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Sea Neon: Difference between revisions

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  |time=4
  |time=4
  |COMworld=Atlantica
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  |MOMattack=Normal
  |MOMattack=Normal
  |MOMground1=Standard
  |MOMground1=Standard

Latest revision as of 17:02, 31 August 2024

Sea Neon

Sea Neon KH.png

Sea Neon KHFM.png

Enemy sprite

Japanese シーネオン
Rōmaji Shī Neon

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Melody of Memory
Variations
Sheltering Zone
Sea Neon

Kingdom Hearts
Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents.
Kingdom Hearts Chain of Memories
A jellyfish-like Heartless.
It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack.
HP STR DEF MP rec EXP
Before rescue 30 22 19 29 8
After rescue 60 35 27 45 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x1, (15) MP prize x2
(5) Munny x1
Ether (1%), Frost Gem (4%), Blizzaga Ring (0.2%)
World(s)
Atlantica, End of the World

HP STR DEF MP rec EXP
Before rescue 24 20 18 29 10
After rescue 90 31 20 48 75
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(2) MP prize x1, (15) MP prize x2
(5) Munny x1
Ether (1%), Frost Gem (6%), Blizzaga Ring (0.5%)
World(s)
Atlantica, End of the World

HP STR DEF MP rec EXP
Before rescue 30 22 19 29 8
After rescue 60 35 27 45 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x1, (15) MP prize x2
(5) Munny x1
Ether (0.5%), Frost Gem (2%), Blizzaga Ring (0.1%)
World(s)
Atlantica, End of the World
Floor HP AP EXP
Sora Riku

6F B7F 74 11 32
7F B6F 79 13 40
8F B5F 84 15 45
9F B4F 89 16 50
10F B3F 93 18 50
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 Stun x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Atlantica
Enemy Card
Sea Neon (card) KHCOM.png
Ability Duration Cost
Random Values 1 reload 20 CP
Description
Randomize the values of cards you use.
Drop Rate Sell
Regular Map Card Boost
4% 10% 8 Moogle Points
Available (Riku)
Atlantica
Floor HP AP EXP
Sora Riku Regular Beginner

6F B7F 64 48 12 32
7F B6F 69 52 14 40
8F B5F 74 56 16 45
9F B4F 79 59 17 50
10F B3F 83 62 19 50
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 Stun x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Atlantica
Enemy Card
Sea Neon (card).png
Ability Duration Cost
Random Values 1 reload 20 CP
Description
Randomize the values of cards you use.
Drop Rate Sell
Regular Map Card Boost
4% 10% 12 Moogle Points
Available (Riku)
Atlantica
Attack Normal
Type
Ground Standard
Music Stages
Under the Sea, An Adventure in Atlantica

The Sea Neon is an Emblem Heartless introduced in Kingdom Hearts.

Sea Neons are small Heartless enemies resembling jellyfish that appear exclusively in Atlantica and its corresponding location in End of the World.

Design[edit]

The Sea Neons are based on jellyfish, though they have a number of features that distinguish them from their real-life counterparts. While they have a number of small bluish-green tentacles dangling beneath them, they also have two massive pale blue ones in the front that allow them to deal large amounts of damage during their twist attacks. Within their light grayish-blue transparent heads and hidden behind the prominent Heartless emblem there are their sinister Heartless visages, complete with a crooked, toothy smile, bright yellow eyes, and a medium-length plume that ends in a spiral.

Kingdom Hearts Final Mix Sea Neons have warmer colors, boasting orange small tentacles, bright yellow big ones, and a reddish-black iridescent head.

The Sea Neon's name references the glowing, fluorescent appearance of some jellyfish.

Strategy[edit]

Kingdom Hearts[edit]

Sea Neons have limited abilities, and are basically restricted to weak melee attacks using their tentacles. They are essentially Atlantica's version of the Shadow Heartless; they are the weakest Heartless there, and come in numbers. A Sea Neon's most helpful ability is its relative agility in Atlantica, where Sora has a harder time moving around, combined with its ability to be spawned from a destroyed Sheltering Zone. A Sea Neon may come in a group, usually with at least one Sheltering Zone nearby.

Technique Element Tech Power Bonus Guard?
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
None x0 2 Repellable
(Recoil: 100)
Moves forward while spinning like a top.
Body Blow (体当たり
Taiatari
?)
None x0.1[KH I]
x0.5[KH I FM]
0 Repellable
(Recoil: 60)
Swims and crashes headfirst into something.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Sea Neon Sea Neon
[KH CoM]
X O X X X X X X X X
Sea Neon Sea Neon
[KH Re:CoM]
X X O X X X X X X X
Attacks

Technique Element Status Power Cards
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Physical x1.5 Sea Neon (card) KHCOM.pngSea Neon (card).png
Spins like a top and lunges at the opponent. Quick attack.
Body Blow (体当たり
Taiatari
?)
Physical x1.5 Sea Neon (card) KHCOM.pngSea Neon (card).png
Turns sideways and contracts its body, then attacks the opponent with its head.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.