Site Notice

Remember to pay a visit to our Discord server and chat with our community! See here for more info.

Be sure to check out the KHUX Wiki for the latest on Kingdom Hearts Union χ and Kingdom Hearts Dark Road! Go and pitch in!

The KHWiki contains spoilers for all Kingdom Hearts games. Read at your own risk.

Please remember not to add information about unreleased games from trailers.

Kingdom Hearts 358/2 Days

Tricky Monkey

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Tricky Monkey

Tricky Monkey KHD.png

Japanese トリックモンキー
Rōmaji Torikku Monkī
Translation Trick Monkey

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Cymbal Monkey

The Tricky Monkey is an Emblem Heartless fought in Kingdom Hearts 358/2 Days. It hides within false treasure chests, and pops out when they are opened.

Design[edit]

A Tricky Monkey, true to its name, is a monkey-like creature with dark grey skin. It has small ears that are black on the inside, as well as two large, jagged horns on its head. Its face is pitch-black with glowing yellow eyes. It wears a high-collared, slightly tattered, purple coat with white cuffs and thin, white lines decorating its collar. It holds two gold, diamond-shaped cymbals in its hands, and its Heartless emblem is printed on the front of its coat.

The Tricky Monkey's name and appearance refer to cymbal monkey toys, which it resembles. The "tricky" half of its name may refer it its ability to disguise itself as a treasure chest.

Strategy[edit]

The Tricky Monkey has the ability to fire three music note-like projectiles, which reverse Roxas's direction for a period of time if hit. The treasure chests that it hides in are the only treasure chests seen in Mission Mode, thus making them easy to avoid.

However, if it is summoned, it'll immediately fire the projectiles, which can be deflected back and deal high damage to itself.

Technique Element Status Power Block?
Sound Bullet (音の弾 Oto no dan?) Attack Command Illusion Flip-foot (100%) 1.17
Launches a sound wave at the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.