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Large Body: Difference between revisions
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|journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! | |journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! | ||
|journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off. | |journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off. | ||
|KHHP1=160 | |KHHP1=100 | ||
|KHHP2=300 | |FMHP1=160 | ||
|KHATK1=11 | |KHHP2=480 | ||
|KHATK2=35 | |FMHP2=300 | ||
|KHDEF1=10 | |KHATK1=14 | ||
|KHDEF2=27 | |FMATK1=11 | ||
|KHMP1=15 | |KHATK2=31 | ||
|KHMP2=49 | |FMATK2=35 | ||
|KHDEF1=12 | |||
|FMDEF1=10 | |||
|KHDEF2=20 | |||
|FMDEF2=27 | |||
|KHMP1=12 | |||
|FMMP1=15 | |||
|KHMP2=48 | |||
|FMMP2=49 | |||
|KHEXP1=7 | |KHEXP1=7 | ||
|KHEXP2= | |KHEXP2=300 | ||
|FMEXP2=180 | |||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x1.0 | |KHfire=x1.0 | ||
Line 49: | Line 58: | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHgrav=x1.0 | ||
|FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref> | |||
|KHstop=x1.0 | |KHstop=x1.0 | ||
|FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(1) HP Ball x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard ( | |KHreward=(1) HP Ball x8<br>(1) Munny x15, (5) Munny x1, (20) Munny x1<br>Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%) | ||
|FMreward=(1) HP Ball x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%) | |||
|KHworld=Wonderland, Olympus Coliseum, Agrabah, Monstro, Hollow Bastion | |KHworld=Wonderland, Olympus Coliseum, Agrabah, Monstro, Hollow Bastion | ||
|FMtab=* | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=5 | |KHseed11=5 |
Revision as of 17:09, 17 April 2019
The Large Body is an Emblem Heartless introduced in Kingdom Hearts.
Design
Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes.
The Kingdom Hearts Final Mix version of the Large Body has a more muted color scheme that echoes that of the Air Soldier. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim.
The Large Body's name references the size of the Heartless's round, bloated body.
Battle
Attacks
Kingdom Hearts
- Mow-Down Attack: The Large Body swings its arms from side to side, damaging nearby opponents.
- Charge: The Large Body rushes towards a target and deals damage with its stomach. Once its HP is reduced a set amount, it will gain an aura and use this attack continuously. Use Guard to block the technique, which will grant Tech Points and temporarily stun the Large Body. A Keyblade attack can be used to deflect the charge, but the severe recoil may interfere with Sora's movement.
- Jumping Shockwave: The Large Body jumps, creating a shockwave.
Kingdom Hearts Chain of Memories
Technique | Element | Status | Power | Cards | ||
---|---|---|---|---|---|---|
Body Attack (ボディアタック Bodi Atakku ) |
Physical | — | x1.0[KH CoM] x1.5[KH Re:CoM] |
|||
The Large Body jumps towards a target and deals damage with its stomach. | ||||||
Earthquake (アースクエイク Āsukueiku )[KH CoM] |
Neutral | — | x1.5 | |||
The Large Body jumps, creating an earthquake. | ||||||
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha )[KH Re:CoM] |
Neutral | — | x2.0 | |||
The Large Body jumps, creating a shockwave. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts II
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Mow Down Attack (なぎ払い攻撃 Nagiharai Kougeki ) |
Physical | — | x1.5 (Stage 1) x0.5 (Stage 2) |
O | ||
The Large Body swings its arms from side to side, damaging nearby opponents. | ||||||
Rush (突進 Tosshin ) | Physical | — | x2.0 | O | ||
The Large Body rushes towards a target and deals damage with its stomach. | ||||||
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha ) |
Neutral | — | x1.5 | X | ||
The Large Body jumps, creating a shockwave. | ||||||
Body Attack (ボディアタック Bodi Atakku ) |
Physical | — | x2 x0.25 (from 2nd hit on) |
O | ||
The Large Body falls onto its stomach and slides into nearby opponents. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts Re:coded
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha ) Attack |
Aero | Air-toss | x1.47 (Normal) x1.53 (Bugged) |
X | ||
The Large Body jumps, creating a shockwave. | ||||||
Rush (突進 Tosshin ) Attack |
Physical | — | x1.50 (Normal) x1.63 (Bugged) |
△ | ||
The Large Body rushes towards a target and deals damage with its stomach. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts III
- Mow Down (なぎ払い Nagiharai )
- Rush (突進 Tosshin )
- Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha )
- Body Attack (ボディアタック Bodi Atakku )
Strategy
Kingdom Hearts
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.
Later in the game, when Sora gains access to High Jump, jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.
In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. Magic attacks can be used at any angle to deal damage.
If timed correctly, Sora can earn Tech Points for blocking attacks.[4][5][6][7]
Kingdom Hearts Chain of Memories
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/Riku must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.
Kingdom Hearts II
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"—and it will be defeated. The Large Body is vulnerable to magic from any angle.
Notes and references
- ^ x0.8 after rescuing Kairi.
- ^ x0.6 after rescuing Kairi.
- ^ Large Bodies only drop Potions during the first visit to Olympus.
- ^ Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both Kingdom Hearts and Kingdom Hearts Final Mix.
- ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
- ^ After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in Kingdom Hearts.
- ^ After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts.
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