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Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts coded
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Kingdom Hearts χ
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Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Fat Bandit: Difference between revisions

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==Development==
==Development==
In ''Kingdom Hearts'' an unused idle and jumping animation exists in the game's file.
In ''Kingdom Hearts'', an unused idle and jumping animation exists in the game's file.


==Design==
==Design==
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{{atk-o|kh1}}
{{atk-o|kh1}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.3{{KH}}<br>x0.1{{FM}}|4{{KH}}<br>6{{FM}}|Repellable<br>(Recoil: 30)|Alternately swings both arms.}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.3{{KH}}<br>x0.1{{FM}}|4{{KH}}<br>6{{FM}}|Repellable<br>(Recoil: 30)|Alternately swings both arms.}}
{{atk|{{nihongo|'''Flame Bullet'''|火炎弾|<br>Kaendan}}|Fire|x0.3{{KH}}<br>x0.2{{FM}}|6|Returnable<br>(Recoil: 0)|Shoots a fireball from its mouth 2-3 times.}}
{{atk|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|Fire|x0.3{{KH}}<br>x0.2{{FM}}|6|Returnable<br>(Recoil: 0)|Shoots a fireball from its mouth 2-3 times.}}
{{atk|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaenhōsha}}|Fire|—|6{{KH}}<br>8{{FM}}|Preventable<br>(Recoil: 100)|Takes a deep breath, then breathes out flames.}}
{{atk|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaenhōsha}}|Fire|—|6{{KH}}<br>8{{FM}}|Preventable<br>(Recoil: 100)|Takes a deep breath, then breathes out flames.}}
{{atk-c|kh1}}
{{atk-c|kh1}}
Line 299: Line 299:
{{atk-o|com}}
{{atk-o|com}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}{{KHCoM}}<br>{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}{{ReCoM}}|Physical|—|x0.25{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|While swinging its large body, alternatively strikes with both hands. The attack often hits twice.}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}{{KHCoM}}<br>{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}{{ReCoM}}|Physical|—|x0.25{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|While swinging its large body, alternatively strikes with both hands. The attack often hits twice.}}
{{atk|{{nihongo|'''Flame Shot'''|火炎弾|<br>Kaendan}}|Fire|—|x1.2{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.}}
{{atk|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|Fire|—|x1.2{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.}}
{{atk-c|com}}
{{atk-c|com}}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Like in ''Kingdom Hearts'', Fat Bandits are beefy Heartless that can only be physically attacked from behind. This time around however, they are immune to [[Fire]] magic. They cannot be dragged by [[Magnet]] spells as long as they're on the ground. Their main weakness comes from being attacked by combo finishers or having their fireballs deflected, both of which will knock the Fat Bandit back. When the Fat Bandit has been knocked back, [[Sora]] can utilize the '''Full Swing''' [[Reaction Command]] to get further damage in on the Fat Bandit and surrounding Heartless. [[Reflect]] magic also works well when dealing with multiple Fat Bandits in close proximity, but the '''Flamethrower''' attack should be avoided if no damage can be taken.
Like in ''Kingdom Hearts'', Fat Bandits are beefy Heartless that can only be physically attacked from behind. This time around however, they are immune to [[Fire]] magic. They cannot be dragged by [[Magnet]] spells as long as they're on the ground. Their main weakness comes from being attacked by combo finishers or having their fireballs deflected, both of which will knock the Fat Bandit back. When the Fat Bandit has been knocked back, [[Sora]] can utilize the '''Full Swing''' [[Reaction Command]] to get further damage in on the Fat Bandit and surrounding Heartless. [[Reflect]] magic also works well when dealing with multiple Fat Bandits in close proximity, but the '''Flamethrower''' attack should be avoided if no damage can be taken.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaen Housha}}|Fire|x0.5<br>Hit 2+: x0.25|X|Breathes fire directly in front of itself.}}
{{Atk|col=3|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaen Housha}}|Fire|x0.5<br>Hit 2+: x0.25|X|Breathes fire directly in front of itself.}}
{{Atk|col=3|{{nihongo|'''Flame Shot'''|火炎弾|<br>Kaendan}}|Fire|x1.0|O|Shoots a fireball from its mouth.}}
{{Atk|col=3|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|Fire|x1.0|O|Shoots a fireball from its mouth.}}
{{Atk|col=3|{{nihongo|'''Light Punch'''|光の拳|<br>Hikari no Ken|lit. "Fist of Light"}}|Physical|x1.5|O|Jumps low and swings both light-covered fists downward.}}
{{Atk|col=3|{{nihongo|'''Light Punch'''|光の拳|<br>Hikari no Ken|lit. "Fist of Light"}}|Physical|x1.5|O|Jumps low and swings both light-covered fists downward.}}
{{Atk|col=3|{{nihongo|'''Blaze Punch'''|炎の拳|<br>Honō no Ken|lit. "Fist of Flame"}}|Fire|x2.0|Fist: △<br>Shockwave: X|Covers a fist in flames and strikes the ground.|A quicker version of this ability is used after recovering from a knock back. Will only use this attack when reduced to 60% HP.}}
{{Atk|col=3|{{nihongo|'''Blaze Punch'''|炎の拳|<br>Honō no Ken|lit. "Fist of Flame"}}|Fire|x2.0|Fist: △<br>Shockwave: X|Covers a fist in flames and strikes the ground.|A quicker version of this ability is used after recovering from a knock back. Will only use this attack when reduced to 60% HP.}}
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{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Fat Bandit that is airborne.<br>Swing the Keyblade wide.}}
{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Fat Bandit that is airborne.<br>Swing the Keyblade wide.}}
{{rc|c}}
{{rc|c}}
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}|{{AT|att}} —|—|1.50 x2 [1.63 x2]|◯|Performs a hook with its right hand, followed by its left hand.}}
{{atk|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|{{AT|mag}} Fire|Ignite (Medium)|1.13 [1.16]|△|Spits a fireball from its mouth that flies straight ahead.}}
{{atk-c|rec}}
;Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|Far (Single)|Fire|1.13|95%|16%|Early|Spits a fireball from its mouth that flies straight ahead.}}
{{atk-lab|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|lit. "Jumping Shock Wave"}}|All|Aero|1.47|85%|8%|Late|Jumps and creates a shock wave upon landing.}}
{{atk-c|lab}}


==Notes and references==
==Notes and references==

Latest revision as of 04:59, 25 November 2024

Fat Bandit

Fat Bandit KHII.png

Fat Bandit KHIIFM.png

Field sprite in Kingdom Hearts Chain of Memories

Fat Bandit KHX.png

Japanese ファットバンディット
Rōmaji Fatto Banditto

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Large Body
Large Armor
Clay Armor
Solid Armor
Land Armor
Large Snowman
Huge Snowman
Ringmaster
Ferocious Fins
Shipwreck Shark
Icy Beast
Helmed Body
Fat Bandit

Kingdom Hearts
Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.
Kingdom Hearts Chain of Memories
A Heartless that mainly appears in Agrabah.
The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs.
Kingdom Hearts II
Immune to fire magic, it parries most attacks dealt from the front. Use the Rush attack from behind and defeat it with a combo attack.
Parry its fire bombs for a chance to unleash Full Swing!
Kingdom Hearts Re:coded
Tubby tough guys who show up in Agrabah. These Heartless balance offense and defense, flinging fire one moment and belly-bouncing back your attacks the next. While formidable opponents, they are anything but fast, and leave themselves wide open if you know where to strike.
Kingdom Hearts Union χ
This big bandit boosts its own strength before unleashing a heavy-handed attack. Use special attacks to overcome its assault!
HP STR DEF MP rec EXP
Before rescue 240 18 15 24 20
After rescue 300 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
Defeated
(1) HP prize x10, (5) HP prize x1
(1) Munny x 1, (5) Munny x2
Hi-Potion (4%), Blaze Gem (8%), Firaga Ring (1%)

Defeated by hitting the belly when inhaling
(1) HP prize x15, (5) HP prize x1
(1) Munny x 2, (5) Munny x4
Elixir (4%), Blaze Gem (8%), Firaga Ring (2%)

Defeated with Gravity when inhaling
(1) HP prize x10
World(s)
Agrabah, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 240 18 15 24 20
After rescue 300 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 7 (Sluggers): 1 Fat Bandit
Seed 5 (The Big Combo): 2 Fat Bandit
Seed 2 (Giant Impact): 3 Fat Bandit

Hades Cup

Seed 41 (Bad Union): 1 Fat Bandit
Seed 18 (Blaze Bandits): 3 Fat Bandit
Seed 14 (Violent Bunch): 2 Fat Bandit
Seed 13 (Heavy Warriors): 2 Fat Bandit

HP STR DEF MP rec EXP
Before rescue 120 17 14 24 24
After rescue 480 31 20 48 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
Defeated
(1) HP prize x10, (5) HP prize x1
(1) Munny x 1, (5) Munny x2
Hi-Potion (8%), Blaze Gem (10%), Firaga Ring (1%)

Defeated by hitting the belly when inhaling
(1) HP prize x15, (5) HP prize x1
(1) Munny x 2, (5) Munny x4
Elixir (4%), Blaze Gem (10%), Firaga Ring (4%)

Defeated with Gravity when inhaling
(1) HP prize x10
World(s)
Agrabah, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 120 17 14 24 24
After rescue 480 31 20 48 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 7 (Sluggers): 1 Fat Bandit
Seed 5 (The Big Combo): 2 Fat Bandit
Seed 2 (Giant Impact): 3 Fat Bandit

Hades Cup

Seed 41 (Bad Union): 1 Fat Bandit
Seed 18 (Blaze Bandits): 3 Fat Bandit
Seed 14 (Violent Bunch): 2 Fat Bandit
Seed 13 (Heavy Warriors): 2 Fat Bandit

HP STR DEF MP rec EXP
Before rescue 240 17 15 24 20
After rescue 300 35 27 49 180
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
Defeated
(1) HP prize x10, (5) HP prize x1
(1) Munny x 1, (5) Munny x2
Hi-Potion (4%), Blaze Gem (8%), Firaga Ring (1%)

Defeated by hitting the belly when inhaling
(1) HP prize x15, (5) HP prize x1
(1) Munny x 2, (5) Munny x4
Elixir (4%), Blaze Gem (8%), Firaga Ring (2%)

Defeated with Gravity when inhaling
(1) HP prize x10
World(s)
Agrabah, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 240 17 15 24 20
After rescue 300 35 27 49 180
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 7 (Sluggers): 1 Fat Bandit
Seed 5 (The Big Combo): 2 Fat Bandit
Seed 2 (Giant Impact): 3 Fat Bandit

Hades Cup

Seed 41 (Bad Union): 1 Fat Bandit
Seed 18 (Blaze Bandits): 3 Fat Bandit
Seed 14 (Violent Bunch): 2 Fat Bandit
Seed 13 (Heavy Warriors): 2 Fat Bandit

Floor HP AP EXP
Sora Riku

2F B11F 131 6 25
3F B10F 143 8 40
4F B9F 155 10 50
5F B8F 166 12 70
6F B7F 178 14 80
Physical Fire Ice Lightning Neutral
x1.0[3] x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Agrabah
Enemy Card
Fat Bandit (card) KHCOM.png
Ability Duration Cost
Back Attack 2 reloads 40 CP
Description
Increase attack damage when striking enemy from behind.
Drop Rate Sell
Regular Map Card Boost
2% 5% 16 Moogle Points
Available (Riku)
Agrabah
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 106 80 7 40
3F B10F 118 89 9 50
4F B9F 130 98 11 70
5F B8F 141 106 13 80
6F B7F 153 115 15 85
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O
Duel Stats No. of Cards Time
5 cards 6 s
World(s)
Agrabah
Enemy Card
Fat Bandit (card).png
Ability Duration Cost
Back Attack 2 reloads 40 CP
Description
Increase attack damage when striking enemy from behind.
Drop Rate Sell
Regular Map Card Boost
2% 5% 26 Moogle Points
Available (Riku)
Agrabah
Location HP Strength Defense EXP
Agrabah
Episode 1 (pre-1000 Heartless)
135 22 12 153
Agrabah
Episode 1 (post-1000 Heartless)
203 36 20 518
Agrabah
Episode 2
210 37 21 585
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×2, Drive prize (3%) ×4
Blazing Gem (12%), Ether (10%), Serenity Shard (4%)
World(s)
Agrabah
Location HP Strength Defense EXP
Agrabah
Episode 1 (pre-1000 Heartless)
135 22 12 122
Agrabah
Episode 1 (post-1000 Heartless)
203 36 20 414
Agrabah
Episode 2
210 37 21 468
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×2, Drive prize (3%) ×2
Blazing Gem (12%), Ether (10%), Serenity Shard (4%)
World(s)
Agrabah
Cup HP Strength Defense
Cerberus Cup

Match 9: 1 Fat Bandit

160 27 15
Goddess of Fate Cup

Match 6: 1 Fat Bandit

263 48 28
Cerberus Paradox Cup

Match 9: 1 Fat Bandit

333 62 36
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 9: 1 Fat Bandit

168 29 16
Goddess of Fate Cup

Match 6: 1 Fat Bandit

273 50 29
Cerberus Paradox Cup

Match 9: 1 Fat Bandit

333 62 36
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

World HP EXP Strength Defense
Agrabah 215 268[4] 71 16
Fire Blizzard Thunder Aero
x0.60 x1.40 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O X
Rewards
HP prize x8-12, Munny x64
Beginner Mode Heat Sweep (1.00%)
Standard Mode Fire Slam (1.00%)
Proud Mode Aerial Slam (4.00%)
Critical Mode Strike Raid (4.00%)
Worlds
Agrabah

Layer HP EXP Strength Defense
Layers 18-20 536 161 71 16
Layers 21-24 555 183 74 16
Layer 28 589 222 78 17
Fire Blizzard Thunder Aero
x0.60 x1.40 x1.00 x1.00
Rewards
HP prize x8-11
Episode LV BP
Episode 1 9 100
Episode 6 46 460
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 34[5] 220[6]
★★★★ 46 460
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 46 460
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Strength +1
Floor Time Period LV BP
21-29 1, 2, 3, 4, 5 34 220
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Strength +1
Attack Strong
Type
Ground Multi-Attack
Music Stages
Olympus Coliseum, Go for It!, A Day in Agrabah, Arabian Dream, A Whole New World

The Fat Bandit is an Emblem Heartless introduced in Kingdom Hearts.

Development[edit]

In Kingdom Hearts, an unused idle and jumping animation exists in the game's file.

Design[edit]

Fat Bandits are massive, spherical Heartless. In contrast to the more svelte Bandit, Fat Bandits boast the blue skin, turbans, face masks, and curled-toe shoes of their skinnier counterparts. Their dress is stereotypically Arabian, in keeping with the area they tend to be seen most in, and is bright and colorful, probably to distinguish them from the similarly shaped but more muted Large Body. Fat Bandits are clad in an orange, pointy-shouldered vest trimmed in light yellow, light orange wristbands, a yellow sash, and bright green baggy pants, the warm colors serving as a warning of their Fire-based magic abilities.

In Kingdom Hearts Final Mix, Fat Bandits are colored completely differently from the originals; they feature grey skin, a light blue sash, dark blue pants, green wristbands, and a red vest trimmed in gold.

The Fat Bandit's name references the size of the Heartless's round, bloated body, and highlights its resemblance to Arabian thugs. Historically, bandits were outlaws that would commit crimes such as robbery or murder.

Strategy[edit]

Kingdom Hearts[edit]

They are quite similar to Large Bodies, since damage to their front side is negated, but can attack with fire, by spitting it and breathing it. They can turn around much faster to protect their backsides, whereas the Large Body cannot. Because of their long range fire-based attacks, Fat Bandits are best attacked with magic from afar. The Fat Bandits also take damage from attacks to the head, and are very easy to attack when they turn around to charge up their attack that sends a wave of fire on the floor. If timed correctly, Sora can earn Tech Points for blocking the Fat Bandit's attacks.[7][8][9][10][11]

Technique Element Tech Power Bonus Guard?
Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
None x0.3[KH I]
x0.1[KH I FM]
4[KH I]
6[KH I FM]
Repellable
(Recoil: 30)
Alternately swings both arms.
Ball of Flame (火炎弾
Kaendan
?, lit. "Flame Shot")
Fire x0.3[KH I]
x0.2[KH I FM]
6 Returnable
(Recoil: 0)
Shoots a fireball from its mouth 2-3 times.
Flamethrower (火炎放射
Kaenhōsha
?)
Fire 6[KH I]
8[KH I FM]
Preventable
(Recoil: 100)
Takes a deep breath, then breathes out flames.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Fat Bandit Fat Bandit
[KH CoM]
X O X O X X O X X X
Fat Bandit Fat Bandit
[KH Re:CoM]
X O X O X X O X X X
Attacks

Technique Element Status Power Cards
Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
[KH CoM]
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
Physical x0.25[KH CoM]
x1.0[KH Re:CoM]
Fat Bandit (card) KHCOM.pngFat Bandit (card).png
While swinging its large body, alternatively strikes with both hands. The attack often hits twice.
Ball of Flame (火炎弾
Kaendan
?, lit. "Flame Shot")
Fire x1.2[KH CoM]
x1.5[KH Re:CoM]
Fat Bandit (card) KHCOM.pngFat Bandit (card).png
After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.

Kingdom Hearts II[edit]

Like in Kingdom Hearts, Fat Bandits are beefy Heartless that can only be physically attacked from behind. This time around however, they are immune to Fire magic. They cannot be dragged by Magnet spells as long as they're on the ground. Their main weakness comes from being attacked by combo finishers or having their fireballs deflected, both of which will knock the Fat Bandit back. When the Fat Bandit has been knocked back, Sora can utilize the Full Swing Reaction Command to get further damage in on the Fat Bandit and surrounding Heartless. Reflect magic also works well when dealing with multiple Fat Bandits in close proximity, but the Flamethrower attack should be avoided if no damage can be taken.

Technique Element Power Guard?
Flamethrower (火炎放射
Kaen Housha
?)
Fire x0.5
Hit 2+: x0.25
X
Breathes fire directly in front of itself.
Ball of Flame (火炎弾
Kaendan
?, lit. "Flame Shot")
Fire x1.0 O
Shoots a fireball from its mouth.
Light Punch (光の拳
Hikari no Ken
?, lit. "Fist of Light")
Physical x1.5 O
Jumps low and swings both light-covered fists downward.
Blaze Punch (炎の拳
Honō no Ken
?, lit. "Fist of Flame")
Fire x2.0 Fist: △
Shockwave: X
Covers a fist in flames and strikes the ground.
A quicker version of this ability is used after recovering from a knock back. Will only use this attack when reduced to 60% HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Full Swing (フルスイング
Furu Suingu
?)
Physical x4.0 Can be used when near a Fat Bandit that is airborne.
Swing the Keyblade wide.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Mow Down (なぎ払い
Nagiharai
?)
Attack Command 1.50 x2 [1.63 x2]
Performs a hook with its right hand, followed by its left hand.
Ball of Flame (火炎弾
Kaendan
?, lit. "Flame Shot")
Magic Command Fire Ignite (Medium) 1.13 [1.16]
Spits a fireball from its mouth that flies straight ahead.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Ball of Flame (火炎弾
Kaendan
?, lit. "Flame Shot")
Far (Single) Fire 1.13 95% 16% Early
Spits a fireball from its mouth that flies straight ahead.
Jumping Jolt (ジャンピング衝撃波
Janpingu Shōgekiha
?, lit. "Jumping Shock Wave")
All Aero 1.47 85% 8% Late
Jumps and creates a shock wave upon landing.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ x0 when attacking the front.
  4. ^ Fat Bandits do not give EXP when the time has been frozen.
  5. ^ 44 prior to August 12, 2020.
  6. ^ 416 prior to August 12, 2020.
  7. ^ Before Kairi's rescue, 6 and 4 Tech Points can be earned for blocking the Blaze Punch attack in both Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  8. ^ Before Kairi's rescue, 4 Tech Points can be earned for defeating the Fat Bandit before it uses the Flamethrower attack in both Kingdom Hearts and Kingdom Hearts Final Mix.
  9. ^ Before Kairi's rescue, 8 Tech Points can be earned for blocking the Flame Shot attack in Kingdom Hearts Final Mix. An additional 2 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in Kingdom Hearts Final Mix.
  10. ^ After Kairi's rescue, 72 and 90 Tech Points can be earned for blocking the Blaze Punch attack in both Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  11. ^ After Kairi's rescue, an additional 24 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in Kingdom Hearts.