Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts Melody of Memory

Watcher

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Watcher

Surveillance Robot KHII.png

The Watcher in 358/2 Days

Japanese サーヴィランス
Rōmaji Sāviransu
Translation Surveillance

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts Melody of Memory
Variations
Guardian
Destroyer
Watcher

Kingdom Hearts II
Surveillance Robot
Use reaction Commands Snag, then Sparkle Ray to attack surrounding enemies with a laser!
Keep an eye out for opportunities to use reaction commands even if the laser attack is parried!
Kingdom Hearts 358/2 Days
Watcher
These small flying drone Heartless fire lasers that can be returned with a block, but they will respond with an even stronger power laser.

TIP: Space-based attacks like this power laser can shoe-glue you, robbing you of the ability to jump.
Location HP Strength Defense EXP
Radiant Garden
Episode 2 (pre-Space Paranoids)
45 27 15 51
Radiant Garden
Episode 2 (post-Space Paranoids)
47 29 16 60
Radiant Garden
Post-episode 2, pre-episode 3
52 32 18 80
Radiant Garden
Episode 3
65 42 24 155
Port Royal
Episode 2
56 35 20 97
Space Paranoids
Episode 2
65 42 24 155
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×1
Lightning Gem (6%), Bright Gem (3%)
World(s)
Radiant Garden, Port Royal, Space Paranoids
Cup HP Strength Defense
Hades Paradox Cup

Match 3: 2 Watcher
Match 45: Infinite Watcher

127 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Hades Paradox Cup

Match 3: 2 Watcher
Match 45: Infinite Watcher

127 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
08 102 306 1 11
11 102 306 1 11
20 102 1 11
23 102 306 2 11
73 179 536 5 36
Fire Blizzard Thunder Aero
x2.93 x3.20 x1.80 x3.40
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.30 12
Flinch? Bloom-Out?
Rewards

Missions 1-14
Potion (10%)
Missions 15-35
Ether (30%)
Missions 73-93
Gust Gem (20%)

Story Mode
Munny x15, HP prize (large) x1, HP prize (small) x2
Mission Mode
Munny x8, HP prize (large) x1, HP prize (small) x1
World(s)
Twilight Town, Olympus Coliseum
Games HP EXP STR/DEF
Story Mode Mission Mode
Day 296

Round 4: 4 Watcher

179 536 5 36
Fire Blizzard Thunder Aero
x2.93 x3.20 x1.80 x3.40
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.30 12
Flinch?
Rewards

Games (Day 296)
Gust Gem (20%)
Story Mode
Munny x15, HP prize (large) x1, HP prize (small) x2
Mission Mode
Munny x8, HP prize (large) x1, HP prize (small) x1

The Watcher, called "Surveillance Robot" in Kingdom Hearts II, is an Emblem Heartless introduced in Kingdom Hearts II.

Story[edit]

Kingdom Hearts II[edit]

The boulder which hit Goofy while trying to protect King Mickey was dislodged by a Surveillance Robot, rendering him unconscious.

It is one of the only two species of Heartless that Sora fights in the Battle of the 1000 Heartless.

Design[edit]

A Watcher is a bronze-colored, funnel-shaped, mechanical Heartless with a diamond-shaped opening in its front, exposing its glowing, yellow eyes. Two black, rectangular guns are mounted on either side of its body. Each of these guns sports a silver, pyramidal spike on both of its ends. There is a silver ring that acts somewhat like a gyroscope hovering around its base, despite not being directly connected to the Heartless. This ring bears a vague resemblance to the top half of the Nobody symbol. It has a silver spike on the top of its head, and its Heartless emblem is just below the opening for its eyes.

The name "Surveillance Robot" obviously refers to its mechanical nature. "Surveillance" may refer to military surveillance, a systematic set of observations, or simply "surveil", which means "to continuously monitor". The Heartless's ability to levitate would presumably make it better suited for surveillance than other Heartless. "Watcher" holds a similar meaning, and can also mean "guard".

Strategy[edit]

Kingdom Hearts II[edit]

The Surveillance Robot is not a very difficult opponent, and can prove very useful with its Sparkle Ray Reaction Command. Sparkle Ray won't damage it, however, so Sora will have to attack it directly. However, this is especially helpful in the Battle of the 1000 Heartless. Since Sparkle Ray is very powerful and it doesn't damage the Surveillance Robot, Sora can use the same Surveillance Robot again and again until all the other Heartless are destroyed.

The Surveillance Robot often counters with its Mow Down attack when damaged, or its Charge Laser attack when damaged continuously. Its Twin Laser and Charge Laser attacks can be deflected, damaging the Heartless and causing it to become temporarily inactive.

Technique Element Power Guard?
Twin Laser (ツインレーザー
Tsuin Rēzā
?)
Thunder x0.65[KH II]
x1.5[KH II FM]
O
Shoots two white lasers.
Mow Down (なぎ払い
Nagiharai
?)
Physical x0.65 O
Swings the disc under its body.
Charge Laser (チャージレーザー
Chāji Rēzā
?)
Thunder x0.25[KH II]
x0.65[KH II FM]
O
Shoots countless red lasers.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Snag (キャッチ
Kyattchi
?, lit. "Catch")
Can be used when a Surveillance Robot is about to use Twin Laser or Charge Laser, or when it has been struck by a deflected laser.
Jump and grab the Surveillance Robot.
Sparkle Ray (スパークルレイ
Supākuru Rei
?)
Neutral x10.0 Can be used after using Snag.
Turn sideways to attack surrounding enemies with the Surveillance Robot's laser. Doesn't damage the Surveillance Robot being used.

Kingdom Hearts 358/2 Days[edit]

In Kingdom Hearts 358/2 Days, the Watcher is more annoying in the sense that it shoots lasers randomly and may shoe-glue Roxas, preventing him from jumping. If shoe-glued, consider using homing magic such as Fire, Aero, or Blizzard, all of which the Watcher is weak to. It is possible to deflect the lasers back at it, but it will counter with a powerful laser that can't be blocked. Either way, it is still a very easy opponent.

Technique Element Status Power Block?
Laser (レーザー Rēzā?) Attack Command 0.40
Fires short lasers around itself several times.
Power Laser (パワーレーザー Pawā Rēzā?) Attack Command Space Shoe-glue (15%) 1.63 X
Charges up and fires a large laser directly in front of itself.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.