Shadow: Difference between revisions
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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|FMB|KHC|RCO| | {{Game|KH1|FM1|COM|REC|KH2|FM2|358|FMB|KHC|RCO|KHX|UCX|AFP|KH3|3RM|DR|MOM|FA}} | ||
{{suite}} | {{suite}} | ||
{{ | {{cleanup| missing BBSFM stats}} | ||
{{ | {{tab|o-char|385px}}{{tab|Shadow}} | ||
{{Character | |||
|name=Shadow | |name=Shadow | ||
|katakana=シャドウ | |katakana=シャドウ | ||
Line 8: | Line 9: | ||
|fr=Ombre | |fr=Ombre | ||
|de=Schattenlurch | |de=Schattenlurch | ||
| | |tab1=Original | ||
| | |image=[[File:Shadow KHIII.png|200px]] | ||
|tab2= | |tab2=KHCOM | ||
| | |image2=[[File:Shadow KHCOM.png]] | ||
|tab3=KHUX | |||
| | |image3=[[File:Shadow KHX.png|100px]] | ||
| | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
|game4=Kingdom Hearts 358/2 Days | |game4=Kingdom Hearts 358/2 Days | ||
|game5=Kingdom Hearts | |game5=Kingdom Hearts coded | ||
|game6=Kingdom Hearts | |game6=Kingdom Hearts Birth by Sleep Final Mix | ||
|game7=Kingdom Hearts χ | |game7=Kingdom Hearts χ | ||
|game8=Kingdom Hearts III | |||
|game9=Kingdom Hearts Dark Road | |||
|game10=Kingdom Hearts Melody of Memory | |||
|type=Pureblood Heartless | |type=Pureblood Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end. | |journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end. | ||
|journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness. | |journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness. | ||
Line 39: | Line 32: | ||
|journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>Watch for the moment it emerges, then strike! | |journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>Watch for the moment it emerges, then strike! | ||
|journalCOD=Heartless which lurk here, there, and everywhere. They hide themselves beneath their own shadows as they draw close to their prey, then lash out with sharpened claws. Don't want to get caught shadowboxing? Then wait till they surface to strike. | |journalCOD=Heartless which lurk here, there, and everywhere. They hide themselves beneath their own shadows as they draw close to their prey, then lash out with sharpened claws. Don't want to get caught shadowboxing? Then wait till they surface to strike. | ||
|journalBBS=A Heartless whose heart has been lost within the darkness.<br>It appeared with the darkness that encroached the world, and is searching for a heart to prey on. | |||
| | |journalUX='''Enemy'''<br>This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack!<br><br>'''Medal'''<br>KINGDOM HEARTS (2002)<br>A common Heartless that sneaks up to its enemies and strikes them with sharp claws. | ||
|journalKH3=These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.<br><br>They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry! | |||
|KHshadow=* | |||
| | |||
| | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=4 | |KHseed11=4 | ||
Line 92: | Line 68: | ||
|KHnum46=? | |KHnum46=? | ||
|COMHP1=33 | |COMHP1=33 | ||
|COMAP1= | |COMAP1=2 | ||
|COMEXP1=3 | |COMEXP1=3 | ||
|COMHP2=36 | |COMHP2=36 | ||
|COMAP2= | |COMAP2=2 | ||
|COMEXP2=7 | |COMEXP2=7{{note|0 during Monstro's Belly Brawl.}} | ||
|COMHP3=39 | |COMHP3=39 | ||
|COMAP3= | |COMAP3=3 | ||
|COMEXP3=12 | |COMEXP3=12{{note|0 during Monstro's Belly Brawl.}} | ||
|COMHP4=42 | |COMHP4=42 | ||
|COMAP4= | |COMAP4=4 | ||
|COMEXP4=16 | |COMEXP4=16{{note|0 during Monstro's Belly Brawl.}} | ||
|COMHP5=45 | |COMHP5=45 | ||
|COMAP5=5 | |COMAP5=5 | ||
|COMEXP5=21 | |COMEXP5=21{{note|0 during Monstro's Belly Brawl.}} | ||
|COMHP6=49 | |COMHP6=49 | ||
|COMAP6= | |COMAP6=5 | ||
|COMEXP6=25 | |COMEXP6=25{{note|0 during Monstro's Belly Brawl.}} | ||
|COMHP7=52 | |COMHP7=52 | ||
|COMAP7= | |COMAP7=6 | ||
|COMEXP7=30 | |COMEXP7=30 | ||
|COMHP8=55 | |COMHP8=55 | ||
|COMAP8= | |COMAP8=7 | ||
|COMEXP8=32 | |COMEXP8=32 | ||
|COMHP9=58 | |COMHP9=58 | ||
|COMAP9= | |COMAP9=8 | ||
|COMEXP9=36 | |COMEXP9=36 | ||
|COMHP10=62 | |COMHP10=62 | ||
|COMAP10= | |COMAP10=9 | ||
|COMEXP10=41 | |COMEXP10=41{{note|0 during Darkside fight.}} | ||
|COMHP11=98 | |COMHP11=98 | ||
|COMAP11= | |COMAP11=7 | ||
|COMEXP11=75 | |COMEXP11=75 | ||
|COMHP12=105 | |COMHP12=105 | ||
|COMAP12= | |COMAP12=8 | ||
|COMEXP12=80 | |COMEXP12=80{{note|0 during Darkside fight.}} | ||
|COMHP13=111 | |COMHP13=111 | ||
|COMAP13= | |COMAP13=9 | ||
|COMEXP13=91 | |COMEXP13=91 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
Line 135: | Line 111: | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
| | |COMbind=O | ||
| | |COMconf=O | ||
| | |COMterr=O | ||
| | |ReCOMHP1=33 | ||
| | |ReCOMAP1=3 | ||
|ReCOMEXP1=3 | |||
|ReCOMHP2=36 | |||
|ReCOMAP2=3 | |||
|ReCOMEXP2=7{{note|12 during Monstro's Belly Brawl.}} | |||
|ReCOMHP3=39 | |||
|ReCOMAP3=4 | |||
|ReCOMEXP3=12{{note|16 during Monstro's Belly Brawl.}} | |||
|ReCOMHP4=42 | |||
|ReCOMAP4=5 | |||
|ReCOMEXP4=16{{note|21 during Monstro's Belly Brawl.}} | |||
|ReCOMHP5=45 | |||
|ReCOMAP5=5 | |||
|ReCOMEXP5=21{{note|25 during Monstro's Belly Brawl.}} | |||
|ReCOMHP6=49 | |||
|ReCOMAP6=6 | |||
|ReCOMEXP6=25{{note|30 during Monstro's Belly Brawl.}} | |||
|ReCOMHP7=52 | |||
|ReCOMAP7=7 | |||
|ReCOMEXP7=30 | |||
|ReCOMHP8=55 | |||
|ReCOMAP8=8 | |||
|ReCOMEXP8=32 | |||
|ReCOMHP9=58 | |||
|ReCOMAP9=9 | |||
|ReCOMEXP9=36 | |||
|ReCOMHP10=62 | |||
|ReCOMAP10=10 | |||
|ReCOMEXP10=41{{note|0 during Darkside fight.}} | |||
|ReCOMHP11=98 | |||
|ReCOMAP11=9 | |||
|ReCOMEXP11=75 | |||
|ReCOMHP12=105 | |||
|ReCOMAP12=10{{note|9 during Darkside fight.}} | |||
|ReCOMEXP12=80{{note|0 during Darkside fight.}} | |||
|ReCOMHP13=111 | |||
|ReCOMAP13=11 | |||
|ReCOMEXP13=91 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Incrementor | |ability=Incrementor | ||
|desc=Increase the value of all cards by 1. | |desc=Increase the value of all cards by 1. | ||
|duration=2 reloads | |duration=2 reloads | ||
|CP=25 | |CP=25 | ||
| | |COMMP=10 | ||
|ReCOMMP=16 | |||
|COMrate=4% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Halloween Town | |COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion | ||
|ReCOMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Atlantica<ref>Only appears in Bottomless Darkness rooms.</ref>, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion | |||
|COMriku=Traverse Town | |||
|KH2HP=0.5 | |||
|KH2EXP=0.2 | |||
|FM2EXP=0.15 | |||
|KH2loc1=Twilight Town | |KH2loc1=Twilight Town | ||
| | |KH2enc1=Episode 0 (Mysterious Tower) | ||
| | |KH2LV1=7 | ||
| | |KH2loc2=Radiant Garden | ||
| | |KH2enc2=Episode 1 | ||
| | |KH2LV2=8 | ||
| | |KH2loc3=Radiant Garden | ||
| | |KH2enc3=Post-episode 1, pre-episode 2 | ||
| | |KH2LV3=15 | ||
| | |KH2loc4=Radiant Garden | ||
| | |KH2enc4=Episode 2 (pre-Space Paranoids) | ||
| | |KH2LV4=28 | ||
| | |KH2loc5=Radiant Garden | ||
| | |KH2enc5=Episode 2 (post-Space Paranoids) | ||
| | |KH2LV5=30 | ||
| | |KH2loc6=The Land of Dragons | ||
| | |KH2enc6=Episode 1 | ||
| | |KH2LV6=10 | ||
| | |KH2loc7=Beast's Castle | ||
| | |KH2enc7=Episode 1 | ||
| | |KH2LV7=13 | ||
| | |KH2loc8=Olympus Coliseum | ||
|KH2enc8=Episode 1 | |||
|KH2LV8=16 | |||
|KH2loc9=Disney Castle | |||
|KH2enc9=Episode 1 | |||
|KH2LV9=18 | |||
|KH2loc10=Timeless River | |||
|KH2enc10=Episode 1 | |||
|KH2LV10=19 | |||
|KH2loc11=Timeless River | |||
| | |KH2enc11=Post-1000 Heartless | ||
| | |KH2LV11=34 | ||
| | |KH2loc12=Port Royal | ||
| | |KH2enc12=Episode 1 | ||
|KH2LV12=20 | |||
| | |KH2loc13=Agrabah | ||
|KH2enc13=Episode 1 (pre-1000 Heartless) | |||
| | |KH2LV13=22 | ||
| | |KH2loc14=Agrabah | ||
| | |KH2enc14=Episode 1 (post-1000 Heartless) | ||
| | |KH2LV14=38 | ||
|KH2loc15=Halloween Town | |||
| | |KH2enc15=Episode 1 (pre-1000 Heartless) | ||
|KH2LV15=24 | |||
| | |KH2loc16=Halloween Town | ||
| | |KH2enc16=Episode 1 (post-1000 Heartless) | ||
|KH2LV16=39 | |||
|KH2loc17=Pride Lands | |||
| | |KH2enc17=Episode 1 (pre-1000 Heartless) | ||
| | |KH2LV17=26 | ||
| | |KH2loc18=Pride Lands | ||
| | |KH2enc18=Episode 1 (post-1000 Heartless) | ||
| | |KH2LV18=41 | ||
| | |KH2loc19=Space Paranoids | ||
| | |KH2enc19=Episode 1 | ||
| | |KH2LV19=28 | ||
| | |KH2loc20=Space Paranoids | ||
| | |KH2enc20=Post-episode 1, pre-episode 2 | ||
| | |KH2LV20=34 | ||
| | |KH2loc21=The World That Never Was | ||
| | |KH2LV21=50 | ||
| | |KH2phys=×1.0 | ||
| | |KH2fire=×1.0 | ||
|KH2bliz=×1.0 | |||
|KH2thun=×1.0 | |||
|KH2dark=×1.0 | |||
| | |KH2neut=×1.0 | ||
|KH2reward=HP prize (1) ×1, Munny (1) ×1<br>Dark Shard (4%) | |||
|KH2world=Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was | |||
| | |FM2tab=* | ||
| | |CKH2HP=0.5 | ||
| | |CKH2LV1=20 | ||
|CFM2LV1=25 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|KH2fire= | |||
|KH2bliz= | |||
|KH2thun= | |||
|KH2dark= | |||
| | |||
|KH2reward=(1) | |||
|KH2world=Twilight Town, | |||
|KH2cup1=Pain and Panic Cup | |KH2cup1=Pain and Panic Cup | ||
|KH2match11=1 | |KH2match11=1 | ||
Line 267: | Line 253: | ||
|KH2match12=4 | |KH2match12=4 | ||
|KH2num12=4 | |KH2num12=4 | ||
| | |CKH2LV2=60 | ||
|KH2cup2=Pain and Panic Paradox Cup | |KH2cup2=Pain and Panic Paradox Cup | ||
|KH2match21=1 | |KH2match21=1 | ||
Line 277: | Line 259: | ||
|KH2match22=4 | |KH2match22=4 | ||
|KH2num22=4 | |KH2num22=4 | ||
| | |CKH2LV3=99 | ||
| | |CFM2LV3=99FM | ||
|KH2cup3=Hades Paradox Cup | |KH2cup3=Hades Paradox Cup | ||
|KH2match31=1 | |KH2match31=1 | ||
Line 287: | Line 266: | ||
|KH2match32=7 | |KH2match32=7 | ||
|KH2num32=4 | |KH2num32=4 | ||
| | |CFM2tab=* | ||
|358munny=5 | |358munny=5 | ||
|358HP=0. | |358HPs=2 | ||
|358HP=0.40 | |||
|358EXP=1.00 | |358EXP=1.00 | ||
| | |358partdef1=1.02 | ||
| | |358flinch=◯ | ||
|358bloom=◯ | |||
|358M1=00 | |358M1=00 | ||
|358LVL1=1 | |358LVL1=1 | ||
Line 330: | Line 306: | ||
|358LVL15=8 | |358LVL15=8 | ||
|358M16=35 | |358M16=35 | ||
|358M16nomm=* | |||
|358LVL16=12 | |358LVL16=12 | ||
|358M17=42 | |358M17=42 | ||
|358M17nomm=* | |||
|358LVL17=12 | |358LVL17=12 | ||
|358M18=43 | |358M18=43 | ||
Line 338: | Line 316: | ||
|358LVL19=25 | |358LVL19=25 | ||
|358M20=61 | |358M20=61 | ||
|358M20nomm=* | |||
|358LVL20=25 | |358LVL20=25 | ||
|358M21=74 | |358M21=74 | ||
Line 361: | Line 340: | ||
|358reward6=Blazing Gem (7%) | |358reward6=Blazing Gem (7%) | ||
|358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland | |358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland | ||
|358match11=1 | |||
|358match1nomm=* | |||
|358num11=3 | |||
|CKHDLVL1=25 | |||
|BBSHP=0.5 | |||
|BBSEXP=1.0 | |||
|BBSloc1A=Realm of Darkness | |||
|BBSLVL1A=9 | |||
|BBSworldA=Realm of Darkness | |||
|BBSphys=? | |||
|BBSfire=? | |||
|BBSbliz=? | |||
|BBSthun=? | |||
|BBSdark=? | |||
|BBSother=? | |||
|BBSstun=x1.0 | |||
|BBSfree=x1.0 | |||
|BBSmini=x1.0 | |||
|BBSblind=x1.0 | |||
|BBSigni=x1.0 | |||
|BBSconf=x1.0 | |||
|BBSbind=x1.0 | |||
|BBSpois=x1.0 | |||
|BBSslow=x1.0 | |||
|BBSstop=x1.0 | |||
|BBSsleep=x1.0 | |||
|BBSdeath=x1.0 | |||
|BBSzero=x1.0 | |||
|BBSmagn=x1.0 | |||
|BBSwarp=x1.0 | |||
|BBSreward1=Wellspring Crystal (?%), Mega-Potion (?%), Zero Graviga (?%) | |||
|BBSshop1=8 | |||
|CODHP=0.31 | |||
|CODSSHP=0.63 | |||
|CODEXP=1.00 | |||
|CODDEF=0.31 | |||
|CODloc1=Destiny Islands | |||
|CODLVL1=1 | |||
|CODloc2=Traverse Town | |||
|CODLVL2=1 | |||
|CODloc3=Traverse Town | |||
|CODenc3=Questploration | |||
|CODLVL3=23 | |||
|CODloc4=Wonderland | |||
|CODLVL4=14 | |||
|CODloc5=Wonderland | |||
|CODenc5=Questploration | |||
|CODLVL5=23 | |||
|CODloc6=Agrabah | |||
|CODLVL6=35 | |||
|CODloc7=Hollow Bastion Part I | |||
|CODLVL7=37 | |||
|CODloc8=Castle Oblivion | |||
|CODLVL8=57 | |||
|CODSSloc1=Destiny Islands | |||
|CODSSsec1=A | |||
|CODSSLVL1=1 | |||
|CODSScol1=bug | |||
|CODSSloc2=Destiny Islands | |||
|CODSSsec2=B | |||
|CODSSLVL2=20 | |||
|CODSScol2=bug | |||
|CODSSloc3=Destiny Islands | |||
|CODSSsec3=C | |||
|CODSSLVL3=32 | |||
|CODSScol3=bug | |||
|CODSSloc4=Traverse Town | |||
|CODSSsec4=B | |||
|CODSSrow4=2 | |||
|CODSSflr4=1,3 | |||
|CODSSLVL4=1 | |||
|CODSScol4=bug | |||
|CODSSflr4b=2 | |||
|CODSSloc5=Traverse Town | |||
|CODSSsec5=C | |||
|CODSSLVL5=1 | |||
|CODSSloc6=Traverse Town | |||
|CODSSsec6=D | |||
|CODSSLVL6=1 | |||
|CODSSloc7=Traverse Town | |||
|CODSSsec7=E | |||
|CODSSrow7=3 | |||
|CODSSflr7=1 | |||
|CODSSLVL7=20 | |||
|CODSScol7=bug | |||
|CODSSflr7b=2 | |||
|CODSSflr7c=3 | |||
|CODSScol7c=green | |||
|CODSSloc8=Traverse Town | |||
|CODSSsec8=F | |||
|CODSSrow8=3 | |||
|CODSSflr8=1 | |||
|CODSSLVL8=62 | |||
|CODSSflr8b=2 | |||
|CODSSLVL8b=63 | |||
|CODSSflr8c=5 | |||
|CODSSLVL8c=66 | |||
|CODSSloc9=Wonderland | |||
|CODSSsec9=A | |||
|CODSSLVL9=14 | |||
|CODSSloc10=Wonderland | |||
|CODSSsec10=C | |||
|CODSSLVL10=14 | |||
|CODSSloc11=Olympus Coliseum | |||
|CODSSsec11=A | |||
|CODSSLVL11=40 | |||
|CODSSloc12=Agrabah | |||
|CODSSsec12=B | |||
|CODSSLVL12=35 | |||
|CODSSloc13=Agrabah | |||
|CODSSsec13=E | |||
|CODSSLVL13=69 | |||
|CODSSloc14=Hollow Bastion Part I | |||
|CODSSsec14=A | |||
|CODSSLVL14=37 | |||
|CODSSloc15=Hollow Bastion Part I | |||
|CODSSsec15=B | |||
|CODSSrow15=2 | |||
|CODSSflr15=1 | |||
|CODSSLVL15=77 | |||
|CODSSflr15b=11 | |||
|CODSSLVL15b=5 | |||
|CODSScol15b=bug | |||
|CODSSloc16=Hollow Bastion Part II | |||
|CODSSsec16=A | |||
|CODSSLVL16=10 | |||
|CODSSloc17=Hollow Bastion Part II | |||
|CODSSsec17=B | |||
|CODSSLVL17=21 | |||
|CODSSloc18=Hollow Bastion Part II | |||
|CODSSsec18=C | |||
|CODSSLVL18=32 | |||
|COD2Dloc1=Traverse Town | |||
|COD2DLVL1=8 | |||
|COD2Dloc2=Traverse Town | |||
|COD2Denc2=Summoned by Guard Armor | |||
|COD2DLVL2=1 | |||
|CODlabHP=0.19 | |||
|CODlabDEF=0.31 | |||
|CODlabEXP=0.75 | |||
|CODlabloc1=Layers 1-4 | |||
|CODlabLVL1=20 | |||
|CODlabloc2=Layers 6-10 | |||
|CODlabLVL2=25 | |||
|CODlabloc3=Layers 12-13 | |||
|CODlabLVL3=27 | |||
|CODlabloc4=Layers 16-17 | |||
|CODlabLVL4=35 | |||
|CODlabloc5=Layer 19 | |||
|CODlabLVL5=35 | |||
|CODlabloc6=Layer 22 | |||
|CODlabLVL6=37 | |||
|CODlabloc7=Layer 26 | |||
|CODlabLVL7=40 | |||
|CODlabreward=HP Ball x1-2 | |||
|CODfire=x1.00 | |||
|CODbliz=x1.00 | |||
|CODthun=x1.00 | |||
|CODaero=x1.00 | |||
|CODigni=O | |||
|CODfree=O | |||
|CODjolt=O | |||
|CODtoss=O | |||
|CODslow=O | |||
|CODstop=O | |||
|CODconf=O | |||
|CODstun=O | |||
|CODmagn=O | |||
|CODreward=HP Ball x1-4, Munny x8 | |||
|CODreward1=Potion (1.00%) | |||
|CODreward2=Potion (1.00%) | |||
|CODreward3=Potion (1.00%) | |||
|CODreward4=Potion (1.00%) | |||
|CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion | |||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II | |||
|CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion | |||
|CODSSGworld=Traverse Town | |||
|KH3HP0=0.6 | |||
|KH3EXP0=0.5 | |||
|KH3loc1=Dive to the Heart | |||
|KH3LV1=1 | |||
|KH3EXP1=0 | |||
|KH3loc2=Olympus | |||
|KH3LV2=4 | |||
|KH3loc3=Olympus | |||
|KH3enc3=B | |||
|KH3LV3=14 | |||
|KH3loc4=Olympus | |||
|KH3enc4=C | |||
|KH3LV4=22 | |||
|KH3loc5=Olympus | |||
|KH3enc5=D | |||
|KH3LV5=30 | |||
|KH3loc6=Dark World | |||
|KH3LV6=50 | |||
|KH3HP6=0.2 | |||
|KH3EXP6=0 | |||
|KH3loc7=Twilight Town | |||
|KH3LV7=10 | |||
|KH3loc8=Twilight Town | |||
|KH3enc8=C | |||
|KH3LV8=16 | |||
|KH3loc9=Twilight Town | |||
|KH3enc9=D | |||
|KH3LV9=24 | |||
|KH3loc10=Toy Box | |||
|KH3LV10=12 | |||
|KH3loc11=Toy Box | |||
|KH3enc11=B | |||
|KH3LV11=16 | |||
|KH3loc12=Toy Box | |||
|KH3enc12=C | |||
|KH3LV12=24 | |||
|KH3loc13=Toy Box | |||
|KH3enc13=D | |||
|KH3LV13=32 | |||
|KH3loc14=Kingdom of Corona | |||
|KH3LV14=14 | |||
|KH3loc15=Kingdom of Corona | |||
|KH3enc15=B | |||
|KH3LV15=18 | |||
|KH3loc16=Kingdom of Corona | |||
|KH3enc16=C | |||
|KH3LV16=26 | |||
|KH3loc17=Kingdom of Corona | |||
|KH3enc17=D | |||
|KH3LV17=34 | |||
|KH3HP18=0.2 | |||
|KH3EXP18=0 | |||
|KH3loc18=Monstropolis | |||
|KH3enc18=Battlegate 8 | |||
|KH3LV18=60 | |||
|KH3loc19=San Fransokyo | |||
|KH3LV19=38 | |||
|KH3loc20=San Fransokyo | |||
|KH3enc20=D | |||
|KH3LV20=42 | |||
|KH3loc21=Keyblade Graveyard | |||
|KH3LV21=42 | |||
|KH3HP21=0.2 | |||
|KH3EXP21=0.2 | |||
|KH3loc22=Keyblade Graveyard | |||
|KH3enc22=Battlegate 0 | |||
|KH3LV22=50 | |||
|KH3loc23=The Final World | |||
|KH3LV23=42 | |||
|KH3loc24=Scala ad Caelum | |||
|KH3LV24=50 | |||
|KH3loc25=Scala ad Caelum | |||
|KH3enc25=Kairi's heart fragment | |||
|KH3LV25=50 | |||
|KH3HP25*=1400 | |||
|KH3EXP25=0 | |||
|KH3phys=×1.0 | |||
|KH3fire=×1.0 | |||
|KH3bliz=×1.0 | |||
|KH3thun=×1.0 | |||
|KH3water=×1.0 | |||
|KH3aero=×1.0 | |||
|KH3dark=×1.0 | |||
|KH3neutral=×1.0 | |||
|KH3rapid=×1.0 | |||
|KH3free=◯ | |||
|KH3elec=◯ | |||
|KH3stun=◯ | |||
|KH3hunny=◯ | |||
|KH3reac=0 | |||
|KH3rev=— | |||
|KH3att=×1.1 | |||
|KH3dam=— | |||
|KH3reward=HP prize (1) ×2, Munny (1) ×1<ref>Shadows drop Munny (1) ×3 when defeated in a Battlegate.</ref><br>Writhing Shard (8%), Writhing Stone (4%)<br><br>'''Demon Tower cast-offs:'''<br>HP prize (5) ×2 | |||
|KH3world=Dive to the Heart, Olympus, Dark World, Twilight Town, Toy Box, Kingdom of Corona, Monstropolis, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum | |||
|DRep1=Episode 1 | |||
|DRep1r=2 | |||
|DRslv1=1|DRsbp1=2 | |||
|DRslv2=11|DRsbp2=14 | |||
|DRep3=Episode 2 | |||
|DRep3r=2 | |||
|DRslv3=11|DRsbp3=14 | |||
|DRslv4=31|DRsbp4=56 | |||
|DRep5=Episode 3|DRep5r=3 | |||
|DRslv5=26|DRsbp5=45 | |||
|DRslv6=31|DRsbp6=56 | |||
|DRslv7=36|DRsbp7=67 | |||
|DRep8=Episode 4 | |||
|DRslv8=36|DRsbp8=67 | |||
|DRep9=Episode 5 | |||
|DRslv9=36|DRsbp9=67 | |||
|DRw1=Agrabah|DRw1r=4 | |||
|DRwrank1=★|DRwlv1=1|DRwbp1=2 | |||
|DRwrank2=★★|DRwlv2=11|DRwbp2=14 | |||
|DRwrank3=★★★|DRwlv3=26<ref name="LVL">31 prior to August 12, 2020.</ref>|DRwbp3=45<ref name="BP">56 prior to August 12, 2020.</ref> | |||
|DRwrank4=★★★★|DRwlv4=36|DRwbp4=67 | |||
|DRw5=Wonderland|DRw5r=4 | |||
|DRwrank5=★|DRwlv5=1|DRwbp5=2 | |||
|DRwrank6=★★|DRwlv6=11|DRwbp6=14 | |||
|DRwrank7=★★★|DRwlv7=26<ref name="LVL" />|DRwbp7=45<ref name="BP" /> | |||
|DRwrank8=★★★★|DRwlv8=36|DRwbp8=67 | |||
|DRe1=Premium Quest Key - BP Bonus Chance! | |||
|DRelv1=1|DRebp1=2 | |||
|DRe2=Daily Challenge | |||
|DRelv2=1|DRebp2=2 | |||
|DRt1=1-9 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=1|DRtbp1=2 | |||
|DRt2=11-19 | |||
|DRtper2=1, 2, 3, 4, 5 | |||
|DRtlv2=11|DRtbp2=14 | |||
|DRt3=21-29 | |||
|DRtper3=1, 2, 3, 4, 5 | |||
|DRtlv3=26|DRtbp3=45 | |||
|DRt4=31-49 | |||
|DRtper4=1, 2, 3, 4, 5 | |||
|DRtlv4=36|DRtbp4=67 | |||
|DRmag=Weak | |||
|DRfire=Weak | |||
|DRlight=Weak | |||
|DRpoison=Weak | |||
|DRsleep=Weak | |||
|DRpara=Weak | |||
|DRblind=Weak | |||
|DRattack=Physical | |||
|DRpass1=HP +1 | |||
|DRpass2=HP +1 | |||
|DRpass3=HP +1 | |||
|DRpass4=Defense +1 | |||
|MOMattack=Weak | |||
|MOMground1=Standard | |||
|MOMground2=Moving | |||
|MOMground3=Pop-Up | |||
|MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Olympus Coliseum}}, {{ns|Game|Go for It!}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|A Very Small Wish}}, {{ns|Game|Monstrous Monstro}}, {{ns|Game|Under the Sea}}, {{ns|Game|An Adventure in Atlantica}}, {{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}}, {{ns|Game|Captain Hook's Pirate Ship}}, {{ns|Game|Pirate's Gigue}}, {{ns|Game|Hollow Bastion (track)|Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}}, {{ns|Game|End of the World (track)|End of the World}}, {{ns|Game|Fragments of Sorrow}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Squirming Evil}}, {{ns|Game|Guardando nel buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One‑Winged Angel (from FINAL FANTASY VII)}}, {{ns|Game|Castle Oblivion}}, {{ns|Game|Forgotten Challenge}}, {{ns|Game|The Force in You}}, {{ns|Game|Lord of the Castle}}, {{ns|Game|Sanctuary ~opening version~}}, {{ns|Game|Magical Mystery}}, {{ns|Game|Reviving Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KHII)}}, {{ns|Game|Waltz of the Damned}}, {{ns|Game|Dance of the Daring}}, {{ns|Game|The Home of Dragons}}, {{ns|Game|Fields of Honor}}, {{ns|Game|The Underworld (track)|The Underworld}}, {{ns|Game|What Lies Beneath}}, {{ns|Game|Monochrome Dreams}}, {{ns|Game|Old Friends, Old Rivals}}, {{ns|Game|Adventures in the Savannah}}, {{ns|Game|Savannah Pride}}, {{ns|Game|Space Paranoids (track)|Space Paranoids}}, {{ns|Game|Byte Bashing}}, {{ns|Game|The 13th Struggle}}, {{ns|Game|Desire for All That Is Lost}}, {{ns|Game|Vim and Vigor}}, {{ns|Game|Rowdy Rumble}}, {{ns|Game|Sinister Shadows}}, {{ns|Game|What A Surprise?!}}, {{ns|Game|Happy Holidays!}}, {{ns|Game|Rage Awakened}}, {{ns|Game|Secret of Neverland}}, {{ns|Game|Crossing to Neverland}}, {{ns|Game|Fight and Away}}, {{ns|Game|Vector to the Heavens}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Wave of Darkness I}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Graveyard Labyrinth}}, {{ns|Game|Rise of the Union}}, {{ns|Game|Dark Domination}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Sora (track)|Sora ‑ Allegro con brio}}, {{ns|Game|Medley of Conflict}}, {{ns|Game|Destati}}, {{ns|Game|Beauty and the Beast}}, {{ns|Game|A Whole New World}}, {{ns|Game|Circle Of Life (track)|Circle Of Life}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}}{{tab|c}}{{tab|Dark Follower Shadow}} | |||
{{Character | |||
|name=Shadow | |||
|katakana=シャドウ | |||
|romaji=Shadou | |||
|fr=Ombre | |||
|de=Schattenlurch | |||
|image=[[File:Shadow (Purple) KHD.png|200px]] | |||
|game1=Kingdom Hearts 358/2 Days | |||
|type=Pureblood Heartless | |||
|spec=Heartless | |||
|358HPs=2 | |||
|358HP=0.40 | |||
|358EXP=0 | |||
|358partdef1=1.02 | |||
|358flinch=◯ | |||
|358M1=43 | |||
|358LVL1=21 | |||
|358fire=x2.20 | |||
|358bliz=x1.60 | |||
|358thun=x0.60 | |||
|358aero=x1.70 | |||
|358igni=x1.00 | |||
|358free=x1.00 | |||
|358jolt=x1.00 | |||
|358toss=x1.00 | |||
|358world=Beast's Castle | |||
}} | }} | ||
The '''Shadow''' is a | {{tab|c}}{{tab|c}} | ||
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. Shadows are one of the weakest and most common varieties of Heartless, although they can still pose a threat to those without a [[Keyblade]]. | |||
Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can summon Shadows. The [[Demon Tower]] and [[Demon Tide]] consist of a swarm of Shadows. | |||
==Design== | ==Design== | ||
A normal Shadow has a vaguely humanoid body structure. It has a round, spherical head with circular, glowing yellow eyes. It also has two long, twisted antennae sprouting out of the top of its head. Each of its hands has three clawed fingers, and its feet are large and lack any discernible digits. With the exception of its eyes, this Heartless's body is completely black (with the exception of the Shadows summoned by the | A normal Shadow has a vaguely humanoid body structure. It has a round, spherical head with circular, glowing yellow eyes. It also has two long, twisted antennae sprouting out of the top of its head. Each of its hands has three clawed fingers, and its feet are large and lack any discernible digits. With the exception of its eyes, this Heartless's body is completely black (with the exception of the Shadows summoned by the Dark Follower, which are dark purple). | ||
The Shadow's name is a reference to a | The Shadow's name is a reference to a {{w|shadow}}, highlighting its status as the most basic type of Heartless. The name could also be a reference to the Shadow's ability to flatten itself into a silhouette on the ground, and become a literal shadow. | ||
==Story== | ==Story== | ||
Line 374: | Line 714: | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
The Shadows first appear within Sora's [[Dive to the Heart]], but are summarily destroyed by Sora, along with the Darkside, and he awakes from his dream. However, when Riku opens the door to [[Destiny Islands]]'s heart, the Shadows reappear to devour the children's island. Sora notices the storm caused by their arrival and races to the island, but although he attacks them with his [[Wooden Sword]], he is unable to damage the eldritch monsters until he discovers the [[Keyblade]]. Although he is now equipped to fight back the horde, his friends have already fallen into the darkness, and the island's heart has been devoured. | [[File:Sora as a Heartless KH.png|thumb|left|200px|Sora is temporarily a Shadow.]] | ||
The Shadows first appear within [[Sora]]'s [[Dive to the Heart]], but are summarily destroyed by Sora, along with the Darkside, and he awakes from his dream. However, when [[Riku]] opens the door to [[Destiny Islands]]'s heart, the Shadows reappear to devour the children's island. Sora notices the storm caused by their arrival and races to the island, but although he attacks them with his [[Wooden Sword]], he is unable to damage the eldritch monsters until he discovers the [[Kingdom Key|Keyblade]]. Although he is now equipped to fight back the horde, his friends have already fallen into the darkness, and the island's heart has been devoured. | |||
Shadows continue to appear as minor Heartless throughout the worlds, but do not reappear in force until Sora completes the [[Door to Darkness]] at [[Hollow Bastion]] by releasing Kairi's heart from his body. Not only does this change him into a [[Shadow Form|Shadow]], but the triumphant | Shadows continue to appear as minor Heartless throughout the worlds, but do not reappear in force until Sora completes the [[Door to Darkness]] at [[Hollow Bastion]] by releasing [[Kairi]]'s heart from his body. Not only does this change him into a [[Shadow Form|Shadow]], but the triumphant Ansem summons a swarm of Shadows to chase Kairi, [[Donald Duck]], and [[Goofy]] from the castle. However, at the Entrance Hall, Kairi notices the Shadow that is Sora and embraces him, sharing her light with him and returning his human form. | ||
{{-}} | |||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
Shadows appear in the [[Mission Mode]] tutorial when the player learns about collecting Mission Points. | {{canon | ||
|Shadows appear in the [[Mission Mode]] tutorial when the player learns about collecting Mission Points. | |||
}} | |||
===''Kingdom Hearts | Shadows appear when [[Roxas]] trains with [[Marluxia]] in Twilight Town, who uses them to illustrate why [[Organization XIII]] pursues Emblem Heartless but ignores Purebloods. Much later, when Roxas goes to [[Halloween Town]] on a mission in which he is to meet up with [[Xigbar]], he is surrounded by Shadows before being rescued by his senior. Still later, Roxas fought a more powerful version of the Darkside, the Dark Follower, which summoned a swarm of Shadows in its unsuccessful attempt to repel the Nobody. | ||
Several Shadows spawn when | |||
===''Kingdom Hearts Chain of Memories''=== | |||
Several Shadows spawn when Sora and company attempt to leave the card world of [[Monstro]], when [[Jack Skellington]] mentions a "problem" in Halloween Town, and when Sora arrives in [[Agrabah]] to find [[Aladdin]] under attack by Heartless. | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
When Sora | [[File:Goodbye, King Mickey 04 KHII.png|thumb|200px|Shadows are created from the destroyed Kingdom Hearts.]] | ||
When Sora's and Riku's teams enter the [[Hall of Empty Melodies]], swarms of Shadows appear and attack them separately. Riku lends Kairi a [[Destiny's Embrace|Keyblade]], and they each fight back the swarm. However, it is Xigbar who finishes the Heartless off before challenging Sora to battle. | |||
After [[Ansem the Wise]] fires the [[Kingdom Hearts Encoder]] at [[Xemnas]]'s artificial [[Kingdom Hearts]], the shower of hearts that results attracts a gigantic swarm of Shadows, who attack the castle. [[Maleficent]] and [[Pete]] offer to hold off the Shadows so that Sora and his friends can defeat Xemnas, in exchange for the castle itself. The castle and the artificial world it was built on are destroyed in Xemnas's final assault, taking the Shadows with them. | |||
===''Kingdom Hearts III''=== | |||
===''Kingdom Hearts | In the [[Keyblade Graveyard]], the [[Real Organization XIII]] summons a swarm of Shadows along with other enemies to attack the [[Guardians of Light]] when they first arrive in the Graveyard, and later a massive swarm of Shadows encircles the Guardians before being repelled by [[Yen Sid]]. | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III Re Mind''=== | ||
While Sora is searching for the fragments of Kairi's heart in [[Scala ad Caelum]], a Shadow with a pink aura appears guarding one of the fragments. | |||
{{-}} | {{-}} | ||
==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | |||
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows, the [[Thunder]] spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however. | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0|0|Repellable<br>(Recoil: 40)|Scratches with right hand.}} | |||
{{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0|0|Repellable<br>(Recoil: 40)|Thrusts with left hand.}} | |||
{{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 40)|Jumps and scratches.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's [[Dark Mode]]. In order to guarantee one's attack to land on a Shadow and prevent them from melting into the ground, one shoud perform a CardBreak to leave them vulnerable. | |||
;Deck | |||
{{CoMDeck | |||
|card1=Shadow | |||
|v11=O | |||
|card2=Shadow | |||
|v21=O|v23={{note|O only during Monstro's Belly Brawl}} | |||
|enemy=* | |||
}} | |||
;Attacks | ;Attacks | ||
*'' | {{atk-o|com}} | ||
* | {{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}{{KHCoM}}|Physical | ||
|—|x1.5|{{sleight|Shadow|com=*}}|Kicks while sliding along the ground. Unlikely to hit an aerial target.}} | |||
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical | |||
|—|x1.5|{{sleight|Shadow}}}} | |||
{{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical | |||
|—|x2.0|{{sleight|Shadow|com=*}}{{sleight|Shadow}}|Jumps forward and swings its claws down. Quick execution.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts II''=== | |||
Shadows function much the same as they do in ''Kingdom Hearts'', and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies. | |||
{{Atk-o|KH2}} | |||
{{atk|col=3|{{nihongo|'''Left Claw'''|左引っかき|<br>Hidari Hikkaki|lit. "Left Scratch"}}|Physical | |||
|x0.65|O|Scratches with left hand.}} | |||
{{atk|col=3|{{nihongo|'''Right Claw'''|右引っかき|<br>Migi Hikkaki|lit. "Right Scratch"}}|Physical | |||
|x0.65|O|Scratches with right hand.}} | |||
{{atk|col=3|{{nihongo|'''Pounce Claw'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Physical | |||
|x0.65|O|Jumps and scratches.}} | |||
{{Atk-c}} | |||
===''Kingdom Hearts 358/2 Days''=== | |||
While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no [[Heart Points]]. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as [[Thunder]] for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws. | |||
{{Atk-o|358}} | |||
{{atk|{{nihongo|'''Scratch Attack'''|ひっがき攻撃|Higgaki Kōgeki}} | |||
|{{AT|att}} — | |||
|— | |||
|0.40 | |||
|△ | |||
|Scratches at the target. | |||
}} | |||
{{atk|{{nihongo|'''Jumping Scratch Attack'''|とびつきひっか攻撃|Tobitsuki Hikka Kōgeki}} | |||
|{{AT|att}} — | |||
|— | |||
|1.17 | |||
|△ | |||
|Jumps at the target while scratching. | |||
}} | |||
{{Atk-c}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]|◯|Scratches with its left claw.}} | |||
{{atk|{{nihongo|'''Claw Lunge'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|{{AT|att}} —|—|1.00 [1.16]|◯|Jumps up and scratches with its right claw.}} | |||
{{atk-c|rec}} | |||
;Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Claw Lunge'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Near (Single)|—|0.8|90%|4%|Early|Jumps up and scratches with its right claw.}} | |||
{{atk-c|lab}} | |||
===''Kingdom Hearts III''=== | |||
In ''[[Kingdom Hearts III]]'', Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of [[Water]] magic, and they topple to the ground if ran into. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the [[Demon Tower]] fight where the cast-offs will drop extra HP when defeated. | |||
A Shadow with a pink aura and especially high health is fought in [[Scala ad Caelum]], and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain. | |||
{{Atk-o|KH3}} | |||
{{atk|col=5|{{nihongo|'''Lunge'''|突き|<br>Tsuki|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Lunges with its left hand. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Scratches with right hand while advancing forward. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|<br>Janpu Hikkaki|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Leaps lightly and scratches with both hands. | |||
}} | |||
{{Atk-c}} | |||
==Notes and references== | |||
{{ | {{reflist}} | ||
{{BBSFM}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
[[Category:Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- characters]] | |||
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] |
Latest revision as of 14:27, 10 November 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: missing BBSFM stats |
Shadow | |||
---|---|---|---|
Japanese | シャドウ | ||
Rōmaji | Shadou
| ||
Type | Pureblood Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts coded Kingdom Hearts Birth by Sleep Final Mix Kingdom Hearts χ Kingdom Hearts III Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | ||
|
Shadow
|
---|
Kingdom Hearts |
Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end. |
Kingdom Hearts Chain of Memories |
A Heartless that pops up in all kinds of places. The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness. |
Kingdom Hearts II |
It sinks into the ground while moving, so timing is the key to defeating it. The moment it surfaces, attack away! |
Kingdom Hearts 358/2 Days |
A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack. Watch for the moment it emerges, then strike! |
Kingdom Hearts Re:coded |
Heartless which lurk here, there, and everywhere. They hide themselves beneath their own shadows as they draw close to their prey, then lash out with sharpened claws. Don't want to get caught shadowboxing? Then wait till they surface to strike. |
Kingdom Hearts Birth by Sleep |
A Heartless whose heart has been lost within the darkness. It appeared with the darkness that encroached the world, and is searching for a heart to prey on. |
Kingdom Hearts Union χ |
Enemy This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack! Medal KINGDOM HEARTS (2002) A common Heartless that sneaks up to its enemies and strikes them with sharp claws. |
Kingdom Hearts III |
These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip. They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry! |
World | HP | STR | DEF | MP rec | EXP | ||
Dive to the Heart | 10 | 2 | 2 | 0 | 1 | ||
Destiny Islands | 12 | 6 | 6 | 0 | 1 | ||
Traverse Town | 12 | 8 | 8 | 6 | 1 | ||
Wonderland | 12 | 9 | 9 | 8 | 1 | ||
Deep Jungle | 18 | 12 | 11 | 13 | 1 | ||
Agrabah | 21 | 18 | 15 | 20 | 2 | ||
Monstro | 36 | 21 | 17 | 25 | 4 | ||
Halloween Town | 39 | 24 | 20 | 32 | 6 | ||
Neverland | 42 | 27 | 21 | 36 | 8 | ||
Hollow Bastion | 54 | 31 | 24 | 40 | 16 | ||
After rescue | 60 | 35 | 27 | 45 | 30 | ||
End of the World | 60 | 40 | 30 | 53 | 30 | ||
World of Chaos | 60 | 35 | 27 | 53 | 30 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
Dive to the Heart (1) HP prize x3 Destiny Islands (1) HP prize x4 Potion (5%) Other worlds (1) HP prize x1 (1) Munny x2 Potion (1%), Lucid Shard (6%) World of Chaos (1) HP prize x8 Mega-Potion (10%) | |||||||
World(s) | |||||||
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 12 | 11 | 10 | 11 | 1 | ||
After rescue | 90 | 31 | 20 | 48 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 4 (Hard Hitters): 4 Shadow | ||||||
Pegasus Cup |
• Seed 8 (Marauders): 4 Shadow | ||||||
Hercules Cup |
• Seed 9 (Dusk Vanguard): 3 Shadow | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 7 Shadow
|
World | HP | STR | DEF | MP rec | EXP | ||
Dive to the Heart | 10 | 2 | 2 | 0 | 1 | ||
Destiny Islands | 12 | 6 | 6 | 0 | 1 | ||
Traverse Town | 12 | 8 | 8 | 6 | 1 | ||
Wonderland | 12 | 9 | 9 | 8 | 1 | ||
Deep Jungle | 18 | 12 | 11 | 13 | 1 | ||
Agrabah | 21 | 17 | 14 | 20 | 3 | ||
Monstro | 36 | 19 | 16 | 25 | 5 | ||
Halloween Town | 39 | 22 | 19 | 32 | 8 | ||
Neverland | 42 | 24 | 20 | 37 | 10 | ||
Hollow Bastion | 54 | 28 | 20 | 43 | 20 | ||
After rescue | 90 | 31 | 20 | 48 | 60 | ||
End of the World | 90 | 35 | 22 | 56 | 60 | ||
World of Chaos | 90 | 31 | 20 | 100 | 100 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
Dive to the Heart (1) HP prize x3 Destiny Islands (1) HP prize x4 Potion (10%) Other worlds (1) HP prize x1 (1) Munny x2 Potion (2%), Lucid Shard (8%) World of Chaos (1) HP prize x15, (2) MP prize x10 Mega-Potion (50%) | |||||||
World(s) | |||||||
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 12 | 11 | 10 | 11 | 1 | ||
After rescue | 90 | 31 | 20 | 48 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 4 (Hard Hitters): 4 Shadow | ||||||
Pegasus Cup |
• Seed 8 (Marauders): 4 Shadow | ||||||
Hercules Cup |
• Seed 9 (Dusk Vanguard): 3 Shadow | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 7 Shadow
|
World | HP | STR | DEF | MP rec | EXP | ||
Dive to the Heart | 10 | 2 | 2 | 0 | 1 | ||
Destiny Islands | 12 | 1 | 6 | 0 | 1 | ||
Traverse Town | 12 | 8 | 8 | 6 | 1 | ||
Wonderland | 12 | 9 | 9 | 8 | 1 | ||
Deep Jungle | 18 | 12 | 11 | 13 | 1 | ||
Agrabah | 21 | 17 | 15 | 20 | 2 | ||
Monstro | 36 | 20 | 17 | 25 | 4 | ||
Halloween Town | 39 | 24 | 20 | 32 | 6 | ||
Neverland | 42 | 27 | 21 | 36 | 8 | ||
Hollow Bastion | 54 | 31 | 24 | 40 | 16 | ||
After rescue | 60 | 35 | 27 | 45 | 30 | ||
End of the World | 60 | 40 | 30 | 53 | 30 | ||
World of Chaos | 60 | 35 | 27 | 53 | 30 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
Dive to the Heart (1) HP prize x3 Destiny Islands (1) HP prize x4 Potion (5%) Other worlds (1) HP prize x1 (1) Munny x4 Potion (1%), Lucid Shard (3%) World of Chaos (1) HP prize x8 Mega-Potion (10%) | |||||||
World(s) | |||||||
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 12 | 11 | 10 | 11 | 1 | ||
After rescue | 60 | 35 | 27 | 45 | 30 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 4 (Hard Hitters): 4 Shadow | ||||||
Pegasus Cup |
• Seed 8 (Marauders): 4 Shadow | ||||||
Hercules Cup |
• Seed 9 (Dusk Vanguard): 3 Shadow | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 7 Shadow
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
1F | B12F | 33 | 2 | 3 | |||
2F | B11F | 36 | 2 | 7 | |||
3F | B10F | 39 | 3 | 12 | |||
4F | B9F | 42 | 4 | 16 | |||
5F | B8F | 45 | 5 | 21 | |||
6F | B7F | 49 | 5 | 25 | |||
7F | B6F | 52 | 6 | 30 | |||
8F | B5F | 55 | 7 | 32 | |||
9F | B4F | 58 | 8 | 36 | |||
10F | B3F | 62 | 9 | 41 | |||
11F | B2F | 98 | 7 | 75 | |||
12F | B1F | 105 | 8 | 80 | |||
13F | 111 | 9 | 91 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
O | O | O | |||||
Warp | Bind | Confuse | Terror | ||||
O | O | O | O | ||||
World(s) | |||||||
Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Incrementor | 2 reloads | 25 CP | |||||
Description | |||||||
Increase the value of all cards by 1. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
4% | 10% | 10 Moogle Points | |||||
Available (Riku) | |||||||
Traverse Town | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
1F | B12F | 33 | 25 | 3 | 3 | ||||
2F | B11F | 36 | 27 | 3 | 7 | ||||
3F | B10F | 39 | 29 | 4 | 12 | ||||
4F | B9F | 42 | 32 | 5 | 16 | ||||
5F | B8F | 45 | 34 | 5 | 21 | ||||
6F | B7F | 49 | 37 | 6 | 25 | ||||
7F | B6F | 52 | 39 | 7 | 30 | ||||
8F | B5F | 55 | 41 | 8 | 32 | ||||
9F | B4F | 58 | 44 | 9 | 36 | ||||
10F | B3F | 62 | 47 | 10 | 41 | ||||
11F | B2F | 98 | 74 | 9 | 75 | ||||
12F | B1F | 105 | 79 | 10 | 80 | ||||
13F | 111 | 83 | 11 | 91 | |||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
O | O | O | O | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
O | O | O | O | O | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Atlantica[3], Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Incrementor | 2 reloads | 25 CP | |||||||
Description | |||||||||
Increase the value of all cards by 1. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
4% | 10% | 16 Moogle Points | |||||||
Available (Riku) | |||||||||
Traverse Town | |||||||||
Location | HP | Strength | Defense | EXP | ||
Twilight Town Episode 0 (Mysterious Tower) |
15 | 10 | 5 | 2 | ||
Radiant Garden Episode 1 |
16 | 11 | 5 | 3 | ||
Radiant Garden Post-episode 1, pre-episode 2 |
22 | 17 | 9 | 6 | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
32 | 27 | 15 | 21 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
34 | 29 | 16 | 24 | ||
The Land of Dragons Episode 1 |
17 | 12 | 6 | 4 | ||
Beast's Castle Episode 1 |
20 | 15 | 8 | 5 | ||
Olympus Coliseum Episode 1 |
22 | 17 | 9 | 7 | ||
Disney Castle Episode 1 |
24 | 19 | 10 | 9 | ||
Timeless River Episode 1 |
25 | 20 | 11 | 9 | ||
Timeless River Post-1000 Heartless |
37 | 32 | 18 | 32 | ||
Port Royal Episode 1 |
26 | 21 | 11 | 10 | ||
Agrabah Episode 1 (pre-1000 Heartless) |
27 | 22 | 12 | 13 | ||
Agrabah Episode 1 (post-1000 Heartless) |
41 | 36 | 20 | 42 | ||
Halloween Town Episode 1 (pre-1000 Heartless) |
29 | 24 | 13 | 15 | ||
Halloween Town Episode 1 (post-1000 Heartless) |
41 | 37 | 21 | 44 | ||
Pride Lands Episode 1 (pre-1000 Heartless) |
31 | 26 | 14 | 18 | ||
Pride Lands Episode 1 (post-1000 Heartless) |
43 | 39 | 22 | 50 | ||
Space Paranoids Episode 1 |
32 | 27 | 15 | 21 | ||
Space Paranoids Post-episode 1, pre-episode 2 |
37 | 32 | 18 | 32 | ||
The World That Never Was | 50 | 45 | 26 | 80 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×1, Munny (1) ×1 Dark Shard (4%) | ||||||
World(s) | ||||||
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was |
Location | HP | Strength | Defense | EXP | ||
Twilight Town Episode 0 (Mysterious Tower) |
15 | 10 | 5 | 2 | ||
Radiant Garden Episode 1 |
16 | 11 | 5 | 2 | ||
Radiant Garden Post-episode 1, pre-episode 2 |
22 | 17 | 9 | 5 | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
32 | 27 | 15 | 16 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
34 | 29 | 16 | 18 | ||
The Land of Dragons Episode 1 |
17 | 12 | 6 | 3 | ||
Beast's Castle Episode 1 |
20 | 15 | 8 | 4 | ||
Olympus Coliseum Episode 1 |
22 | 17 | 9 | 5 | ||
Disney Castle Episode 1 |
24 | 19 | 10 | 7 | ||
Timeless River Episode 1 |
25 | 20 | 11 | 7 | ||
Timeless River Post-1000 Heartless |
37 | 32 | 18 | 24 | ||
Port Royal Episode 1 |
26 | 21 | 11 | 8 | ||
Agrabah Episode 1 (pre-1000 Heartless) |
27 | 22 | 12 | 10 | ||
Agrabah Episode 1 (post-1000 Heartless) |
41 | 36 | 20 | 32 | ||
Halloween Town Episode 1 (pre-1000 Heartless) |
29 | 24 | 13 | 11 | ||
Halloween Town Episode 1 (post-1000 Heartless) |
41 | 37 | 21 | 33 | ||
Pride Lands Episode 1 (pre-1000 Heartless) |
31 | 26 | 14 | 14 | ||
Pride Lands Episode 1 (post-1000 Heartless) |
43 | 39 | 22 | 38 | ||
Space Paranoids Episode 1 |
32 | 27 | 15 | 16 | ||
Space Paranoids Post-episode 1, pre-episode 2 |
37 | 32 | 18 | 24 | ||
The World That Never Was | 50 | 45 | 26 | 60 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×1, Munny (1) ×1 Dark Shard (4%) | ||||||
World(s) | ||||||
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was |
Cup | HP | Strength | Defense | ||
Pain and Panic Cup |
• Match 1: 5 Shadow
| ||||
26 | 21 | 11 | |||
Pain and Panic Paradox Cup |
• Match 1: 5 Shadow
| ||||
59 | 54 | 31 | |||
Hades Paradox Cup |
• Match 1: 3 Shadow
| ||||
91 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Pain and Panic Cup |
• Match 1: 5 Shadow
| ||||
30 | 25 | 14 | |||
Pain and Panic Paradox Cup |
• Match 1: 5 Shadow
| ||||
59 | 54 | 31 | |||
Hades Paradox Cup |
• Match 1: 3 Shadow
| ||||
91 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
00 | — | 74 | 1 | 8 | |||
02 | 25 | 74 | 1 | 8 | |||
05 | 25 | 74 | 1 | 8 | |||
07 | 25 | 74 | 1 | 8 | |||
08 | 25 | 74 | 1 | 8 | |||
09 | 25 | 74 | 1 | 8 | |||
14 | 31 | 92 | 1 | 15 | |||
20 | 33 | 100 | 1 | 18 | |||
21 | 33 | 100 | 1 | 18 | |||
22 | 33 | 100 | 1 | 18 | |||
23 | 33 | 100 | 1 | 18 | |||
26 | 33 | 100 | 1 | 18 | |||
27 | 33 | 100 | 1 | 18 | |||
28 | 33 | 100 | 1 | 18 | |||
29 | 33 | 100 | 1 | 18 | |||
35 | 38 | — | 2 | 24 | |||
42 | 38 | — | 2 | 24 | |||
43 | 38 | 114 | 2 | 24 | |||
59 | 54 | 161 | 2 | 44 | |||
61 | 54 | — | 3 | 44 | |||
74 | 60 | 179 | 4 | 51 | |||
77 | 60 | 179 | 6 | 51 | |||
83 | 60 | 179 | 8 | 51 | |||
89 | 60 | 179 | 11 | 51 | |||
Fire | Blizzard | Thunder | Aero | ||||
x2.20 | x1.60 | x0.60 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.02 | — | ||||||
Flinch? | Bloom-Out? | ||||||
◯ | ◯ | ||||||
Rewards | |||||||
Missions 1-14 | |||||||
Story Mode | |||||||
Munny x5, HP prize (small) x2 | |||||||
Mission Mode | |||||||
Munny x3, HP prize (small) x1 | |||||||
World(s) | |||||||
Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland | |||||||
Games | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
Day 224 |
• Round 1: 3 Shadow | ||||||
54 | — | 3 | 44 | ||||
Fire | Blizzard | Thunder | Aero | ||||
x2.20 | x1.60 | x0.60 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.02 | — | ||||||
Flinch? | |||||||
◯ | |||||||
Rewards
| |||||||
Games (Day 224) Moonstone (15%) | |||||||
Story Mode | |||||||
Munny x5, HP prize (small) x2 | |||||||
World | HP | EXP | Strength | Defense | |
Destiny Islands | 19 | 8 | 30 | 9 | |
Traverse Town | 19 | 8 | 30 | 9 | |
Traverse Town (Questploration) |
35 | 48 | 56 | 17 | |
Wonderland | 28 | 25 | 45 | 14 | |
Wonderland (Questploration) |
35 | 48 | 56 | 17 | |
Agrabah | 44 | 107 | 71 | 22 | |
Hollow Bastion Part I | 46 | 122 | 74 | 23 | |
Castle Oblivion | 65 | 429 | 105 | 33 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.00 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
O | O | O | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP Ball x1-4, Munny x8 | |||||
Beginner Mode | Potion (1.00%) | ||||
Standard Mode | Potion (1.00%) | ||||
Proud Mode | Potion (1.00%) | ||||
Critical Mode | Potion (1.00%) | ||||
Worlds | |||||
Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion |
World | HP | EXP | Strength | Defense |
Traverse Town | 24 | 15 | 38 | 12 |
Traverse Town (Summoned by Guard Armor) |
19 | 8 | 30 | 9 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Reward | ||||
HP Ball x1-4, Munny x8 |
Layer | HP | EXP | Strength | Defense |
Layers 1-4 | 20 | 29 | 52 | 16 |
Layers 6-10 | 22 | 41 | 58 | 18 |
Layers 12-13 | 23 | 47 | 61 | 19 |
Layers 16-17 | 27 | 80 | 71 | 22 |
Layer 19 | 27 | 80 | 71 | 22 |
Layer 22 | 28 | 92 | 74 | 23 |
Layer 26 | 30 | 111 | 78 | 24 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Rewards | ||||
HP Ball x1-2 |
Location | HP | EXP | Strength | Defense | |
Realm of Darkness | 31 | 48 | 26 | 15 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
? | ? | ? | ? | ? | ? |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0
| |||
Rewards | |||||
Shop LV 8 | |||||
World(s) | |||||
Realm of Darkness |
Location | HP | Strength | Defense | EXP | |||||||
Dive to the Heart | 14 | 16 | 8 | 0 | |||||||
Olympus | 18 | 19 | 9 | 3 | |||||||
Olympus (4 worlds cleared) |
29 | 29 | 14 | 13 | |||||||
Olympus (6 worlds cleared) |
38 | 36 | 18 | 27 | |||||||
Olympus (The Final World cleared) |
48 | 44 | 22 | 47 | |||||||
Dark World | 23 | 63 | 32 | 0 | |||||||
Twilight Town | 25 | 25 | 12 | 8 | |||||||
Twilight Town (6 worlds cleared) |
31 | 31 | 15 | 15 | |||||||
Twilight Town (The Final World cleared) |
40 | 38 | 19 | 31 | |||||||
Toy Box | 27 | 27 | 13 | 10 | |||||||
Toy Box (4 worlds cleared) |
31 | 31 | 15 | 15 | |||||||
Toy Box (6 worlds cleared) |
40 | 38 | 19 | 31 | |||||||
Toy Box (The Final World cleared) |
49 | 46 | 23 | 53 | |||||||
Kingdom of Corona | 29 | 29 | 14 | 13 | |||||||
Kingdom of Corona (4 worlds cleared) |
34 | 33 | 16 | 19 | |||||||
Kingdom of Corona (6 worlds cleared) |
43 | 40 | 20 | 36 | |||||||
Kingdom of Corona (The Final World cleared) |
52 | 48 | 24 | 59 | |||||||
Monstropolis (Battlegate 8) |
27 | 73 | 37 | 0 | |||||||
San Fransokyo | 57 | 52 | 26 | 73 | |||||||
San Fransokyo (The Final World cleared) |
61 | 55 | 28 | 89 | |||||||
Keyblade Graveyard | 20 | 55 | 28 | 36 | |||||||
Keyblade Graveyard (Battlegate 0) |
70 | 63 | 32 | 124 | |||||||
The Final World | 61 | 55 | 28 | 89 | |||||||
Scala ad Caelum | 70 | 63 | 32 | 124 | |||||||
Scala ad Caelum (Kairi's heart fragment) |
1400 | 63 | 32 | 0 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (1) ×2, Munny (1) ×1[4] Writhing Shard (8%), Writhing Stone (4%) Demon Tower cast-offs: HP prize (5) ×2 | |||||||||||
World(s) | |||||||||||
Dive to the Heart, Olympus, Dark World, Twilight Town, Toy Box, Kingdom of Corona, Monstropolis, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum | |||||||||||
Episode | LV | BP | |||
Episode 1 | 1 | 2 | |||
11 | 14 | ||||
Episode 2 | 11 | 14 | |||
31 | 56 | ||||
Episode 3 | 26 | 45 | |||
31 | 56 | ||||
36 | 67 | ||||
Episode 4 | 36 | 67 | |||
Episode 5 | 36 | 67 | |||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Weak | Weak | Weak | Weak | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
World | Rank | LV | BP | |||
Agrabah | ★ | 1 | 2 | |||
★★ | 11 | 14 | ||||
★★★ | 26[5] | 45[6] | ||||
★★★★ | 36 | 67 | ||||
Wonderland | ★ | 1 | 2 | |||
★★ | 11 | 14 | ||||
★★★ | 26[5] | 45[6] | ||||
★★★★ | 36 | 67 | ||||
Physical | Magic | |||||
Normal | Weak | |||||
Non-element | Fire | Water | ||||
Normal | Weak | Normal | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Normal | Weak | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Weak | Weak | Weak | Weak | |||
Attack | Physical | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | HP +1 | |||||
Defeat 100 | HP +1 | |||||
Defeat 1000 | Defense +1 |
Event | LV | BP | |||
Premium Quest Key - BP Bonus Chance! | 1 | 2 | |||
Daily Challenge | 1 | 2 | |||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Weak | Weak | Weak | Weak | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
Floor | Time Period | LV | BP | ||
1-9 | 1, 2, 3, 4, 5 | 1 | 2 | ||
11-19 | 1, 2, 3, 4, 5 | 11 | 14 | ||
21-29 | 1, 2, 3, 4, 5 | 26 | 45 | ||
31-49 | 1, 2, 3, 4, 5 | 36 | 67 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Weak | Weak | Weak | Weak | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
Shadow | |||
---|---|---|---|
Japanese | シャドウ | ||
Rōmaji | Shadou
| ||
Type | Pureblood Heartless | ||
Game | Kingdom Hearts 358/2 Days | ||
|
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
43 | 49 | 146 | 0 | 38 | |||
Fire | Blizzard | Thunder | Aero | ||||
x2.20 | x1.60 | x0.60 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.02 | — | ||||||
Flinch? | Bloom-Out? | ||||||
◯ | X | ||||||
World(s) | |||||||
Beast's Castle | |||||||
The Shadow is a Pureblood Heartless introduced in Kingdom Hearts. Shadows are one of the weakest and most common varieties of Heartless, although they can still pose a threat to those without a Keyblade.
Certain Heartless, such as the Darkside, the Dark Follower, or Ansem, Seeker of Darkness, can summon Shadows. The Demon Tower and Demon Tide consist of a swarm of Shadows.
Design[edit]
A normal Shadow has a vaguely humanoid body structure. It has a round, spherical head with circular, glowing yellow eyes. It also has two long, twisted antennae sprouting out of the top of its head. Each of its hands has three clawed fingers, and its feet are large and lack any discernible digits. With the exception of its eyes, this Heartless's body is completely black (with the exception of the Shadows summoned by the Dark Follower, which are dark purple).
The Shadow's name is a reference to a shadow, highlighting its status as the most basic type of Heartless. The name could also be a reference to the Shadow's ability to flatten itself into a silhouette on the ground, and become a literal shadow.
Story[edit]
Kingdom Hearts Birth by Sleep[edit]
While Aqua is traversing the Realm of Darkness, she encounters the Shadow among a few other Pureblood Heartless.
Kingdom Hearts[edit]
The Shadows first appear within Sora's Dive to the Heart, but are summarily destroyed by Sora, along with the Darkside, and he awakes from his dream. However, when Riku opens the door to Destiny Islands's heart, the Shadows reappear to devour the children's island. Sora notices the storm caused by their arrival and races to the island, but although he attacks them with his Wooden Sword, he is unable to damage the eldritch monsters until he discovers the Keyblade. Although he is now equipped to fight back the horde, his friends have already fallen into the darkness, and the island's heart has been devoured.
Shadows continue to appear as minor Heartless throughout the worlds, but do not reappear in force until Sora completes the Door to Darkness at Hollow Bastion by releasing Kairi's heart from his body. Not only does this change him into a Shadow, but the triumphant Ansem summons a swarm of Shadows to chase Kairi, Donald Duck, and Goofy from the castle. However, at the Entrance Hall, Kairi notices the Shadow that is Sora and embraces him, sharing her light with him and returning his human form.
Kingdom Hearts 358/2 Days[edit]
This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series. |
---|
Shadows appear in the Mission Mode tutorial when the player learns about collecting Mission Points. |
Shadows appear when Roxas trains with Marluxia in Twilight Town, who uses them to illustrate why Organization XIII pursues Emblem Heartless but ignores Purebloods. Much later, when Roxas goes to Halloween Town on a mission in which he is to meet up with Xigbar, he is surrounded by Shadows before being rescued by his senior. Still later, Roxas fought a more powerful version of the Darkside, the Dark Follower, which summoned a swarm of Shadows in its unsuccessful attempt to repel the Nobody.
Kingdom Hearts Chain of Memories[edit]
Several Shadows spawn when Sora and company attempt to leave the card world of Monstro, when Jack Skellington mentions a "problem" in Halloween Town, and when Sora arrives in Agrabah to find Aladdin under attack by Heartless.
Kingdom Hearts II[edit]
When Sora's and Riku's teams enter the Hall of Empty Melodies, swarms of Shadows appear and attack them separately. Riku lends Kairi a Keyblade, and they each fight back the swarm. However, it is Xigbar who finishes the Heartless off before challenging Sora to battle.
After Ansem the Wise fires the Kingdom Hearts Encoder at Xemnas's artificial Kingdom Hearts, the shower of hearts that results attracts a gigantic swarm of Shadows, who attack the castle. Maleficent and Pete offer to hold off the Shadows so that Sora and his friends can defeat Xemnas, in exchange for the castle itself. The castle and the artificial world it was built on are destroyed in Xemnas's final assault, taking the Shadows with them.
Kingdom Hearts III[edit]
In the Keyblade Graveyard, the Real Organization XIII summons a swarm of Shadows along with other enemies to attack the Guardians of Light when they first arrive in the Graveyard, and later a massive swarm of Shadows encircles the Guardians before being repelled by Yen Sid.
Kingdom Hearts III Re Mind[edit]
While Sora is searching for the fragments of Kairi's heart in Scala ad Caelum, a Shadow with a pink aura appears guarding one of the fragments.
Strategy[edit]
Kingdom Hearts[edit]
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows, the Thunder spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Scratch Attack (引っかき攻撃 Hikkaki Kōgeki ) |
None | x0 | 0 | Repellable (Recoil: 40) | ||
Scratches with right hand. | ||||||
Thrust Attack (突き攻撃 Tsuki Kōgeki ) |
None | x0 | 0 | Repellable (Recoil: 40) | ||
Thrusts with left hand. | ||||||
Jump Attack (ジャンプ攻撃 Janpu Kōgeki ) |
None | x0 | 2 | Repellable (Recoil: 40) | ||
Jumps and scratches. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's Dark Mode. In order to guarantee one's attack to land on a Shadow and prevent them from melting into the ground, one shoud perform a CardBreak to leave them vulnerable.
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Shadow [KH CoM] |
X | O | X | X | X | X | X | X | X | X | |
Shadow [KH Re:CoM] |
X | O | X | X | X | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Sliding (スライディング Suraidingu )[KH CoM] |
Physical | — | x1.5 | ||
Kicks while sliding along the ground. Unlikely to hit an aerial target. | |||||
Scratch (引っかき Hikkaki )[KH Re:CoM] |
Physical | — | x1.5 | ||
— | |||||
Jump Attack (ジャンプ攻撃 Janpu Kōgeki ) |
Physical | — | x2.0 | ||
Jumps forward and swings its claws down. Quick execution. |
Kingdom Hearts II[edit]
Shadows function much the same as they do in Kingdom Hearts, and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Left Claw (左引っかき Hidari Hikkaki , lit. "Left Scratch") |
Physical | x0.65 | O | |||
Scratches with left hand. | ||||||
Right Claw (右引っかき Migi Hikkaki , lit. "Right Scratch") |
Physical | x0.65 | O | |||
Scratches with right hand. | ||||||
Pounce Claw (跳び引っかき Tobi Hikkaki , lit. "Jump Scratch") |
Physical | x0.65 | O | |||
Jumps and scratches. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts 358/2 Days[edit]
While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no Heart Points. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as Thunder for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws.
Kingdom Hearts Re:coded[edit]
- Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Claw Lunge (跳び引っかき Tobi Hikkaki , lit. "Jump Scratch") |
Near (Single) | — | 0.8 | 90% | 4% | Early |
Jumps up and scratches with its right claw. |
Kingdom Hearts III[edit]
In Kingdom Hearts III, Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of Water magic, and they topple to the ground if ran into. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the Demon Tower fight where the cast-offs will drop extra HP when defeated.
A Shadow with a pink aura and especially high health is fought in Scala ad Caelum, and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Lunge (突き Tsuki ) |
Physical | — | 1.0 | ◯ | 2 | |
Lunges with its left hand. | ||||||
Scratch (引っかき Hikkaki ) |
Physical | — | 1.0 | ◯ | 2 | |
Scratches with right hand while advancing forward. | ||||||
Jump Scratch (ジャンプ引っかき Janpu Hikkaki ) |
Physical | — | 1.0 | ◯ | 2 | |
Leaps lightly and scratches with both hands. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Notes and references[edit]
Kingdom Hearts Birth by Sleep Final Mix |
---|
Additional enemies |
Bosses |
Armor of Eraqus - No Heart - Monstro - Dark Hide |
Enemy Unversed |
Flame Box - Lone Runner - Vitality Vial - Belly Balloon - Ringer - Gluttonous Goo - Element Cluster - Jellyshade - Floating Flora |
Enemy Heartless |
Shadow - Darkball - Neoshadow |
Additional weapons |
Royal Radiance - Master's Defender |
Additional music |
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack |
Archives |
A fragmentary passage - Artwork - Removed content |
- Pureblood Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts 358/2 Days characters
- Kingdom Hearts coded characters
- Kingdom Hearts Birth by Sleep Final Mix characters
- Kingdom Hearts χ characters
- Kingdom Hearts III characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Phil Cup
- Pegasus Cup
- Hercules Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Pain and Panic Cup
- Pain and Panic Paradox Cup
- Hades Paradox Cup
- Kingdom Hearts 358/2 Days enemies
- The Games
- Kingdom Hearts coded enemies
- Kingdom Hearts Birth by Sleep enemies
- Kingdom Hearts III enemies
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies
- Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- characters
- Kingdom Hearts Birth by Sleep Final Mix enemies