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Darkball: Difference between revisions

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  |fr=Boule Noire
  |fr=Boule Noire
  |de=Schattenquasar
  |de=Schattenquasar
  |image=[[File:Darkball KH.png|300px]]  
  |image=[[File:Darkball KH.png|300px]]
  |tab2=KHX  
  |tab2=KHCOM
  |image2=[[File:Darkball KHX.png|270px]]  
|image2=[[File:Darkball KHCOM.png]]
|tab3=KHX  
  |image3=[[File:Darkball KHX.png|270px]]  
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
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  |ReCOMfree=◯
  |ReCOMfree=◯
  |ability=Cardblind
  |ability=Cardblind
  |ReCOMability=Duel Trigger<ref>Sora cannot obtain this card, and Riku has access to it only in Atlantica.</ref>
  |ReCOMability=Duel Trigger
  |desc=Hide the cards you hold from hostile eyes.
  |desc=Hide the cards you hold from hostile eyes.
  |ReCOMdesc=Next card activates card duel regardless of the number.
  |ReCOMdesc=Next card activates card duel regardless of the number.
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  |time=6
  |time=6
  |COMworld=Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion
  |COMworld=Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion
|ReCOMriku=Atlantica
  |BBSHP=1.6
  |BBSHP=1.6
  |BBSEXP=1.0
  |BBSEXP=1.0
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The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the [[darkness]].
The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the [[darkness]].


==Battle==
==Strategy==
===Attacks===
===''Kingdom Hearts''===
*Darkballs reduce themselves to small, purple clouds in order to evade attacks before expanding rapidly to cause damage.
Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their [[HP]] is low. These Heartless teleport from one place to another in a way similar to the [[Invisible]].  
*Darkballs adopt a "berserk" state and thrash about in place; anyone who is too close receives damage.
{{atk-o|kh1}}
*Darkballs charge forward, biting at their targets.
{{atk|{{nihongo|'''Chomp Attack'''|かみつき攻撃|<br>Kamitsuki Kōgeki}}|None|x0.1{{KH}}<br>x0.3{{FM}}|2|Repellable<br>(Recoil: 40)|Charges forward while making a biting motion.}}
{{atk|{{nihongo|'''Wild Dance Attack'''|乱舞攻撃|<br>Ranbu Kōgeki}}|Dark|x0|4|Repellable<br>(Recoil: 100)|Flies around its current location at high speed.}}
{{atk|{{nihongo|'''Materialization Attack'''|実体化攻撃|<br>Jittaika Kōgeki}}|Dark|x0|4|Repellable<br>(Recoil: 100)|When it materializes, it attacks the area around itself with black light.}}
{{atk-c|kh1}}


===Strategy===
===''Kingdom Hearts Chain of Memories''===
Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their [[HP]] is low. These Heartless teleport from one place to another in a way similar to the [[Invisible]].  
;Deck
{{CoMDeck
|card1=Darkball
|v12=O
|v14=O
|v16=O
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Chomp Attack'''|かみつき攻撃|<br>Kamitsuki Kōgeki}}|Physical|—|x1.5|{{sleight|Darkball|com=*}}{{sleight|Darkball}}|Only used when the opponent is in front of it. Charges forward while making a biting motion.}}
{{Atk|{{nihongo|'''Wild Dance'''|乱舞|<br>Ranbu}}|Physical|—|x1.0|{{sleight|Darkball|com=*}}{{sleight|Darkball}}|Rams the surrounding area with a rampaging motion. Can hit multiple times.}}
{{Atk-c|com}}
 
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Rage'''|暴れる|<br>Abareru}}|{{AT|att}} —|Shoe-glue (Low)|1.00 [1.16]|△|Flies around in a zigzag pattern with quick movement.}}
{{atk|{{nihongo|'''Chomp'''|かみつき|<br>Kamitsuki}}|{{AT|att}} —|—|1.00 [1.16]|◯|After clicking its teeth, lunges forward while biting repeatedly.}}
{{atk-c|rec}}
 
;Olympus Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Chomp'''|かみつき|<br>Kamitsuki}}|Near (Single)|—|1.0|90%|8%|Late|Lunges while biting repeatedly.}}
{{atk-c|lab}}


===''Kingdom Hearts Birth by Sleep Final Mix''===
In ''Kingdom Hearts Birth by Sleep Final Mix'' they have a tendency to ambush Aqua at the first few seconds after they appear.
In ''Kingdom Hearts Birth by Sleep Final Mix'' they have a tendency to ambush Aqua at the first few seconds after they appear.



Latest revision as of 17:03, 31 August 2024

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Issues: missing BBSFM stats

Darkball

Darkball KH.png

Enemy sprite

Darkball KHX.png

Japanese ダークボール
Rōmaji Dākubōru

Type Pureblood Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts coded
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Circus Balloon
Darkball

Kingdom Hearts
Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks.
Kingdom Hearts Chain of Memories
A Heartless made from the very shadows of darkness.

The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance.
Kingdom Hearts Re:coded
Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning.
Kingdom Hearts Birth by Sleep
A Heartless whose heart has been lost within the darkness.
It teases its prey by teleporting randomly, and surprises them with its chomping attack.
Kingdom Hearts Union χ
Boasting high HP and strength, this sinister Heartless boosts its stats even further and lowers those of opponents to gain an edge in battle.
HP STR DEF MP rec EXP
Before rescue 60 31 24 40 32
After rescue 90 35 27 45 60
World of Chaos 90 35 27 53 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x10
(1) Munny x1, (5) Munny x1
Hi-Potion (1%), Lucid Crystal (1%)

World of Chaos
(2) MP prize x15
Mega-Ether (10%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World
HP STR DEF MP rec EXP
Before rescue 60 31 24 40 32
After rescue 90 35 27 45 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Hades Cup

Seed 24 (Dark Knights): 6 Darkball
Seed 21 (Air Corsairs): 4 Darkball
Seed 16 (Dark Storm): 21 Darkball
Seed 9 (Night Rave): 3 Darkball
Seed 5 (Black Storm): 11 Darkball
Seed 2 (Final Battalion): 10 Darkball

HP STR DEF MP rec EXP
Before rescue 60 28 20 43 45
After rescue 105 31 20 48 90
World of Chaos 105 31 20 100 200
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x15
(1) Munny x1, (5) Munny x1
Hi-Potion (2%), Lucid Crystal (2%)

World of Chaos
(2) MP prize x20
Mega-Ether (50%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World
HP STR DEF MP rec EXP
Before rescue 60 28 20 43 45
After rescue 105 31 20 48 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Hades Cup

Seed 24 (Dark Knights): 6 Darkball
Seed 21 (Air Corsairs): 4 Darkball
Seed 16 (Dark Storm): 21 Darkball
Seed 9 (Night Rave): 3 Darkball
Seed 5 (Black Storm): 11 Darkball
Seed 2 (Final Battalion): 10 Darkball

HP STR DEF MP rec EXP
Before rescue 60 31 24 40 32
After rescue 90 35 27 45 60
World of Chaos 90 35 27 53 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x10
(1) Munny x1, (5) Munny x1
Hi-Potion (1%), Lucid Crystal (1%)

World of Chaos
(2) MP prize x15
Mega-Ether (10%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World
HP STR DEF MP rec EXP
Before rescue 60 31 24 40 32
After rescue 90 35 27 45 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Hades Cup

Seed 24 (Dark Knights): 6 Darkball
Seed 21 (Air Corsairs): 4 Darkball
Seed 16 (Dark Storm): 21 Darkball
Seed 9 (Night Rave): 3 Darkball
Seed 5 (Black Storm): 11 Darkball
Seed 2 (Final Battalion): 10 Darkball

Floor HP AP EXP
Sora Riku

1F B12F 70 3 10
2F B11F 76 4 25
3F B10F 83 5 40
4F B9F 90 6 50
5F B8F 97 7 70
6F B7F 104 8 80
7F B6F 111 10 100
8F B5F 117 11 100
9F B4F 124 12 130
10F B3F 131 13 130
12F B1F 223 12 269
13F 237 13 289
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
Warp Bind Confuse Terror
World(s)
Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion
Enemy Card
Darkball enemy card from original CoM
Ability Duration Cost
Cardblind 1 reload 25 CP
Description
Hide the cards you hold from hostile eyes.
Drop Rate Sell
Regular Map Card Boost
4% 10% 10 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

1F B12F 62 47 4 10
2F B11F 68 51 5 25
3F B10F 75 56 6 40
4F B9F 78 59 7 50
5F B8F 85 64 8 70
6F B7F 92 69 9 80
7F B6F 99 74 11 100
8F B5F 105 79 12 100
9F B4F 112 84 13 130
10F B3F 119 89 14 130
12F B1F 211 158 14 169
13F 225 169 15 189
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
Bind Confuse Terror Magnet Freeze
Duel Stats No. of Cards Time
5 cards 6 s
World(s)
Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion
Enemy Card
Darkball (card).png
Ability Duration Cost
Duel Trigger 1 reload
Description
Next card activates card duel regardless of the number.
Available (Riku)
Atlantica

World HP EXP Strength Defense
Hollow Bastion Part I 74 153 74 56
Hollow Bastion Part I
(Questploration)
83 224 82 62
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x4-8, Munny x22
Beginner Mode Potion (3.00%)
Standard Mode Potion (3.00%)
Proud Mode Potion (2.00%)
Critical Mode Potion (1.00%)
Worlds
Hollow Bastion Part I

Layer HP EXP Strength Defense
Layer 14 52 59 61 46
Layers 16-20 61 101 71 53
Layer 21-24 64 115 74 56
Layer 27 68 139 78 59
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Rewards
HP prize x4-6
Location HP EXP Strength Defense
Realm of Darkness 98 48 26 15
Physical Fire Blizzard Thunder Dark Other
? ? ? ? ? ?
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Magnet Warp
x1.0 x1.0 x1.0

Rewards

Shop LV 8
Abounding Crystal (?%), Mega-Ether (?%), Crawling Fire (?%)

World(s)
Realm of Darkness
Episode LV BP
Episode 3 46 460
Episode 5 46 460
Episode 7 46 460
Last Episode 46 460
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Weak Normal
Poison Sleep Paralysis Blind
Resist Resist Normal Normal
Attack Physical + MAG Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Magic Resist +1
Defeat 1000 Magic Resist +1
World Rank LV BP
Agrabah ★★★★ 46 460
Wonderland ★★★★ 46 460
Scala ad Caelum Fill Out Your Album 10 18
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Weak Normal
Poison Sleep Paralysis Blind
Resist Resist Normal Normal
Attack Physical + MAG Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Magic Resist +1
Defeat 1000 Magic Resist +1
Event LV BP
Daily Challenge 10 18
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Weak Normal
Poison Sleep Paralysis Blind
Resist Resist Normal Normal
Attack Physical + MAG Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Magic Resist +1
Defeat 1000 Magic Resist +1
Floor Time Period LV BP
31-49 1, 2, 3, 4, 5 46 460
91-94 2 46 460
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Weak Normal
Poison Sleep Paralysis Blind
Resist Resist Normal Normal
Attack Physical + MAG Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Magic Resist +1
Defeat 1000 Magic Resist +1

The Darkball is a Pureblood Heartless that appears in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts coded, Kingdom Hearts Birth by Sleep Final Mix, Kingdom Hearts χ, Kingdom Hearts Dark Road, and Kingdom Hearts Melody of Memory.

Design[edit]

The Darkball, true to its name, has a spherical body that is pitch black and streaked with dark blue. Its glowing, yellow eyes are rather small. The inside of its mouth is blue, and the mouth itself is a jagged, toothy opening. This Heartless has three thick, black and blue tentacles with frayed, pink tips sprouting out of its body; two are on its top, and one is on its underside. The Darkball closely resembles the Shadow Stalker from Kingdom Hearts II, although the Shadow Stalker has a smoother appearance overall, and several smaller appendages.

The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the darkness.

Strategy[edit]

Kingdom Hearts[edit]

Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their HP is low. These Heartless teleport from one place to another in a way similar to the Invisible.

Technique Element Tech Power Bonus Guard?
Chomp Attack (かみつき攻撃
Kamitsuki Kōgeki
?)
None x0.1[KH I]
x0.3[KH I FM]
2 Repellable
(Recoil: 40)
Charges forward while making a biting motion.
Wild Dance Attack (乱舞攻撃
Ranbu Kōgeki
?)
Dark x0 4 Repellable
(Recoil: 100)
Flies around its current location at high speed.
Materialization Attack (実体化攻撃
Jittaika Kōgeki
?)
Dark x0 4 Repellable
(Recoil: 100)
When it materializes, it attacks the area around itself with black light.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Darkball Darkball X X O X O X O X X X
Attacks

Technique Element Status Power Cards
Chomp Attack (かみつき攻撃
Kamitsuki Kōgeki
?)
Physical x1.5 Darkball enemy card from original CoMDarkball (card).png
Only used when the opponent is in front of it. Charges forward while making a biting motion.
Wild Dance (乱舞
Ranbu
?)
Physical x1.0 Darkball enemy card from original CoMDarkball (card).png
Rams the surrounding area with a rampaging motion. Can hit multiple times.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Rage (暴れる
Abareru
?)
Attack Command Shoe-glue (Low) 1.00 [1.16]
Flies around in a zigzag pattern with quick movement.
Chomp (かみつき
Kamitsuki
?)
Attack Command 1.00 [1.16]
After clicking its teeth, lunges forward while biting repeatedly.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Olympus Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Chomp (かみつき
Kamitsuki
?)
Near (Single) 1.0 90% 8% Late
Lunges while biting repeatedly.

Kingdom Hearts Birth by Sleep Final Mix[edit]

In Kingdom Hearts Birth by Sleep Final Mix they have a tendency to ambush Aqua at the first few seconds after they appear.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.