Kingdom Hearts 358/2 Days

Grey Caprice: Difference between revisions

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Revision as of 11:17, 24 August 2024

Grey Caprice

Kingdom Hearts 358/2 Days
These small flying Heartless strike with special warp missiles that make you trade positions with them.

Their magic can't be interrupted by attacking, so try to take them out early on.

Mission HP EXP STR/DEF
Story Mode Mission Mode
47 417 1250 10 36
51 417 11 36
55 417 1250 12 36
57 417 1250 13 36
65 417 1250 16 36
81 417 1250 33 36
85 417 1250 43 36
Fire Blizzard Thunder Aero
x2.55 x2.66 x1.00 x2.83
Ignite Freeze Jolt Air-Toss
x1.20 x1.20 x1.20 x1.20
Defense Power Adjustment Heart Points
• Full Body: 1.09 45
Flinch? Bloom-Out?
X
Rewards

Missions 36-50
Aerial Tech (60%)
Missions 51-61
Gear Component B (30%)
Missions 62-72
Aerial Tech+ (30%)
Missions 73-93
Aerial Tech++ (25%)

Story Mode
Munny x27, HP prize (large) x3, HP prize (small) x2
Mission Mode
Munny x14, HP prize (large) x2, HP prize (small) x1
World(s)
Wonderland

The Grey Caprice is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design

A Grey Caprice has a smooth, conical body that is a dark shade of grey, bordering on black, and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, olive green hat that is turquoise on the inside and has a jagged brim and a thin, curled tip. Like many Heartless, the Grey Caprice has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Grey Caprice's name refers to a color—in this case, grey—and a musical term—in this case, caprice. A "caprice" is another word for "capriccio" which is a lively piece composed freely and without adhering to the rules for any specific musical form.

Strategy

Grey Caprices are quite easy to eliminate, but the balls of space energy they fire will cause it and Roxas to switch places when they make contact. They also can perform short-range headbutts, but these can be guarded against with Block. Aerial combos are highly recommended for use in terms of defeating them, but magic is also very effective. The balls of space energy Grey Caprices fire can also be avoided with a well-timed Dodge Roll.

Technique Element Status Power Block?
Warp Bullet (ワーブ弾 Wābu-dan?) Attack Command 1.30
Fires a bullet that causes it to switch positions with the target upon impact.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery