Pot Scorpion: Difference between revisions
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The Pot Scorpion only appears as a special encounter at the [[Palace Gates]]; if an array of twelve pots lies in the center of the room, then the encounter has been activated. To increase the chances of receiving its unique drop, the [[Mythril Stone]], Sora will need to break as many of the empty pots as possible before awakening the Pot Scorpion. The empty pots can be identified by attempting to push them; empty pots will be movable, and will drop Munny and increasing Tech point awards when shattered. The Final pot (excluding the pot scorpion itself) will award 100 Tech and has a chance to drop a Mythril Stone. The Pot Scorpion lies within the pot that cannot be moved, which should be struck once the other eleven pots are broken in order to begin the battle. | The Pot Scorpion only appears as a special encounter at the [[Palace Gates]]; if an array of twelve pots lies in the center of the room, then the encounter has been activated. To increase the chances of receiving its unique drop, the [[Mythril Stone]], Sora will need to break as many of the empty pots as possible before awakening the Pot Scorpion. The empty pots can be identified by attempting to push them; empty pots will be movable, and will drop Munny and increasing Tech point awards when shattered. The Final pot (excluding the pot scorpion itself) will award 100 Tech and has a chance to drop a Mythril Stone. The Pot Scorpion lies within the pot that cannot be moved, which should be struck once the other eleven pots are broken in order to begin the battle. | ||
The Pot Scorpion is invulnerable to damage until its attacks are blocked, flipping it onto its back. It can be flipped by blocking either its charge attack, telegraphed by snapping its pincers, or its stinger attack, telegraphed by glowing pink. It moves swiftly after telegraphing, so [[Guard]] should be used while it is still readying to attack; alternatively, [[Aeroga]] can be used as a persistent shield so that timing is not an issue. Once it is flipped on its back, there is time for Sora to land one or two Keyblade combos on it. | The Pot Scorpion is invulnerable to damage until its attacks are blocked, flipping it onto its back. It can be flipped by blocking either its charge attack, telegraphed by snapping its pincers, or its stinger attack, telegraphed by glowing pink. Even though it telegraphs it's moves it should be noted that if you attempt to attack it twice while its running around spewing it's poison while not charged it will stop what its doing and attack you directly giving you the chance to stun him. Same goes for when it charged up but you only have to stay close to it for it to melee you. It moves swiftly after telegraphing, so [[Guard]] should be used while it is still readying to attack; alternatively, [[Aeroga]] can be used as a persistent shield so that timing is not an issue. Once it is flipped on its back, there is time for Sora to land one or two Keyblade combos on it. | ||
The Pot Scorpion also launches unblock-able globs of poison around the arena, both in small volleys and in one long stream that rains down across the arena. These globs will damage and stun the party if stumbled into, which can cause fatal delays reaching the Pot Scorpion in time to damage it while it is still stunned. | The Pot Scorpion also launches unblock-able globs of poison around the arena, both in small volleys and in one long stream that rains down across the arena. These globs will damage and stun the party if stumbled into, which can cause fatal delays reaching the Pot Scorpion in time to damage it while it is still stunned. |
Revision as of 20:25, 6 July 2014
Template:Enemy The Pot Scorpion is an Emblem Heartless that is found in Kingdom Hearts Final Mix.
Design
The Pot Scorpion is, true to its name, a scorpion-like Heartless trapped in a red pot. Its four spindly legs are pale blue with blue joints and poke out of holes in the upper half of the jar. Despite the fact that it is based on scorpions, the Pot Scorpion only has four legs. Its tail, which is comprised of several blue, spherical segments and ends in a stinger with a black tip, breaks out of the lower half of the back of the jar and curls over the top. Its beady, glowing yellow eyes are visible in a small hole in the front of the jar's bottom, and two large, pale blue pincers poke out through the same hole. These pincers have blue joints and black tips.
Strategy
The Pot Scorpion only appears as a special encounter at the Palace Gates; if an array of twelve pots lies in the center of the room, then the encounter has been activated. To increase the chances of receiving its unique drop, the Mythril Stone, Sora will need to break as many of the empty pots as possible before awakening the Pot Scorpion. The empty pots can be identified by attempting to push them; empty pots will be movable, and will drop Munny and increasing Tech point awards when shattered. The Final pot (excluding the pot scorpion itself) will award 100 Tech and has a chance to drop a Mythril Stone. The Pot Scorpion lies within the pot that cannot be moved, which should be struck once the other eleven pots are broken in order to begin the battle.
The Pot Scorpion is invulnerable to damage until its attacks are blocked, flipping it onto its back. It can be flipped by blocking either its charge attack, telegraphed by snapping its pincers, or its stinger attack, telegraphed by glowing pink. Even though it telegraphs it's moves it should be noted that if you attempt to attack it twice while its running around spewing it's poison while not charged it will stop what its doing and attack you directly giving you the chance to stun him. Same goes for when it charged up but you only have to stay close to it for it to melee you. It moves swiftly after telegraphing, so Guard should be used while it is still readying to attack; alternatively, Aeroga can be used as a persistent shield so that timing is not an issue. Once it is flipped on its back, there is time for Sora to land one or two Keyblade combos on it.
The Pot Scorpion also launches unblock-able globs of poison around the arena, both in small volleys and in one long stream that rains down across the arena. These globs will damage and stun the party if stumbled into, which can cause fatal delays reaching the Pot Scorpion in time to damage it while it is still stunned.
Notes and references
Kingdom Hearts Final Mix |
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Additional enemies |
Bosses |
Arch Behemoth - Destroyed Behemoth - Red Armor - Sneak Army - Unknown |
Enemy Heartless |
Black Ballade - Chimera - Gigas Shadow - Grand Ghost - Jet Balloon - Missile Diver - Neoshadow - Stealth Soldier - Pot Scorpion - Pink Agaricus - Sniperwild |
Additional weapons |
Diamond Dust - One-Winged Angel - Fantasista - Meteor Strike - Mighty Shield - Seven Elements |
Additional music |
Kingdom Hearts Final Mix - Additional Tracks - Kingdom Hearts Original Soundtrack Complete |
Archives |
Additional accessories - Additional abilities - Another side, another story... [deep dive] - Artwork - Enemy renders |