Red Nocturne: Difference between revisions
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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}} | |||
{{game|KH1|FM1|COM|REC|KHC|RCO}} | |||
{{suite}} | {{suite}} | ||
{{ | {{youmay|the Heartless|[[Red Nocturne (Gummi Ship)|the Gummi Ship Blueprint]]}} | ||
{{Character | |||
|name=Red Nocturne | |name=Red Nocturne | ||
|katakana=レッドノクターン | |katakana=レッドノクターン | ||
Line 9: | Line 9: | ||
|de=Pyrozipfler | |de=Pyrozipfler | ||
|image=[[File:Red Nocturne KH.png|150px]] | |image=[[File:Red Nocturne KH.png|150px]] | ||
| | |tab2=KHCOM | ||
|image2=[[File:Red Nocturne KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']] | |||
|tab3=KHX | |||
|image3=[[File:Red Nocturne KHX.png|150px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts coded | |game3=Kingdom Hearts coded | ||
|game4=Kingdom Hearts χ | |||
|game5=Kingdom Hearts Dark Road | |||
|game6=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | ||
|journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. | |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. | ||
|journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP. | |journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP. | ||
|journalUX=A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance! | |||
|KHHP1=24 | |KHHP1=24 | ||
|KHJPHP2=90 | |||
|KHHP2=60 | |KHHP2=60 | ||
|KHATK1=9 | |KHATK1=9 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=9 | |KHDEF1=9 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=6 | |KHMP1=6 | ||
|KHJPMP2=48 | |||
|KHMP2=43 | |KHMP2=43 | ||
|KHEXP1=1 | |KHEXP1=1 | ||
|KHJPEXP2=90 | |||
|KHEXP2=60 | |KHEXP2=60 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 47: | Line 44: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x0.5 | |KHthun=x0.5 | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(2) MP | |KHJPreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (4%), Blaze Shard (8%), Fira Ring (1%) | ||
|KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion | |KHreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) | ||
|KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World | |||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=8 | |KHseed11=8 | ||
Line 83: | Line 85: | ||
|COMAP1=3 | |COMAP1=3 | ||
|COMEXP1=3 | |COMEXP1=3 | ||
|COMHP2= | |COMHP2=38 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=7 | ||
|COMHP3= | |COMHP3=41 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=12 | |COMEXP3=12 | ||
|COMHP4= | |COMHP4=45 | ||
|COMAP4= | |COMAP4=6 | ||
|COMEXP4= | |COMEXP4=16 | ||
|COMHP5= | |COMHP5=48 | ||
|COMAP5= | |COMAP5=7 | ||
|COMEXP5=21 | |COMEXP5=21 | ||
|COMHP6= | |COMHP6=52 | ||
|COMAP6= | |COMAP6=8 | ||
|COMEXP6= | |COMEXP6=25 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=55 | ||
|COMAP7=10 | |COMAP7=10 | ||
|COMEXP7=30 | |COMEXP7=30 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=58 | ||
|COMAP8=11 | |COMAP8=11 | ||
|COMEXP8= | |COMEXP8=32 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=62 | ||
|COMAP9= | |COMAP9=12 | ||
|COMEXP9= | |COMEXP9=36 | ||
|COM12=r | |COM12=r | ||
|COMHP12= | |COMHP12=111 | ||
|COMAP12= | |COMAP12=12 | ||
|COMEXP12= | |COMEXP12=80 | ||
|COMHP13= | |COMHP13=118 | ||
|COMAP13= | |COMAP13=13 | ||
|COMEXP13= | |COMEXP13=91 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=Absorb | |COMfire=Absorb | ||
Line 122: | Line 124: | ||
|COMthun=x0.5 | |COMthun=x0.5 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr= | |COMterr=O | ||
| | |ReCOM1=s | ||
| | |ReCOMHP1=30 | ||
|ReCOMAP1=3 | |||
|ReCOMEXP1=3 | |||
|ReCOMHP2=33 | |||
|ReCOMAP2=4 | |||
|ReCOMEXP2=8 | |||
|ReCOMHP3=36 | |||
|ReCOMAP3=5 | |||
|ReCOMEXP3=12 | |||
|ReCOMHP4=40 | |||
|ReCOMAP4=6 | |||
|ReCOMEXP4=17 | |||
|ReCOMHP5=43 | |||
|ReCOMAP5=7 | |||
|ReCOMEXP5=21 | |||
|ReCOMHP6=47 | |||
|ReCOMAP6=8 | |||
|ReCOMEXP6=26 | |||
|ReCOM7=r | |||
|ReCOMHP7=50 | |||
|ReCOMAP7=10 | |||
|ReCOMEXP7=30 | |||
|ReCOM8=r | |||
|ReCOMHP8=53 | |||
|ReCOMAP8=11 | |||
|ReCOMEXP8=35 | |||
|ReCOM9=r | |||
|ReCOMHP9=57 | |||
|ReCOMAP9=12 | |||
|ReCOMEXP9=36 | |||
|ReCOM12=r | |||
|ReCOMHP12=104 | |||
|ReCOMAP12=13 | |||
|ReCOMEXP12=80 | |||
|ReCOMHP13=111 | |||
|ReCOMAP13=14 | |||
|ReCOMEXP13=91 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Fire Boost | |ability=Fire Boost | ||
|desc=Increase the strength of Fire abilities. | |desc=Increase the strength of Fire abilities. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=20 | |CP=20 | ||
| | |COMMP=8 | ||
|ReCOMMP=12 | |||
|COMrate=3% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Castle Oblivion | |COMworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODHP=0.31 | |||
|CODSSHP=0.51 | |||
|CODDEF=0.31 | |||
|CODEXP=1.25 | |||
|CODloc1=Traverse Town | |||
|CODLVL1=5 | |||
|CODloc2=Traverse Town | |||
|CODenc2=Questploration | |||
|CODLVL2=23 | |||
|CODloc3=Wonderland | |||
|CODenc3=Questploration | |||
|CODLVL3=23 | |||
|CODloc4=Agrabah | |||
|CODLVL4=35 | |||
|CODloc5=Castle Oblivion | |||
|CODLVL5=60 | |||
|CODSSloc1=Wonderland | |||
|CODSSsec1=C | |||
|CODSSLVL1=14 | |||
|CODSSloc2=Wonderland | |||
|CODSSsec2=D | |||
|CODSSLVL2=20 | |||
|CODSSloc3=Agrabah | |||
|CODSSsec3=B | |||
|CODSSLVL3=35 | |||
|CODSSloc4=Agrabah | |||
|CODSSsec4=E | |||
|CODSSLVL4=70 | |||
|CODSSloc5=Hollow Bastion Part I | |||
|CODSSsec5=B | |||
|CODSSLVL5=78 | |||
|COD2Dloc1=Traverse Town | |||
|COD2DLVL1=8 | |||
|COD3Dloc1=Wonderland | |||
|COD3DHP1=22 | |||
|COD3DSTR1=45 | |||
|COD3DDEF1=5 | |||
|COD3DEXP1=12 | |||
|COD3Dloc2=Wonderland | |||
|COD3Denc2=Giant | |||
|COD3DHP2=141 | |||
|COD3DSTR2=45 | |||
|COD3DDEF2=50 | |||
|COD3DEXP2=50 | |||
|COD3Dloc3=Hollow Bastion Part II | |||
|COD3DHP3=46 | |||
|COD3DSTR3=93 | |||
|COD3DDEF3=11 | |||
|COD3DEXP3=139 | |||
|COD3Dloc4=Hollow Bastion Part II | |||
|COD3Denc4=Giant | |||
|COD3DHP4=307 | |||
|COD3DSTR4=98 | |||
|COD3DDEF4=110 | |||
|COD3DEXP4=670 | |||
|COD3Dreward=HP prize x1-2, Munny x12<br>HP prize x20-40, Munny x40 (Giant) | |||
|CODlabHP=0.19 | |||
|CODlabDEF=0.31 | |||
|CODlabEXP=0.94 | |||
|CODlabloc1=Layers 2-4 | |||
|CODlabLVL1=20 | |||
|CODlabloc2=Layers 6-10 | |||
|CODlabLVL2=25 | |||
|CODlabloc3=Layers 11-13 | |||
|CODlabLVL3=27 | |||
|CODlabloc4=Layers 16-17 | |||
|CODlabLVL4=35 | |||
|CODlabloc5=Layers 21-22 | |||
|CODlabLVL5=37 | |||
|CODlabloc6=Layer 24 | |||
|CODlabLVL6=37 | |||
|CODlabloc7=Layer 27 | |||
|CODlabLVL7=40 | |||
|CODlabreward=HP prize x1-3 | |||
|CODfire=x0.00 | |||
|CODbliz=x1.40 | |||
|CODthun=x1.00 | |||
|CODaero=x1.00 | |||
|CODigni=X | |||
|CODfree=O | |||
|CODjolt=O | |||
|CODtoss=O | |||
|CODslow=O | |||
|CODstop=O | |||
|CODconf=O | |||
|CODstun=O | |||
|CODmagn=O | |||
|CODreward=HP prize x1-4, Munny x10 | |||
|CODreward1=Fire (1.00%) | |||
|CODreward2=Fire Blast (1.00%) | |||
|CODreward3=Fire Edge (1.00%) | |||
|CODreward4=Fira (0.05%) | |||
|CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion | |||
|CODSSworld=Wonderland, Agrabah, Hollow Bastion Part I | |||
|DRep1=Episode 1 | |||
|DRep1r=1 | |||
|DRslv1=3|DRsbp1=4 | |||
|DRep2=Episode 2 | |||
|DRep2r=2 | |||
|DRslv2=13|DRsbp2=28 | |||
|DRslv3=33|DRsbp3=112 | |||
|DRep4=Episode 3|DRep4r=3 | |||
|DRslv4=27|DRsbp4=75 | |||
|DRslv5=33|DRsbp5=112 | |||
|DRslv6=37|DRsbp6=129 | |||
|DRw1=Agrabah|DRw1r=4 | |||
|DRwrank1=★|DRwlv1=3|DRwbp1=4 | |||
|DRwrank2=★★|DRwlv2=13|DRwbp2=28 | |||
|DRwrank3=★★★|DRwlv3=27<ref name="LVL">33 prior to August 12, 2020.</ref>|DRwbp3=75<ref name="BP">112 prior to August 12, 2020.</ref> | |||
|DRwrank4=★★★★|DRwlv4=37|DRwbp4=129 | |||
|DRw5=Wonderland|DRw5r=4 | |||
|DRwrank5=★|DRwlv5=3|DRwbp5=4 | |||
|DRwrank6=★★|DRwlv6=13|DRwbp6=28 | |||
|DRwrank7=★★★|DRwlv7=27<ref name="LVL" />|DRwbp7=75<ref name="BP" /> | |||
|DRwrank8=★★★★|DRwlv8=37|DRwbp8=129 | |||
|DRe1=Winning Streak | |||
|DRelv1=2|DRebp1=3 | |||
|DRe2=Daily Challenge | |||
|DRelv2=3|DRebp2=4 | |||
|DRt1=1-9 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=3|DRtbp1=4 | |||
|DRt2=11-19 | |||
|DRtper2=1, 2, 3, 4, 5 | |||
|DRtlv2=13|DRtbp2=28 | |||
|DRt3=21-29 | |||
|DRtper3=1, 2, 3, 4, 5 | |||
|DRtlv3=27|DRtbp3=75 | |||
|DRt4=31-49 | |||
|DRtper4=1, 2, 3, 4, 5 | |||
|DRtlv4=37|DRtbp4=129 | |||
|DRphys=Weak | |||
|DRfire=Resist | |||
|DRwind=Weak | |||
|DRattack=Magic | |||
|DRpass1=HP +1 | |||
|DRpass2=Magic Resist +1 | |||
|DRpass3=HP +1 | |||
|DRpass4=Magic +1 | |||
|MOMattack=Weak | |||
|MOMair1=Standard | |||
|MOMair2=Ranged Attack | |||
|MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Olympus Coliseum}}, {{ns|Game|Go for It!}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|End of the World (track)|End of the World}}, {{ns|Game|Fragments of Sorrow}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Guardando nel buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One‑Winged Angel (from FINAL FANTASY VII)}}, {{ns|Game|The 13th Struggle}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}} | }} | ||
The '''Red Nocturne''' is an [[Emblem Heartless]] | The '''Red Nocturne''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Design== | ==Design== | ||
The Red Nocturne has a smooth, conical, red body with a [[Heartless]] emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. | |||
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night. | Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night. | ||
==Strategy== | ==Strategy== | ||
=== | ===''Kingdom Hearts''=== | ||
Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends. | |||
[[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref> | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|x0.2{{KH}}<br>x0.3{{FM}}|0|Returnable<br>(Recoil: 0)|Shoots a fireball that chases the opponent while flying.}} | |||
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|x0.2{{KH}}<br>x0.4{{FM}}|2|Returnable<br>(Recoil: 0)|Stops and shoots a fireball that chases the opponent.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Red Nocturne | |||
|v11=O|v12=O|v14=O | |||
|card2=Red Nocturne | |||
|v21=O|v22=O|v24=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x2.0{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Surprisingly powerful.}} | |||
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|—|x2.5{{KHCoM}}<br>x3.0{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|Ignite (medium)|1.00<ref>0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).</ref> [1.16]|△|Gathers flames overhead, then shoots a fireball straight ahead.}} | |||
{{atk-c|rec}} | |||
;Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Far (Single)|Fire|0.8|90%|0%|Early|Shoots a fireball straight ahead.}} | |||
{{atk-c|lab}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 18:21, 1 July 2024
This article is about the Heartless. You may be looking for the Gummi Ship Blueprint. |
Red Nocturne | ||
---|---|---|
Japanese | レッドノクターン | |
Rōmaji | Reddo Nokutān
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts coded Kingdom Hearts χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | |
Red Nocturne
|
---|
Kingdom Hearts |
Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. |
Kingdom Hearts Chain of Memories |
A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit. The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. |
Kingdom Hearts Re:coded |
Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP. |
Kingdom Hearts Union χ |
A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance! |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(2) MP prize x 4 (1) Munny x 1 Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Red Nocturne
| ||||||
Hades Cup |
• Seed 39 (Red Legion): 8 Red Nocturne
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 90 | 31 | 20 | 48 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(2) MP prize x 4 (1) Munny x 1 Ether (4%), Blaze Shard (8%), Fira Ring (1%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 90 | 31 | 20 | 48 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Red Nocturne
| ||||||
Hades Cup |
• Seed 39 (Red Legion): 8 Red Nocturne
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(2) MP prize x 4 (1) Munny x 1 Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Red Nocturne
| ||||||
Hades Cup |
• Seed 39 (Red Legion): 8 Red Nocturne
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
1F | B12F | 35 | 3 | 3 | |||
2F | B11F | 38 | 4 | 7 | |||
3F | B10F | 41 | 5 | 12 | |||
4F | B9F | 45 | 6 | 16 | |||
5F | B8F | 48 | 7 | 21 | |||
6F | B7F | 52 | 8 | 25 | |||
7F | B6F | 55 | 10 | 30 | |||
8F | B5F | 58 | 11 | 32 | |||
9F | B4F | 62 | 12 | 36 | |||
12F | B1F | 111 | 12 | 80 | |||
13F | 118 | 13 | 91 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | Absorb | Stun | x0.5 | x1.0 | |||
Stun | Percentage | Stop | |||||
O | O | O | |||||
Warp | Bind | Confuse | Terror | ||||
O | O | O | O | ||||
World(s) | |||||||
Traverse Town, Wonderland, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Fire Boost | 1 reload | 20 CP | |||||
Description | |||||||
Increase the strength of Fire abilities. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
3% | 7.5% | 8 Moogle Points | |||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
1F | B12F | 30 | 23 | 3 | 3 | ||||
2F | B11F | 33 | 25 | 4 | 8 | ||||
3F | B10F | 36 | 27 | 5 | 12 | ||||
4F | B9F | 40 | 30 | 6 | 17 | ||||
5F | B8F | 43 | 32 | 7 | 21 | ||||
6F | B7F | 47 | 35 | 8 | 26 | ||||
7F | B6F | 50 | 38 | 10 | 30 | ||||
8F | B5F | 53 | 40 | 11 | 35 | ||||
9F | B4F | 57 | 43 | 12 | 36 | ||||
12F | B1F | 104 | 78 | 13 | 80 | ||||
13F | 111 | 83 | 14 | 91 | |||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | Absorb | Stun | x0.5 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
O | O | O | O | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
O | O | O | O | O | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Traverse Town, Wonderland, Castle Oblivion | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Fire Boost | 1 reload | 20 CP | |||||||
Description | |||||||||
Increase the strength of Fire abilities. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
3% | 7.5% | 12 Moogle Points | |||||||
World | HP | EXP | Strength | Defense | |
Traverse Town | 21 | 15 | 34 | 11 | |
Traverse Town (Questploration) |
35 | 60 | 56 | 17 | |
Wonderland (Questploration) |
35 | 60 | 56 | 17 | |
Agrabah | 44 | 134 | 71 | 22 | |
Castle Oblivion | 68 | 645 | 110 | 34 | |
Fire | Blizzard | Thunder | Aero | ||
x0.00 | x1.40 | x1.00 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
X | O | O | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP prize x1-4, Munny x10 | |||||
Beginner Mode | Fire (1.00%) | ||||
Standard Mode | Fire Blast (1.00%) | ||||
Proud Mode | Fire Edge (1.00%) | ||||
Critical Mode | Fira (0.05%) | ||||
Worlds | |||||
Traverse Town, Wonderland, Agrabah, Castle Oblivion |
World | HP | EXP | Strength | Defense |
Traverse Town | 24 | 19 | 38 | 12 |
Fire | Blizzard | Thunder | Aero | |
x0.00 | x1.40 | x1.00 | x1.00 | |
Reward | ||||
HP prize x1-4, Munny x10 |
World | HP | EXP | Strength | Defense |
Wonderland | 22 | 12 | 45 | 5 |
Wonderland (Giant) |
141 | 50 | 45 | 50 |
Hollow Bastion Part II | 46 | 139 | 93 | 11 |
Hollow Bastion Part II (Giant) |
307 | 670 | 98 | 110 |
Fire | Blizzard | Thunder | Aero | |
x0.00 | x1.40 | x1.00 | x1.00 | |
Reward | ||||
HP prize x1-2, Munny x12 HP prize x20-40, Munny x40 (Giant) |
Layer | HP | EXP | Strength | Defense |
Layers 2-4 | 20 | 37 | 52 | 16 |
Layers 6-10 | 22 | 52 | 58 | 18 |
Layers 11-13 | 23 | 59 | 61 | 19 |
Layers 16-17 | 27 | 101 | 71 | 22 |
Layers 21-22 | 28 | 115 | 74 | 23 |
Layer 24 | 28 | 115 | 74 | 23 |
Layer 27 | 30 | 139 | 78 | 24 |
Fire | Blizzard | Thunder | Aero | |
x0.00 | x1.40 | x1.00 | x1.00 | |
Rewards | ||||
HP prize x1-3 |
Episode | LV | BP | |||
Episode 1 | 3 | 4 | |||
Episode 2 | 13 | 28 | |||
33 | 112 | ||||
Episode 3 | 27 | 75 | |||
33 | 112 | ||||
37 | 129 | ||||
Physical | Magic | ||||
Weak | Normal | ||||
Non-element | Fire | Water | |||
Normal | Resist | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Magic | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic Resist +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Magic +1 |
World | Rank | LV | BP | |||
Agrabah | ★ | 3 | 4 | |||
★★ | 13 | 28 | ||||
★★★ | 27[3] | 75[4] | ||||
★★★★ | 37 | 129 | ||||
Wonderland | ★ | 3 | 4 | |||
★★ | 13 | 28 | ||||
★★★ | 27[3] | 75[4] | ||||
★★★★ | 37 | 129 | ||||
Physical | Magic | |||||
Weak | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Resist | Normal | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Weak | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Normal | Normal | Normal | Normal | |||
Attack | Magic | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | Magic Resist +1 | |||||
Defeat 100 | HP +1 | |||||
Defeat 1000 | Magic +1 |
Event | LV | BP | |||
Winning Streak | 2 | 3 | |||
Daily Challenge | 3 | 4 | |||
Physical | Magic | ||||
Weak | Normal | ||||
Non-element | Fire | Water | |||
Normal | Resist | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Magic | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic Resist +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Magic +1 |
Floor | Time Period | LV | BP | ||
1-9 | 1, 2, 3, 4, 5 | 3 | 4 | ||
11-19 | 1, 2, 3, 4, 5 | 13 | 28 | ||
21-29 | 1, 2, 3, 4, 5 | 27 | 75 | ||
31-49 | 1, 2, 3, 4, 5 | 37 | 129 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Weak | Normal | ||||
Non-element | Fire | Water | |||
Normal | Resist | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Magic | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic Resist +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Magic +1 |
The Red Nocturne is an Emblem Heartless introduced in Kingdom Hearts.
Design[edit]
The Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.
Strategy[edit]
Kingdom Hearts[edit]
Red Nocturnes utilize Fire magic to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn Tech Points. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
Sora earns Tech Points every time he blocks a Red Nocturne's attacks.[5][6][7][8]
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Fire (ファイア Faia ) |
Fire | x0.2[KH I] x0.3[KH I FM] |
0 | Returnable (Recoil: 0) | ||
Shoots a fireball that chases the opponent while flying. | ||||||
Fira (ファイラ Faira ) |
Fire | x0.2[KH I] x0.4[KH I FM] |
2 | Returnable (Recoil: 0) | ||
Stops and shoots a fireball that chases the opponent. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Red Nocturne [KH CoM] |
X | O | O | X | O | X | X | X | X | X | |
Red Nocturne [KH Re:CoM] |
X | O | O | X | O | X | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Fire (ファイア Faia ) |
Fire | — | x2.0[KH CoM] x2.5[KH Re:CoM] |
||
A fireball is shot forward in a parabolic arc. Surprisingly powerful. | |||||
Fira (ファイラ Faira ) |
Fire | — | x2.5[KH CoM] x3.0[KH Re:CoM] |
||
A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire. |
Kingdom Hearts Re:coded[edit]
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Fire (ファイア Faia ) |
Fire | Ignite (medium) | 1.00[9] [1.16] | △ | ||
Gathers flames overhead, then shoots a fireball straight ahead. | ||||||
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Fire (ファイア Faia ) |
Far (Single) | Fire | 0.8 | 90% | 0% | Early |
Shoots a fireball straight ahead. |
Notes and references[edit]
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ a b 33 prior to August 12, 2020.
- ^ a b 112 prior to August 12, 2020.
- ^ In Kingdom Hearts, before Kairi's rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in Kingdom Hearts Final Mix.
- ^ Before Kairi's rescue, Sora earns two Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.
- ^ After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.
- ^ In Kingdom Hearts, after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.
- ^ 0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts coded characters
- Kingdom Hearts χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Phil Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts coded enemies
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies