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Tornado Step: Difference between revisions

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{{game|COM|REC|KH2|FM2|HD1|KHX}}
{{game|COM|REC|KH2|FM2|KHX|UCX|DR}}
{{suite}}
{{suite}}
{{cleanup|Check journal}}
{{Character
{{Enemy
  |name=Tornado Step
  |name=Tornado Step
  |katakana=トルネードステップ
  |katakana=トルネードステップ
Line 9: Line 8:
  |de=Tornado-Tänzer
  |de=Tornado-Tänzer
  |image=[[File:Tornado Step KHII.png|220px]]
  |image=[[File:Tornado Step KHII.png|220px]]
  |FMimage=[[File:Tornado Step KHIIFM.png|220px]]  
  |FMimage=[[File:Tornado Step KHIIFM.png|260px]]
  |tab2=KHX
  |tab2=KHCOM
  |image2=[[File:Tornado Step KHX.png|220px]]  
  |image2=[[File:Tornado Step KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |sprite1=[[File:Tornado Step KHCOM.png|Field sprite in Kingdom Hearts: Chain of Memories]]
  |tab3=KHX
  |game1=Kingdom Hearts: Chain of Memories
|image3=[[File:Tornado Step KHX.png|220px]]
  |game1=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
|game3=Kingdom Hearts χ
|game4=Kingdom Hearts Dark Road
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
  |journalSS=A Heartless that flies about using its arms like propeller blades.<br><br>Whether moving or attacking, it's always spin, spin, spinning — but never seems to get dizzy.
|s1=Terrible Tomte
|s2=Eggster Bunny
|s3=Warlock Step
|s4=Upright Warlock
|s5=Reversed Warlock
  |journalSS=A Heartless that flies about using its arms like propeller blades.<br><br>Whether moving or attacking, it's always spin, spin, spinning—but never seems to get dizzy.
  |journalKH2=It attacks as it moves, so once it starts spinning, stop its movements with reaction commands.<br><br>Use Tornado Ride and grab the enemy for a free ride while attacking surrounding enemies.
  |journalKH2=It attacks as it moves, so once it starts spinning, stop its movements with reaction commands.<br><br>Use Tornado Ride and grab the enemy for a free ride while attacking surrounding enemies.
|journalUX=This Heartless boasts a tough offensive and healing powers. Use a special attack to defeat it quickly!
  |COM1=r
  |COM1=r
  |COMHP1=70
  |COMHP1=70
  |COMAP1=3
  |COMAP1=3
  |COMEXP1=8
  |COMEXP1=7
  |COMHP2=77
  |COMHP2=76
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=20
  |COMEXP2=20
  |COMHP3=84
  |COMHP3=83
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=32
  |COMEXP3=32
  |COMHP4=91
  |COMHP4=90
  |COMAP4=7
  |COMAP4=6
  |COMEXP4=44
  |COMEXP4=41
  |COMHP5=98
  |COMHP5=97
  |COMAP5=8
  |COMAP5=7
  |COMEXP5=56
  |COMEXP5=50
  |COM6=s
  |COM6=s
  |COMHP6=105
  |COMHP6=104
  |COMAP6=9
  |COMAP6=8
  |COMEXP6=68
  |COMEXP6=66
  |COM7=s
  |COM7=s
  |COMHP7=112
  |COMHP7=111
  |COMAP7=10
  |COMAP7=10
  |COMEXP7=80
  |COMEXP7=80
  |COM8=s
  |COM8=s
  |COMHP8=119
  |COMHP8=117
  |COMAP8=11
  |COMAP8=11
  |COMEXP8=92
  |COMEXP8=91
  |COM9=s
  |COM9=s
  |COMHP9=126
  |COMHP9=124
  |COMAP9=13
  |COMAP9=12
  |COMEXP9=104
  |COMEXP9=100
  |COMHP10=133
  |COMHP10=131
  |COMAP10=14
  |COMAP10=13
  |COMEXP10=116
  |COMEXP10=100
  |COM12=s
  |COM12=s
  |COMHP12=224
  |COMHP12=223
  |COMAP12=13
  |COMAP12=12
  |COMEXP12=228
|COMEXP12=219
|ReCOM1=r
|ReCOMHP1=60
|ReCOMAP1=4
|ReCOMEXP1=7
|ReCOMHP2=66
|ReCOMAP2=5
|ReCOMEXP2=20
|ReCOMHP3=73
|ReCOMAP3=6
|ReCOMEXP3=32
|ReCOMHP4=80
|ReCOMAP4=7
|ReCOMEXP4=41
|ReCOMHP5=87
|ReCOMAP5=8
|ReCOMEXP5=50
|ReCOM6=s
|ReCOMHP6=94
|ReCOMAP6=9
|ReCOMEXP6=66
|ReCOM7=s
|ReCOMHP7=101
|ReCOMAP7=11
|ReCOMEXP7=80
|ReCOM8=s
|ReCOMHP8=107
|ReCOMAP8=12
|ReCOMEXP8=91
|ReCOM9=s
|ReCOMHP9=114
|ReCOMAP9=13
  |ReCOMEXP9=100
|ReCOMHP10=121
|ReCOMAP10=14
|ReCOMEXP10=100
|ReCOM12=s
|ReCOMHP12=213
|ReCOMAP12=15
|ReCOMEXP12=219
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
Line 63: Line 110:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=
  |COMstun=x1.0
  |COMstun=
  |COMstop=x1.0
  |COMstop=
  |COMwarp=x1.0
  |COMwarp=
  |COMbind=x1.0
  |COMbind=
  |COMconf=x1.0
  |COMconf=
  |COMterr=x1.0
  |COMterr=
  |COMmagn=x1.0
  |ReCOMmagn=
  |COMfree=x1.0
  |ReCOMfree=
  |ability=Reload Haste
  |ability=Reload Haste
  |desc=Subtract 2 from the reload counter.
  |desc=Subtract 2 from the reload counter.
  |duration=1 reload
  |duration=1 reload
  |CP=25
  |CP=25
  |value=2, 4, 6
  |COMMP=10
|ReCOMMP=20
|COMrate=4%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Monstro, Hollow Bastion, Destiny Islands
  |COMworld=Monstro, Hollow Bastion, Destiny Islands
|KH2HP=1
|KH2EXP=1
  |KH2loc1=Port Royal
  |KH2loc1=Port Royal
  |KH2LVL1=20
  |KH2enc1=Episode 1
  |KH2HP1=51
  |KH2LV1=20
|KH2EXP1=50
|KH2STR1=21
|KH2DEF1=11
  |KH2loc2=Olympus Coliseum
  |KH2loc2=Olympus Coliseum
  |KH2LVL2=39
  |KH2enc2=Episode 2
  |KH2HP2=82
  |KH2LV2=39
  |KH2EXP2=220
  |KH2phys=×1.0
|KH2STR2=37
  |KH2fire=×1.0
|KH2DEF2=21
  |KH2bliz=×1.0
|KH2weapon=x1.0
  |KH2thun=×1.0
  |KH2fire=x1.0
  |KH2dark=×1.0
  |KH2bliz=x1.0
  |KH2neut=×1.0
  |KH2thun=x1.0
  |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Blazing Stone (8%), Bright Stone (4%)
  |KH2dark=x1.0
  |KH2other=x1.0
  |KH2reward=(1) HP Ball x 2<br>(5) Munny x 2<br>Blazing Stone (8%), Bright Stone (4%)
  |KH2world=Port Royal, Olympus Coliseum
  |KH2world=Port Royal, Olympus Coliseum
|CKH2HP=1
|CKH2LV1=28
|CFM2LV1=30
  |KH2cup1=Cerberus Cup
  |KH2cup1=Cerberus Cup
  |KH2match11=3
  |KH2match11=3
  |KH2num11=3
  |KH2num11=3
  |CKH2LVL1=28
  |CKH2LV2=70
|CKH2HP1=64
|CKH2EXP1=—
|CKH2STR1=27
|CKH2DEF1=15
  |KH2cup2=Cerberus Paradox Cup
  |KH2cup2=Cerberus Paradox Cup
  |KH2match21=3
  |KH2match21=3
  |KH2num21=3
  |KH2num21=3
  |CKH2LVL2=70
  |CKH2LV3=99
  |CKH2HP2=133
  |CFM2LV3=99FM
|CKH2EXP2=—
|CKH2STR2=62
|CKH2DEF2=36
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=14
  |KH2match31=14
  |KH2num31=2
  |KH2num31=2
  |CKH2LVL3=99
  |CFM2tab=*
  |CKH2HP3=181
  |DRep1=Episode 3
  |CKH2EXP3=
  |DRslv1=41|DRsbp1=336
  |CKH2STR3=87
|DRw1=Wonderland
  |CKH2DEF3=51
|DRwrank1=★★★★|DRwlv1=41|DRwbp1=336
  |s1=Wicked Tomte
|DRe1=Craft Earrings III|DRe1r=3
|DRelv1=5|DRebp1=6
|DRelv2=20|DRebp2=102
  |DRelv3=35|DRebp3=200
  |DRt1=51-69
|DRtper1=1, 3, 5
|DRtlv1=45|DRtbp1=420
|DRwind=Resist
|DRphys=Weak
|DRlightning=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=Defense +1
  |DRpass4=Strength +1
}}
}}
The '''Tornado Step''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]''. It is one of only three Heartless that debut in ''Kingdom Hearts: Chain of Memories'', along with the [[Creeper Plant]] and [[Crescendo]].
The '''Tornado Step''' is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is one of only three Heartless to debut in ''Kingdom Hearts Chain of Memories'', along with the [[Creeper Plant]] and [[Crescendo]].


==Design==
==Design==
The Tornado Step has a very small, navy-blue body, emblazoned with the Heartless emblem. Two short legs can be seen at the bottom of the body, and a short, thin neck extends from the top to its round head, harboring two glowing, yellow eyes and a jagged maw. The Heartless wears a tall, conical, blue hat, with a bent tip and two yellow, spiral-like designs on the front. It is unclear whether the Heartless has arms extending from where its ears would be, or if the long, light-aqua colored extremities are actually part of the Heartless's hat. Black hands and yellow bangles can be seen at the end of the "arms".
The Tornado Step has a very small navy-blue body, emblazoned with the Heartless emblem. Two short legs can be seen at the bottom of the body, and a short, thin neck extends from the top to its round head, harboring two glowing, yellow eyes and a jagged maw. The Heartless wears a tall, conical, blue hat, with a bent tip and two yellow, spiral-like designs on the front. It is unclear whether the Heartless has arms extending from where its ears would be, or if the long, light aqua-colored extremities are actually part of the Heartless's hat. Black hands and yellow bangles can be seen at the end of the "arms".


In ''Kingdom Hearts II Final Mix'', the Tornado step experiences a very dramatic color change; its body and head now has a reddish tint, its hat is a light-orange, the spiral-like designs are now dark-orange, its "arms" are a light-yellow color, its hands are a reddish color and the bangles it wears are green.
In ''Kingdom Hearts II Final Mix'', the Tornado Step experiences a very dramatic color change; its body and head now have a reddish tint, its hat is a light-orange, the spiral-like designs are now dark-orange, its "arms" are a light-yellow color, its hands are a reddish color and the bangles it wears are green.


A [[wikipedia:Tornado|tornado]] is a violent, rotating column of air. This highlight's the Tornado Step's spinning movements and its wind-based attacks.
A {{w|tornado}} is a violent, rotating column of air. This highlights the Tornado Step's spinning movements and its wind-based attacks.


==Strategy==
==Strategy==
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Tornado Step
|v12=O
|v14=O
|v16=O
|enemy=*
}}
;Attacks
;Attacks
*'''Jump Strike''': Vertical spin attack
{{Atk-o|com}}
*'''Jump Slap''': Horizontal spin attack
{{Atk|{{nihongo|'''Propeller Charge'''|プロペラチャージ|<br>Puropera Chāji}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Tornado Step|com=*}}|Steps forward as if gliding, and sweeps the opponent off their feet with both hands.}}
*'''Propeller Charge''': Spinning-top charge
{{Atk|{{nihongo|'''Jump Strike'''|ジャンプたたき|<br>Janpu Tataki}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Tornado Step|com=*}}{{sleight|Tornado Step}}|Jumps slightly, somersaults forward, and swings both hands down. The attack hits quickly.}}
The Tornado Step can also heal when its HP is low.
{{Atk|{{nihongo|'''Aerial Jump Slap'''|空中ジャンプビンタ|<br>Kuchū Janpu Binta}}{{ReCoM}}|Physical|—|x1.5|{{sleight|Tornado Step}}|—}}
{{Atk-c|com}}
 
===''Kingdom Hearts II''===
The Tornado Step is often encountered alongside Crescendo Heartless, providing them with a source of healing. During the '''Tornado Ride''' [[Reaction Command]], [[Sora]] latches onto the Tornado Step as it spins with [[Keyblade]] extended, allowing him to control it and attack enemies before launching the Heartless away. Approaching an upward incline forces the Reaction Command to abort.


The Tornado Step often counters with its '''Propeller Charge''' attack when damaged. As a result, it can be easily dealt with by baiting out this attack and then utilizing its Reaction Command to make quick work of it.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Jump Strike'''|ジャンプたたき|<br>Janpu Tataki}}|Physical|x1.0|O|Strikes with both arms while spinning vertically.}}
{{Atk|col=3|{{nihongo|'''Jump Slap'''|ジャンプビンタ|<br>Janpu Binta}}|Physical|x1.0|O|Strikes with both arms while spinning sideways.}}
{{Atk|col=3|{{nihongo|'''Propeller Charge'''|プロペラチャージ|<br>Puropera Chāji}}|Physical|x1.5|O|Extends both arms and runs around while spinning at high speed.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Tornado Ride'''|トルネドライド|<br>Torunedo Raido}}|Physical|x1.0<br>Final hit: x3.0|Can be used when a Tornado Step uses Propeller Charge.<br>Catch the Tornado Step and use it to attack surrounding enemies, then throw it away. You can use {{button|lana}} during execution to move in any direction.}}
{{rc|c}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 18:21, 25 June 2024

Tornado Step

Tornado Step

Tornado Step KHIIFM.png

Field sprite in Kingdom Hearts Chain of Memories

Tornado Step KHX.png

Japanese トルネードステップ
Rōmaji Torunēdo Suteppu

Type Emblem Heartless
Games Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts χ
Kingdom Hearts Dark Road
Variations
Terrible Tomte
Eggster Bunny
Warlock Step
Upright Warlock
Reversed Warlock
Tornado Step

Kingdom Hearts Chain of Memories
A Heartless that flies about using its arms like propeller blades.

Whether moving or attacking, it's always spin, spin, spinning—but never seems to get dizzy.
Kingdom Hearts II
It attacks as it moves, so once it starts spinning, stop its movements with reaction commands.

Use Tornado Ride and grab the enemy for a free ride while attacking surrounding enemies.
Kingdom Hearts Union χ
This Heartless boasts a tough offensive and healing powers. Use a special attack to defeat it quickly!
Floor HP AP EXP
Sora Riku

1F B12F 70 3 7
2F B11F 76 4 20
3F B10F 83 5 32
4F B9F 90 6 41
5F B8F 97 7 50
6F B7F 104 8 66
7F B6F 111 10 80
8F B5F 117 11 91
9F B4F 124 12 100
10F B3F 131 13 100
12F B1F 223 12 219
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
Warp Bind Confuse Terror
World(s)
Monstro, Hollow Bastion, Destiny Islands
Enemy Card
Tornado Step (card) KHCOM.png
Ability Duration Cost
Reload Haste 1 reload 25 CP
Description
Subtract 2 from the reload counter.
Drop Rate Sell
Regular Map Card Boost
4% 10% 10 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

1F B12F 60 45 4 7
2F B11F 66 50 5 20
3F B10F 73 55 6 32
4F B9F 80 60 7 41
5F B8F 87 65 8 50
6F B7F 94 71 9 66
7F B6F 101 76 11 80
8F B5F 107 80 12 91
9F B4F 114 86 13 100
10F B3F 121 91 14 100
12F B1F 213 160 15 219
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
Bind Confuse Terror Magnet Freeze
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Monstro, Hollow Bastion, Destiny Islands
Enemy Card
Tornado Step (card).png
Ability Duration Cost
Reload Haste 1 reload 25 CP
Description
Subtract 2 from the reload counter.
Drop Rate Sell
Regular Map Card Boost
4% 10% 20 Moogle Points
Location HP Strength Defense EXP
Port Royal
Episode 1
51 21 11 50
Olympus Coliseum
Episode 2
82 37 21 220
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×2, Munny (5) ×2
Blazing Stone (8%), Bright Stone (4%)
World(s)
Port Royal, Olympus Coliseum
Cup HP Strength Defense
Cerberus Cup

Match 3: 3 Tornado Step

64 27 15
Cerberus Paradox Cup

Match 3: 3 Tornado Step

133 62 36
Hades Paradox Cup

Match 14: 2 Tornado Step

181 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 3: 3 Tornado Step

67 29 16
Cerberus Paradox Cup

Match 3: 3 Tornado Step

133 62 36
Hades Paradox Cup

Match 14: 2 Tornado Step

181 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Episode LV BP
Episode 3 41 336
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
World Rank LV BP
Wonderland ★★★★ 41 336
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
Event LV BP
Craft Earrings III 5 6
20 102
35 200
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
Floor Time Period LV BP
51-69 1, 3, 5 45 420
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1

The Tornado Step is an Emblem Heartless introduced in Kingdom Hearts Chain of Memories. It is one of only three Heartless to debut in Kingdom Hearts Chain of Memories, along with the Creeper Plant and Crescendo.

Design[edit]

The Tornado Step has a very small navy-blue body, emblazoned with the Heartless emblem. Two short legs can be seen at the bottom of the body, and a short, thin neck extends from the top to its round head, harboring two glowing, yellow eyes and a jagged maw. The Heartless wears a tall, conical, blue hat, with a bent tip and two yellow, spiral-like designs on the front. It is unclear whether the Heartless has arms extending from where its ears would be, or if the long, light aqua-colored extremities are actually part of the Heartless's hat. Black hands and yellow bangles can be seen at the end of the "arms".

In Kingdom Hearts II Final Mix, the Tornado Step experiences a very dramatic color change; its body and head now have a reddish tint, its hat is a light-orange, the spiral-like designs are now dark-orange, its "arms" are a light-yellow color, its hands are a reddish color and the bangles it wears are green.

A tornado is a violent, rotating column of air. This highlights the Tornado Step's spinning movements and its wind-based attacks.

Strategy[edit]

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Tornado Step Tornado Step X X O X O X O X X X
Attacks

Technique Element Status Power Cards
Propeller Charge (プロペラチャージ
Puropera Chāji
?)
[KH CoM]
Physical x1.5 Tornado Step (card) KHCOM.png
Steps forward as if gliding, and sweeps the opponent off their feet with both hands.
Jump Strike (ジャンプたたき
Janpu Tataki
?)
Physical x1.0[KH CoM]
x1.5[KH Re:CoM]
Tornado Step (card) KHCOM.pngTornado Step (card).png
Jumps slightly, somersaults forward, and swings both hands down. The attack hits quickly.
Aerial Jump Slap (空中ジャンプビンタ
Kuchū Janpu Binta
?)
[KH Re:CoM]
Physical x1.5 Tornado Step (card).png

Kingdom Hearts II[edit]

The Tornado Step is often encountered alongside Crescendo Heartless, providing them with a source of healing. During the Tornado Ride Reaction Command, Sora latches onto the Tornado Step as it spins with Keyblade extended, allowing him to control it and attack enemies before launching the Heartless away. Approaching an upward incline forces the Reaction Command to abort.

The Tornado Step often counters with its Propeller Charge attack when damaged. As a result, it can be easily dealt with by baiting out this attack and then utilizing its Reaction Command to make quick work of it.

Technique Element Power Guard?
Jump Strike (ジャンプたたき
Janpu Tataki
?)
Physical x1.0 O
Strikes with both arms while spinning vertically.
Jump Slap (ジャンプビンタ
Janpu Binta
?)
Physical x1.0 O
Strikes with both arms while spinning sideways.
Propeller Charge (プロペラチャージ
Puropera Chāji
?)
Physical x1.5 O
Extends both arms and runs around while spinning at high speed.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Tornado Ride (トルネドライド
Torunedo Raido
?)
Physical x1.0
Final hit: x3.0
Can be used when a Tornado Step uses Propeller Charge.
Catch the Tornado Step and use it to attack surrounding enemies, then throw it away. You can use Left Stick during execution to move in any direction.