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Kingdom Hearts 358/2 Days
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Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Yellow Opera

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Yellow Opera

Yellow Opera

Yellow Opera KHD.png

Yellow Opera KHX.png

Field sprite in Kingdom Hearts Chain of Memories

Japanese イエローオペラ
Rōmaji Ierō Opera

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Red Nocturne
Blue Rhapsody
Green Requiem
Black Ballade
Silver Rock
Emerald Blues
Crimson Jazz
Spring Metal
Scarlet Tango
Grey Caprice
Striped Aria
Sapphire Elegy
Pink Concerto
Turquoise March
Emerald Serenade
Violet Waltz
Wicked Watermelon
Large Watermelon
Huge Watermelon
Festive Fireworks
Large Fireworks
Huge Fireworks
Jack O' Lantern
Round Rice Cake
Large Rice Cake
Bitter Macaron
Mighty Macaron
Swaying Spook
Wandering Spook
Emerald Sonata
Amber Opera
Apricot Opera
Brilliant Opera
Vermilion Samba
Marine Rumba
Gold Beat
Malachite Bolero
Yellow Opera

Kingdom Hearts
Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.
Kingdom Hearts Chain of Memories
A magic-wielding Heartless that drifts through the air.
The Yellow Opera hurls itself at enemies or attacks with Thunder.
It absorbs all lightning damage.
Kingdom Hearts 358/2 Days
These small flying Heartless strike with head-butts and Thunder magic that can't be interrupted by attacking.

TIP: Lighting-based attacks can jolt you. Coming into contact with something in that state will cost you up to 10% of your max HP.
Kingdom Hearts Re:coded
Floating, spell-slinging Heartless—but don't fall for the friendly ghost act. They will zap you with Thunder magic at the first chance they get, and zoom away if you try to go after them. Good thing they don't have much HP.
Kingdom Hearts Union χ
This enemy temporarily increases its strength before unleashing an attack. Use Speed medals to eliminate it on the double!
HP STR DEF MP rec EXP
Before rescue 24 15 12 14 3
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x1, (15) MP prize x1
(1) Munny x4
Ether (1%), Thunder Shard (8%), Thundara Ring (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 24 15 12 14 3
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 5 Yellow Opera
Seed 6 (Magic Alert): 5 Yellow Opera
Seed 1 (Shadow Battalion): 4 Yellow Opera

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Yellow Opera

Hades Cup

Seed 35 (Spiders & Magic): 3 Yellow Opera
Seed 33 (Magic Force): 4 Yellow Opera
Seed 8 (The Requiem): 2 Yellow Opera

HP STR DEF MP rec EXP
Before rescue 24 14 12 14 3
After rescue 90 31 20 48 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(2) MP prize x1, (15) MP prize x1
(1) Munny x4
Ether (8%), Thunder Shard (8%), Thundara Ring (1%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 24 14 12 14 3
After rescue 90 31 20 48 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 5 Yellow Opera
Seed 6 (Magic Alert): 5 Yellow Opera
Seed 1 (Shadow Battalion): 4 Yellow Opera

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Yellow Opera

Hades Cup

Seed 35 (Spiders & Magic): 3 Yellow Opera
Seed 33 (Magic Force): 4 Yellow Opera
Seed 8 (The Requiem): 2 Yellow Opera

HP STR DEF MP rec EXP
Before rescue 24 15 13 14 3
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x1, (15) MP prize x1
(1) Munny x4
Ether (1%), Thunder Shard (6%), Thundara Ring (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 24 15 13 14 3
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 5 Yellow Opera
Seed 6 (Magic Alert): 5 Yellow Opera
Seed 1 (Shadow Battalion): 4 Yellow Opera

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Yellow Opera

Hades Cup

Seed 35 (Spiders & Magic): 3 Yellow Opera
Seed 33 (Magic Force): 4 Yellow Opera
Seed 8 (The Requiem): 2 Yellow Opera

Floor HP AP EXP
Sora Riku

2F B11F 38 4 7
3F B10F 41 5 12
4F B9F 45 6 16
5F B8F 48 7 21
6F B7F 52 8 25
12F B1F 111 12 80
13F 118 13 91
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 Absorb x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Agrabah, Monstro, Castle Oblivion
Enemy Card
Yellow Opera (card) KHCOM.png
Ability Duration Cost
Thunder Boost 1 reload 20 CP
Description
Increase the strength of Thunder abilities.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 8 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 33 25 5 7
3F B10F 36 27 6 12
4F B9F 40 30 7 16
5F B8F 43 32 8 21
6F B7F 47 35 9 25
7F B6F ? Expression error: Unrecognized punctuation character "?". ? ?
8F B5F ? Expression error: Unrecognized punctuation character "?". ? ?
9F B4F ? Expression error: Unrecognized punctuation character "?". ? ?
10F B3F ? Expression error: Unrecognized punctuation character "?". ? ?
12F B1F 104 78 13 80
13F 111 83 14 91
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 Absorb x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Agrabah, Monstro, Neverland, Castle Oblivion
Enemy Card
Yellow Opera (card).png
Ability Duration Cost
Thunder Boost 1 reload 20 CP
Description
Increase the strength of Thunder abilities.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 12 Moogle Points
Mission HP EXP STR/DEF
Story Mode Mission Mode
00 60 1 8
02 20 60 1 8
03 20 60 1 8
04 20 60 2 8
07 27 80 2 18
11 20 60 2 8
14 22 65 2 11
23 28 85 2 21
25 28 85 2 21
61 38 114 4 36
Fire Blizzard Thunder Aero
x5.10 x0.40 x-0.10 x1.70
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x0 x1.00
Defense Power Adjustment Heart Points
• Full Body: ? 13
Flinch? Bloom-Out?
X X
Rewards

Missions 1-14
Moonstone (24%)
Missions 15-35
Moonstone (24%)
Missions 51-61
Moonstone (24%)

Story Mode
Munny x11
Mission Mode
Munny x6
World(s)
Twilight Town, Olympus Coliseum
Games HP EXP STR/DEF
Story Mode Mission Mode
Day 224

Round 4: 4 Yellow Opera

38 114 4 36
Fire Blizzard Thunder Aero
x5.10 x0.40 x-0.10 x1.70
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x0 x1.00
Defense Power Adjustment Heart Points
• Full Body: ? 13
Flinch?
X
Rewards

Games (Day 224)
Moonstone (24%)
Story Mode
Munny x11
Mission Mode
Munny x6

World HP EXP Strength Defense
Traverse Town
(Questploration)
35 60 56 17
Wonderland 28 31 45 14
Wonderland
(Questploration)
35 60 56 17
Agrabah 44 134 71 22
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Ignite Freeze Jolt Air-Toss
O O X O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x1-4, Munny x10
Beginner Mode Thunder (1.00%)
Standard Mode Thunder Blast (1.00%)
Proud Mode Thunder Edge (1.00%)
Critical Mode Thundara (0.05%)
Worlds
Traverse Town, Wonderland, Agrabah

World HP EXP Strength Defense
Wonderland 22 12 45 5
Hollow Bastion II 46 139 93 11
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Reward
HP prize x1-2, Munny x12
Layer HP EXP Strength Defense
Layers 2-4 20 37 52 16
Layers 6-10 22 52 58 18
Layers 11-13 23 59 61 19
Layers 16-17 27 101 71 22
Layers 21-22 28 115 74 23
Layer 24 28 115 74 23
Layer 27 30 139 78 24
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Rewards
HP prize x1-3
Episode LV BP
Episode 1 3 4
13 28
Episode 2 13 28
33 112
Episode 3 27 75
33 112
37 129
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1
World Rank LV BP
Agrabah 3 4
★★ 13 28
★★★ 27[3] 75[4]
★★★★ 37 129
Wonderland 3 4
★★ 13 28
★★★ 27[3] 75[4]
★★★★ 37 129
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Event LV BP
Winning Streak 6 7
Daily Challenge 3 4
13 28
World Battle: Wonderland
Thunder Belt
33 112
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1

The Yellow Opera is an Emblem Heartless introduced in Kingdom Hearts.

Design

A Yellow Opera has a smooth, conical, yellow body and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, slightly bent tip. Unlike many Heartless in its family, this tip is very long and did not curl up in Kingdom Hearts, though it did in Kingdom Hearts 358/2 Days. Like many Heartless, the Yellow Opera has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Yellow Opera's name refers to a color—in this case, yellow—and a musical term—in this case, an opera, which is a theatrical work combining drama, music, song and sometimes dance, and specifically the name refers to the score for such a work here.

Strategy

Kingdom Hearts

Yellow Opera utilize Thunder magic and absorbs any kind of Thunder magic cast on it, but are affected by all other types of magic. They are the fastest of their kind, and dart around, however their attacks are easily dodged. Like the rest of their family, Yellow Opera are most common in Wonderland once the Hollow Bastion keyhole is revealed.

If timed correctly, Sora can earn Tech Points in Kingdom Hearts.[5][6][7][8]

Kingdom Hearts Chain of Memories

Deck

Card 0 1 2 3 4 5 6 7 8 9
Yellow Opera Yellow Opera
[KH CoM]
X O O X O X X X X X
Yellow Opera Yellow Opera
[KH Re:CoM]
X O O X O X X X X X
Attack

Technique Element Status Power Cards
Rush Attack (突進攻撃
Tosshin Kōgeki
?)
Lightning x1.0[KH CoM]
x1.5[KH Re:CoM]
Yellow Opera (card) KHCOM.pngYellow Opera (card).png
The Yellow Opera rises while covered in electricity, then swoops forward with a body slam.
Thunder (サンダー
Sandā
?)
Lightning x1.5[KH CoM]
x2.0[KH Re:CoM]
Yellow Opera (card) KHCOM.pngYellow Opera (card).png
The Yellow Opera calls down a thunderbolt on the opponent's location.

Kingdom Hearts 358/2 Days

Technique Element Status Power Block?
Headbutt (頭突き Zudzuki?) Attack Command Lightning Jolt (10%) 0.85
Charges at the enemy while emitting electricity from its head.
Thunder (サンダー Sandā?) Attack Command Lightning Jolt (70%) 0.98 X
Summons a bolt of lightning that appears directly above the target after a delay.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Yellow Operas fight mostly the same as they do in Kingdom Hearts. Yellow Operas are not dangerous on their own, but may prove a nuisance while fighting other enemies with their Thunder attack, which can be easily dodged with the use of Dodge Roll, so getting rid of them can be efficient due to their low health. They are weak to Fire magic, and will absorb Thunder magic.

Kingdom Hearts Re:coded

Technique Element Status Power Block?
Thunder (サンダー Sandā?) Magic Command Thunder Jolt (medium) 1.00 (normal)[9]
1.16 (bugged)
X
Gathers electricity overhead while emitting lightning, then drops lightning at the opponent's location after about 1 second.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Thunder (サンダー Sandā?) Far (Single) Thunder 0.8 90% 0% Early
Gathers lightning overhead, then drops lightning.

Notes and references

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ a b 33 prior to August 12, 2020.
  4. ^ a b 112 prior to August 12, 2020.
  5. ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  6. ^ Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Gravity, 2 Tech Points can be earned in Kingdom Hearts Final Mix.
  7. ^ After Kairi's rescue, 12 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in Kingdom Hearts.
  8. ^ After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Gravity, 9 Tech Points can be earned in Kingdom Hearts.
  9. ^ 0.88 during the 3D Shooting segment.