Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Large Body: Difference between revisions

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  |image=[[File:Large Body KHIII.png|250px]]
  |image=[[File:Large Body KHIII.png|250px]]
  |FMimage=[[File:Large Body KHIIFM.png|250px]]
  |FMimage=[[File:Large Body KHIIFM.png|250px]]
  |tab2=KHX
  |tab2=KHCOM
  |image2=[[File:Large Body KHX.png|250px]]
|image2=[[File:Large Body KHCOM.png]]
|tab3=KHX
  |image3=[[File:Large Body KHX.png|250px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
Line 21: Line 23:
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Fat Bandit
|s2=Large Armor
|s3=Clay Armor
|s4=Solid Armor
|s5=Land Armor
|s6=Large Snowman
|s7=Huge Snowman
|s8=Ringmaster
|s9=Ferocious Fins
|s10=Shipwreck Shark
|s11=Icy Beast
|s12=Helmed Body
  |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
  |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
  |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
  |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
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  |COMAP9=16
  |COMAP9=16
  |COMEXP9=130
  |COMEXP9=130
  |COMphys=x1.0
  |COMphys=x1.0<ref name="front">x0 when attacking the front.</ref>
  |COMfire=x1.0
  |COMfire=x1.0
  |COMbliz=x1.0
  |COMbliz=x1.0
Line 168: Line 158:
  |ReCOMAP9=18
  |ReCOMAP9=18
  |ReCOMEXP9=130
  |ReCOMEXP9=130
|ReCOMphys=x1.0
  |ReCOMmagn=△
  |ReCOMmagn=△
  |ReCOMfree=O
  |ReCOMfree=O
Line 174: Line 165:
  |duration=1 reload
  |duration=1 reload
  |CP=40  
  |CP=40  
  |value=1, 3, 4
  |COMMP=16
|ReCOMMP=26
|COMrate=2%
  |duel=5
  |duel=5
  |time=6
  |time=6
  |COMworld=Wonderland, Olympus Coliseum, Monstro
  |COMworld=Wonderland, Olympus Coliseum, Monstro
|COMriku=Wonderland
  |KH2HP=2.5
  |KH2HP=2.5
  |KH2EXP=2.5
  |KH2EXP=2.5
Line 281: Line 275:
|CODSSLVL8=20
|CODSSLVL8=20
|CODSScol8=bug
|CODSScol8=bug
|CODSSloc9=Hollow Bastion
|CODSSloc9=Hollow Bastion Part I
|CODSSsec9=B
|CODSSsec9=B
|CODSSLVL9=77
|CODSSLVL9=77
|CODSScol9=bug
|CODSScol9=bug
|CODSSloc10=Hollow Bastion II
|CODSSloc10=Hollow Bastion Part II
|CODSSsec10=B
|CODSSsec10=B
|CODSSLVL10=21
|CODSSLVL10=21
Line 330: Line 324:
  |CODreward4=Slow (2.00%)
  |CODreward4=Slow (2.00%)
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
  |KH3HP0=3.5
  |KH3HP0=3.5
  |KH3EXP0=2.5
  |KH3EXP0=2.5
Line 405: Line 399:
  |DRslv1=22|DRsbp1=95
  |DRslv1=22|DRsbp1=95
  |DRslv2=42|DRsbp2=380
  |DRslv2=42|DRsbp2=380
|DRep3=Episode 3|DRep3r=2
|DRslv3=33|DRsbp3=190
|DRslv4=45|DRsbp4=432
|DRep5=Episode 4
|DRslv5=42|DRsbp5=380
  |DRw1=Agrabah|DRw1r=2
  |DRw1=Agrabah|DRw1r=2
  |DRwrank1=★★★|DRwlv1=33|DRwbp1=190
  |DRwrank1=★★★|DRwlv1=33<ref name="LVL">42 prior to August 12, 2020.</ref>|DRwbp1=190<ref name="BP">380 prior to August 12, 2020.</ref>
  |DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
  |DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
  |DRw3=Wonderland|DRw3r=3
  |DRw3=Wonderland|DRw3r=3
  |DRwrank3=★★|DRwlv3=22|DRwbp3=95
  |DRwrank3=★★|DRwlv3=22|DRwbp3=95
  |DRwrank4=★★★|DRwlv4=33|DRwbp4=190
  |DRwrank4=★★★|DRwlv4=33<ref name="LVL" />|DRwbp4=190<ref name="BP" />
  |DRwrank5=★★★★|DRwlv5=45|DRwbp5=432
  |DRwrank5=★★★★|DRwlv5=45|DRwbp5=432
  |DRe1=Winning Streak
  |DRe1=Winning Streak
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  |DRe2=Daily Challenge
  |DRe2=Daily Challenge
  |DRelv2=20|DRebp2=84
  |DRelv2=20|DRebp2=84
|DRt1=11-19
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=22|DRtbp1=95
|DRt2=21-29
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=33|DRtbp2=190
|DRt3=31-49
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=45|DRtbp3=432
|DRt4=51-69
|DRtper4=1, 3, 5
|DRtlv4=45|DRtbp4=432
|DRt5=51-89
|DRtper5=2, 4
|DRtlv5=45|DRtbp5=432
  |DRmag=Weak
  |DRmag=Weak
  |DRlightning=Weak
  |DRlightning=Weak
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  |DRpass3=Defense +1
  |DRpass3=Defense +1
  |DRpass4=Strength +1
  |DRpass4=Strength +1
|MOMattack=Strong
|MOMground1=Multi-Attack
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Waltz&nbsp;of&nbsp;the&nbsp;Damned}}, {{ns|Game|Dance&nbsp;of&nbsp;the&nbsp;Daring}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Rowdy&nbsp;Rumble}}, {{ns|Game|What&nbsp;A&nbsp;Surprise?!}}, {{ns|Game|Happy&nbsp;Holidays!}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Destati}}, {{ns|Game|Beauty&nbsp;and&nbsp;the&nbsp;Beast}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
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==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*'''Mow-Down Attack''': The Large Body swings its arms from side to side, damaging nearby opponents.
*'''Charge''': The Large Body rushes towards a target and deals damage with its stomach. Once its [[HP]] is reduced a set amount, it will gain an aura and use this attack continuously. Use [[Guard]] to block the technique, which will grant Tech Points and temporarily stun the Large Body. A [[Keyblade]] [[attack]] can be used to deflect the charge, but the severe recoil may interfere with [[Sora]]'s movement.
*'''Jumping Shockwave''': The Large Body jumps, creating a shockwave.
<!--check ultimania
*'''Body Attack''': After its HP hits 40% of its total value, the Large Body falls onto its stomach and slides into nearby opponents. The Large Body is immune to all attacks while sliding.
-->
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.


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If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref>
If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref>
{{atk-o|kh1}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.1|6|Repellable<br>(Recoil: 30)|Alternately swings both arms.}}
{{atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|None|x0.3{{KH}}<br>x0.2{{FM}}|8|Repellable<br>(Recoil: 30)|Stoops down and thrusts with its belly.}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|None|x0.3{{KH}}<br>x0.1{{FM}}|8|Repellable<br>(Recoil: 90)|Slaps its belly, then chases and rams the opponent.|Used repeatedly at low HP, indicated by an aura around it.}}
{{atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha}}|None|—|6|—|Makes a small jump and lands on its feet to create a shock wave on the ground.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
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{{Atk-c|com}}
{{Atk-c|com}}
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"— [[Reaction Commands]] and it will be defeated. The Large Body is vulnerable to magic from any angle.
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks and cannot be dragged by [[Magnet]] spells as long as it is on the ground. When reduced to 40% HP, the Large Body glows and exclusively casts '''Body Attack''', which can cause heavy damage. Use the "Guard" [[Reaction Command]], then it will be knocked away. It will then come back and slide across the floor. Use "Kickback" then "Full Swing" to easily defeat it. The Large Body is vulnerable to magic from any angle.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|—|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}}
{{Atk|col=3|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}|Physical|—|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|col=3|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Physical|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|—|x1.5|X|The Large Body jumps, creating a shockwave.}}
{{Atk|col=3|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|x1.5|X|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.}}
{{Atk|col=3|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.|Used below a certain amount of HP, indicated by an aura around it.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Guard'''|ガード|<br>Gādo}}|—|—|Can be used after the Large Body plunges and uses Body Attack.<br>Deflect the Large Body's attack.}}
{{rc|{{nihongo|'''Kickback'''|ラッシュバック|<br>Rasshu Bakku|lit. "Rush Back"}}|Physical|x0.5<br>Hit 6: x1.0|Can be used after using Guard.<br>Rapidly attack the Large Body six times, with the final attack launching it into the air.}}
{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Large Body that is airborne, or after using Kickback.<br>Swing the Keyblade wide.}}
{{rc|c}}
===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
{{Atk-o|Rec}}
{{Atk-o|Rec}}
{{Atk|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|{{AT|att}} Aero|Air-toss (low)|x1.47 (Normal)<br>x1.53 (Bugged)|X|Jumps on the spot, creating a shock wave. Doesn't flinch while jumping.}}
{{Atk|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|{{AT|att}} Aero|Air-toss (low)|1.47 [1.53]|X|Jumps on the spot, creating a shock wave. Doesn't flinch while jumping.}}
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin|lit. "Rush"}}|{{AT|att}} —|—|x1.50 (Normal)<br>x1.63 (Bugged)|△|Hits its stomach, then charges straight ahead.}}
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|{{AT|att}} —|—|1.50 [1.63]|△|Hits its stomach, then charges straight ahead.}}
{{Atk-c}}
{{Atk-c|rec}}


;Coliseum
;Coliseum
{{Atk-o|lab}}
{{Atk-o|lab}}
{{Atk-lab|{{nihongo|'''Charge'''|突進|<br>Tosshin|lit. "Rush"}}|Near (Single)|—|1.5|90%|20%|Early|Hits its stomach, then charges straight ahead.}}
{{Atk-lab|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Near (Single)|—|1.5|90%|20%|Early|Hits its stomach, then charges straight ahead.}}
{{Atk-lab|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|All|Aero|1.47|80%|4%|Late|Jumps on the spot, creating a shock wave.}}
{{Atk-lab|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|All|Aero|1.47|80%|4%|Late|Jumps and creates a shock wave upon landing.}}
{{Atk-c}}
{{Atk-c|lab}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and '''Rush''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Normally, Large Bodies will be immune to frontal attacks, but if it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any [[Keyblade]] that uses [[Formchange]]s that have the [[Guardbreaker]] ability, such as the [[Favorite Deputy]] or [[Wheel of Fate]].
The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and '''Charge''' will break Sora's guard, allowing the use of [[Risk Dodge]]. The Large Body's abdomen automatically blocks all {{c|Physical|element}} element attacks. If it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any [[Keyblade]] that uses [[Formchange]]s that have the [[Guardbreaker]] ability, such as the [[Favorite Deputy]] or [[Wheel of Fate]].


Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the '''Rush''' attack repeatedly. This can be stopped by inflicting it with {{c|Freeze|status}}.
Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the '''Charge''' attack repeatedly. This can be stopped by inflicting it with {{c|Freeze|status}}.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}}
{{atk|col=5|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}}
|Physical
|Physical
|—
|1.5 x 2 hits
|1.5 x 2 hits
|◯
|◯
|2
|2
|Swings both arms left-and-right.
|Swings both arms left and right.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin|}}
{{atk|col=5|{{nihongo|'''Charge'''|突進|<br>Tosshin}}
|Physical
|Physical
|—
|2.0
|2.0
|◯ (Risk Dodge)
|◯ (Risk Dodge)
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|Strikes its belly and rams opponents.
|Strikes its belly and rams opponents.
}}
}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|}}
{{atk|col=5|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|}}
|Physical
|Physical
|—
|2.0
|2.0
|△
|△
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|Jumps and generates a shock wave upon landing.
|Jumps and generates a shock wave upon landing.
}}
}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}}
{{atk|col=5|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}}
|Physical
|Physical
|—
|2.0 per hit
|2.0 per hit
|◯ (Risk Dodge)
|◯ (Risk Dodge)
|3
|3
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
|Used below 40% HP, indicated by the Large Body turning red.
}}
}}
{{Atk-c}}
{{Atk-c}}
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{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts Melody of Memory enemies]]

Latest revision as of 19:14, 24 November 2024

Large Body

Large Body from the Ultimania

Large Body KHIIFM.png

Enemy sprite

Large Body KHX.png

Japanese ラージボディ
Rōmaji Rāji Bodi

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Fat Bandit
Large Armor
Clay Armor
Solid Armor
Land Armor
Large Snowman
Huge Snowman
Ringmaster
Ferocious Fins
Shipwreck Shark
Icy Beast
Helmed Body
Large Body

Kingdom Hearts
Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
Kingdom Hearts Chain of Memories
A rotund Heartless.
The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
Kingdom Hearts II
It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.
When enraged it will repeatedly tackle its target. That's the time to use reaction commands. Use Kickback to finish the battle!
Kingdom Hearts Re:coded
Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind.
Kingdom Hearts Union χ
With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand!
Kingdom Hearts III
Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.

Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.
HP STR DEF MP rec EXP
Before rescue 160 11 10 15 7
After rescue 300 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x8
(1) Munny x15, (20) Munny x1
Hi-Potion (4%), Spirit Shard (12%), Protera Chain (1%)
World(s)
Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 160 11 10 15 7
After rescue 300 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 5 (Nightwalkers): 1 Large Body
Seed 3 (Indomitable): 2 Large Body

Pegasus Cup

Seed 7 (Sluggers): 2 Large Body
Seed 2 (Giant Impact): 2 Large Body

Hades Cup

Seed 41 (Bad Union): 1 Large Body
Seed 19 (The Large Trio): 3 Large Body
Seed 17 (False Angels): 2 Large Body
Seed 13 (Heavy Warriors): 2 Large Body

HP STR DEF MP rec EXP
Before rescue 100 14 12 12 7
After rescue 480 31 20 48 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x8
(1) Munny x15, (5) Munny x1, (20) Munny x1
Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%)
World(s)
Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 100 14 12 12 7
After rescue 480 31 20 48 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 5 (Nightwalkers): 1 Large Body
Seed 3 (Indomitable): 2 Large Body

Pegasus Cup

Seed 7 (Sluggers): 2 Large Body
Seed 2 (Giant Impact): 2 Large Body

Hades Cup

Seed 41 (Bad Union): 1 Large Body
Seed 19 (The Large Trio): 3 Large Body
Seed 17 (False Angels): 2 Large Body
Seed 13 (Heavy Warriors): 2 Large Body

HP STR DEF MP rec EXP
Before rescue 160 11 10 15 7
After rescue 300 35 27 49 180
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x8
(1) Munny x15, (20) Munny x1
Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%)
World(s)
Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 160 11 10 15 7
After rescue 300 35 27 49 180
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 5 (Nightwalkers): 1 Large Body
Seed 3 (Indomitable): 2 Large Body

Pegasus Cup

Seed 7 (Sluggers): 2 Large Body
Seed 2 (Giant Impact): 2 Large Body

Hades Cup

Seed 41 (Bad Union): 1 Large Body
Seed 19 (The Large Trio): 3 Large Body
Seed 17 (False Angels): 2 Large Body
Seed 13 (Heavy Warriors): 2 Large Body

Floor HP AP EXP
Sora Riku

2F B11F 109 5 25
3F B10F 119 7 40
4F B9F 129 8 50
5F B8F 139 10 70
6F B7F 148 11 80
7F B6F 158 13 100
8F B5F 168 15 100
9F B4F 178 16 130
Physical Fire Ice Lightning Neutral
x1.0[3] x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Wonderland, Olympus Coliseum, Monstro
Enemy Card
Large Body enemy card from original CoM
Ability Duration Cost
Guard 1 reload 40 CP
Description
Deflect frontal physical attacks and completely nullify damage.
Drop Rate Sell
Regular Map Card Boost
2% 5% 16 Moogle Points
Available (Riku)
Wonderland
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 80 60 7 25
3F B10F 90 68 9 40
4F B9F 105 79 10 50
5F B8F 110 83 12 70
6F B7F 120 90 13 80
7F B6F 130 98 15 100
8F B5F 140 105 17 100
9F B4F 150 113 18 130
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O
Duel Stats No. of Cards Time
5 cards 6 s
World(s)
Wonderland, Olympus Coliseum, Monstro
Enemy Card
Large Body (card).png
Ability Duration Cost
Guard 1 reload 40 CP
Description
Deflect frontal physical attacks and completely nullify damage.
Drop Rate Sell
Regular Map Card Boost
2% 5% 26 Moogle Points
Available (Riku)
Wonderland

Location HP Strength Defense EXP
Beast's Castle
Episode 1
98 15 8 58
Beast's Castle
Episode 2
193 34 19 455
Olympus Coliseum
Episode 1
110 17 9 83
Timeless River
Post-1000 Heartless
185 32 18 398
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (5) ×2, Drive prize (3%) ×4
Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
World(s)
Beast's Castle, Olympus Coliseum, Timeless River
Location HP Strength Defense EXP
Beast's Castle
Episode 1
98 15 8 46
Beast's Castle
Episode 2
193 34 19 364
Olympus Coliseum
Episode 1
110 17 9 66
Timeless River
Post-1000 Heartless
185 32 18 318
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (5) ×2, Drive prize (3%) ×2
Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
World(s)
Beast's Castle, Olympus Coliseum, Timeless River
Cup HP Strength Defense
Pain and Panic Cup

Match 2: 1 Large Body

128 21 11
Goddess of Fate Cup

Match 6: 1 Large Body

263 48 28
Pain and Panic Paradox Cup

Match 2: 1 Large Body

293 54 31
Hades Paradox Cup

Match 8: 1 Large Body
Match 43: 2 Large Body

453 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Pain and Panic Cup

Match 2: 1 Large Body

148 25 14
Goddess of Fate Cup

Match 6: 1 Large Body

273 50 29
Pain and Panic Paradox Cup

Match 2: 1 Large Body

293 54 31
Hades Paradox Cup

Match 8: 1 Large Body
Match 43: 2 Large Body

453 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

World HP EXP Strength Defense
Traverse Town 95 38 38 10
Traverse Town
(Questploration)
140 120 56 14
Wonderland 113 63 45 11
Wonderland
(Giant)
161 193 64 16
Wonderland
(Questploration)
140 120 56 14
Castle Oblivion 289 1553 115 29
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O X
Rewards
HP prize x8-12, Munny x40
Beginner Mode Panacea (2.00%)
Standard Mode Sliding Dash (2.00%)
Proud Mode Spark Dash (2.00%)
Critical Mode Slow (2.00%)
Worlds
Traverse Town, Wonderland, Castle Oblivion

World HP EXP Strength Defense
Traverse Town 95 38 38 10
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Reward
HP prize x8-12, Munny x40
Layer HP EXP Strength Defense
Layers 3-4 260 59 52 13
Layers 6-10 293 83 58 15
Layers 12-14 305 95 61 15
Layers 16-17 358 161 71 18
Layers 19-20 358 161 71 18
Layer 21 370 183 74 19
Layers 23-24 370 183 74 19
Layer 28 393 222 78 20
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Rewards
HP prize x7-9
Location HP Strength Defense EXP
Olympus 105 19 9 15
Olympus
(4 worlds cleared)
171 29 14 63
Olympus
(6 worlds cleared)
224 36 18 133
Olympus
(The Final World cleared)
280 44 22 233
Twilight Town 147 25 12 38
Twilight Town
(6 worlds cleared)
185 31 15 75
Twilight Town
(The Final World cleared)
238 38 19 155
Toy Box 157 27 13 48
Toy Box
(4 worlds cleared)
185 31 15 75
Toy Box
(6 worlds cleared)
238 38 19 155
Toy Box
(The Final World cleared)
290 46 23 263
Monstropolis 238 38 19 155
Monstropolis
(6 worlds cleared)
266 42 21 205
Monstropolis
(The Final World cleared)
318 50 25 328
The Caribbean 304 48 24 295
The Caribbean
(The Final World cleared)
346 54 27 403
The Caribbean
(Battlegate 10)
479 73 37 883
The Final World 357 55 28 443
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (5) ×2, Munny (10) ×2
Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)[4]
World(s)
Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World
Episode LV BP
Episode 2 22 95
42 380
Episode 3 33 190
45 432
Episode 4 42 380
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 33[5] 190[6]
★★★★ 45 432
Wonderland ★★ 22 95
★★★ 33[5] 190[6]
★★★★ 45 432
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 20 84
Daily Challenge 20 84
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
Floor Time Period LV BP
11-19 1, 2, 3, 4, 5 22 95
21-29 1, 2, 3, 4, 5 33 190
31-49 1, 2, 3, 4, 5 45 432
51-69 1, 3, 5 45 432
51-89 2, 4 45 432
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1

The Large Body is an Emblem Heartless introduced in Kingdom Hearts.

Design[edit]

Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes, but it also has a dark zigzagged mouth.

The Kingdom Hearts Final Mix version of the Large Body has a more muted color scheme that echoes that of the Air Soldier. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim.

In Kingdom Hearts III, the Large Body's shoulders are more noticeably spiked.

The Large Body's name references the size of the Heartless's round, bloated body.

Strategy[edit]

Kingdom Hearts[edit]

Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.

Later in the game, when Sora gains access to High Jump, jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.

In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. Magic attacks can be used at any angle to deal damage.

If timed correctly, Sora can earn Tech Points for blocking attacks.[7][8][9][10]

Technique Element Tech Power Bonus Guard?
Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
None x0.1 6 Repellable
(Recoil: 30)
Alternately swings both arms.
Body Attack (ボディアタック
Bodi Atakku
?)
None x0.3[KH I]
x0.2[KH I FM]
8 Repellable
(Recoil: 30)
Stoops down and thrusts with its belly.
Rush (突進
Tosshin
?)
None x0.3[KH I]
x0.1[KH I FM]
8 Repellable
(Recoil: 90)
Slaps its belly, then chases and rams the opponent.
Used repeatedly at low HP, indicated by an aura around it.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
None 6
Makes a small jump and lands on its feet to create a shock wave on the ground.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/Riku must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.

Deck

Card 0 1 2 3 4 5 6 7 8 9
Large Body Large Body
[KH CoM]
X O X O O X X X X X
Large Body Large Body
[KH Re:CoM]
X O X O O X X X X X
Attacks

Technique Element Status Power Cards
Earthquake (アースクエイク
Āsukueiku
?)
[KH CoM]
Neutral x1.5 Large Body enemy card from original CoM
The Large Body jumps, creating an earthquake. The attack hits at any distance, as long as the opponent is on the ground.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical x1.0[KH CoM]
x1.5[KH Re:CoM]
Large Body enemy card from original CoMLarge Body (card).png
The Large Body crosses its hands in front of its body, then jumps and lands on his belly.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)
[KH Re:CoM]
Neutral x2.0 Large Body (card).png
The Large Body jumps, creating a shockwave.

Kingdom Hearts II[edit]

When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks and cannot be dragged by Magnet spells as long as it is on the ground. When reduced to 40% HP, the Large Body glows and exclusively casts Body Attack, which can cause heavy damage. Use the "Guard" Reaction Command, then it will be knocked away. It will then come back and slide across the floor. Use "Kickback" then "Full Swing" to easily defeat it. The Large Body is vulnerable to magic from any angle.

Technique Element Power Guard?
Mow Down Attack (なぎ払い攻撃
Nagiharai Kougeki
?)
Physical x1.5 (Stage 1)
x0.5 (Stage 2)
O
The Large Body swings its arms from side to side, damaging nearby opponents.
Charge (突進
Tosshin
?)
Physical x2.0 O
The Large Body rushes towards a target and deals damage with its stomach.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)
Neutral x1.5 X
The Large Body jumps, creating a shockwave.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical x2
x0.25 (from 2nd hit on)
O
The Large Body falls onto its stomach and slides into nearby opponents.
Used below a certain amount of HP, indicated by an aura around it.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Guard (ガード
Gādo
?)
Can be used after the Large Body plunges and uses Body Attack.
Deflect the Large Body's attack.
Kickback (ラッシュバック
Rasshu Bakku
?, lit. "Rush Back")
Physical x0.5
Hit 6: x1.0
Can be used after using Guard.
Rapidly attack the Large Body six times, with the final attack launching it into the air.
Full Swing (フルスイング
Furu Suingu
?)
Physical x4.0 Can be used when near a Large Body that is airborne, or after using Kickback.
Swing the Keyblade wide.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Jumping Jolt (ジャンピング衝撃波
Janpingu Shougekiha
?, lit. "Jumping Shock Wave")
Attack Command Aero Air-toss (low) 1.47 [1.53] X
Jumps on the spot, creating a shock wave. Doesn't flinch while jumping.
Charge (突進
Tosshin
?)
Attack Command 1.50 [1.63]
Hits its stomach, then charges straight ahead.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Charge (突進
Tosshin
?)
Near (Single) 1.5 90% 20% Early
Hits its stomach, then charges straight ahead.
Jumping Jolt (ジャンピング衝撃波
Janpingu Shougekiha
?, lit. "Jumping Shock Wave")
All Aero 1.47 80% 4% Late
Jumps and creates a shock wave upon landing.

Kingdom Hearts III[edit]

The Large Body is relatively basic. All its attacks can be blocked and countered against, and its Body Attack and Charge will break Sora's guard, allowing the use of Risk Dodge. The Large Body's abdomen automatically blocks all Physical element attacks. If it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any Keyblade that uses Formchanges that have the Guardbreaker ability, such as the Favorite Deputy or Wheel of Fate.

Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the Charge attack repeatedly. This can be stopped by inflicting it with Freeze.

Technique Element Status Power Block? Repel LV
Mow Down (なぎ払い
Nagiharai
?)
Physical 1.5 x 2 hits 2
Swings both arms left and right.
Charge (突進
Tosshin
?)
Physical 2.0 ◯ (Risk Dodge) 3
Strikes its belly and rams opponents.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Physical 2.0
Jumps and generates a shock wave upon landing.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical 2.0 per hit ◯ (Risk Dodge) 3
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
Used below 40% HP, indicated by the Large Body turning red.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ x0 when attacking the front.
  4. ^ Large Bodies only drop Potions during the first visit to Olympus.
  5. ^ a b 42 prior to August 12, 2020.
  6. ^ a b 380 prior to August 12, 2020.
  7. ^ Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both Kingdom Hearts and Kingdom Hearts Final Mix.
  8. ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  9. ^ After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in Kingdom Hearts.
  10. ^ After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts.