Kingdom Hearts 358/2 Days

Phantomtail: Difference between revisions

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{{game|358}}
{{game|358}}
{{Suite|Phantomtail}}
{{Character
{{Character
  |name=Phantomtail
  |name=Phantomtail
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  |358heart=70
  |358heart=70
  |358munny=28
  |358munny=28
  |358HP=6.40
|358HPs=2
|358HPb=3
  |358HP=8.00
  |358EXP=8.90
  |358EXP=8.90
  |358DEF=1.50
  |358flinch=X
|358STUN=—
  |358M1=77
  |358M1=77
  |358LVL1=50
  |358LVL1=50
  |358M2=86
  |358M2=86
  |358LVL2=58
  |358LVL2=58
|358part1=Head
|358partdef1=1.50
|358part2=Tail & Left Wing
|358partdef2=1.90
|358part3=Right Wing
|358partdef3=2.15
  |358fire=x1.04
  |358fire=x1.04
  |358bliz=x1.15
  |358bliz=x1.15
Line 37: Line 45:
  |358reward6=Luck Tech (30%)
  |358reward6=Luck Tech (30%)
  |358world=Neverland
  |358world=Neverland
|358battlename=Tension Rising
|358battlefile=Tension Rising KHD.ogg
}}
}}
The '''Phantomtail''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts 358/2 Days]]''. It serves as a boss in [[Neverland]].
The '''Phantomtail''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts 358/2 Days]]''. It serves as a boss in [[Neverland]].
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}}
}}
{{Atk-c}}
{{Atk-c}}
==Gallery==
<gallery>
File:Phantomtail (Art).png|Concept artwork of the Phantomtail.
</gallery>
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 18:16, 24 August 2024

Phantomtail

Phantomtail KHD.png

Japanese テイルミラージュ
Rōmaji Teirumirāju
Translation Tailmirage

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Wyvern
Tailbunker
Avalanche
Wavecrest
Windstorm
Dustflier
Themes Header.png

KHD tracks
Battle theme - Tension Rising
Phantomtail

Kingdom Hearts 358/2 Days
These large aerial Heartless can't be harmed by blows to the head, instead warping to a remote location on impact.
They won't warp, however, if you attack their wings or tail, so focus attacks there. Go in equipped for aerial combat.

Mission HP EXP STR/DEF
Story Mode Mission Mode
77 1672 5016 49 81
86 1864 5592 70 93
Fire Blizzard Thunder Aero
x1.04 x1.15 x0.43 x1.30
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.10 x-0.10
Defense Power Adjustment Heart Points
• Head: 1.50
• Tail & Left Wing: 1.90
• Right Wing: 2.15
70
Flinch? Bloom-Out?
X X
Rewards

Missions 73-93
Luck Tech (30%)

Story Mode
Munny x28, HP prize (large) x3, HP prize (small) x2
Mission Mode
Munny x14, HP prize (large) x2, HP prize (small) x1
World(s)
Neverland

The Phantomtail is an Emblem Heartless that appears in Kingdom Hearts 358/2 Days. It serves as a boss in Neverland.

Story[edit]

Kingdom Hearts 358/2 Days[edit]

The Phantomtail is summoned to Neverland by Captain Hook's greed. Roxas defeats the Heartless, but its defeat is discovered by Pete, who resolves to summon an even more powerful Heartless in its place.

Design[edit]

The Phantomtail is a large, draconic Heartless with pink skin. Its legs and shoulders are black. This Heartless is thinly built and has large, peculiarly-shaped feet; each foot has a black claw on its front and another on its back. The tip of the Phantomtail's long tail is hooked, as are the tips of its wings. Short, forward-facing horns appear atop this Heartless's head above each of its yellow eyes, and the Heartless emblem appears on its chest.

The Phantomtail's name references its eerie, ghostlike appearance, as well as its tail.

Strategy[edit]

When battling the Phantomtail, Roxas must be careful not to strike the Heartless's head. Doing so causes the Phantomtail to warp to another part of the battlefield. Roxas can prevent this Heartless from warping by attacking its wings and tail, and he can track its movements with greater ease by staying Locked-On to it.

Technique Element Status Power Block?
Somersault Kick (宙返り蹴り Chūgaeri Keri?) Attack Command 1.54 X
Somersaults in the air while kicking with its feet.
Continuous Kick (連続蹴り Renzoku Keri?) Attack Command 1.43
Kicks while gliding at the target.
Drill Rush (きりもみ突進 Kiri-momi Tosshin?) Attack Command 1.92
Rushes at the target while spinning.
Phantom Bullet Breath (幻弾ブレス Maboroshi-dan Buresu?) Attack Command Illusion Flip-foot (15%) 1.30
Shoots out four illusion-based projectiles at the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.