Kingdom Hearts 358/2 Days

Air Battler: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 16: Line 16:
  |358heart=23
  |358heart=23
  |358munny=22
  |358munny=22
  |358HP=1.60
|358HPs=3
|358HPb=4
  |358HP=2.00
  |358EXP=3.53
  |358EXP=3.53
  |358DEF=1.28
  |358flinch=
|358STUN=O
  |358M1=53
  |358M1=53
  |358LVL1=20
  |358LVL1=20
  |358M2=58
  |358M2=58
|358M2nomm=*
  |358LVL2=20
  |358LVL2=20
  |358M3=64
  |358M3=64
|358M3nomm=*
  |358LVL3=20
  |358LVL3=20
  |358M4=73
  |358M4=73
|358M4nomm=*
  |358LVL4=20
  |358LVL4=20
|358partdef1=1.28
  |358fire=x4.40
  |358fire=x4.40
  |358bliz=x4.80
  |358bliz=x4.80
Line 40: Line 45:
  |358reward6=Gust Crystal (20%)
  |358reward6=Gust Crystal (20%)
  |358world=Neverland, Olympus Coliseum
  |358world=Neverland, Olympus Coliseum
|358match21=1
|358num21=2
|CKHDLVL2=20
}}
}}
The '''Air Battler''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''.
The '''Air Battler''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''.
Line 50: Line 58:
==Strategy==
==Strategy==
Like its other variations, Air Battlers are always in the air. It is immune to [[Aero]], but other types of magic such as [[Thunder]] and [[Fire]] may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again.
Like its other variations, Air Battlers are always in the air. It is immune to [[Aero]], but other types of magic such as [[Thunder]] and [[Fire]] may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmā Panchi}}
|{{AT|att}} —
|—
|1.40
|△
|Swings down and hits the target with both hands.
}}
{{Atk|{{nihongo|'''Kamaitachi'''|かまいたち}}
|{{AT|att}} —
|—
|0.96
|△
|Shoots two consecutive wind projectiles at the target.
}}
{{Atk|{{nihongo|'''Electric Wind'''|電巻|Den Maki}}
|{{AT|att}} Wind
|Air-toss (100%)
|1.30
|△
|Creates a damaging tornado around itself.
}}
{{Atk-c}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 17:44, 24 August 2024

Air Battler

Air Battler KHD.png

Japanese エアバトラー
Rōmaji Ea Batorā

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Aerial Master
Artful Flyer
Sky Grappler
Air Battler

Kingdom Hearts 358/2 Days
These mid-sized flying Heartless put the wind to expert use when attacking.
They move swiftly, so wait for them to swoop low, then strike.
Also note that they are immune to Aero magic.

Mission HP EXP STR/DEF
Story Mode Mission Mode
53 238 714 8 36
58 238 9 36
64 238 10 36
73 238 14 36
Fire Blizzard Thunder Aero
x4.40 x4.80 x1.80 x0
Ignite Freeze Jolt Air-Toss
x0.80 x0.80 x1.30 x0
Defense Power Adjustment Heart Points
• Full Body: 1.28 23
Flinch? Bloom-Out?
X
Rewards

Missions 51-61
Gust Shard (40%)
Missions 62-72
Combo Tech+ (45%)
Missions 73-93
Gust Crystal (20%)

Story Mode
Munny x22, HP prize (large) x4, HP prize (small) x3
Mission Mode
Munny x11, HP prize (large) x2, HP prize (small) x2
World(s)
Neverland, Olympus Coliseum
Games HP EXP STR/DEF
Story Mode Mission Mode
Day 296

Round 1: 2 Air Battler

238 714 14 36
Fire Blizzard Thunder Aero
x4.40 x4.80 x1.80 x0
Ignite Freeze Jolt Air-Toss
x0.80 x0.80 x1.30 x0
Defense Power Adjustment Heart Points
• Full Body: 1.28 23
Flinch?
Rewards

Games (Day 296)
Gust Crystal (20%)
Story Mode
Munny x22, HP prize (large) x4, HP prize (small) x3
Mission Mode
Munny x11, HP prize (large) x2, HP prize (small) x2

The Air Battler is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design[edit]

An Air Battler is a vaguely humanoid Heartless with navy blue skin and two large, dark blue, curled wings. Its head is spherical with a jagged mouth and glowing yellow eyes, and it is mostly covered by a cyan helmet. This helmet is adorned with two conical, white spikes on either side, two angular, black spirals on its front, and a curled, dark blue antenna on its top. Most of its body is also covered by cyan armor, with its Heartless emblem emblazoned on its abdomen. The Air Battler's legs end in small, white spikes and it holds a blue punching weapon lined by white spikes in each hand.

The Air Battler's name refers to its aerial fighting style and its aggressive disposition.

Strategy[edit]

Like its other variations, Air Battlers are always in the air. It is immune to Aero, but other types of magic such as Thunder and Fire may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again.

Technique Element Status Power Block?
Hammer Punch (ハンマーパンチ Hanmā Panchi?) Attack Command 1.40
Swings down and hits the target with both hands.
Kamaitachi (かまいたち?) Attack Command 0.96
Shoots two consecutive wind projectiles at the target.
Electric Wind (電巻 Den Maki?) Attack Command Wind Air-toss (100%) 1.30
Creates a damaging tornado around itself.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.