Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts coded
Kingdom Hearts Re:coded

Red Nocturne: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(That's why we have variations on the enemy template)
(Adding CoM image)
Line 8: Line 8:
  |de=Pyrozipfler
  |de=Pyrozipfler
  |image=[[File:Red Nocturne KH.png|150px]]
  |image=[[File:Red Nocturne KH.png|150px]]
|sprite1=[[File:Red Nocturne KHCOM.png|Field sprite in Kingdom Hearts: Chain of Memories]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts: Chain of Memories
  |game2=Kingdom Hearts: Chain of Memories

Revision as of 23:14, 20 May 2012

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Template:Enemy The Red Nocturne is an Emblem Heartless found in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts coded.

Design

A Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.

Strategy

Red Nocturnes utilize Fire magic, although they treat it very much like Blizzard magic in that they shoot it. And, in compensation, they are weak to Blizzard magic, as casting it brings about a large amount of damage, along with two (8 after rescue) Tech Points. Because they are Fire-like enemies, they absorb any kind of Fire spell cast upon them by any party member.

Attacks

  • Fire Missiles:
  • Flames with cannons: