Pot Scorpion
Pot Scorpion | |||
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Japanese | ポットスコーピオン | ||
Rōmaji | Potto Sukōpion
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Type | Emblem Heartless | ||
Games | Kingdom Hearts Final Mix Kingdom Hearts Union χ Kingdom Hearts Dark Road | ||
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Pot Scorpion
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Kingdom Hearts |
An ordinary pot turned Heartless by the power of darkness. Unlike the Pot Spider, its pot is tough as nails. A simple attack won't be enough to make it cry for mercy. It emanates poisonous fumes as it attacks its prey. |
Kingdom Hearts Union χ |
Don't be fooled by this monster's appearance! Its powerful attacks will hurt. Equip abilities to heal yourself! |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 200 | 17 | 15 | 24 | 20 | ||
After rescue | 240 | 35 | 27 | 49 | 240 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[1] | x0.3[2] | x0.5 | x0.5 | ||||
Rewards | |||||||
(1) HP prize x20, (5) HP prize x3 Mythril Stone (20%) Defeat Pot Scorpion after breaking 11 pots (1) Munny x20, (5) Munny x3, (20) Munny x1, Mythril Shard (20%), Mythril Stone (35%) When breaking the first 10 pots (1) Munny x5 When breaking the 11th pot (1) Munny x20, (5) Munny x3, (20) Munny x1, Mythril Stone (10%) | |||||||
World(s) | |||||||
Agrabah |
Episode | LV | BP | |||
Episode 6 | 45 | 432 | |||
49 | 512 | ||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Resist | Weak | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Immune | Weak | Resist | Normal | ||
Attack | Physical + poison | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | Strength +1 | ||||
Defeat 1000 | Strength +1 |
World | Rank | LV | BP | |||
Agrabah | ★★★ | 37[3] | 290[4] | |||
★★★★ | 49 | 512 | ||||
Physical | Magic | |||||
Normal | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Resist | Weak | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Normal | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Immune | Weak | Resist | Normal | |||
Attack | Physical + poison | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | HP +1 | |||||
Defeat 100 | Strength +1 | |||||
Defeat 1000 | Strength +1 |
Event | LV | BP | |||
Winning Streak | 40 | 336 | |||
Elemental Challenge II | 10 | 21 | |||
25 | 120 | ||||
45 | 432 | ||||
Daily Challenge | 25 | 120 | |||
40 | 364 | ||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Resist | Weak | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Immune | Weak | Resist | Normal | ||
Attack | Physical + poison | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | Strength +1 | ||||
Defeat 1000 | Strength +1 |
Floor | Time Period | LV | BP | ||
20 | 2, 4 | 10 | 21 | ||
51-69 | 1, 3, 5 | 45 | 432 | ||
71-89 | 1, 3, 5 | 49 | 512 | ||
50 | 528 | ||||
75 | 2, 4 | 45 | 432 | ||
96 | 2, 3 | 70 | 10000 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Resist | Weak | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Immune | Weak | Resist | Normal | ||
Attack | Physical + poison | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | Strength +1 | ||||
Defeat 1000 | Strength +1 |
The Pot Scorpion is an Emblem Heartless introduced in Kingdom Hearts Final Mix.
Design
The Pot Scorpion is, true to its name, a scorpion-like Heartless trapped in a red pot. Its four spindly legs are pale blue with blue joints and poke out of holes in the upper half of the jar. Despite the fact that it is based on scorpions, the Pot Scorpion only has four legs. Its tail, which is comprised of several blue, spherical segments and ends in a stinger with a black tip, breaks out of the lower half of the back of the jar and curls over the top. Its beady, glowing yellow eyes are visible in a small hole in the front of the jar's bottom, and two large, pale blue pincers poke out through the same hole. These pincers have blue joints and black tips.
Strategy
The Pot Scorpion only appears as a special encounter at the Palace Gates, where it is hiding among an array of twelve pots. To increase the chances of receiving its unique drop, the Mythril Stone, Sora will need to break as many of the empty pots as possible before awakening the Pot Scorpion. The empty pots can be identified by attempting to push them; empty pots will be movable, and will drop munny and increasing Tech point awards when shattered. The final pot (excluding the Pot Scorpion itself) will award 100 Tech and has a chance to drop a Mythril Stone. The Pot Scorpion lies within the pot that cannot be moved, which should be struck once the other eleven pots are broken in order to begin the battle. It is important to position Sora so that his Keyblade does not touch any of the other pots, lest he hit the one the Pot Scorpion resides in. An efficient strategy to find the Pot Scorpion is to nudge one of the pots and, if it moves, use fire magic at close range, as this will minimize the risk of accidentally hitting the Pot Scorpion.
The Pot Scorpion is invulnerable to damage until its attacks are blocked, flipping it onto its back. It can be flipped by blocking either its charge attack, telegraphed by snapping its pincers, or its stinger attack, telegraphed by it dipping said stinger inside its pot body to lace it with poison (as the stinger glows light-pink/purple and is done when at around half or below half HP).
Even though it telegraphs its moves, it can immediately decide to directly attack Sora if if struck by Sora when it is not spewing poison, rattling it in place beforehand if done right.
The same goes for when it is charged up, but Sora only has to stay close to it for it to melee attack him. It moves swiftly after telegraphing, so Guard should be used while it is still readying to attack; alternatively, Aeroga can be used as a persistent shield so that timing is not an issue (even though Sora will not gain any Tech Points this way). Once it is flipped on its back, there is time for Sora to land one or two Keyblade combos on it.
The Pot Scorpion also launches globs of poison around the arena, both in small volleys and in one long stream that rains down across the arena. These globs will damage and stun the party if stumbled into, which can cause fatal delays reaching the Pot Scorpion in time to damage it while it is still stunned. Rattling it as aforementioned also causes it to automatically spew poison globs.
When the Pot Scorpion reaches low-enough HP, it'll automatically dip its stinger inside its body to lace it with poison, and ignore any attempts to rattle it as it rushes to the center of the area. From there, it'll charge up to unleash the aforementioned long stream of glob rain. The globs can be hit (or blocked with a long-enough Keyblade) when Sora is up-close to the Pot Scorpion to cut down the amount of globs raining down as they're already blocked (but jumping into the stream above the Scorpion inflicts damage to Sora), though the said globs as they rain down can be deflected normally; the Pot Scorpion then returns to normal attacking behavior with its stinger. This desperation move makes it hard to find space to wail away at the Heartless as the poison globs are much larger than the usual ones during the said move.
If trying to kill the Pot Scorpion quickly, be sure to wield a Keyblade with plenty of Strength, have enough MP and be sure to already have gained the Ars Arcanum ability. For the first time you knock it over, you can let loose Ars Arcanum when you get close enough (preferably by rushing over with Dodge Roll) without using the followup inputs (Bash-to-Finish) as the HP threshold will automatically reach half, preventing the Pot Scorpion from taking any further damage and making it get back up on its own automatically. At this point, it's within range of having another Ars Arcanum finish it off fully for the next time it gets knocked over, all while avoiding the poison glob rain phase entirely.
Gallery
Notes and references
Kingdom Hearts Final Mix |
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Additional enemies |
Bosses |
Arch Behemoth - Destroyed Behemoth - Red Armor - Sneak Army - Unknown |
Enemy Heartless |
Black Ballade - Chimera - Gigas Shadow - Grand Ghost - Jet Balloon - Missile Diver - Neoshadow - Stealth Soldier - Pot Scorpion - Pink Agaricus - Sniperwild |
Additional weapons |
Diamond Dust - One-Winged Angel - Fantasista - Meteor Strike - Mighty Shield - Seven Elements |
Additional music |
Kingdom Hearts Final Mix - Additional Tracks - Kingdom Hearts Original Soundtrack Complete |
Archives |
Additional accessories - Additional abilities - Another side, another story... [deep dive] - Artwork - Enemy renders |