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Kingdom Hearts Re:Chain of Memories
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Air Soldier: Difference between revisions

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{{game|KH1|FM1|COM|REC|KHC|RCO|HD1|KHX}}
{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|KH3|DR|MOM}}
{{suite|Air Soldier}}
{{suite|Air Soldier}}
{{Enemy
{{Character
  |name=Air Soldier
  |name=Air Soldier
  |katakana=エアソルジャー
  |katakana=エアソルジャー
Line 9: Line 9:
  |image=[[File:Air Soldier KH.png|250px]]
  |image=[[File:Air Soldier KH.png|250px]]
  |FMimage=[[File:Air Soldier KHFM.png|225px]]
  |FMimage=[[File:Air Soldier KHFM.png|225px]]
|tab2=KHCOM
|image2=[[File:Air Soldier KHCOM.png]]
|tab3=KHX
|image3=[[File:Air Soldier KHX.png|210px]]
|tab4=KHIII
|image4=[[File:Air Soldier KHIII.png|250px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts: Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts coded
  |game3=Kingdom Hearts coded
|game4=Kingdom Hearts χ
|game5=Kingdom Hearts III
|game6=Kingdom Hearts Dark Road
|game7=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 17: Line 27:
  |journalSS=A winged Heartless. It swoops down onto its opponent's head or slams into them when they let their guard down.<br><br>The Air Soldier is swift, resilient, and not easy to ground.
  |journalSS=A winged Heartless. It swoops down onto its opponent's head or slams into them when they let their guard down.<br><br>The Air Soldier is swift, resilient, and not easy to ground.
  |journalCOD=Winged Heartless that can strike from midair. Don't let their frantic flying throw you off; be patient and eventually you'll spot your chance to attack.
  |journalCOD=Winged Heartless that can strike from midair. Don't let their frantic flying throw you off; be patient and eventually you'll spot your chance to attack.
|journalUX=A well-balanced Heartless. Beware as it lashes out with a powerful attack when its HP is low!
|journalKH3=A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right.<br><br>When they fly out of walloping range, a blast of magic will do the trick.
  |KHHP1=33
  |KHHP1=33
|KHJPHP2=150
  |KHHP2=120
  |KHHP2=120
|KHJPATK1=14
  |KHATK1=15
  |KHATK1=15
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
  |KHDEF1=12
  |KHDEF1=12
|FMDEF1=13
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=16
  |KHMP1=18
  |KHMP1=18
|KHJPMP2=16
  |KHMP2=47
  |KHMP2=47
|KHJPEXP1=6
  |KHEXP1=5
  |KHEXP1=5
|KHJPEXP2=120
  |KHEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 32: Line 53:
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x1.0
  |KHgrav=x1.0
|FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
  |KHstop=x1.0
  |KHstop=x1.0
|FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x 4<br>(1) Munny x 1, (5) Munny x 1<br>Potion (2%), Hi-Potion (1%), Spirit Gem (4%)
|KHJPreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x2<br>Potion (4%), Hi-Potion (2%), Spirit Gem (8%)
  |KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland
  |KHreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x1<br>Potion (2%), Hi-Potion (1%), Spirit Gem (4%)
  |KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland, End of the World
|FMtab=*
|JPtab=*
  |KHcup1=Pegasus Cup
  |KHcup1=Pegasus Cup
  |KHseed11=9
  |KHseed11=9
Line 51: Line 77:
  |KHteam23=Air Brigade
  |KHteam23=Air Brigade
  |KHnum23=1
  |KHnum23=1
  |COMHP2=88
  |COMHP2=87
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=13
  |COMEXP2=12
  |COMHP3=96
  |COMHP3=95
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=20
  |COMEXP3=20
  |COMHP4=104
  |COMHP4=103
  |COMAP4=7
  |COMAP4=6
  |COMEXP4=28
  |COMEXP4=25
  |COMHP5=112
  |COMHP5=111
  |COMAP5=8
  |COMAP5=7
  |COMEXP5=35
  |COMEXP5=35
  |COM6=s
  |COM6=s
  |COMHP6=120
  |COMHP6=119
  |COMAP6=9
  |COMAP6=8
  |COMEXP6=43
  |COMEXP6=41
  |COMHP11=240
  |COMHP11=239
  |COMAP11=12
  |COMAP11=11
  |COMEXP11=130
  |COMEXP11=130
  |COMphys=x1.0
  |COMphys=x1.0
Line 75: Line 101:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x1.0
  |ReCOMHP2=73
  |COMfree=x1.0
  |ReCOMAP2=5
|ReCOMEXP2=12
|ReCOMHP3=81
|ReCOMAP3=6
|ReCOMEXP3=20
|ReCOMHP4=89
|ReCOMAP4=7
|ReCOMEXP4=25
|ReCOMHP5=97
|ReCOMAP5=8
|ReCOMEXP5=35
|ReCOM6=s
|ReCOMHP6=105
|ReCOMAP6=9
|ReCOMEXP6=41
|ReCOMHP11=195
|ReCOMAP11=13
|ReCOMEXP11=130
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Reload Kinesis
  |ability=Reload Kinesis
  |desc=Reload while in motion.
  |desc=Reload while in motion.
  |duration=3 reloads
  |duration=3 reloads
  |CP=30
  |CP=30
  |value=3, 4
  |COMMP=12
|ReCOMMP=20
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Agrabah, Monstro, Twilight Town
  |COMworld=Agrabah, Monstro, Twilight Town
|CODHP=0.53
|CODSSHP=0.66
|CODDEF=0.31
|CODEXP=1.38
|CODloc1=Olympus Coliseum
|CODenc1=Questploration
|CODLVL1=23
|CODloc2=Agrabah
|CODenc2=Questploration
|CODLVL2=35
|CODSSloc1=Traverse Town
|CODSSsec1=F
|CODSSLVL1=64
|CODSScol1=bug
|CODSSloc2=Olympus Coliseum
|CODSSsec2=A
|CODSSLVL2=40
|CODSScol2=bug
|CODSSloc3=Agrabah
|CODSSsec3=B
|CODSSLVL3=35
|CODSScol3=bug
|CODSSloc4=Agrabah
|CODSSsec4=C
|CODSSLVL4=35
|CODSScol4=bug
|CODSSloc5=Agrabah
|CODSSsec5=D
|CODSSLVL5=50
|CODSScol5=bug
|CODSSloc6=Agrabah
|CODSSsec6=E
|CODSSrow6=2
|CODSSflr6=6
|CODSSLVL6=74
|CODSScol6=bug
|CODSSflr6b=7
|CODSSLVL6b=75
|CODSScol6b=bug
|CODSSloc7=Hollow Bastion Part I
|CODSSsec7=B
|CODSSrow7=2
|CODSSflr7=3
|CODSSLVL7=79
|CODSScol7=bug
|CODSSflr7b=4
|CODSSLVL7b=80
|CODSSloc8=Hollow Bastion Part II
|CODSSsec8=D
|CODSSLVL8=43
|CODSScol8=green
|CODlabHP=0.45
|CODlabDEF=0.31
|CODlabEXP=1.03
|CODlabloc1=Layers 6-10
|CODlabLVL1=25
|CODlabloc2=Layers 11-14
|CODlabLVL2=27
|CODlabloc3=Layers 16-20
|CODlabLVL3=35
|CODlabloc4=Layers 21-24
|CODlabLVL4=37
|CODlabloc5=Layer 26
|CODlabLVL5=40
|CODlabreward=HP prize x3-4
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x1.00
|CODaero=x1.40
|CODigni=O
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
|CODreward=HP prize x4-8, Munny x24
|CODreward1=Aero (2.00%)
|CODreward2=Aero Edge (1.00%)
|CODreward3=Aero Slam (1.00%)
|CODreward4=Aero Raid (1.00%)
|CODworld=Olympus Coliseum, Agrabah
|CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
|KH3HP0=1.0
|KH3EXP0=1.0
|KH3loc1=Olympus
|KH3LV1=4
|KH3loc2=Olympus
|KH3enc2=B
|KH3LV2=14
|KH3loc3=Olympus
|KH3enc3=C
|KH3LV3=22
|KH3loc4=Olympus
|KH3enc4=D
|KH3LV4=30
|KH3loc5=Olympus
|KH3enc5=Battlegate 1
|KH3LV5=60
|KH3loc6=Keyblade Graveyard
|KH3LV6=42
|KH3HP6=0.33
|KH3EXP6=0.2
|KH3phys=×1.0
|KH3fire=×1.0
|KH3bliz=×1.0
|KH3thun=×1.0
|KH3water=×1.0
|KH3aero=×1.0
|KH3dark=×1.0
|KH3neutral=×1.0
|KH3rapid=×1.0
|KH3free=◯
|KH3elec=◯
|KH3stun=◯
|KH3hunny=◯
|KH3reac=0
|KH3rev=—
|KH3att=×1.1
|KH3dam=—
|KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Shard (12%), Lucid Stone (4%)
|KH3world=Olympus, Keyblade Graveyard
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=33<ref>43 prior to August 12, 2020.</ref>|DRwbp1=190<ref>396 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
|DRe1=Winning Streak
|DRelv1=28|DRebp1=124
|DRt1=31-49
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=45|DRtbp1=432
|DRt2=51-69
|DRtper2=1, 5
|DRtlv2=45|DRtbp2=432
|DRt3=51-89
|DRtper3=2, 4
|DRtlv3=45|DRtbp3=432
|DRwind=Resist
|DRlightning=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=Defense +1
|DRpass4=Strength +1
|MOMattack=Weak
|MOMair1=Standard
|MOMair2=Moving
|MOMair3=Pop-Up
|MOMstage={{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Graveyard&nbsp;Labyrinth}}, {{ns|Game|Rise&nbsp;of&nbsp;the&nbsp;Union}}, {{ns|Game|Dark&nbsp;Domination}}, {{ns|Game|Destati}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Air Soldier''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''.
The '''Air Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


==Design==
==Design==
A cousin of the [[Soldier]], bearing the same shadowed face and jagged visage, the dark-skinned Air Soldier is kitted out for aerial battle in an modified aviator cap that covers the upper half of the face and boasts a pair of shiny-rimmed goggles; the propeller on the top of the cap presumably assists it in hovering in battle, though its bat-like wings seem to do most of the flying work. The Air Soldier also wears thick black pants with an inverted brown Heartless-symbol silhouette at the knees and bulky brown boots with blue and gold toes. It fights with black elbow-length gloves featuring metal bands at the top and sharp red claws that allow for painful attacks.
A cousin of the [[Soldier]], bearing the same shadowed face and jagged visage, the dark-skinned Air Soldier is kitted out for aerial battle in an modified aviator cap that covers the upper half of the face and boasts a pair of shiny-rimmed goggles; the propeller on the top of the cap presumably assists it in hovering in battle, though its bat-like wings seem to do most of the flying work. The Air Soldier also wears thick black pants with an inverted brown Heartless-symbol silhouette at the knees and bulky brown boots with blue and gold toes. It fights with black elbow-length gloves featuring metal bands at the top and sharp red claws that allow for painful attacks.


In ''[[Kingdom Hearts Final Mix]]'', the Air Soldier and Soldier had their palettes switched, with the Air Soldier now shaded using the Soldier's bright blue and purple colors. The ''Final Mix'' wing membrane is also curved, rather than straight as in the original ''Kingdom Hearts''.
In ''[[Kingdom Hearts Final Mix]]'', the Air Soldier and Soldier had their palettes switched, with the Air Soldier now shaded using the Soldier's bright blue and purple colors. The ''Final Mix'' wing membrane is also curved, rather than straight as in the original ''Kingdom Hearts''.


The Air Soldier's name highlights its ability to fly, and could also be a reference to [[wikipedia:Airman|soldiers]] serving the Air Force.
The Air Soldier's design was changed in ''[[Kingdom Hearts III]]'' to reflect a more Grecian look, due to its primary appearance in the world of [[Olympus]].
 
The Air Soldier's name highlights its ability to fly, and could also be a reference to {{w|Airman|soldiers}} serving the Air Force.


==Strategy==
==Strategy==
For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack the player. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, the player should use magic to stun it, then close the distance with their Keyblade to finish it off.
===''Kingdom Hearts''===
For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off.


When fighting large groups, it’s a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Remember to heal often, as the Air Soldier can defeat you on lower levels without taking your HP into critical beforehand.
When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary. In the case Sora doesn't close the distance himself, they may do so themselves and dash at him, leaving potentially no breathing room for healing.


If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
{{atk-o|kh1}}
{{atk|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}|None|x0.3|2|Repellable<br>(Recoil: 30)|Clasps hands together and swings them down.}}
{{atk|{{nihongo|'''Thrust'''|突き|<br>Tsuki}}|None|x0.3|2|Repellable<br>(Recoil: 20)|Puts fingertips together and thrusts up.}}
{{atk|{{nihongo|'''Axe Kick'''|カカト落とし|<br>Kakato Otoshi}}|None|x0.3|2{{KH}}<br>4{{FM}}|Repellable<br>(Recoil: 30)|Somersaults and swings legs down.}}
{{atk|{{nihongo|'''Savate'''|ソバット|<br>Sobatto}}|None|x0.3|4|Repellable<br>(Recoil: 50)|Swings legs sideways.}}
{{atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}|None|x0.3|6|Repellable<br>(Recoil: 50)|Moves and hits with body.}}
{{atk-c|kh1}}
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Air Soldier
|v13=O|v14=O
|card2=Air Soldier
|v23=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Axe Kick'''|カカト落とし{{KHCoM}}/かかと落とし{{ReCoM}}|<br>Kakato Otoshi}}|Physical|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Air Soldier|com=*}}{{sleight|Air Soldier}}|While somersaulting, dives forward and performs an axe kick.}}
{{atk|{{nihongo|'''Hell Thrust'''|地獄突き|<br>Jigoku Tsuki}}|Physical|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Air Soldier|com=*}}{{sleight|Air Soldier}}|Quickly descends to the ground, then jumps up and strikes its hand like a sword.}}
{{atk-c|com}}
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}|{{AT|att}} —|Shoe-glue (Low)|1.00 [1.13]|◯|Approaches and swings both fists down.}}
{{atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}|{{AT|att}} Aero|Air-toss (Medium)|1.00 [1.13]|◯|Charges while gliding at high speed.}}
{{atk-c|rec}}
;Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}|Near (Single)|—|1.0|95%|4%|Late|Approaches and swings both fists down.}}
{{atk-c|lab}}
===''Kingdom Hearts III''===
Air Soldiers gain distance from their opponents first before attacking, so closing in on them can prevent them from taking the initiative. Once they're at a range watch for any sudden movements and be prepared to guard for when they dive down. Since Air Soldiers have a tendency to snipe the party while they're dealing with other enemies, alongside flying high up enough to safely attack without intervention from ground enemies' attacks, it's best to take these Heartless out first.
In certain areas of Olympus as well as in [[Battlegate 1]], Air Soldiers will appear carrying [[Bizarre Archer]]s with their feet. Attacking the Air Soldier will cause it to drop the Bizarre Archer.
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā|}}
|Physical
|—
|1.0
|◯
|2
|Crosses arms and swings them downward.
}}
{{atk|col=5|{{nihongo|'''Lunge'''|突き|<br>Tsuki|}}
|Physical
|—
|1.0
|◯
|2
|Approaches closely and punches right hand upward.
}}
{{atk|col=5|{{nihongo|'''Axe Kick'''|カカト落とし|<br>Kakato Otoshi|}}
|Physical
|—
|1.0
|◯
|2
|Somersaults forward and swings leg downward.
}}
{{atk|col=5|{{nihongo|'''Savate'''|ソバット|<br>Sobatto|}}
|Physical
|—
|1.0
|◯
|2
|Swings leg sideways and kicks.
}}
{{atk|col=5|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}}
|Physical
|—
|1.5
|◯ (Risk Dodge)
|3
|Rams opponents with both arms outstretched.
}}
{{Atk-c}}


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}
 
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 19:06, 25 November 2024

Air Soldier

Air Soldier KH.png

Air Soldier KHFM.png

Enemy sprite

Air Soldier KHX.png

Air Soldier from the Ultimania

Japanese エアソルジャー
Rōmaji Ea Sorujā

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Air Soldier

Kingdom Hearts
Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat.
Kingdom Hearts Chain of Memories
A winged Heartless. It swoops down onto its opponent's head or slams into them when they let their guard down.

The Air Soldier is swift, resilient, and not easy to ground.
Kingdom Hearts Re:coded
Winged Heartless that can strike from midair. Don't let their frantic flying throw you off; be patient and eventually you'll spot your chance to attack.
Kingdom Hearts Union χ
A well-balanced Heartless. Beware as it lashes out with a powerful attack when its HP is low!
Kingdom Hearts III
A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right.

When they fly out of walloping range, a blast of magic will do the trick.
HP STR DEF MP rec EXP
Before rescue 33 15 12 18 5
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x4
(1) Munny x1, (5) Munny x1
Potion (2%), Hi-Potion (1%), Spirit Gem (4%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 33 15 12 18 5
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 9 (Ghost Bandits): 3 Air Soldier

Hades Cup

Seed 29 (Sky Raiders): 3 Air Soldier
Seed 23 (Black Flap): 2 Air Soldier
Seed 15 (Air Brigade): 1 Air Soldier

HP STR DEF MP rec EXP
Before rescue 33 14 12 16 6
After rescue 150 31 20 16 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x4
(1) Munny x1, (5) Munny x2
Potion (4%), Hi-Potion (2%), Spirit Gem (8%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 33 14 12 16 6
After rescue 150 31 20 16 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 9 (Ghost Bandits): 3 Air Soldier

Hades Cup

Seed 29 (Sky Raiders): 3 Air Soldier
Seed 23 (Black Flap): 2 Air Soldier
Seed 15 (Air Brigade): 1 Air Soldier

HP STR DEF MP rec EXP
Before rescue 33 15 13 18 5
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x4
(1) Munny x1, (5) Munny x1
Potion (2%), Hi-Potion (1%), Spirit Gem (4%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 33 15 13 18 5
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 9 (Ghost Bandits): 3 Air Soldier

Hades Cup

Seed 29 (Sky Raiders): 3 Air Soldier
Seed 23 (Black Flap): 2 Air Soldier
Seed 15 (Air Brigade): 1 Air Soldier

Floor HP AP EXP
Sora Riku

2F B11F 87 4 12
3F B10F 95 5 20
4F B9F 103 6 25
5F B8F 111 7 35
6F B7F 119 8 41
11F B2F 239 11 130
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Agrabah, Monstro, Twilight Town
Enemy Card
Air Soldier (card) KHCOM.png
Ability Duration Cost
Reload Kinesis 3 reloads 30 CP
Description
Reload while in motion.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 12 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 73 55 5 12
3F B10F 81 61 6 20
4F B9F 89 67 7 25
5F B8F 97 73 8 35
6F B7F 105 79 9 41
11F B2F 195 146 13 130
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Agrabah, Monstro, Twilight Town
Enemy Card
Air Soldier (card).png
Ability Duration Cost
Reload Kinesis 3 reloads 30 CP
Description
Reload while in motion.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 20 Moogle Points

World HP EXP Strength Defense
Olympus Coliseum
(Questploration)
59 66 56 17
Agrabah
(Questploration)
76 148 71 22
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.40
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x4-8, Munny x24
Beginner Mode Aero (2.00%)
Standard Mode Aero Edge (1.00%)
Proud Mode Aero Slam (1.00%)
Critical Mode Aero Raid (1.00%)
Worlds
Olympus Coliseum, Agrabah

Layer HP EXP Strength Defense
Layers 6-10 53 57 58 18
Layers 11-14 55 65 61 19
Layers 16-20 64 110 71 22
Layers 21-24 67 126 74 23
Layer 26 71 152 78 24
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.40
Rewards
HP prize x3-4
Location HP Strength Defense EXP
Olympus 30 19 9 6
Olympus
(4 worlds cleared)
49 29 14 25
Olympus
(6 worlds cleared)
64 36 18 53
Olympus
(The Final World cleared)
80 44 22 93
Olympus
(Battlegate 1)
137 73 37 353
Keyblade Graveyard 33 55 28 36
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (1) ×2, Munny (5) ×2
Lucid Shard (12%), Lucid Stone (4%)
World(s)
Olympus, Keyblade Graveyard
World Rank LV BP
Agrabah ★★★ 33[3] 190[4]
★★★★ 45 432
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 28 124
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
Floor Time Period LV BP
31-49 1, 2, 3, 4, 5 45 432
51-69 1, 5 45 432
51-89 2, 4 45 432
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1

The Air Soldier is an Emblem Heartless introduced in Kingdom Hearts.

Design[edit]

A cousin of the Soldier, bearing the same shadowed face and jagged visage, the dark-skinned Air Soldier is kitted out for aerial battle in an modified aviator cap that covers the upper half of the face and boasts a pair of shiny-rimmed goggles; the propeller on the top of the cap presumably assists it in hovering in battle, though its bat-like wings seem to do most of the flying work. The Air Soldier also wears thick black pants with an inverted brown Heartless-symbol silhouette at the knees and bulky brown boots with blue and gold toes. It fights with black elbow-length gloves featuring metal bands at the top and sharp red claws that allow for painful attacks.

In Kingdom Hearts Final Mix, the Air Soldier and Soldier had their palettes switched, with the Air Soldier now shaded using the Soldier's bright blue and purple colors. The Final Mix wing membrane is also curved, rather than straight as in the original Kingdom Hearts.

The Air Soldier's design was changed in Kingdom Hearts III to reflect a more Grecian look, due to its primary appearance in the world of Olympus.

The Air Soldier's name highlights its ability to fly, and could also be a reference to soldiers serving the Air Force.

Strategy[edit]

Kingdom Hearts[edit]

For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off.

When fighting large groups, it's a good idea to cast Thunder first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary. In the case Sora doesn't close the distance himself, they may do so themselves and dash at him, leaving potentially no breathing room for healing.

If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.[5][6]

Technique Element Tech Power Bonus Guard?
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
None x0.3 2 Repellable
(Recoil: 30)
Clasps hands together and swings them down.
Thrust (突き
Tsuki
?)
None x0.3 2 Repellable
(Recoil: 20)
Puts fingertips together and thrusts up.
Axe Kick (カカト落とし
Kakato Otoshi
?)
None x0.3 2[KH I]
4[KH I FM]
Repellable
(Recoil: 30)
Somersaults and swings legs down.
Savate (ソバット
Sobatto
?)
None x0.3 4 Repellable
(Recoil: 50)
Swings legs sideways.
Tackle (タックル
Takkuru
?)
None x0.3 6 Repellable
(Recoil: 50)
Moves and hits with body.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Air Soldier Air Soldier
[KH CoM]
X X X O O X X X X X
Air Soldier Air Soldier
[KH Re:CoM]
X X X O O X X X X X
Attacks

Technique Element Status Power Cards
Axe Kick (カカト落とし[KH CoM]/かかと落とし[KH Re:CoM]
Kakato Otoshi
?)
Physical x1.5[KH CoM]
x2.0[KH Re:CoM]
Air Soldier (card) KHCOM.pngAir Soldier (card).png
While somersaulting, dives forward and performs an axe kick.
Hell Thrust (地獄突き
Jigoku Tsuki
?)
Physical x1.5[KH CoM]
x2.0[KH Re:CoM]
Air Soldier (card) KHCOM.pngAir Soldier (card).png
Quickly descends to the ground, then jumps up and strikes its hand like a sword.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
Attack Command Shoe-glue (Low) 1.00 [1.13]
Approaches and swings both fists down.
Tackle (タックル
Takkuru
?)
Attack Command Aero Air-toss (Medium) 1.00 [1.13]
Charges while gliding at high speed.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
Near (Single) 1.0 95% 4% Late
Approaches and swings both fists down.

Kingdom Hearts III[edit]

Air Soldiers gain distance from their opponents first before attacking, so closing in on them can prevent them from taking the initiative. Once they're at a range watch for any sudden movements and be prepared to guard for when they dive down. Since Air Soldiers have a tendency to snipe the party while they're dealing with other enemies, alongside flying high up enough to safely attack without intervention from ground enemies' attacks, it's best to take these Heartless out first.

In certain areas of Olympus as well as in Battlegate 1, Air Soldiers will appear carrying Bizarre Archers with their feet. Attacking the Air Soldier will cause it to drop the Bizarre Archer.

Technique Element Status Power Block? Repel LV
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
Physical 1.0 2
Crosses arms and swings them downward.
Lunge (突き
Tsuki
?)
Physical 1.0 2
Approaches closely and punches right hand upward.
Axe Kick (カカト落とし
Kakato Otoshi
?)
Physical 1.0 2
Somersaults forward and swings leg downward.
Savate (ソバット
Sobatto
?)
Physical 1.0 2
Swings leg sideways and kicks.
Tackle (タックル
Takkuru
?)
Physical 1.5 ◯ (Risk Dodge) 3
Rams opponents with both arms outstretched.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ x0.8 after rescuing Kairi.
  2. ^ x0.6 after rescuing Kairi.
  3. ^ 43 prior to August 12, 2020.
  4. ^ 396 prior to August 12, 2020.
  5. ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  6. ^ After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.