Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
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Flame Core: Difference between revisions

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Revision as of 05:02, 5 December 2023

Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- information and stats

Flame Core

Flame Core

The Flame Core Heartless from Quest 20.

Japanese フレイムコア
Rōmaji Fureimu Koa

Type Pureblood Heartless
Games Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III
Kingdom Hearts Dark Road
Variations
Water Core
Earth Core
Flame Core

Kingdom Hearts Union χ
KINGDOM HEARTS 3 (2019)
These new Heartless launch fiery projectiles at their targets.
Kingdom Hearts III
Make snuffing out these flame-flinging fiends a top priority, or you're toast! And whoever said to fight fire with fire never met these things; your red-hot spells won't even tickle.

When in danger, they'll burst into flames and
really bring the heat. Douse them with a well-aimed Water or Blizzard spell to chill them out, then finish the job.
Location HP Strength Defense EXP
Olympus 60 19 9 12
Olympus
(4 worlds cleared)
98 29 14 50
Olympus
(6 worlds cleared)
128 36 18 106
Olympus
(The Final World cleared)
160 44 22 186
Olympus
(Battlegate 1)
274 73 37 706
Monstropolis 136 38 19 124
Monstropolis
(6 worlds cleared)
152 42 21 164
Monstropolis
(The Final World cleared)
182 50 25 262
Monstropolis
(Battlegate 8)
274 73 37 706
Scala ad Caelum 236 63 32 494
Physical Fire Blizzard Thunder Water
×1.0 ×0 ×2.0 ×1.0 ×2.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (5) ×2, MP prize (5) ×2
Blazing Shard (15%), Blazing Stone (10%)
World(s)
Olympus, Monstropolis, Scala ad Caelum
Episode LV BP
Episode 1 15 300
Physical Magic
Normal Normal
Non-element Fire Water
Normal Immune Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Resist Normal Resist Normal
Attack Magic + M. RES Down
Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Magic +1
Defeat 1000 Magic +1
World Rank LV BP
Agrabah ★★★★ 55 583
Scala ad Caelum Fill Out Your Album 10 40
Physical Magic
Normal Normal
Non-element Fire Water
Normal Immune Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Resist Normal Resist Normal
Attack Magic + M. RES Down
Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Magic +1
Defeat 1000 Magic +1
Event LV BP
Daily Challenge 10 40
45 455
Target: Flame Core 1 4
5 10
10 40
15 65
20 130
25 195
30 260
35 325
40 390
45 455
Physical Magic
Normal Normal
Non-element Fire Water
Normal Immune Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Resist Normal Resist Normal
Attack Magic + M. RES Down
Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Magic +1
Defeat 1000 Magic +1

The Flame Core is a Pureblood Heartless that was introduced in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-.

Story

Kingdom Hearts III

Flame Cores rained from the sky in Olympus during Hades's attack on the Realm of the Gods, crashing into buildings and lighting areas on fire. Multiple groups trap civilians, whom Sora, Donald and Goofy help rescue.

Design

The Flame Core's body is primarily spherical, similar to the Darkball, and has a large jagged crimson-colored mouth that makes up its upper body and lower head. It has a set of pointed wings, short pointed legs, and two beady yellow eyes above its mouth. On the top of its head is a pair of fiery horns which bend upwards, with two smaller extrusions from the sides.

Strategy

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage

Attacking it with melee attacks works to wear down its HP, but upon losing 50% of its HP, it lights itself completely ablaze and charges around, damaging Aqua. Three shots of Blizzaga can slay a Flame Core without much trouble.

Kingdom Hearts III

Flame Cores behave similarly to 0.2. Using Water or Blizzard spells in combos will prevent them from setting themselves ablaze, meaning Sora can finish them without issue. They can also be used to put them out while charging around the area. Crystal Snow's Formchanges, the Blizzard Claws and Blizzard Blades, exclusively deal Blizzard damage and can keep them doused as well. Water attacks will also cause the Flame Core to release steam and be unable to make any other action for 3 seconds.

Technique Element Status Power Block? Repel LV
Fire Blow (ファイアブロー
Faia Burō
?)
Fire 1.0
Breathes loosely homing flames. Has a 50% chance to inflict the Burn status effect for 2 seconds.
Fire Throw (ファイアスロー
Faia Surō
?)
Fire 0.3 per hit
Launches homing fireballs in three directions.
Rush (突進
Tosshin
?)
Fire 1.0 per hit △ (Risk Dodge) 3
Flies around at high speed for about 15 seconds.
Meteor Attack (メテオ攻撃
Meteo Kōgeki
?)
Fire 1.5 △ (Risk Dodge) 3
After rising, it swoops downward diagonally.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery