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Large Body

Revision as of 00:44, 19 October 2023 by Tag365 (talk | contribs) (→‎Kingdom Hearts II: Moved specification of "Reaction Command" to the "Guard" text to prevent confusion with the Guard ability. Presumably the next two will be read as Reaction Command actions as well due to the moved text.)
Large Body
Japanese ラージボディ
Rōmaji Rāji Bodi

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Fat Bandit
Large Armor
Clay Armor
Solid Armor
Land Armor
Large Snowman
Huge Snowman
Ringmaster
Ferocious Fins
Shipwreck Shark
Icy Beast
Helmed Body

The Large Body is an Emblem Heartless introduced in Kingdom Hearts.

Design

Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes, but it also has a dark zigzagged mouth.

The Kingdom Hearts Final Mix version of the Large Body has a more muted color scheme that echoes that of the Air Soldier. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim.

In Kingdom Hearts III, the Large Body's shoulders are more noticeably spiked.

The Large Body's name references the size of the Heartless's round, bloated body.

Strategy

Kingdom Hearts

  • Mow-Down Attack: The Large Body swings its arms from side to side, damaging nearby opponents.
  • Charge: The Large Body rushes towards a target and deals damage with its stomach. Once its HP is reduced a set amount, it will gain an aura and use this attack continuously. Use Guard to block the technique, which will grant Tech Points and temporarily stun the Large Body. A Keyblade attack can be used to deflect the charge, but the severe recoil may interfere with Sora's movement.
  • Jumping Shockwave: The Large Body jumps, creating a shockwave.

Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.

Later in the game, when Sora gains access to High Jump, jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.

In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. Magic attacks can be used at any angle to deal damage.

If timed correctly, Sora can earn Tech Points for blocking attacks.[6][7][8][9]

Kingdom Hearts Chain of Memories

Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/Riku must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.

Deck

Card 0 1 2 3 4 5 6 7 8 9
  Large Body
[KH CoM]
X O X O O X X X X X
  Large Body
[KH Re:CoM]
X O X O O X X X X X
Attacks

Technique Element Status Power Cards
Earthquake (アースクエイク
Āsukueiku
?)
[KH CoM]
Neutral x1.5  
The Large Body jumps, creating an earthquake. The attack hits at any distance, as long as the opponent is on the ground.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical x1.0[KH CoM]
x1.5[KH Re:CoM]
  
The Large Body crosses its hands in front of its body, then jumps and lands on his belly.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)
[KH Re:CoM]
Neutral x2.0  
The Large Body jumps, creating a shockwave.

Kingdom Hearts II

When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. When reduced to 40% HP, the Large Body glows and exclusively casts Body Attack, which can cause heavy damage. Use the "Guard" Reaction Command, then it will be knocked away. It will then come back and slide across the floor. Use "Kickback" then "Full Swing" to easily defeat it. The Large Body is vulnerable to magic from any angle.

Technique Element Power Guard?
Mow Down Attack (なぎ払い攻撃
Nagiharai Kougeki
?)
Physical x1.5 (Stage 1)
x0.5 (Stage 2)
O
The Large Body swings its arms from side to side, damaging nearby opponents.
Rush (突進 Tosshin?) Physical x2.0 O
The Large Body rushes towards a target and deals damage with its stomach.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)
Neutral x1.5 X
The Large Body jumps, creating a shockwave.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical x2
x0.25 (from 2nd hit on)
O
The Large Body falls onto its stomach and slides into nearby opponents.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Guard (ガード
Gādo
?)
Can be used after the Large Body plunges and uses Body Attack.
Deflect the Large Body's attack.
Kickback (ラッシュバック
Rasshu Bakku
?, lit. "Rush Back")
Physical x0.5
Hit 6: x1.0
Can be used after using Guard.
Rapidly attack the Large Body six times, with the final attack launching it into the air.
Full Swing (フルスイング
Furu Suingu
?)
Physical x4.0 Can be used when near a Large Body that has been knocked down, or after using Kickback.
Swing the Keyblade wide.

Kingdom Hearts Re:coded

Technique Element Status Power Block?
Jumping Jolt (ジャンピング衝撃波
Janpingu Shougekiha
?, lit. "Jumping Shock Wave")
  Aero Air-toss (low) x1.47 (Normal)
x1.53 (Bugged)
X
Jumps on the spot, creating a shock wave. Doesn't flinch while jumping.
Charge (突進
Tosshin
?, lit. "Rush")
  x1.50 (Normal)
x1.63 (Bugged)
Hits its stomach, then charges straight ahead.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Charge (突進
Tosshin
?, lit. "Rush")
Near (Single) 1.5 90% 20% Early
Hits its stomach, then charges straight ahead.
Jumping Jolt (ジャンピング衝撃波
Janpingu Shougekiha
?, lit. "Jumping Shock Wave")
All Aero 1.47 80% 4% Late
Jumps on the spot, creating a shock wave.

Kingdom Hearts III

The Large Body is relatively basic. All its attacks can be blocked and countered against, and its Body Attack and Rush will break Sora's guard, allowing the use of Risk Dodge. Normally, Large Bodies will be immune to frontal attacks, but if it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any Keyblade that uses Formchanges that have the Guardbreaker ability, such as the Favorite Deputy or Wheel of Fate.

Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the Rush attack repeatedly. This can be stopped by inflicting it with Freeze.

Technique Element Status Power Block? Repel LV
Mow Down (なぎ払い
Nagiharai
?)
Physical 1.5 x 2 hits 2
Swings both arms left and right.
Rush (突進
Tosshin
?)
Physical 2.0 ◯ (Risk Dodge) 3
Strikes its belly and rams opponents.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Physical 2.0
Jumps and generates a shock wave upon landing.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical 2.0 per hit ◯ (Risk Dodge) 3
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ Large Bodies only drop Potions during the first visit to Olympus.
  4. ^ a b 42 prior to August 12, 2020.
  5. ^ a b 380 prior to August 12, 2020.
  6. ^ Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both Kingdom Hearts and Kingdom Hearts Final Mix.
  7. ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  8. ^ After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in Kingdom Hearts.
  9. ^ After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts.