Soldier: Difference between revisions
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{{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO| | {{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3|DR|MOM}} | ||
{{suite}} | {{suite}} | ||
{{ | {{Character | ||
|name=Soldier | |name=Soldier | ||
|katakana=ソルジャー | |katakana=ソルジャー | ||
Line 7: | Line 7: | ||
|fr=Soldat | |fr=Soldat | ||
|de=Klappersoldat | |de=Klappersoldat | ||
|image=[[File:Soldier | |image=[[File:Soldier KHIII.png]] | ||
|FMimage=[[File:Soldier KHIIFM.png|200px]] | |FMimage=[[File:Soldier KHIIFM.png|200px]] | ||
|tab2=KHD | |tab2=KHCOM | ||
| | |image2=[[File:Soldier KHCOM.png]] | ||
|tab3=KHD | |||
|image3=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']] | |||
|tab4=KHX | |||
|image4=[[File:Soldier KHX.png|200px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
|game4=Kingdom Hearts 358/2 Days | |game4=Kingdom Hearts 358/2 Days | ||
|game5=Kingdom Hearts coded | |game5=Kingdom Hearts coded | ||
|game6=Kingdom Hearts χ | |||
|game7=Kingdom Hearts III | |||
|game8=Kingdom Hearts Dark Road | |||
|game9=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. | |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. | ||
|journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe. | |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe. | ||
Line 27: | Line 31: | ||
|journal358=These small Heartless primarily use their claws and a flurry of kicks to attack.<br>The latter can be deflected with a block to trip them up. | |journal358=These small Heartless primarily use their claws and a flurry of kicks to attack.<br>The latter can be deflected with a block to trip them up. | ||
|journalCOD=Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot. | |journalCOD=Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot. | ||
|journalUX=Power Medals are most effective against this enemy. Defeat it before it unleashes a strong offensive attack. | |||
|journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one! | |||
|KHHP1=24 | |KHHP1=24 | ||
|KHJPHP2=150 | |||
|KHHP2=120 | |KHHP2=120 | ||
|KHATK1=8 | |KHATK1=8 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=8 | |KHDEF1=8 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=8 | |KHMP1=8 | ||
|KHJPMP2=48 | |||
|KHMP2=47 | |KHMP2=47 | ||
|KHEXP1=3 | |KHEXP1=3 | ||
|KHJPEXP2=120 | |||
|KHEXP2=90 | |KHEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 41: | Line 52: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(1) HP | |KHreward=(1) HP prize x2<br>(1) Munny x5<br>Potion (2%), Spirit Shard (8%), Protect Chain (1%) | ||
|KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion | |FMreward=(1) HP prize x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%) | ||
|KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World | |||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=9 | |KHseed11=9 | ||
Line 68: | Line 84: | ||
|COMAP1=3 | |COMAP1=3 | ||
|COMEXP1=5 | |COMEXP1=5 | ||
|COMHP2= | |COMHP2=65 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=12 | ||
|COMHP3= | |COMHP3=71 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COMHP4= | |COMHP4=77 | ||
|COMAP4= | |COMAP4=6 | ||
|COMEXP4= | |COMEXP4=25 | ||
|COMHP5= | |COMHP5=83 | ||
|COMAP5= | |COMAP5=7 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COMHP6= | |COMHP6=89 | ||
|COMAP6= | |COMAP6=8 | ||
|COMEXP6= | |COMEXP6=41 | ||
|COMHP11= | |COMHP7=95 | ||
|COMAP11= | |COMAP7=10 | ||
|COMEXP7=50 | |||
|COMHP8=101 | |||
|COMAP8=11 | |||
|COMEXP8=50 | |||
|COMHP9=106 | |||
|COMAP9=12 | |||
|COMEXP9=65 | |||
|COMHP10=112 | |||
|COMAP10=13 | |||
|COMEXP10=71 | |||
|COMHP11=179 | |||
|COMAP11=11 | |||
|COMEXP11=130 | |COMEXP11=130 | ||
|COM12=s | |COM12=s | ||
|COMHP12= | |COMHP12=191 | ||
|COMAP12= | |COMAP12=12 | ||
|COMEXP12= | |COMEXP12=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
Line 95: | Line 123: | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr= | |COMterr=O | ||
| | |ReCOM1=s | ||
| | |ReCOMHP1=55 | ||
|ReCOMAP1=4 | |||
|ReCOMEXP1=5 | |||
|ReCOMHP2=60 | |||
|ReCOMAP2=5 | |||
|ReCOMEXP2=12 | |||
|ReCOMHP3=66 | |||
|ReCOMAP3=6 | |||
|ReCOMEXP3=20 | |||
|ReCOMHP4=72 | |||
|ReCOMAP4=7 | |||
|ReCOMEXP4=25 | |||
|ReCOMHP5=78 | |||
|ReCOMAP5=8 | |||
|ReCOMEXP5=35 | |||
|ReCOMHP6=84 | |||
|ReCOMAP6=9 | |||
|ReCOMEXP6=41 | |||
|ReCOMHP7=90 | |||
|ReCOMAP7=11 | |||
|ReCOMEXP7=50 | |||
|ReCOMHP8=96 | |||
|ReCOMAP8=12 | |||
|ReCOMEXP8=55 | |||
|ReCOMHP9=102 | |||
|ReCOMAP9=13 | |||
|ReCOMEXP9=65 | |||
|ReCOM10=s | |||
|ReCOMHP10=108 | |||
|ReCOMAP10=14 | |||
|ReCOMEXP10=74 | |||
|ReCOMHP11=174 | |||
|ReCOMAP11=13 | |||
|ReCOMEXP11=130 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Combo Plus | |ability=Combo Plus | ||
|desc=Add an extra hit to normal combos. | |desc=Add an extra hit to normal combos. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=20 | |CP=20 | ||
| | |COMMP=8 | ||
|ReCOMMP=10 | |||
|COMrate=3% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Twilight Town | |COMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo">Only appears when summoned by a Crescendo.</ref>, Destiny Islands<ref name="crescendo"/> | ||
|ReCOMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo"/> | |||
|KH2HP=1 | |||
|KH2EXP=1 | |||
|KH2loc1=Twilight Town | |KH2loc1=Twilight Town | ||
| | |KH2enc1=Episode 0 (Mysterious Tower) | ||
| | |KH2LV1=7 | ||
| | |KH2loc2=Radiant Garden | ||
| | |KH2enc2=Episode 1 | ||
| | |KH2LV2=8 | ||
|KH2loc3=Radiant Garden | |||
|KH2enc3=Post-episode 1, pre-episode 2 | |||
| | |KH2LV3=15 | ||
| | |KH2loc4=Radiant Garden | ||
| | |KH2enc4=Episode 2 (pre-Space Paranoids) | ||
| | |KH2LV4=28 | ||
| | |KH2loc5=Radiant Garden | ||
| | |KH2enc5=Episode 2 (post-Space Paranoids) | ||
| | |KH2LV5=30 | ||
| | |KH2loc6=The Land of Dragons | ||
| | |KH2enc6=Episode 1 | ||
| | |KH2LV6=10 | ||
| | |KH2loc7=Beast's Castle | ||
| | |KH2enc7=Episode 1 | ||
| | |KH2LV7=13 | ||
| | |KH2loc8=Olympus Coliseum | ||
| | |KH2enc8=Episode 1 | ||
| | |KH2LV8=16 | ||
|KH2loc9=Disney Castle | |||
| | |KH2enc9=Episode 1 | ||
| | |KH2LV9=18 | ||
| | |KH2loc10=Timeless River | ||
|KH2enc10=Post-1000 Heartless | |||
|KH2LV10=34 | |||
|KH2loc11=Port Royal | |||
| | |KH2enc11=Episode 1 | ||
| | |KH2LV11=20 | ||
| | |KH2loc12=Agrabah | ||
| | |KH2enc12=Episode 1 (pre-1000 Heartless) | ||
| | |KH2LV12=22 | ||
| | |KH2loc13=Agrabah | ||
| | |KH2enc13=Episode 1 (post-1000 Heartless) | ||
| | |KH2LV13=38 | ||
| | |KH2loc14=Halloween Town | ||
| | |KH2enc14=Episode 1 (pre-1000 Heartless) | ||
| | |KH2LV14=24 | ||
| | |KH2loc15=Halloween Town | ||
| | |KH2enc15=Episode 1 (post-1000 Heartless) | ||
| | |KH2LV15=39 | ||
| | |KH2loc16=Pride Lands | ||
| | |KH2enc16=Episode 1 (pre-1000 Heartless) | ||
| | |KH2LV16=26 | ||
| | |KH2loc17=Pride Lands | ||
| | |KH2enc17=Episode 1 (post-1000 Heartless) | ||
| | |KH2LV17=41 | ||
| | |KH2loc18=Space Paranoids | ||
| | |KH2enc18=Episode 1 | ||
| | |KH2LV18=28 | ||
| | |KH2loc19=Space Paranoids | ||
| | |KH2enc19=Post-episode 1, pre-episode 2 | ||
| | |KH2LV19=34 | ||
| | |KH2phys=×1.0 | ||
| | |KH2fire=×1.0 | ||
|KH2bliz=×1.0 | |||
|KH2thun=×1.0 | |||
| | |KH2dark=×1.0 | ||
| | |KH2neut=×1.0 | ||
|KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Dark Shard (8%), Bright Shard (4%) | |||
|KH2world=Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids | |||
|CKH2HP=1 | |||
|CKH2LV1=20 | |||
| | |CFM2LV1=25 | ||
| | |KH2cup1=Pain and Panic Cup | ||
| | |||
|KH2fire= | |||
|KH2bliz= | |||
|KH2thun= | |||
|KH2dark= | |||
| | |||
|KH2reward=(1) | |||
|KH2world=Twilight Town, | |||
|KH2cup1=Pain and Panic Cup | |||
|KH2match11=3 | |KH2match11=3 | ||
|KH2num11=2 | |KH2num11=2 | ||
|KH2match12=7 | |KH2match12=7 | ||
|KH2num12=2 | |KH2num12=2 | ||
| | |CKH2LV2=60 | ||
|KH2cup2=Pain and Panic Paradox Cup | |KH2cup2=Pain and Panic Paradox Cup | ||
|KH2match21=3 | |KH2match21=3 | ||
Line 219: | Line 259: | ||
|KH2match22=7 | |KH2match22=7 | ||
|KH2num22=2 | |KH2num22=2 | ||
| | |CKH2LV3=99 | ||
| | |CFM2LV3=99FM | ||
|KH2cup3=Hades Paradox Cup | |KH2cup3=Hades Paradox Cup | ||
|KH2match31=1 | |KH2match31=1 | ||
Line 230: | Line 267: | ||
|KH2num32=2 | |KH2num32=2 | ||
|KH2match33=8 | |KH2match33=8 | ||
|KH2num33= | |KH2num33=3 | ||
|KH2match34=16 | |KH2match34=16 | ||
|KH2num34=4 | |KH2num34=4 | ||
|KH2match35=23 | |KH2match35=23 | ||
|KH2num35=2 | |KH2num35=2 | ||
| | |CFM2tab=* | ||
|358heart=16 | |358heart=16 | ||
|358munny=11 | |358munny=11 | ||
|358HP= | |358HPs=3 | ||
|358HP=2.00 | |||
|358EXP=2.28 | |358EXP=2.28 | ||
| | |358flinch=◯ | ||
| | |358bloom=◯ | ||
|358M1=22 | |358M1=22 | ||
|358LVL1=10 | |358LVL1=10 | ||
Line 264: | Line 298: | ||
|358M9=83 | |358M9=83 | ||
|358LVL9=20 | |358LVL9=20 | ||
|358partdef1=1.20 | |||
|358fire=x4.40 | |358fire=x4.40 | ||
|358bliz=x4.80 | |358bliz=x4.80 | ||
Line 274: | Line 309: | ||
|358reward2=Panacea (30%) | |358reward2=Panacea (30%) | ||
|358reward3=Shield Tech (40%) | |358reward3=Shield Tech (40%) | ||
|358reward6=Combo Tech++ (45%) | |358reward6=Combo Tech++ (45%) | ||
|358world=Beast's Castle, Olympus Coliseum | |358world=Beast's Castle, Olympus Coliseum | ||
|358match11=1 | |||
|358num11=3 | |||
|CKHDLVL1=10 | |||
|CODHP=0.50 | |||
|CODSSHP=0.69 | |||
|CODEXP=1.38 | |||
|CODDEF=0.47 | |||
|CODloc1=Traverse Town | |||
|CODLVL1=8 | |||
|CODloc2=Traverse Town | |||
|CODenc2=Questploration | |||
|CODLVL2=23 | |||
|CODloc3=Wonderland | |||
|CODLVL3=14 | |||
|CODloc4=Wonderland | |||
|CODenc4=Questploration | |||
|CODLVL4=23 | |||
|CODloc5=Castle Oblivion | |||
|CODLVL5=60 | |||
|CODSSloc1=Destiny Islands | |||
|CODSSsec1=B | |||
|CODSSLVL1=20 | |||
|CODSScol1=bug | |||
|CODSSloc2=Destiny Islands | |||
|CODSSsec2=C | |||
|CODSSLVL2=32 | |||
|CODSScol2=bug | |||
|CODSSloc3=Traverse Town | |||
|CODSSsec3=B | |||
|CODSSLVL3=1 | |||
|CODSScol3=bug | |||
|CODSSloc4=Traverse Town | |||
|CODSSsec4=C | |||
|CODSSLVL4=8 | |||
|CODSScol4=bug | |||
|CODSSloc5=Traverse Town | |||
|CODSSsec5=D | |||
|CODSSrow5=3 | |||
|CODSSflr5=1 | |||
|CODSSLVL5=8 | |||
|CODSSflr5b=1 | |||
|CODSSLVL5b=1 | |||
|CODSScol5b=bug | |||
|CODSSflr5c=2,3 | |||
|CODSScol5c=bug | |||
|CODSSloc6=Traverse Town | |||
|CODSSsec6=E | |||
|CODSSrow6=2 | |||
|CODSSflr6=2 | |||
|CODSSLVL6=20 | |||
|CODSScol6=bug | |||
|CODSSflr6b=3 | |||
|CODSScol6b=green | |||
|CODSSloc7=Traverse Town | |||
|CODSSsec7=F | |||
|CODSSLVL7=62 | |||
|CODSScol7=bug | |||
|CODSSloc8=Wonderland | |||
|CODSSsec8=A | |||
|CODSSLVL8=14 | |||
|CODSScol8=bug | |||
|CODSSloc9=Wonderland | |||
|CODSSsec9=C | |||
|CODSSLVL9=14 | |||
|CODSScol9=bug | |||
|CODSSloc10=Wonderland | |||
|CODSSsec10=D | |||
|CODSSLVL10=20 | |||
|CODSScol10=bug | |||
|CODSSloc11=Olympus Coliseum | |||
|CODSSsec11=A | |||
|CODSSLVL11=40 | |||
|CODSScol11=bug | |||
|CODSSloc12=Agrabah | |||
|CODSSsec12=D | |||
|CODSSLVL12=50 | |||
|CODSScol12=bug | |||
|CODSSloc13=Agrabah | |||
|CODSSsec13=E | |||
|CODSSrow13=2 | |||
|CODSSflr13=1 | |||
|CODSSLVL13=69 | |||
|CODSScol13=bug | |||
|CODSSflr13b=2 | |||
|CODSSLVL13b=70 | |||
|CODSScol13b=bug | |||
|CODSSloc14=Hollow Bastion Part I | |||
|CODSSsec14=B | |||
|CODSSrow14=2 | |||
|CODSSflr14=1 | |||
|CODSSLVL14=77 | |||
|CODSScol14=bug | |||
|CODSSflr14b=9 | |||
|CODSSLVL14b=87 | |||
|CODSSloc15=Hollow Bastion Part II | |||
|CODSSsec15=D | |||
|CODSSLVL15=43 | |||
|CODSScol15=green | |||
|COD2Dloc1=Traverse Town | |||
|COD2DLVL1=8 | |||
|COD2Dloc2=Traverse Town | |||
|COD2Denc2=Summoned by Guard Armor | |||
|COD2DLVL2=1 | |||
|COD2Dloc3=Hollow Bastion Part II | |||
|COD2DLVL3=50 | |||
|CODlabHP=0.3 | |||
|CODlabDEF=0.47 | |||
|CODlabEXP=0.94 | |||
|CODlabloc1=Layers 1-4 | |||
|CODlabLVL1=20 | |||
|CODlabloc2=Layers 7-10 | |||
|CODlabLVL2=25 | |||
|CODlabloc3=Layers 11-14 | |||
|CODlabLVL3=27 | |||
|CODlabloc4=Layers 16-20 | |||
|CODlabLVL4=35 | |||
|CODlabloc5=Layer 22 | |||
|CODlabLVL5=37 | |||
|CODlabloc6=Layer 26 | |||
|CODlabLVL6=40 | |||
|CODlabreward=HP prize x2-3 | |||
|CODfire=x1.00 | |||
|CODbliz=x1.00 | |||
|CODthun=x1.00 | |||
|CODaero=x1.00 | |||
|CODigni=O | |||
|CODfree=O | |||
|CODjolt=O | |||
|CODtoss=O | |||
|CODslow=O | |||
|CODstop=O | |||
|CODconf=O | |||
|CODstun=O | |||
|CODmagn=O | |||
|CODreward=HP prize x4-8, Munny x12 | |||
|CODreward1=Potion (1.00%) | |||
|CODreward2=Ether (1.00%) | |||
|CODreward3=Rising Strike (1.00%) | |||
|CODreward4=Round Blitz (1.00%) | |||
|CODworld=Traverse Town, Wonderland, Castle Oblivion | |||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II | |||
|CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I | |||
|CODSSGworld=Traverse Town, Castle Oblivion | |||
|KH3HP0=1.0 | |||
|KH3EXP0=1.0 | |||
|KH3loc1=Olympus | |||
|KH3LV1=4 | |||
|KH3loc2=Olympus | |||
|KH3enc2=B | |||
|KH3LV2=14 | |||
|KH3loc3=Olympus | |||
|KH3enc3=C | |||
|KH3LV3=22 | |||
|KH3loc4=Olympus | |||
|KH3enc4=D | |||
|KH3LV4=30 | |||
|KH3loc5=Olympus | |||
|KH3enc5=Battlegate 2 | |||
|KH3LV5=60 | |||
|KH3loc6=Monstropolis | |||
|KH3LV6=24 | |||
|KH3loc7=Monstropolis | |||
|KH3enc7=C | |||
|KH3LV7=28 | |||
|KH3loc8=Monstropolis | |||
|KH3enc8=D | |||
|KH3LV8=36 | |||
|KH3loc9=Arendelle | |||
|KH3LV9=26 | |||
|KH3loc10=Arendelle | |||
|KH3enc10=C | |||
|KH3LV10=30 | |||
|KH3loc11=Arendelle | |||
|KH3enc11=D | |||
|KH3LV11=38 | |||
|KH3loc12=San Fransokyo | |||
|KH3LV12=38 | |||
|KH3loc13=San Fransokyo | |||
|KH3enc13=D | |||
|KH3LV13=42 | |||
|KH3phys=×1.0 | |||
|KH3fire=×1.0 | |||
|KH3bliz=×1.5 | |||
|KH3thun=×1.0 | |||
|KH3water=×1.0 | |||
|KH3aero=×1.0 | |||
|KH3dark=×1.0 | |||
|KH3neutral=×1.0 | |||
|KH3rapid=×1.0 | |||
|KH3free=◯ | |||
|KH3elec=◯ | |||
|KH3stun=◯ | |||
|KH3hunny=◯ | |||
|KH3reac=0 | |||
|KH3rev=— | |||
|KH3att=×1.1 | |||
|KH3dam=— | |||
|KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%)<ref>Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.</ref>, Lightning Shard (8%), Wellspring Shard (4%) | |||
|KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo | |||
|DRep1=Episode 1 | |||
|DRep1r=1 | |||
|DRslv1=5|DRsbp1=6 | |||
|DRep2=Episode 2 | |||
|DRep2r=2 | |||
|DRslv2=15|DRsbp2=42 | |||
|DRslv3=35|DRsbp3=168 | |||
|DRep4=Episode 3|DRep4r=3 | |||
|DRslv4=28|DRsbp4=90 | |||
|DRslv5=35|DRsbp5=168 | |||
|DRslv6=39|DRsbp6=193 | |||
|DRep7=Episode 4 | |||
|DRslv7=39|DRsbp7=193 | |||
|DRep8=Episode 5 | |||
|DRslv8=39|DRsbp8=193 | |||
|DRw1=Agrabah|DRw1r=4 | |||
|DRwrank1=★|DRwlv1=5|DRwbp1=6 | |||
|DRwrank2=★★|DRwlv2=15|DRwbp2=42 | |||
|DRwrank3=★★★|DRwlv3=28<ref name="LVL">35 prior to August 12, 2020.</ref>|DRwbp3=90<ref name="BP">168 prior to August 12, 2020.</ref> | |||
|DRwrank4=★★★★|DRwlv4=39|DRwbp4=193 | |||
|DRw5=Wonderland|DRw5r=4 | |||
|DRwrank5=★|DRwlv5=5|DRwbp5=6 | |||
|DRwrank6=★★|DRwlv6=15|DRwbp6=42 | |||
|DRwrank7=★★★|DRwlv7=28<ref name="LVL" />|DRwbp7=90<ref name="BP" /> | |||
|DRwrank8=★★★★|DRwlv8=39|DRwbp8=193 | |||
|DRe1=Winning Streak | |||
|DRelv1=4|DRebp1=5 | |||
|DRe2=Daily Challenge | |||
|DRelv2=4|DRebp2=5 | |||
|DRe3=Drops: Iron Ores Copper Ores | |||
|DRelv3=15|DRebp3=42 | |||
|DRt1=1-9 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=5|DRtbp1=6 | |||
|DRt2=11-19 | |||
|DRtper2=1, 2, 3, 4, 5 | |||
|DRtlv2=15|DRtbp2=42 | |||
|DRt3=21-29 | |||
|DRtper3=1, 2, 3, 4, 5 | |||
|DRtlv3=28|DRtbp3=90 | |||
|DRt4=31-49 | |||
|DRtper4=1, 2, 3, 4, 5 | |||
|DRtlv4=39|DRtbp4=193 | |||
|DRmag=Weak | |||
|DRfire=Weak | |||
|DRwind=Resist | |||
|DRattack=Physical | |||
|DRpass1=HP +1 | |||
|DRpass2=HP +1 | |||
|DRpass3=HP +1 | |||
|DRpass4=Defense +1 | |||
|MOMattack=Weak | |||
|MOMground1=Moving | |||
|MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}}, {{ns|Game|Hollow Bastion (track)|Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Squirming Evil}}, {{ns|Game|Magical Mystery}}, {{ns|Game|Desire for All That Is Lost}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}} | }} | ||
The '''Soldier''' is an | The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
Sora spots his first Soldier when he enters the | [[Sora]] spots his first Soldier when he enters the {{c|Second District|trt}}, as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]]. | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
As Sora first returns to Hollow Bastion, a troop of Soldiers run past. Later on, another swarm steals the [[100 Acre Wood]] novel, damaging it and shunting Sora back out of it. Sora defeats them and retrieves the book, returning it to Merlin and going out to retrieve the stolen pages. | As Sora first returns to [[Hollow Bastion]], a troop of Soldiers run past. Later on, another swarm steals the [[100 Acre Wood]] novel, damaging it and shunting Sora back out of it. Sora defeats them and retrieves the book, returning it to [[Merlin]] and going out to retrieve the stolen pages. | ||
==Design== | ==Design== | ||
Soldiers have a much more refined appearance than [[ | Soldiers have a much more refined appearance than [[Shadow]]s, appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw. | ||
''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown. | ''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown. | ||
The Soldier's name references | The Soldier's name references {{w|soldier}}s serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. This is reflected in the names of its variants, such as the [[Sergeant]] and the [[Commander]]. | ||
==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | |||
Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so. | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1|2|Repellable<br>(Recoil: 20)|Scratches with right hand.}} | |||
{{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Thrusts with left hand.}} | |||
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|None|x0|4|Repellable<br>(Recoil: 100)|Flies forward while spinning like a top.}} | |||
{{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|None|x0|4|Repellable<br>(Recoil: 100)|Glows, then jumps up and swings its leg.}} | |||
{{atk|{{nihongo|'''Aerial Kick'''|空中蹴り|<br>Kūchū Keri}}|None|x0.1{{KH}}<br>x0.3{{FM}}|0|Repellable<br>(Recoil: 20)|Kicks while jumping.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Soldier | |||
|v11=O|v12=O | |||
|card2=Soldier | |||
|v21=O|v22=O|v23=O | |||
|enemy=* | |||
}} | |||
;Attacks | ;Attacks | ||
*'''Claw Attack''' | {{atk-o|com}} | ||
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Soldier|com=*}}|Swings its arm and scratches like throwing a ball.}} | |||
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}{{KHCoM}}|Physical|—|x2.0|{{sleight|Soldier|com=*}}|Pulls back one leg, then kicks while spinning like a top.}} | |||
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Soldier}}}} | |||
{{atk|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}}{{ReCoM}}|Physical|—|x2.5|{{sleight|Soldier}}}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts II''=== | |||
Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with '''Kick Shower''', allowing Sora to bait this attack out to counter with the powerful '''Cyclone''' [[Reaction Command]]. | |||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kougeki|lit. "Scratching Attack"}}|Physical|x1.0|O|Scratches with right hand.}} | |||
{{Atk|col=3|{{nihongo|'''Two-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "Two-step Scratch"}}|Physical|Scratch: x1.0<br>Lunge: x0.5|O|Scratches with right hand, then lunges with left hand.}} | |||
{{Atk|col=3|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|x1.5|△|Jumps and performs a downward spinning kick.}} | |||
{{Atk|col=3|{{nihongo|'''Kick Shower'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kicks"}}|Physical|x1.5|△|Glows, then jumps and swings legs.}} | |||
{{Atk-c}} | |||
{{rc|o}} | |||
{{rc|{{nihongo|'''Cyclone'''|サイクロン|<br>Saikuron}}|Physical|x4.0|Can be used when a Soldier uses its Kick Shower attack.<br>Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands.}} | |||
{{rc|c}} | |||
===''Kingdom Hearts 358/2 Days''=== | |||
Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt. | |||
{{Atk-o|358}} | |||
{{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}} | |||
|{{AT|att}} — | |||
|— | |||
|0.90 | |||
|△ | |||
|Scratches at the target with its claw. | |||
}} | |||
{{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}} | |||
|{{AT|att}} — | |||
|— | |||
|1.43 | |||
|◯ | |||
|Swings and kicks at the target. | |||
}} | |||
{{Atk-c}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]|◯|Scratches with its left claw.}} | |||
{{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|{{AT|att}} —|—|1.25 [1.31]|◯|Glows, then jumps up and swings its leg down.}} | |||
{{atk-c|rec}} | |||
;Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|Near (Single)|—|0.8|95%|4%|Late|Jumps up and swings its leg down.}} | |||
{{atk-c|lab}} | |||
===''Kingdom Hearts III''=== | |||
Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the '''Aerial Whirlwind Kick''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Blocking '''Scratch''' and '''Combo Lunge''' will cause the Soldier to stagger. | |||
{{Atk-o|KH3}} | |||
{{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Scratches with right hand. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki|}} | |||
|Physical | |||
|— | |||
|1.0 x 2 hits | |||
|◯ | |||
|2 | |||
|Grabs enemy with right hand and strikes with left hand. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Aerial Whirlwhind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri|}} | |||
|Physical | |||
|— | |||
|1.5 | |||
|△ (Risk Dodge) | |||
|3 | |||
|Jumps straight overhead and launches a swooping kick. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|<br>Abise Keri|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|△ | |||
|2 | |||
|Glows, then jumps and swings legs. | |||
}} | |||
{{Atk-c}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 14:30, 10 November 2024
Soldier | |||
---|---|---|---|
Japanese | ソルジャー | ||
Rōmaji | Sorujā
| ||
Type | Emblem Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts coded Kingdom Hearts χ Kingdom Hearts III Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | ||
|
Soldier
|
---|
Kingdom Hearts |
Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. |
Kingdom Hearts Chain of Memories |
A swift-moving Heartless that attacks its prey with a spin kick. Its whimsical nature makes the Soldier a less than tenacious foe. |
Kingdom Hearts II |
It unleashes decent attacks from every angle. Stay alert when fighting it! It counterattacks with a kick, so retaliate with Cyclone to float in midair and unleash combo attacks! |
Kingdom Hearts 358/2 Days |
These small Heartless primarily use their claws and a flurry of kicks to attack. The latter can be deflected with a block to trip them up. |
Kingdom Hearts Re:coded |
Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot. |
Kingdom Hearts Union χ |
Power Medals are most effective against this enemy. Defeat it before it unleashes a strong offensive attack. |
Kingdom Hearts III |
As threats go, these aren't all that threatening, but that's no reason to be reckless. Just be careful not to get surrounded. Focus on taking them down one by one! |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 8 | 8 | 8 | 3 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x2 (1) Munny x5 Potion (2%), Spirit Shard (8%), Protect Chain (1%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 8 | 8 | 8 | 3 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 9 (Jungle Vice): 3 Soldier | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 3 Soldier
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 8 | 8 | 8 | 3 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x2 (1) Munny x5 Potion (2%), Spirit Shard (8%), Protect Chain (1%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 8 | 8 | 8 | 3 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 9 (Jungle Vice): 3 Soldier | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 3 Soldier
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 8 | 8 | 8 | 3 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x2 (1) Munny x3, (5) Munny x1 Potion (2%), Spirit Shard (6%), Protect Chain (1%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 8 | 8 | 8 | 3 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 9 (Jungle Vice): 3 Soldier | ||||||
Hades Cup |
• Seed 49 (Shadow Brothers): 3 Soldier
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
1F | B12F | 60 | 3 | 5 | |||
2F | B11F | 65 | 4 | 12 | |||
3F | B10F | 71 | 5 | 20 | |||
4F | B9F | 77 | 6 | 25 | |||
5F | B8F | 83 | 7 | 35 | |||
6F | B7F | 89 | 8 | 41 | |||
7F | B6F | 95 | 10 | 50 | |||
8F | B5F | 101 | 11 | 50 | |||
9F | B4F | 106 | 12 | 65 | |||
10F | B3F | 112 | 13 | 71 | |||
11F | B2F | 179 | 11 | 130 | |||
12F | B1F | 191 | 12 | 130 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
O | O | O | |||||
Warp | Bind | Confuse | Terror | ||||
O | O | O | O | ||||
World(s) | |||||||
Traverse Town, Wonderland, Twilight Town Neverland[3], Destiny Islands[3] | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Combo Plus | 3 reloads | 20 CP | |||||
Description | |||||||
Add an extra hit to normal combos. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
3% | 7.5% | 8 Moogle Points | |||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
1F | B12F | 55 | 41 | 4 | 5 | ||||
2F | B11F | 60 | 45 | 5 | 12 | ||||
3F | B10F | 66 | 50 | 6 | 20 | ||||
4F | B9F | 72 | 54 | 7 | 25 | ||||
5F | B8F | 78 | 59 | 8 | 35 | ||||
6F | B7F | 84 | 63 | 9 | 41 | ||||
7F | B6F | 90 | 68 | 11 | 50 | ||||
8F | B5F | 96 | 72 | 12 | 55 | ||||
9F | B4F | 102 | 77 | 13 | 65 | ||||
10F | B3F | 108 | 81 | 14 | 74 | ||||
11F | B2F | 174 | 131 | 13 | 130 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
O | O | O | O | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
O | O | O | O | O | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Traverse Town, Wonderland, Twilight Town Neverland[3] | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Combo Plus | 3 reloads | 20 CP | |||||||
Description | |||||||||
Add an extra hit to normal combos. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
3% | 7.5% | 10 Moogle Points | |||||||
Location | HP | Strength | Defense | EXP | ||
Twilight Town Episode 0 (Mysterious Tower) |
29 | 10 | 5 | 10 | ||
Radiant Garden Episode 1 |
31 | 11 | 5 | 12 | ||
Radiant Garden Post-episode 1, pre-episode 2 |
43 | 17 | 9 | 29 | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
64 | 27 | 15 | 102 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
67 | 29 | 16 | 119 | ||
The Land of Dragons Episode 1 |
34 | 12 | 6 | 16 | ||
Beast's Castle Episode 1 |
39 | 15 | 8 | 23 | ||
Olympus Coliseum Episode 1 |
44 | 17 | 9 | 33 | ||
Disney Castle Episode 1 |
48 | 19 | 10 | 41 | ||
Timeless River Post-1000 Heartless |
74 | 32 | 18 | 159 | ||
Port Royal Episode 1 |
51 | 21 | 11 | 50 | ||
Agrabah Episode 1 (pre-1000 Heartless) |
54 | 22 | 12 | 61 | ||
Agrabah Episode 1 (post-1000 Heartless) |
81 | 36 | 20 | 207 | ||
Halloween Town Episode 1 (pre-1000 Heartless) |
57 | 24 | 13 | 73 | ||
Halloween Town Episode 1 (post-1000 Heartless) |
82 | 37 | 21 | 220 | ||
Pride Lands Episode 1 (pre-1000 Heartless) |
61 | 26 | 14 | 87 | ||
Pride Lands Episode 1 (post-1000 Heartless) |
86 | 39 | 22 | 248 | ||
Space Paranoids Episode 1 |
64 | 27 | 15 | 102 | ||
Space Paranoids Post-episode 1, pre-episode 2 |
74 | 32 | 18 | 159 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×2, Munny (5) ×2 Dark Shard (8%), Bright Shard (4%) | ||||||
World(s) | ||||||
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids |
Cup | HP | Strength | Defense | ||
Pain and Panic Cup |
• Match 3: 2 Soldier
| ||||
51 | 21 | 11 | |||
Pain and Panic Paradox Cup |
• Match 3: 2 Soldier
| ||||
117 | 54 | 31 | |||
Hades Paradox Cup |
• Match 1: 3 Soldier
| ||||
181 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Pain and Panic Cup |
• Match 3: 2 Soldier
| ||||
59 | 25 | 14 | |||
Pain and Panic Paradox Cup |
• Match 3: 2 Soldier
| ||||
117 | 54 | 31 | |||
Hades Paradox Cup |
• Match 1: 3 Soldier
| ||||
181 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
22 | 178 | 534 | 3 | 21 | |||
27 | 178 | 534 | 3 | 21 | |||
28 | 178 | 534 | 3 | 21 | |||
39 | 178 | 534 | 4 | 21 | |||
40 | 178 | 534 | 4 | 21 | |||
49 | 178 | 534 | 4 | 21 | |||
50 | 250 | 750 | 4 | 39 | |||
61 | 178 | 534 | 6 | 21 | |||
83 | 238 | 714 | 18 | 36 | |||
Fire | Blizzard | Thunder | Aero | ||||
x4.40 | x4.80 | x1.80 | x5.10 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.20 | 16 | ||||||
Flinch? | Bloom-Out? | ||||||
◯ | ◯ | ||||||
Rewards | |||||||
Missions 15-35 | |||||||
Story Mode | |||||||
Munny x11, HP prize (small) x3 | |||||||
Mission Mode | |||||||
Munny x6, HP prize (small) x2 | |||||||
World(s) | |||||||
Beast's Castle, Olympus Coliseum | |||||||
Games | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
Day 224 |
• Round 1: 3 Soldier | ||||||
178 | 534 | 6 | 21 | ||||
Fire | Blizzard | Thunder | Aero | ||||
x4.40 | x4.80 | x1.80 | x5.10 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x1.00 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.20 | 16 | ||||||
Flinch? | |||||||
◯ | |||||||
Rewards
| |||||||
Story Mode | |||||||
Munny x11, HP prize (small) x3 | |||||||
Mission Mode | |||||||
Munny x6, HP prize (small) x2 | |||||||
World | HP | EXP | Strength | Defense | |
Traverse Town | 38 | 21 | 38 | 18 | |
Traverse Town (Questploration) |
56 | 66 | 56 | 26 | |
Wonderland | 45 | 35 | 45 | 21 | |
Wonderland (Questploration) |
56 | 66 | 56 | 26 | |
Castle Oblivion | 110 | 712 | 110 | 52 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.00 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
O | O | O | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP prize x4-8, Munny x12 | |||||
Beginner Mode | Potion (1.00%) | ||||
Standard Mode | Ether (1.00%) | ||||
Proud Mode | Rising Strike (1.00%) | ||||
Critical Mode | Round Blitz (1.00%) | ||||
Worlds | |||||
Traverse Town, Wonderland, Castle Oblivion |
World | HP | EXP | Strength | Defense |
Traverse Town | 38 | 21 | 38 | 18 |
Traverse Town (Summoned by Guard Armor) |
30 | 11 | 30 | 14 |
Hollow Bastion Part II | 94 | 384 | 93 | 44 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Reward | ||||
HP prize x4-8, Munny x12 |
Layer | HP | EXP | Strength | Defense |
Layers 1-4 | 31 | 37 | 52 | 24 |
Layers 7-10 | 35 | 52 | 58 | 27 |
Layers 11-14 | 37 | 59 | 61 | 29 |
Layers 16-20 | 43 | 101 | 71 | 33 |
Layer 22 | 44 | 115 | 74 | 35 |
Layer 26 | 47 | 139 | 78 | 37 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Rewards | ||||
HP prize x2-3 |
Location | HP | Strength | Defense | EXP | |||||||
Olympus | 30 | 19 | 9 | 6 | |||||||
Olympus (4 worlds cleared) |
49 | 29 | 14 | 25 | |||||||
Olympus (6 worlds cleared) |
64 | 36 | 18 | 53 | |||||||
Olympus (The Final World cleared) |
80 | 44 | 22 | 93 | |||||||
Olympus (Battlegate 2) |
137 | 73 | 37 | 353 | |||||||
Monstropolis | 68 | 38 | 19 | 62 | |||||||
Monstropolis (6 worlds cleared) |
76 | 42 | 21 | 82 | |||||||
Monstropolis (The Final World cleared) |
91 | 50 | 25 | 131 | |||||||
Arendelle | 72 | 40 | 20 | 71 | |||||||
Arendelle (6 worlds cleared) |
80 | 44 | 22 | 93 | |||||||
Arendelle (The Final World cleared) |
95 | 52 | 26 | 146 | |||||||
San Fransokyo | 95 | 52 | 26 | 146 | |||||||
San Fransokyo (The Final World cleared) |
102 | 55 | 28 | 177 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.5 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
MP prize (3) ×3, Munny (1) ×2 Pulsing Shard (8%), Pulsing Stone (4%)[4], Lightning Shard (8%), Wellspring Shard (4%) | |||||||||||
World(s) | |||||||||||
Olympus, Monstropolis, Arendelle, San Fransokyo | |||||||||||
Episode | LV | BP | |||
Episode 1 | 5 | 6 | |||
Episode 2 | 15 | 42 | |||
35 | 168 | ||||
Episode 3 | 28 | 90 | |||
35 | 168 | ||||
39 | 193 | ||||
Episode 4 | 39 | 193 | |||
Episode 5 | 39 | 193 | |||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Resist | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
World | Rank | LV | BP | |||
Agrabah | ★ | 5 | 6 | |||
★★ | 15 | 42 | ||||
★★★ | 28[5] | 90[6] | ||||
★★★★ | 39 | 193 | ||||
Wonderland | ★ | 5 | 6 | |||
★★ | 15 | 42 | ||||
★★★ | 28[5] | 90[6] | ||||
★★★★ | 39 | 193 | ||||
Physical | Magic | |||||
Normal | Weak | |||||
Non-element | Fire | Water | ||||
Normal | Weak | Normal | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Resist | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Normal | Normal | Normal | Normal | |||
Attack | Physical | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | HP +1 | |||||
Defeat 100 | HP +1 | |||||
Defeat 1000 | Defense +1 |
Event | LV | BP | |||
Winning Streak | 4 | 5 | |||
Daily Challenge | 4 | 5 | |||
Drops: Iron Ores Copper Ores | 15 | 42 | |||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Resist | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
Floor | Time Period | LV | BP | ||
1-9 | 1, 2, 3, 4, 5 | 5 | 6 | ||
11-19 | 1, 2, 3, 4, 5 | 15 | 42 | ||
21-29 | 1, 2, 3, 4, 5 | 28 | 90 | ||
31-49 | 1, 2, 3, 4, 5 | 39 | 193 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Weak | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Resist | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
The Soldier is an Emblem Heartless introduced in Kingdom Hearts.
Story[edit]
Kingdom Hearts[edit]
Sora spots his first Soldier when he enters the Second District, as an exhausted man is caught by the Heartless and has his heart stolen. The heart is transformed into a Soldier Heartless, which escapes through a Corridor of Darkness. A platoon of Soldiers later lays siege to the Hotel in which Sora, Donald, Goofy, Leon, Yuffie, and Aerith are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the Guard Armor.
Kingdom Hearts II[edit]
As Sora first returns to Hollow Bastion, a troop of Soldiers run past. Later on, another swarm steals the 100 Acre Wood novel, damaging it and shunting Sora back out of it. Sora defeats them and retrieves the book, returning it to Merlin and going out to retrieve the stolen pages.
Design[edit]
Soldiers have a much more refined appearance than Shadows, appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw.
Kingdom Hearts Final Mix Soldiers have their colors swapped with the Air Soldier, shading them in black, tan, and brown.
The Soldier's name references soldiers serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. This is reflected in the names of its variants, such as the Sergeant and the Commander.
Strategy[edit]
Kingdom Hearts[edit]
Sora earns Tech Points every time he successfully blocks a Soldier's attacks.[7][8] Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Scratch Attack (引っかき攻撃 Hikkaki Kōgeki ) |
None | x0.1 | 2 | Repellable (Recoil: 20) | ||
Scratches with right hand. | ||||||
Thrust Attack (突き攻撃 Tsuki Kōgeki ) |
None | x0.1[KH I] x0.2[KH I FM] |
2 | Repellable (Recoil: 20) | ||
Thrusts with left hand. | ||||||
Spin Kick (回転蹴り Kaitengeri ) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Flies forward while spinning like a top. | ||||||
Kick Storm (あびせ蹴り Abise Keri , lit. "Pouring Kick") |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Glows, then jumps up and swings its leg. | ||||||
Aerial Kick (空中蹴り Kūchū Keri ) |
None | x0.1[KH I] x0.3[KH I FM] |
0 | Repellable (Recoil: 20) | ||
Kicks while jumping. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Soldier [KH CoM] |
X | O | O | X | X | X | X | X | X | X | |
Soldier [KH Re:CoM] |
X | O | O | O | X | X | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Scratch Attack (引っかき攻撃 Hikkaki Kōgeki )[KH CoM] |
Physical | — | x1.5 | ||
Swings its arm and scratches like throwing a ball. | |||||
Spin Kick (回転蹴り Kaitengeri )[KH CoM] |
Physical | — | x2.0 | ||
Pulls back one leg, then kicks while spinning like a top. | |||||
Scratch (引っかき Hikkaki )[KH Re:CoM] |
Physical | — | x2.0 | ||
— | |||||
Roundhouse Kick (まわし蹴り Mawashigeri )[KH Re:CoM] |
Physical | — | x2.5 | ||
— |
Kingdom Hearts II[edit]
Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with Kick Shower, allowing Sora to bait this attack out to counter with the powerful Cyclone Reaction Command.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Claw Attack (引っかき攻撃 Hikkaki Kougeki , lit. "Scratching Attack") |
Physical | x1.0 | O | |||
Scratches with right hand. | ||||||
Two-Stage Claw (2段引っかき 2-dan Hikkaki , lit. "Two-step Scratch") |
Physical | Scratch: x1.0 Lunge: x0.5 |
O | |||
Scratches with right hand, then lunges with left hand. | ||||||
Spin Kick (回転蹴り Kaitengeri ) |
Physical | x1.5 | △ | |||
Jumps and performs a downward spinning kick. | ||||||
Kick Shower (あびせ蹴り Abise Keri , lit. "Pouring Kicks") |
Physical | x1.5 | △ | |||
Glows, then jumps and swings legs. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Cyclone (サイクロン Saikuron ) |
Physical | x4.0 | Can be used when a Soldier uses its Kick Shower attack. Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands. |
Kingdom Hearts 358/2 Days[edit]
Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt.
Kingdom Hearts Re:coded[edit]
- Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Kick Storm (あびせ蹴り Abise Keri , lit. "Pouring Kick") |
Near (Single) | — | 0.8 | 95% | 4% | Late |
Jumps up and swings its leg down. |
Kingdom Hearts III[edit]
Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the Aerial Whirlwind Kick will break Sora's guard, allowing the use of Risk Dodge. Blocking Scratch and Combo Lunge will cause the Soldier to stagger.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Scratch (引っかき Hikkaki ) |
Physical | — | 1.0 | ◯ | 2 | |
Scratches with right hand. | ||||||
Combo Lunge (コンボ突き Konbo Tsuki ) |
Physical | — | 1.0 x 2 hits | ◯ | 2 | |
Grabs enemy with right hand and strikes with left hand. | ||||||
Aerial Whirlwhind Kick (空中旋風蹴り Kūchū Senpūgeri ) |
Physical | — | 1.5 | △ (Risk Dodge) | 3 | |
Jumps straight overhead and launches a swooping kick. | ||||||
Pouring Kicks (あびせ蹴り Abise Keri ) |
Physical | — | 1.0 | △ | 2 | |
Glows, then jumps and swings legs. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Notes and references[edit]
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ a b c Only appears when summoned by a Crescendo.
- ^ Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.
- ^ a b 35 prior to August 12, 2020.
- ^ a b 168 prior to August 12, 2020.
- ^ In Kingdom Hearts, before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in Kingdom Hearts Final Mix.
- ^ In Kingdom Hearts, after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts 358/2 Days characters
- Kingdom Hearts coded characters
- Kingdom Hearts χ characters
- Kingdom Hearts III characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Phil Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Pain and Panic Cup
- Pain and Panic Paradox Cup
- Hades Paradox Cup
- Kingdom Hearts 358/2 Days enemies
- The Games
- Kingdom Hearts coded enemies
- Kingdom Hearts III enemies
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies