Air Battler: Difference between revisions
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==Strategy== | ==Strategy== | ||
Like its other variations, Air Battlers are always in the air. It is immune to [[Aero]], but other types of magic such as [[Thunder]] and [[Fire]] may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again. | Like its other variations, Air Battlers are always in the air. It is immune to [[Aero]], but other types of magic such as [[Thunder]] and [[Fire]] may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again. | ||
{{Atk-o|358}} | |||
{{Atk|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmāpanchi}}<br>''Attack'' | |||
|Physical | |||
| | |||
|1.40 | |||
|△ | |||
|Swings down and hits the target with both hands. | |||
}} | |||
{{Atk|{{nihongo|'''Kamaitachi'''|かまいたち}}<br>''Attack'' | |||
|Physical | |||
| | |||
|0.96 | |||
|△ | |||
|Shoots two consecutive wind projectiles at the target. | |||
}} | |||
{{Atk|{{nihongo|'''Electric Wind'''|電巻|Den Maki}}<br>''Attack'' | |||
|Wind | |||
|Air-toss (100%) | |||
|1.30 | |||
|△ | |||
|Creates a damaging tornado around itself. | |||
}} | |||
{{Atk-c}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Revision as of 01:48, 2 February 2021
Air Battler | |||
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Japanese | エアバトラー | ||
Rōmaji | Ea Batorā
| ||
Type | Emblem Heartless | ||
Game | Kingdom Hearts 358/2 Days | ||
|
Air Battler
|
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Kingdom Hearts 358/2 Days |
These mid-sized flying Heartless put the wind to expert use when attacking. They move swiftly, so wait for them to swoop low, then strike. Also note that they are immune to Aero magic. |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
53 | 190 | 571 | 8 | 36 | |||
58 | 190 | 571 | 9 | 36 | |||
64 | 190 | 571 | 10 | 36 | |||
73 | 190 | 571 | 14 | 36 | |||
Fire | Blizzard | Thunder | Aero | ||||
x4.40 | x4.80 | x1.80 | x0 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x0.80 | x0.80 | x1.30 | x0 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: ? | 23 | ||||||
Flinch? | |||||||
X | |||||||
Rewards | |||||||
Missions 51-61 | |||||||
Story Mode | |||||||
Munny x22 | |||||||
Mission Mode | |||||||
Munny x11 | |||||||
World(s) | |||||||
Neverland, Olympus Coliseum | |||||||
The Air Battler is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.
Design
An Air Battler is a vaguely humanoid Heartless with navy blue skin and two large, dark blue, curled wings. Its head is spherical with a jagged mouth and glowing yellow eyes, and it is mostly covered by a cyan helmet. This helmet is adorned with two conical, white spikes on either side, two angular, black spirals on its front, and a curled, dark blue antenna on its top. Most of its body is also covered by cyan armor, with its Heartless emblem emblazoned on its abdomen. The Air Battler's legs end in small, white spikes and it holds a blue punching weapon lined by white spikes in each hand.
The Air Battler's name refers to its aerial fighting style and its aggressive disposition.
Strategy
Like its other variations, Air Battlers are always in the air. It is immune to Aero, but other types of magic such as Thunder and Fire may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again.
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Hammer Punch (ハンマーパンチ Hanmāpanchi ) Attack |
Physical | 1.40 | △ | |||
Swings down and hits the target with both hands. | ||||||
Kamaitachi (かまいたち ) Attack |
Physical | 0.96 | △ | |||
Shoots two consecutive wind projectiles at the target. | ||||||
Electric Wind (電巻 Den Maki ) Attack |
Wind | Air-toss (100%) | 1.30 | △ | ||
Creates a damaging tornado around itself. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |