Flame Core: Difference between revisions
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Flame Cores behave similarly to 0.2. Using [[Water]] or [[Blizzard]] spells in combos will prevent them from setting themselves ablaze, meaning Sora can finish them without issue. They can also be used to put them out while charging around the area. [[Crystal Snow]]'s [[Formchange]]s, the [[Blizzard Claws]] and [[Blizzard Blades]], exclusively deal Blizzard damage and can keep them doused as well. Water attacks will also cause the Flame Core to release steam and be unable to make any other action for 3 seconds. | Flame Cores behave similarly to 0.2. Using [[Water]] or [[Blizzard]] spells in combos will prevent them from setting themselves ablaze, meaning Sora can finish them without issue. They can also be used to put them out while charging around the area. [[Crystal Snow]]'s [[Formchange]]s, the [[Blizzard Claws]] and [[Blizzard Blades]], exclusively deal Blizzard damage and can keep them doused as well. Water attacks will also cause the Flame Core to release steam and be unable to make any other action for 3 seconds. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{atk|col=5|{{nihongo|'''Fire Blow'''|ファイアブロー|<br>Faia Burō|}} | ||
|Fire | |Fire | ||
|— | |||
|1.0 | |1.0 | ||
|△ | |△ | ||
Line 139: | Line 140: | ||
|Breathes loosely homing flames. Has a 50% chance to inflict the Burn status effect for 2 seconds. | |Breathes loosely homing flames. Has a 50% chance to inflict the Burn status effect for 2 seconds. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Fire Throw'''|ファイアスロー|<br>Faia Surō|}} | ||
|Fire | |Fire | ||
|— | |||
|0.3 per hit | |0.3 per hit | ||
|△ | |△ | ||
Line 146: | Line 148: | ||
|Launches homing fireballs in three directions. | |Launches homing fireballs in three directions. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Rush'''|突進|<br>Tosshin|}} | ||
|Fire | |Fire | ||
|— | |||
|1.0 per hit | |1.0 per hit | ||
|△ (Risk Dodge) | |△ (Risk Dodge) | ||
Line 153: | Line 156: | ||
|Flies around at high speed for about 15 seconds. | |Flies around at high speed for about 15 seconds. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Meteor Attack'''|メテオ攻撃|<br>Meteo Kōgeki|}} | ||
|Fire | |Fire | ||
|— | |||
|1.5 | |1.5 | ||
|△ (Risk Dodge) | |△ (Risk Dodge) |
Revision as of 15:04, 3 June 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- information and stats |
Flame Core | |||
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Japanese | フレイムコア | ||
Rōmaji | Fureimu Koa
| ||
Type | Pureblood Heartless | ||
Games | Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Kingdom Hearts Union χ Kingdom Hearts III Kingdom Hearts Dark Road | ||
|
Flame Core
|
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Kingdom Hearts Union χ |
KINGDOM HEARTS 3 (2019) These new Heartless launch fiery projectiles at their targets. |
Kingdom Hearts III |
Make snuffing out these flame-flinging fiends a top priority, or you're toast! And whoever said to fight fire with fire never met these things; your red-hot spells won't even tickle. When in danger, they'll burst into flames and really bring the heat. Douse them with a well-aimed Water or Blizzard spell to chill them out, then finish the job. |
Location | HP | Strength | Defense | EXP | |||||||
Olympus | 60 | 19 | 9 | 12 | |||||||
Olympus (4 worlds cleared) |
98 | 29 | 14 | 50 | |||||||
Olympus (6 worlds cleared) |
128 | 36 | 18 | 106 | |||||||
Olympus (The Final World cleared) |
160 | 44 | 22 | 186 | |||||||
Olympus (Battlegate 1) |
274 | 73 | 37 | 706 | |||||||
Monstropolis | 136 | 38 | 19 | 124 | |||||||
Monstropolis (6 worlds cleared) |
152 | 42 | 21 | 164 | |||||||
Monstropolis (The Final World cleared) |
182 | 50 | 25 | 262 | |||||||
Monstropolis (Battlegate 8) |
274 | 73 | 37 | 706 | |||||||
Scala ad Caelum | 236 | 63 | 32 | 494 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×0 | ×2.0 | ×1.0 | ×2.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ✕ | ✕ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (5) ×2, MP prize (5) ×2 Blazing Shard (15%), Blazing Stone (10%) | |||||||||||
World(s) | |||||||||||
Olympus, Monstropolis, Scala ad Caelum | |||||||||||
Episode | LV | BP | |||
Episode 1 | 15 | 300 | |||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Immune | Weak | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Normal | Resist | Normal | ||
Attack | Magic + M. RES Down Physical + DEF Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic +1 | ||||
Defeat 100 | Magic +1 | ||||
Defeat 1000 | Magic +1 |
World | Rank | LV | BP | |||
Agrabah | ★★★★ | 55 | 583 | |||
Scala ad Caelum | Fill Out Your Album | 10 | 40 | |||
Physical | Magic | |||||
Normal | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Immune | Weak | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Normal | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Resist | Normal | Resist | Normal | |||
Attack | Magic + M. RES Down Physical + DEF Down | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | Magic +1 | |||||
Defeat 100 | Magic +1 | |||||
Defeat 1000 | Magic +1 |
Event | LV | BP | |||
Daily Challenge | 10 | 40 | |||
45 | 455 | ||||
Target: Flame Core | 1 | 4 | |||
5 | 10 | ||||
10 | 40 | ||||
15 | 65 | ||||
20 | 130 | ||||
25 | 195 | ||||
30 | 260 | ||||
35 | 325 | ||||
40 | 390 | ||||
45 | 455 | ||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Immune | Weak | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Normal | Resist | Normal | ||
Attack | Magic + M. RES Down Physical + DEF Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic +1 | ||||
Defeat 100 | Magic +1 | ||||
Defeat 1000 | Magic +1 |
Floor | Time Period | LV | BP | ||
10 | 2, 4 | 5 | 10 | ||
31-49 | 1, 2, 3, 4, 5 | 55 | 583 | ||
50 | 2, 4 | 40 | 390 | ||
91-94 | 1, 3, 5 | 55 | 583 | ||
97 | 5 | 70 | 10000 | ||
99 | 2, 4 | 78 | 10000 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Immune | Weak | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Normal | Resist | Normal | ||
Attack | Magic + M. RES Down Physical + DEF Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic +1 | ||||
Defeat 100 | Magic +1 | ||||
Defeat 1000 | Magic +1 |
The Flame Core is a Pureblood Heartless that was introduced in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-.
Story
Kingdom Hearts III
Flame Cores rained from the sky in Olympus during Hades's attack on the Realm of the Gods, crashing into buildings and lighting areas on fire. Multiple groups trap civilians, whom Sora, Donald and Goofy help rescue.
Design
The Flame Core's body is primarily spherical, similar to the Darkball, and has a large jagged crimson-colored mouth that makes up its upper body and lower head. It has a set of pointed wings, short pointed legs, and two beady yellow eyes above its mouth. On the top of its head is a pair of fiery horns which bend upwards, with two smaller extrusions from the sides.
Strategy
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage
Attacking it with melee attacks works to wear down its HP, but upon losing 50% of its HP, it lights itself completely ablaze and charges around, damaging Aqua. Three shots of Blizzaga can slay a Flame Core without much trouble.
Kingdom Hearts III
Flame Cores behave similarly to 0.2. Using Water or Blizzard spells in combos will prevent them from setting themselves ablaze, meaning Sora can finish them without issue. They can also be used to put them out while charging around the area. Crystal Snow's Formchanges, the Blizzard Claws and Blizzard Blades, exclusively deal Blizzard damage and can keep them doused as well. Water attacks will also cause the Flame Core to release steam and be unable to make any other action for 3 seconds.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Fire Blow (ファイアブロー Faia Burō ) |
Fire | — | 1.0 | △ | — | |
Breathes loosely homing flames. Has a 50% chance to inflict the Burn status effect for 2 seconds. | ||||||
Fire Throw (ファイアスロー Faia Surō ) |
Fire | — | 0.3 per hit | △ | — | |
Launches homing fireballs in three directions. | ||||||
Rush (突進 Tosshin ) |
Fire | — | 1.0 per hit | △ (Risk Dodge) | 3 | |
Flies around at high speed for about 15 seconds. | ||||||
Meteor Attack (メテオ攻撃 Meteo Kōgeki ) |
Fire | — | 1.5 | △ (Risk Dodge) | 3 | |
After rising, it swoops downward diagonally. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Gallery
Flame Core's sprite in Final Fantasy Brave Exvius.