Kingdom Hearts Final Mix
Kingdom Hearts HD 1.5 ReMIX

Chimera: Difference between revisions

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The Chimera appears at the [[Manor Ruins]], but will not always spawn when [[Sora]] enters the area; if it does, it will appear after a few waves of [[Wight Knight]]s are defeated. Whether or not is has been activated already, the nearby Red [[Trinity]] serves as a visual indicator of the Chimera's presence, as it disappears if the room is set to spawn the Chimera.
The Chimera appears at the [[Manor Ruins]], but will not always spawn when [[Sora]] enters the area; if it does, it will appear after a few waves of [[Wight Knight]]s are defeated. Whether or not is has been activated already, the nearby Red [[Trinity]] serves as a visual indicator of the Chimera's presence, as it disappears if the room is set to spawn the Chimera.


A strong physical defense build when preparing to fight the Chimera is essential, along with the highest strength Keyblade on hand. The Chimera has tactics to explode and cause wide-area damage, and can create four new enemies ([[Gargoyle]]s). Having party members cast support spells such as [[Aero]] and [[Cure]] can be useful. [[Thunder]] and [[Blizzard]] are also handy for offense.
A strong physical defense build is essential when preparing to fight the Chimera, along with the highest-strength Keyblade on hand. The Chimera has tactics to explode and cause wide-area damage, and can create four new enemies ([[Gargoyle]]s). Having party members cast support spells such as [[Aero]] and [[Cure]] can be useful. [[Thunder]] and [[Blizzard]] are also handy for offense.


The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries. Depleting the second HP bar ends the fight. If this bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again.
The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries. Depleting the second HP bar ends the fight. If this bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again.

Revision as of 13:14, 18 May 2015

Template:Enemy The Chimera is an Emblem Heartless that is found in Kingdom Hearts Final Mix.

Design

The Chimera is a peculiar creature that seems to be made of various random materials. Its torso, which bears its large Heartless emblem, is made of strips of grey and light grey metal. Its hips, which are connected to the torso by a thin, red, chain-like piece, are very small, and are made of the same material as the torso. Its legs are very thin and have the same material as the torso, and its feet are two small jars filled with a murky, green liquid. Its left arm is very large, almost reaches the floor, is made of the same material as its torso, and ends in a metal, four-fingered hand.

The Chimera's right arm is shorter and is comprised of bellows-style segments alternating color from pale yellow to light blue. Its hand is an odd, red contraption with yellow joints that ends in a large, silver, pincer-like appendage. Its head is a massive jar filled with the same murky, green liquid as the feet along with three spherical heads. One head is orange and resembles a smiling jack o' lantern, the second is white and seems to be frowning, and the third is pale blue with angular, spiral eyes. Around its neck, the Chimera wears a black collar with red spikes.

In genetics, a Chimera is a single organism that has multiple and distinct cell populations; simply put, it is a creature made of multiple creatures.

Strategy

The Chimera appears at the Manor Ruins, but will not always spawn when Sora enters the area; if it does, it will appear after a few waves of Wight Knights are defeated. Whether or not is has been activated already, the nearby Red Trinity serves as a visual indicator of the Chimera's presence, as it disappears if the room is set to spawn the Chimera.

A strong physical defense build is essential when preparing to fight the Chimera, along with the highest-strength Keyblade on hand. The Chimera has tactics to explode and cause wide-area damage, and can create four new enemies (Gargoyles). Having party members cast support spells such as Aero and Cure can be useful. Thunder and Blizzard are also handy for offense.

The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries. Depleting the second HP bar ends the fight. If this bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again.

A good strategy is to take out the surrounding Gargoyles first. The Chimera has attacks that can knockback Sora and the party so maintain safe distance where possible. The main threat lies in its high damage and wide-area attacks, thus high-strength party-wide healing are a strong asset for the fight.

To increase the number of Blazing Stones the Chimera drops, reflect the heads it releases nine times. Cast Aeroga for best effect.

Notes and References