Darkball: Difference between revisions
(KHDR Episode 3) |
No edit summary |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
|fr=Boule Noire | |fr=Boule Noire | ||
|de=Schattenquasar | |de=Schattenquasar | ||
|image=[[File:Darkball KH.png|300px]] | |image=[[File:Darkball KH.png|300px]] | ||
|tab2=KHX | |tab2=KHCOM | ||
| | |image2=[[File:Darkball KHCOM.png]] | ||
|tab3=KHX | |||
|image3=[[File:Darkball KHX.png|270px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 200: | Line 202: | ||
|time=6 | |time=6 | ||
|COMworld=Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion | |COMworld=Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion | ||
|ReCOMriku=Atlantica | |||
|BBSHP=1.6 | |BBSHP=1.6 | ||
|BBSEXP=1.0 | |BBSEXP=1.0 | ||
Line 232: | Line 235: | ||
|CODDEF=0.75 | |CODDEF=0.75 | ||
|CODEXP=1.25 | |CODEXP=1.25 | ||
|CODloc1=Hollow Bastion | |CODloc1=Hollow Bastion Part I | ||
|CODLVL1=37 | |CODLVL1=37 | ||
|CODloc2=Hollow Bastion | |CODloc2=Hollow Bastion Part I | ||
|CODenc2=Questploration | |CODenc2=Questploration | ||
|CODLVL2=43 | |CODLVL2=43 | ||
Line 240: | Line 243: | ||
|CODSSsec1=E | |CODSSsec1=E | ||
|CODSSLVL1=73 | |CODSSLVL1=73 | ||
|CODSSloc2=Hollow Bastion | |CODSSloc2=Hollow Bastion Part I | ||
|CODSSsec2=A | |CODSSsec2=A | ||
|CODSSLVL2=37 | |CODSSLVL2=37 | ||
|CODSScol2=bug | |CODSScol2=bug | ||
|CODSSloc3=Hollow Bastion | |CODSSloc3=Hollow Bastion Part I | ||
|CODSSsec3=B | |CODSSsec3=B | ||
|CODSSrow3=3 | |CODSSrow3=3 | ||
Line 256: | Line 259: | ||
|CODSSLVL3c=86 | |CODSSLVL3c=86 | ||
|CODSScol3c=bug | |CODSScol3c=bug | ||
|CODSSloc4=Hollow Bastion II | |CODSSloc4=Hollow Bastion Part II | ||
|CODSSsec4=A | |CODSSsec4=A | ||
|CODSSLVL4=10 | |CODSSLVL4=10 | ||
|CODSScol4=bug | |CODSScol4=bug | ||
|CODSSloc5=Hollow Bastion II | |CODSSloc5=Hollow Bastion Part II | ||
|CODSSsec5=B | |CODSSsec5=B | ||
|CODSSLVL5=21 | |CODSSLVL5=21 | ||
Line 294: | Line 297: | ||
|CODreward3=Potion (2.00%) | |CODreward3=Potion (2.00%) | ||
|CODreward4=Potion (1.00%) | |CODreward4=Potion (1.00%) | ||
|CODworld=Hollow Bastion | |CODworld=Hollow Bastion Part I | ||
|CODSSworld=Agrabah, Hollow Bastion, Hollow Bastion II | |CODSSworld=Agrabah, Hollow Bastion Part I, Hollow Bastion Part II | ||
|DRep1=Episode 3 | |DRep1=Episode 3 | ||
|DRslv1=46|DRsbp1=460 | |DRslv1=46|DRsbp1=460 | ||
|DRep2=Episode 5 | |||
|DRslv2=46|DRsbp2=460 | |||
|DRep3=Episode 7 | |||
|DRslv3=46|DRsbp3=460 | |||
|DRep4=Last Episode | |||
|DRslv4=46|DRsbp4=460 | |||
|DRw1=Agrabah | |DRw1=Agrabah | ||
|DRwrank1=★★★★|DRwlv1=46|DRwbp1=460 | |DRwrank1=★★★★|DRwlv1=46|DRwbp1=460 | ||
Line 306: | Line 315: | ||
|DRe1=Daily Challenge | |DRe1=Daily Challenge | ||
|DRelv1=10|DRebp1=18 | |DRelv1=10|DRebp1=18 | ||
|DRt1=31-49 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=46|DRtbp1=460 | |||
|DRt2=91-94 | |||
|DRtper2=2 | |||
|DRtlv2=46|DRtbp2=460 | |||
|DRlightning=Resist | |DRlightning=Resist | ||
|DRpoison=Resist | |DRpoison=Resist | ||
Line 316: | Line 331: | ||
|DRpass3=Magic Resist +1 | |DRpass3=Magic Resist +1 | ||
|DRpass4=Magic Resist +1 | |DRpass4=Magic Resist +1 | ||
|MOMattack=Strong | |||
|MOMair1=Multi-Attack | |||
|MOMair2=Ability | |||
|MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|A Very Small Wish}}, {{ns|Game|Monstrous Monstro}}, {{ns|Game|Under the Sea}}, {{ns|Game|An Adventure in Atlantica}}, {{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One‑Winged Angel (from FINAL FANTASY VII)}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}} | }} | ||
The '''Darkball''' is a [[Pureblood Heartless]] that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts χ]]'', ''[[Kingdom Hearts Dark Road]]'', and ''[[Kingdom Hearts Melody of Memory]]''. | The '''Darkball''' is a [[Pureblood Heartless]] that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts χ]]'', ''[[Kingdom Hearts Dark Road]]'', and ''[[Kingdom Hearts Melody of Memory]]''. | ||
Line 324: | Line 343: | ||
The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the [[darkness]]. | The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the [[darkness]]. | ||
== | ==Strategy== | ||
=== | ===''Kingdom Hearts''=== | ||
Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their [[HP]] is low. These Heartless teleport from one place to another in a way similar to the [[Invisible]]. | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Chomp Attack'''|かみつき攻撃|<br>Kamitsuki Kōgeki}}|None|x0.1{{KH}}<br>x0.3{{FM}}|2|Repellable<br>(Recoil: 40)|Charges forward while making a biting motion.}} | |||
{{atk|{{nihongo|'''Wild Dance Attack'''|乱舞攻撃|<br>Ranbu Kōgeki}}|Dark|x0|4|Repellable<br>(Recoil: 100)|Flies around its current location at high speed.}} | |||
{{atk|{{nihongo|'''Materialization Attack'''|実体化攻撃|<br>Jittaika Kōgeki}}|Dark|x0|4|Repellable<br>(Recoil: 100)|When it materializes, it attacks the area around itself with black light.}} | |||
{{atk-c|kh1}} | |||
=== | ===''Kingdom Hearts Chain of Memories''=== | ||
;Deck | |||
{{CoMDeck | |||
|card1=Darkball | |||
|v12=O | |||
|v14=O | |||
|v16=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{Atk-o|com}} | |||
{{Atk|{{nihongo|'''Chomp Attack'''|かみつき攻撃|<br>Kamitsuki Kōgeki}}|Physical|—|x1.5|{{sleight|Darkball|com=*}}{{sleight|Darkball}}|Only used when the opponent is in front of it. Charges forward while making a biting motion.}} | |||
{{Atk|{{nihongo|'''Wild Dance'''|乱舞|<br>Ranbu}}|Physical|—|x1.0|{{sleight|Darkball|com=*}}{{sleight|Darkball}}|Rams the surrounding area with a rampaging motion. Can hit multiple times.}} | |||
{{Atk-c|com}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Rage'''|暴れる|<br>Abareru}}|{{AT|att}} —|Shoe-glue (Low)|1.00 [1.16]|△|Flies around in a zigzag pattern with quick movement.}} | |||
{{atk|{{nihongo|'''Chomp'''|かみつき|<br>Kamitsuki}}|{{AT|att}} —|—|1.00 [1.16]|◯|After clicking its teeth, lunges forward while biting repeatedly.}} | |||
{{atk-c|rec}} | |||
;Olympus Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Chomp'''|かみつき|<br>Kamitsuki}}|Near (Single)|—|1.0|90%|8%|Late|Lunges while biting repeatedly.}} | |||
{{atk-c|lab}} | |||
===''Kingdom Hearts Birth by Sleep Final Mix''=== | |||
In ''Kingdom Hearts Birth by Sleep Final Mix'' they have a tendency to ambush Aqua at the first few seconds after they appear. | |||
==Notes and references== | ==Notes and references== | ||
Line 339: | Line 387: | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] | [[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] | ||
Latest revision as of 17:03, 31 August 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: missing BBSFM stats |
Darkball | |||
---|---|---|---|
Japanese | ダークボール | ||
Rōmaji | Dākubōru
| ||
Type | Pureblood Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts coded Kingdom Hearts Birth by Sleep Final Mix Kingdom Hearts χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | ||
|
Darkball
|
---|
Kingdom Hearts |
Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks. |
Kingdom Hearts Chain of Memories |
A Heartless made from the very shadows of darkness. The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance. |
Kingdom Hearts Re:coded |
Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning. |
Kingdom Hearts Birth by Sleep |
A Heartless whose heart has been lost within the darkness. It teases its prey by teleporting randomly, and surprises them with its chomping attack. |
Kingdom Hearts Union χ |
Boasting high HP and strength, this sinister Heartless boosts its stats even further and lowers those of opponents to gain an edge in battle. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 31 | 24 | 40 | 32 | ||
After rescue | 90 | 35 | 27 | 45 | 60 | ||
World of Chaos | 90 | 35 | 27 | 53 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x10 (1) Munny x1, (5) Munny x1 Hi-Potion (1%), Lucid Crystal (1%) World of Chaos (2) MP prize x15 Mega-Ether (10%) | |||||||
World(s) | |||||||
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 31 | 24 | 40 | 32 | ||
After rescue | 90 | 35 | 27 | 45 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hades Cup |
• Seed 24 (Dark Knights): 6 Darkball
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 28 | 20 | 43 | 45 | ||
After rescue | 105 | 31 | 20 | 48 | 90 | ||
World of Chaos | 105 | 31 | 20 | 100 | 200 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x15 (1) Munny x1, (5) Munny x1 Hi-Potion (2%), Lucid Crystal (2%) World of Chaos (2) MP prize x20 Mega-Ether (50%) | |||||||
World(s) | |||||||
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 28 | 20 | 43 | 45 | ||
After rescue | 105 | 31 | 20 | 48 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hades Cup |
• Seed 24 (Dark Knights): 6 Darkball
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 31 | 24 | 40 | 32 | ||
After rescue | 90 | 35 | 27 | 45 | 60 | ||
World of Chaos | 90 | 35 | 27 | 53 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x10 (1) Munny x1, (5) Munny x1 Hi-Potion (1%), Lucid Crystal (1%) World of Chaos (2) MP prize x15 Mega-Ether (10%) | |||||||
World(s) | |||||||
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 31 | 24 | 40 | 32 | ||
After rescue | 90 | 35 | 27 | 45 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hades Cup |
• Seed 24 (Dark Knights): 6 Darkball
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
1F | B12F | 70 | 3 | 10 | |||
2F | B11F | 76 | 4 | 25 | |||
3F | B10F | 83 | 5 | 40 | |||
4F | B9F | 90 | 6 | 50 | |||
5F | B8F | 97 | 7 | 70 | |||
6F | B7F | 104 | 8 | 80 | |||
7F | B6F | 111 | 10 | 100 | |||
8F | B5F | 117 | 11 | 100 | |||
9F | B4F | 124 | 12 | 130 | |||
10F | B3F | 131 | 13 | 130 | |||
12F | B1F | 223 | 12 | 269 | |||
13F | 237 | 13 | 289 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
◯ | ◯ | ◯ | |||||
Warp | Bind | Confuse | Terror | ||||
◯ | ◯ | ◯ | ◯ | ||||
World(s) | |||||||
Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Cardblind | 1 reload | 25 CP | |||||
Description | |||||||
Hide the cards you hold from hostile eyes. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
4% | 10% | 10 Moogle Points | |||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
1F | B12F | 62 | 47 | 4 | 10 | ||||
2F | B11F | 68 | 51 | 5 | 25 | ||||
3F | B10F | 75 | 56 | 6 | 40 | ||||
4F | B9F | 78 | 59 | 7 | 50 | ||||
5F | B8F | 85 | 64 | 8 | 70 | ||||
6F | B7F | 92 | 69 | 9 | 80 | ||||
7F | B6F | 99 | 74 | 11 | 100 | ||||
8F | B5F | 105 | 79 | 12 | 100 | ||||
9F | B4F | 112 | 84 | 13 | 130 | ||||
10F | B3F | 119 | 89 | 14 | 130 | ||||
12F | B1F | 211 | 158 | 14 | 169 | ||||
13F | 225 | 169 | 15 | 189 | |||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
◯ | ◯ | ◯ | ◯ | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
◯ | ◯ | ◯ | ◯ | ◯ | |||||
Duel Stats | No. of Cards | Time | |||||||
5 cards | 6 s | ||||||||
World(s) | |||||||||
Atlantica, Neverland, Hollow Bastion, Destiny Islands, Castle Oblivion | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Duel Trigger | 1 reload | — | |||||||
Description | |||||||||
Next card activates card duel regardless of the number. | |||||||||
Available (Riku) | |||||||||
Atlantica | |||||||||
World | HP | EXP | Strength | Defense | |
Hollow Bastion Part I | 74 | 153 | 74 | 56 | |
Hollow Bastion Part I (Questploration) |
83 | 224 | 82 | 62 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.00 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
O | O | O | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP prize x4-8, Munny x22 | |||||
Beginner Mode | Potion (3.00%) | ||||
Standard Mode | Potion (3.00%) | ||||
Proud Mode | Potion (2.00%) | ||||
Critical Mode | Potion (1.00%) | ||||
Worlds | |||||
Hollow Bastion Part I |
Layer | HP | EXP | Strength | Defense |
Layer 14 | 52 | 59 | 61 | 46 |
Layers 16-20 | 61 | 101 | 71 | 53 |
Layer 21-24 | 64 | 115 | 74 | 56 |
Layer 27 | 68 | 139 | 78 | 59 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Rewards | ||||
HP prize x4-6 |
Location | HP | EXP | Strength | Defense | |
Realm of Darkness | 98 | 48 | 26 | 15 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
? | ? | ? | ? | ? | ? |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0
| |||
Rewards | |||||
Shop LV 8 | |||||
World(s) | |||||
Realm of Darkness |
Episode | LV | BP | |||
Episode 3 | 46 | 460 | |||
Episode 5 | 46 | 460 | |||
Episode 7 | 46 | 460 | |||
Last Episode | 46 | 460 | |||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Normal | Normal | |||
Lightning | Wind | Light | Darkness | ||
Resist | Weak | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Resist | Normal | Normal | ||
Attack | Physical + MAG Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Defense +1 | ||||
Defeat 100 | Magic Resist +1 | ||||
Defeat 1000 | Magic Resist +1 |
World | Rank | LV | BP | |||
Agrabah | ★★★★ | 46 | 460 | |||
Wonderland | ★★★★ | 46 | 460 | |||
Scala ad Caelum | Fill Out Your Album | 10 | 18 | |||
Physical | Magic | |||||
Normal | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Normal | Normal | ||||
Lightning | Wind | Light | Darkness | |||
Resist | Weak | Weak | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Resist | Resist | Normal | Normal | |||
Attack | Physical + MAG Down | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | Defense +1 | |||||
Defeat 100 | Magic Resist +1 | |||||
Defeat 1000 | Magic Resist +1 |
Event | LV | BP | |||
Daily Challenge | 10 | 18 | |||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Normal | Normal | |||
Lightning | Wind | Light | Darkness | ||
Resist | Weak | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Resist | Normal | Normal | ||
Attack | Physical + MAG Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Defense +1 | ||||
Defeat 100 | Magic Resist +1 | ||||
Defeat 1000 | Magic Resist +1 |
Floor | Time Period | LV | BP | ||
31-49 | 1, 2, 3, 4, 5 | 46 | 460 | ||
91-94 | 2 | 46 | 460 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Normal | Normal | |||
Lightning | Wind | Light | Darkness | ||
Resist | Weak | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Resist | Normal | Normal | ||
Attack | Physical + MAG Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Defense +1 | ||||
Defeat 100 | Magic Resist +1 | ||||
Defeat 1000 | Magic Resist +1 |
The Darkball is a Pureblood Heartless that appears in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts coded, Kingdom Hearts Birth by Sleep Final Mix, Kingdom Hearts χ, Kingdom Hearts Dark Road, and Kingdom Hearts Melody of Memory.
Design[edit]
The Darkball, true to its name, has a spherical body that is pitch black and streaked with dark blue. Its glowing, yellow eyes are rather small. The inside of its mouth is blue, and the mouth itself is a jagged, toothy opening. This Heartless has three thick, black and blue tentacles with frayed, pink tips sprouting out of its body; two are on its top, and one is on its underside. The Darkball closely resembles the Shadow Stalker from Kingdom Hearts II, although the Shadow Stalker has a smoother appearance overall, and several smaller appendages.
The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the darkness.
Strategy[edit]
Kingdom Hearts[edit]
Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their HP is low. These Heartless teleport from one place to another in a way similar to the Invisible.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Chomp Attack (かみつき攻撃 Kamitsuki Kōgeki ) |
None | x0.1[KH I] x0.3[KH I FM] |
2 | Repellable (Recoil: 40) | ||
Charges forward while making a biting motion. | ||||||
Wild Dance Attack (乱舞攻撃 Ranbu Kōgeki ) |
Dark | x0 | 4 | Repellable (Recoil: 100) | ||
Flies around its current location at high speed. | ||||||
Materialization Attack (実体化攻撃 Jittaika Kōgeki ) |
Dark | x0 | 4 | Repellable (Recoil: 100) | ||
When it materializes, it attacks the area around itself with black light. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Darkball | X | X | O | X | O | X | O | X | X | X |
- Attacks
Kingdom Hearts Re:coded[edit]
- Olympus Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Chomp (かみつき Kamitsuki ) |
Near (Single) | — | 1.0 | 90% | 8% | Late |
Lunges while biting repeatedly. |
Kingdom Hearts Birth by Sleep Final Mix[edit]
In Kingdom Hearts Birth by Sleep Final Mix they have a tendency to ambush Aqua at the first few seconds after they appear.
Notes and references[edit]
Kingdom Hearts Birth by Sleep Final Mix |
---|
Additional enemies |
Bosses |
Armor of Eraqus - No Heart - Monstro - Dark Hide |
Enemy Unversed |
Flame Box - Lone Runner - Vitality Vial - Belly Balloon - Ringer - Gluttonous Goo - Element Cluster - Jellyshade - Floating Flora |
Enemy Heartless |
Shadow - Darkball - Neoshadow |
Additional weapons |
Royal Radiance - Master's Defender |
Additional music |
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack |
Archives |
A fragmentary passage - Artwork - Removed content |
- Pureblood Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts coded characters
- Kingdom Hearts Birth by Sleep Final Mix characters
- Kingdom Hearts χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts coded enemies
- Kingdom Hearts Birth by Sleep enemies
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies
- Kingdom Hearts Birth by Sleep Final Mix enemies