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Defender: Difference between revisions

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  |COMHP1=90
  |COMHP1=90
  |COMAP1=4
  |COMAP1=4
  |COMEXP1=13
  |COMEXP1=12
  |COM7=s
  |COM7=s
  |COMHP7=144
  |COMHP7=142
  |COMAP7=14
  |COMAP7=13
  |COMEXP7=130
  |COMEXP7=130
  |COM8=s
  |COM8=s
  |COMHP8=153
  |COMHP8=151
  |COMAP8=15
  |COMAP8=15
  |COMEXP8=150
  |COMEXP8=130
  |COM9=s
  |COM9=s
  |COMHP9=162
  |COMHP9=160
  |COMAP9=17
  |COMAP9=16
  |COMEXP9=169
  |COMEXP9=150
  |COM10=s
  |COM10=s
  |COMHP10=171
  |COMHP10=169
  |COMAP10=18
  |COMAP10=18
  |COMEXP10=189
  |COMEXP10=180
  |COM12=r
  |COM12=r
  |COMHP12=288
  |COMHP12=287
  |COMAP12=17
  |COMAP12=17
  |COMEXP12=371
  |COMEXP12=319
  |COMHP13=306
  |COMHP13=305
  |COMAP13=18
  |COMAP13=18
  |COMEXP13=403
  |COMEXP13=403
  |COMphys=x1.0
|ReCOM1=r
  |COMfire=x1.0
|ReCOMHP1=75
  |COMbliz=x1.0
|ReCOMAP1=5
|ReCOMEXP1=12
|ReCOM7=s
|ReCOMHP7=117
|ReCOMAP7=13
|ReCOMEXP7=130
|ReCOM8=s
|ReCOMHP8=136
|ReCOMAP8=15
|ReCOMEXP8=130
|ReCOM9=s
|ReCOMHP9=147
|ReCOMAP9=16
|ReCOMEXP9=150
|ReCOM10=s
|ReCOMHP10=149
|ReCOMAP10=18
|ReCOMEXP10=180
|ReCOM12=r
|ReCOMHP12=272
|ReCOMAP12=18
|ReCOMEXP12=219
|ReCOMHP13=290
|ReCOMAP13=19
|ReCOMEXP13=203
  |COMphys=x1.0<ref name="front">x0 when attacking the front.</ref>
  |COMfire=x1.0<ref name="front"/>
  |COMbliz=x1.0<ref name="front"/>
|ReCOMphys=x1.0
|ReCOMfire=x1.0
|ReCOMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=
  |COMstun=x1.0
  |COMstun=
  |COMstop=x1.0
  |COMstop=
  |COMwarp=x1.0
  |COMwarp=
  |COMbind=x1.0
  |COMbind=
  |COMconf=x1.0
  |COMconf=
  |COMterr=x1.0
  |COMterr=
  |COMmagn=x0
  |ReCOMmagn=X
  |COMfree=x1.0
  |ReCOMfree=
  |ability=Protect
  |ability=Protect
  |desc=Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.
  |desc=Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.
  |duration=1 reload
  |duration=1 reload
  |CP=25
  |CP=25
  |value=1, 2, 4, 8
  |COMMP=10
|ReCOMMP=20
|COMrate=4%
  |duel=5
  |duel=5
  |time=6
  |time=6

Revision as of 18:00, 27 October 2023

For other uses, see Defender (disambiguation).
Defender

Defender KH.png

Defender KHX.png

Field sprite in Kingdom Hearts Chain of Memories.

Japanese ディフェンダー
Rōmaji Difendā

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts Melody of Memory
Variations
Eliminator
Armed Warrior
Pleasure Dog
Upright Defender
Reversed Defender
Defender

Kingdom Hearts
Heartless that mostly appear in Hollow Bastion. They carry an eerie shield with a face that casts Fire and Blizzard and bites nearby enemies.
Kingdom Hearts Chain of Memories
A Heartless that primarily resides in Hollow Bastion.
Its shield stops head-on physical and magical attacks, and can launch fireballs.
The Defender is also a skilled card user, and will break the cards of unprepared opponents.
Kingdom Hearts Re:coded
Heartless that tote eerie shields which bite at you, cast Fire and Blizzard—and, of course, repel your attacks. Thankfully, Defenders are slow and easy to get the jump on.
Kingdom Hearts Union χ
This Heartless lives by the words "the best offense is a good defense." Utilize your special attacks to overcome its mighty guard, then claim victory!
HP STR DEF MP rec EXP
Before rescue 240 31 24 44 120
After rescue 300 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9[2] x1.0[3] x1.0 x1.0
Rewards
(2) MP prize x20
(1) Munny x5, (5) Munny x2, (20) Munny x4
Elixir (1%), Bright Crystal (2%), Defender (0.2%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 240 31 24 44 120
After rescue 300 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9[2] x1.0[3] x1.0 x1.0
Seed(s)

Hades Cup

Seed 42 (Dark Garrison): 1 Defender
Seed 13 (Heavy Warriors): 1 Defender
Seed 12 (Interceptors): 3 Defender
Seed 3 (Shadow Troopers): 2 Defender

HP STR DEF MP rec EXP
Before rescue 240 28 20 45 180
After rescue 600 31 20 48 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9 x1.0 x1.0 x1.0
Rewards
(2) MP prize x40
(1) Munny x5, (5) Munny x6, (20) Munny x4
Elixir (2%), Bright Crystal (4%), Defender (0.2%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 240 28 20 45 180
After rescue 600 31 20 48 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9 x1.0 x1.0 x1.0
Seed(s)

Hades Cup

Seed 42 (Dark Garrison): 1 Defender
Seed 13 (Heavy Warriors): 1 Defender
Seed 12 (Interceptors): 3 Defender
Seed 3 (Shadow Troopers): 2 Defender

HP STR DEF MP rec EXP
Before rescue 240 31 24 44 120
After rescue 300 35 27 49 180
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9[2] x1.0[3] x1.0 x1.0
Rewards
(2) MP prize x20
(1) Munny x10, (5) Munny x2, (20) Munny x2
Elixir (1%), Bright Crystal (2%), Defender (0.2%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 240 31 24 44 120
After rescue 300 35 27 49 180
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9[2] x1.0[3] x1.0 x1.0
Seed(s)

Hades Cup

Seed 42 (Dark Garrison): 1 Defender
Seed 13 (Heavy Warriors): 1 Defender
Seed 12 (Interceptors): 3 Defender
Seed 3 (Shadow Troopers): 2 Defender

Floor HP AP EXP
Sora Riku

1F B12F 90 4 12
7F B6F 142 13 130
8F B5F 151 15 130
9F B4F 160 16 150
10F B3F 169 18 180
12F B1F 287 17 319
13F 305 18 403
Physical Fire Ice Lightning Neutral
x1.0[1] x1.0[1] x1.0[1] x1.0 x1.0
Stun Percentage Stop
Warp Bind Confuse Terror
World(s)
Hollow Bastion, Castle Oblivion
Enemy Card
Defender enemy card from original CoM
Ability Duration Cost
Protect 1 reload 25 CP
Description
Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.
Drop Rate Sell
Regular Map Card Boost
4% 10% 10 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

1F B12F 75 56 5 12
7F B6F 117 88 13 130
8F B5F 136 102 15 130
9F B4F 147 110 16 150
10F B3F 149 112 18 180
12F B1F 272 204 18 219
13F 290 218 19 203
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
Bind Confuse Terror Magnet Freeze
X
Duel Stats No. of Cards Time
5 cards 6 s
World(s)
Hollow Bastion, Castle Oblivion
Enemy Card
Defender (card).png
Ability Duration Cost
Protect 1 reload 25 CP
Description
Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.
Drop Rate Sell
Regular Map Card Boost
4% 10% 20 Moogle Points

World HP EXP Strength Defense
Hollow Bastion 159 632 79 30
Hollow Bastion
(Questploration)
165 716 82 31
Castle Oblivion 231 2484 115 44
Fire Blizzard Thunder Aero
x0.80 x0.80 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
X X O X
Slow Stop Confuse Stun Magnet
O O O O X
Rewards
HP prize x8-12, Munny x90
Beginner Mode Fire Raid (1.00%)
Standard Mode Blizzard Raid (1.00%)
Proud Mode Thunder Raid (1.00%)
Critical Mode Aerora (0.50%)
Worlds
Hollow Bastion, Castle Oblivion

Layer HP EXP Strength Defense
Layer 14 305 106 61 23
Layers 16-17 358 181 71 27
Layers 19-20 358 181 71 27
Layer 21 370 206 74 28
Layers 23-24 370 206 74 28
Layer 28 393 250 78 30
Fire Blizzard Thunder Aero
x0.80 x0.80 x1.00 x1.00
Rewards
HP prize x7-11

The Defender is an Emblem Heartless found in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts coded, and Kingdom Hearts χ.

Defenders have two minds; the Defender itself wields a shield with a mind of its own. Though Defenders do not do much themselves, their shields use Fire and Blizzard magic, block attacks, and bite approaching targets. A Defender has a 0.2% chance, or a 1 in 500 chance, to leave behind its shield, so it is recommended to equip as many Lucky Strike abilities as possible to obtain the shield.

Design

The Defenders themselves are rather simple in design, resembling a knight clad in purple and blue armor with white trim and yellow buttons; they also have the tell-tale Heartless zig-zag jawline, with a purple head and a silver jaw. The arms and torso are also proportioned much larger than the head and legs, the arm not holding the Defender's main weapon actually rests ape-like on the ground. They bear the Heartless emblem on their chests.

In battle, the portion of a Defender that tends to be seen most is its massive and fearsome shield, also called the Defender. The barrier portion of the shield is a simple blue and light blue pattern with gold trim, but far more prominent is the very large and very dangerous blue-black dog head, complete with sharp fangs and spiked collar. The dog also has three glowing yellow eyes arranged in a triangle formation, a feature they oddly share with the far more delicate-looking but equally dangerous Angel Stars.

The Defender's name is a reference to the Defender job class from the Final Fantasy series.

Abilities

  • Guards against frontal attacks with its dog-faced shield, though limit attacks can overcome this.
  • Shoots fireballs at enemies for a mid-range attack.
  • Sprays a freezing "breath" from the "mouth" of its shield.
  • "Bites" nearby enemies with its shield.
  • Swings its shield around once to knock away nearby enemies.

If timed correctly, Sora can earn Tech Points for blocking attacks in Kingdom Hearts.[4][5][6]

Notes and references

  1. ^ a b c x0 when attacking the front.
  2. ^ x0.75 after rescue.
  3. ^ x0.6 after rescue.
  4. ^ Before Kairi's rescue, 13 Tech Points can be earned for blocking the shield thrust attack in Kingdom Hearts
  5. ^ Before Kairi's rescue, 48 Tech Points can be earned for blocking the fireball attack in Kingdom Hearts Final Mix. An additional 13 Tech Points can be earned if the fireball attack is deflected back at the Defender.
  6. ^ After Kairi's rescue, 12 and 180 Tech Points can be earned for blocking the fireball attack in both Kingdom Hearts and Kingdom Hearts Final Mix, respectively. An additional 25 and 19 Tech Points can be earned for deflecting the attack back at the Defender in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.