Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Bandit: Difference between revisions

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{{game|KH1|FM1|COM|REC|KHC|RCO}}
{{cleanup|Strategy section}}
{{Enemy
{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|DR|MOM}}
{{suite|Bandit}}
{{Character
  |name=Bandit
  |name=Bandit
  |katakana=バンディット
  |katakana=バンディット
Line 6: Line 8:
  |fr=Bandit
  |fr=Bandit
  |de=Wüstenräuber
  |de=Wüstenräuber
  |image=[[File:Bandit KH.png|250px]]
  |image=[[File:Bandit KH.png|300x400px]]
  |FMimage=[[File:Bandit KHFM.png|225px]]
  |FMimage=[[File:Bandit KHFM.png|300x400px]]
|tab2=KHCOM
|image2=[[File:Bandit KHCOM.png|Field sprite from ''Kingdom Hearts Chain of Memories'']]
|tab3=KHX
|image3=[[File:Bandit KHX.png|300x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts: Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts coded
  |game3=Kingdom Hearts coded
|game4=Kingdom Hearts χ
|game5=Kingdom Hearts Dark Road
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Red Bandit
|s2=Swordsman
|s3=Wily Bandit
  |journalKH=Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution.
  |journalKH=Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution.
  |journalSS=A Heartless that mainly appears in Agrabah.<br>The Bandit deftly wields the scimitar it carries, and should be approached cautiously.
  |journalSS=A Heartless that mainly appears in Agrabah.<br>The Bandit deftly wields the scimitar it carries, and should be approached cautiously.
|journalCOD=Heartless who hang their hats in Agrabah. Don't let them trick you into rushing in blindly—those long swords they carry aren't just for show. Take your time and fight them on your terms.
|journalUX=Thick as thieves. If attacked by a band of bandits, defeat them one by one before they can launch a simultaneous attack!
  |KHHP1=39
  |KHHP1=39
|KHJPHP2=150
  |KHHP2=120
  |KHHP2=120
|KHJPATK1=17
  |KHATK1=18
  |KHATK1=18
|FMATK1=17
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=14
  |KHDEF1=15
  |KHDEF1=15
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=20
  |KHMP1=22
  |KHMP1=22
|KHJPMP2=48
  |KHMP2=47
  |KHMP2=47
|KHJPEXP1=8
  |KHEXP1=7
  |KHEXP1=7
|KHJPEXP2=120
  |KHEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 29: Line 53:
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.8
|KHJPgrav=x1.0
  |KHstop=x0.6
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x 4<br>(1) Munny x 1, (5) Munny x 1<br>Potion (2%), Blaze Gem (4%), Protera Chain (0.5%)
|KHJPreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x2<br>Potion (4%), Blaze Gem (6%), Protera Chain (1%)
  |KHworld=Agrabah, Monstro
  |KHreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x1<br>Potion (2%), Blaze Gem (4%), Protera Chain (0.5%)
  |KHworld=Agrabah, Monstro, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Pegasus Cup
  |KHcup1=Pegasus Cup
  |KHseed11=9
  |KHseed11=9
Line 52: Line 81:
  |KHteam23=Avengers
  |KHteam23=Avengers
  |KHnum23=1
  |KHnum23=1
  |COMpHP2=88
  |COMHP2=87
  |COMpAP2=7
  |COMAP2=6
  |COMpEXP2=13
  |COMEXP2=12
  |COMpHP3=96
  |COMHP3=95
  |COMpAP3=9
  |COMAP3=8
  |COMpEXP3=20
  |COMEXP3=20
  |COMpHP4=104
  |COMHP4=103
  |COMpAP4=11
  |COMAP4=10
  |COMpEXP4=28
  |COMEXP4=25
  |COMpHP5=112
  |COMHP5=111
  |COMpAP5=13
  |COMAP5=12
  |COMpEXP5=35
  |COMEXP5=35
  |COMpHP6=120
  |COM6=s
  |COMpAP6=15
  |COMHP6=119
  |COMpEXP6=43
  |COMAP6=14
|COMEXP6=41
  |COMphys=x1.0
  |COMphys=x1.0
|COMneut=x1.0
|COMspec=x1.0
|COMother=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
  |COMbliz=x1.0
  |COMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMaero=x1.0
  |COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOMHP2=69
|ReCOMAP2=8
|ReCOMEXP2=12
|ReCOMHP3=77
|ReCOMAP3=10
|ReCOMEXP3=20
|ReCOMHP4=84
|ReCOMAP4=12
|ReCOMEXP4=25
|ReCOMHP5=92
|ReCOMAP5=14
|ReCOMEXP5=35
|ReCOM6=s
|ReCOMHP6=99
|ReCOMAP6=16
|ReCOMEXP6=41
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Combo Finish
  |ability=Combo Finish
  |desc=Make any normal attack as strong as a finishing blow.
  |desc=Make any normal attack as strong as a finishing blow.
  |duration=1 reload
  |duration=1 reload
  |CP=30
  |CP=30
|COMMP=12
|ReCOMMP=20
|COMrate=3%
|duel=3
|time=4
  |COMworld=Agrabah
  |COMworld=Agrabah
  |journalCOD=Heartless who hang their hats in Agrabah. Don't let them trick you into rushing in blindly—those long swords they carry aren't just for show. Take your time and fight them on your terms.
  |CODHP=0.63
|CODSSHP=0.86
|CODDEF=0.38
|CODEXP=1.38
|CODloc1=Agrabah
|CODLVL1=35
|CODEXP1n=<ref>Bandits do not give EXP when the time has been frozen.</ref>
|CODSSloc1=Traverse Town
|CODSSsec1=F
|CODSSLVL1=63
|CODSScol1=bug
|CODSSloc2=Agrabah
|CODSSsec2=A
|CODSSLVL2=35
|CODSScol2=green
|CODSSloc3=Agrabah
|CODSSsec3=B
|CODSSLVL3=35
|CODSScol3=bug
|CODSSloc4=Agrabah
|CODSSsec4=C
|CODSSLVL4=35
|CODSScol4=bug
|CODSSloc5=Agrabah
|CODSSsec5=D
|CODSSLVL5=50
|CODSSloc6=Agrabah
|CODSSsec6=E
|CODSSrow6=3
|CODSSflr6=4
|CODSSLVL6=72
|CODSSflr6b=6
|CODSSLVL6b=74
|CODSSflr6c=7
|CODSSLVL6c=75
|CODSSloc7=Hollow Bastion
|CODSSsec7=B
|CODSSrow7=2
|CODSSflr7=3
|CODSSLVL7=79
|CODSSflr7b=10
|CODSSLVL7b=88
|CODlabHP=0.63
|CODlabDEF=0.38
|CODlabEXP=1.03
|CODlabloc1=Layers 18-20
|CODlabLVL1=35
|CODlabloc2=Layers 22-24
|CODlabLVL2=37
|CODlabloc3=Layer 26
|CODlabLVL3=40
|CODSSlabreward=HP prize x3-5
|CODfire=x1.00
|CODbliz=x1.40
|CODthun=x1.00
|CODaero=x1.00
|CODigni=O
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
|CODreward=HP prize x4-8, Munny x18
|CODreward1=Hi-Ether (3.00%)
|CODreward2=Ice Storm (1.00%)
|CODreward3=Blizzard Slam (1.00%)
|CODreward4=Thunder Slam (1.00%)
|CODworld=Agrabah
|CODSSworld=Agrabah, Hollow Bastion
|DRep1=Episode 1
|DRep1r=3
|DRslv1=1|DRsbp1=2
|DRslv2=8|DRsbp2=10
|DRslv3=8|DRsbp3=100
|DRep4=Episode 6
|DRslv4=41|DRsbp4=336
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=8|DRwbp1=10
|DRwrank2=★★|DRwlv2=18|DRwbp2=70
|DRwrank3=★★★|DRwlv3=30<ref>38 prior to August 12, 2020.</ref>|DRwbp3=120<ref>280 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=41|DRwbp4=336
|DRe1=Winning Streak
|DRelv1=12|DRebp1=21
|DRe2=Daily Challenge|DRe2r=3
|DRelv2=8|DRebp2=10
|DRelv3=12|DRebp3=21
|DRelv4=18|DRebp4=70
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=8|DRtbp1=10
|DRt2=21-29
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=30|DRtbp2=120
|DRt3=31-49
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=41|DRtbp3=336
|DRt4=35
|DRtper4=2, 4
|DRtlv4=41|DRtbp4=336
|DRt5=60
|DRtper5=2, 4
|DRtlv5=41|DRtbp5=336
|DRfire=Resist
|DRmag=Weak
|DRwater=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=HP +1
|DRpass4=Strength +1
|MOMattack=Weak
|MOMground1=Standard
|MOMstage={{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}
}}
}}
The '''Bandit''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''.
The '''Bandit''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts χ]]'', and ''[[Kingdom Hearts Dark Road]]''.
 
==Story==
===''Kingdom Hearts''===
[[Jafar]] summons four Bandits to assist him and [[Iago]] in finding [[Jasmine]]. When he spots her with [[Sora]], [[Donald]], and [[Goofy]], Sora sends the princess off while he and his [[party]] fight off more Bandits.
 
Later, [[Aladdin]] uses the magic lamp from the [[Cave of Wonders]] and summons [[Genie]] to get rid of a group of Bandits surrounding them both and their new allies.
 
===''Kingdom Hearts II''===
Bandits appear in a short cameo, during the cutscene shown after Sora learns of Jafar being released.


==Design==
==Design==
The Bandit's design seems to be derived from the image of the stereotypical "Arabian" thug seen in many media, including Disney's own ''[[wikipedia:Aladdin (1992 Disney film)|Aladdin]]''. The Bandit boasts a bright white turban and matching face mask, a purple vest trimmed in gold, purple pants with plum and silver trim that is held in place with a salmon-colored sash, blue curled-toe shoes, and a plum and silver choker, and set of armbands. They also wear lots of gold and silver rings and bracelets, perhaps showing off the spoils they have plundered. Their large gold-hilted swords resemble classic [[wikipedia:Scimitar|scimitars]].
The Bandit boasts a bright white turban and matching face mask, a purple vest trimmed in gold, purple pants with plum and silver trim that is held in place with a salmon-colored sash, blue curled-toe shoes, and a plum and silver choker, and set of armbands. They also wear lots of gold and silver rings and bracelets, perhaps showing off the spoils they have plundered. Their large gold-hilted swords resemble classic {{w|scimitar}}s.


''[[Kingdom Hearts Final Mix]]'' Bandits are dressed in yellow and dark reds instead of purple and blue, a color scheme mirrored by their successors in ''[[Kingdom Hearts II]]'', the [[Luna Bandit]]s.
''[[Kingdom Hearts Final Mix]]'' Bandits are dressed in yellow and dark reds instead of purple and blue, a color scheme mirrored by their successors in ''[[Kingdom Hearts II]]'', the [[Luna Bandit]]s.


The Bandit's name references the Heartless's resemblance to Arabian thugs. Historically, [[Wikipedia:Outlaw|bandits]] were outlaws that would commit crimes such as robbery or murder.
The Bandit's name references the [[Heartless]]'s resemblance to Arabian thugs. Historically, {{w|Outlaw|bandits}} were outlaws that would commit crimes such as robbery or murder.
 
==Strategy==
===''Kingdom Hearts''===
If timed correctly, Sora can earn [[Tech Points]] for blocking the Bandit's attacks.<ref>Before [[Kairi]]'s rescue, 2 Tech Points can be earned for blocking a basic scimitar swipe in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 4 Tech Points can be earned for blocking the Bandit as it throws itself and its scimitar in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 27 and 45 Tech Points can be earned for blocking a basic scimitar swipe in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 90 Tech Points can be earned for blocking the Bandit's scimitar as it twirls itself around in ''Kingdom Hearts Final Mix''.</ref>
{{atk-o|kh1}}
{{atk|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}}|None|x0.3{{KH}}<br>x0.1{{FM}}|2|Repellable<br>(Recoil: 30)|Swings its sword down.}}
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|2<br>Final hit: 4|Repellable<br>(Recoil: 30)|Spins sideways while swinging its sword around.}}
{{atk|{{nihongo|'''Sword Throw'''|剣投げ|<br>Ken Nage}}|None|x0.3|4|Returnable<br>(Recoil: 0)|Throws its sword. The sword will chase the opponent.}}
{{atk|{{nihongo|'''Rolling Tackle'''|ローリングタックル|<br>Rōringu Takkuru}}|None|x0.3{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 30)|Flies while spinning vertically.}}
{{atk-c|kh1}}
 
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Bandit
|v11=O|v12=O
|card2=Bandit
|v21=O|v23=O
|enemy=*
}}
 
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Downswing'''|振り下ろし|<br>Furi Oroshi}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Bandit|com=*}}{{sleight|Bandit}}|Raises its sword, takes a step forward, then swings its sword down. Has a large vertical range.}}
{{atk|{{nihongo|'''Rolling Tackle'''|ローリングタックル|<br>Rōringu Takkuru}}|Physical|—|x0.7{{KHCoM}}<br>x1.2{{ReCoM}}|{{sleight|Bandit|com=*}}{{sleight|Bandit}}|Leaps forward and swings its sword while performing a somersault. Quickly covers a large distance.}}
{{atk-c|com}}


==Story==
===''Kingdom Hearts Re:coded''===
{{section-stub}}
{{atk-o|rec}}
{{atk|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}}|{{AT|att}} —|—|1.00 [1.16]|◯|Steps forward and swings sword sideways.}}
{{atk|{{nihongo|'''Rolling Tackle'''|ローリングタックル|<br>Rōringu Takkuru}}|{{AT|att}} Aero|—|1.25 x2 [1.31 x2]|◯|Lunges while spinning vertically.}}
{{atk-c|rec}}


===''Kingdom Hearts II''===
;Coliseum
Bandits appear in a short cameo, during the cutscene shown after [[Sora]] learns of [[Jafar]] being released.
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Slash'''|なぎ払い|<br>Nagiharai|lit. "Mow Down"}}|Near (Single)|—|1.2|95%|4%|Late|Steps forward and swings sword sideways.}}
{{atk-c|lab}}


==Other appearances==
==Other appearances==
===''Kingdom Hearts Mobile''===
===''Kingdom Hearts Mobile''===
The Bandit appears as a bonus costume in ''[[Kingdom Hearts Mobile]]'' for clearing [[Kingdom Hearts coded/Episode 5|Episode 5]] of ''Kingdom Hearts coded''.
The Bandit appears as a bonus costume in ''[[Kingdom Hearts Mobile]]'' for clearing [[Kingdom Hearts coded/Episode 5|Episode 5]] of ''Kingdom Hearts coded''.
==Notes and references==
{{reflist}}


{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 19:10, 24 November 2024

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Issues: Strategy section

Bandit

Bandit KH.png

Bandit KHFM.png

Field sprite from Kingdom Hearts Chain of Memories

Bandit KHX.png

Japanese バンディット
Rōmaji Banditto

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Red Bandit
Swordsman
Wily Bandit
Bandit

Kingdom Hearts
Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution.
Kingdom Hearts Chain of Memories
A Heartless that mainly appears in Agrabah.
The Bandit deftly wields the scimitar it carries, and should be approached cautiously.
Kingdom Hearts Re:coded
Heartless who hang their hats in Agrabah. Don't let them trick you into rushing in blindly—those long swords they carry aren't just for show. Take your time and fight them on your terms.
Kingdom Hearts Union χ
Thick as thieves. If attacked by a band of bandits, defeat them one by one before they can launch a simultaneous attack!
HP STR DEF MP rec EXP
Before rescue 39 18 15 22 7
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x4
(1) Munny x1, (5) Munny x1
Potion (2%), Blaze Gem (4%), Protera Chain (0.5%)
World(s)
Agrabah, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 39 18 15 22 7
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 9 (Ghost Bandits): 1 Bandit
Seed 8 (Marauders): 2 Bandit

Hades Cup

Seed 43 (Outlaws): 3 Bandit
Seed 41 (Bad Union): 1 Bandit
Seed 25 (Avengers): 1 Bandit

HP STR DEF MP rec EXP
Before rescue 39 17 14 20 8
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x4
(1) Munny x1, (5) Munny x2
Potion (4%), Blaze Gem (6%), Protera Chain (1%)
World(s)
Agrabah, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 39 17 14 20 8
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 9 (Ghost Bandits): 1 Bandit
Seed 8 (Marauders): 2 Bandit

Hades Cup

Seed 43 (Outlaws): 3 Bandit
Seed 41 (Bad Union): 1 Bandit
Seed 25 (Avengers): 1 Bandit

HP STR DEF MP rec EXP
Before rescue 39 17 15 22 7
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x4
(1) Munny x1, (5) Munny x1
Potion (2%), Blaze Gem (4%), Protera Chain (0.5%)
World(s)
Agrabah, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 39 17 15 22 7
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Pegasus Cup

Seed 9 (Ghost Bandits): 1 Bandit
Seed 8 (Marauders): 2 Bandit

Hades Cup

Seed 43 (Outlaws): 3 Bandit
Seed 41 (Bad Union): 1 Bandit
Seed 25 (Avengers): 1 Bandit

Floor HP AP EXP
Sora Riku

2F B11F 87 6 12
3F B10F 95 8 20
4F B9F 103 10 25
5F B8F 111 12 35
6F B7F 119 14 41
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Agrabah
Enemy Card
Bandit (card) KHCOM.png
Ability Duration Cost
Combo Finish 1 reload 30 CP
Description
Make any normal attack as strong as a finishing blow.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 12 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 69 52 8 12
3F B10F 77 58 10 20
4F B9F 84 63 12 25
5F B8F 92 69 14 35
6F B7F 99 74 16 41
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Agrabah
Enemy Card
Bandit (card).png
Ability Duration Cost
Combo Finish 1 reload 30 CP
Description
Make any normal attack as strong as a finishing blow.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 20 Moogle Points

World HP EXP Strength Defense
Agrabah 90 148[3] 71 27
Fire Blizzard Thunder Aero
x1.00 x1.40 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x4-8, Munny x18
Beginner Mode Hi-Ether (3.00%)
Standard Mode Ice Storm (1.00%)
Proud Mode Blizzard Slam (1.00%)
Critical Mode Thunder Slam (1.00%)
Worlds
Agrabah

Layer HP EXP Strength Defense
Layers 18-20 90 110 71 27
Layers 22-24 93 126 74 28
Layer 26 99 152 78 30
Fire Blizzard Thunder Aero
x1.00 x1.40 x1.00 x1.00
Rewards
Episode LV BP
Episode 1 1 2
8 10
8 100
Episode 6 41 336
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah 8 10
★★ 18 70
★★★ 30[4] 120[5]
★★★★ 41 336
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 12 21
Daily Challenge 8 10
12 21
18 70
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Strength +1
Floor Time Period LV BP
1-9 1, 2, 3, 4, 5 8 10
21-29 1, 2, 3, 4, 5 30 120
31-49 1, 2, 3, 4, 5 41 336
35 2, 4 41 336
60 2, 4 41 336
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Strength +1
Attack Weak
Type
Ground Standard
Music Stages
A Day in Agrabah, Arabian Dream, A Whole New World

The Bandit is an Emblem Heartless found in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, Kingdom Hearts coded, Kingdom Hearts χ, and Kingdom Hearts Dark Road.

Story[edit]

Kingdom Hearts[edit]

Jafar summons four Bandits to assist him and Iago in finding Jasmine. When he spots her with Sora, Donald, and Goofy, Sora sends the princess off while he and his party fight off more Bandits.

Later, Aladdin uses the magic lamp from the Cave of Wonders and summons Genie to get rid of a group of Bandits surrounding them both and their new allies.

Kingdom Hearts II[edit]

Bandits appear in a short cameo, during the cutscene shown after Sora learns of Jafar being released.

Design[edit]

The Bandit boasts a bright white turban and matching face mask, a purple vest trimmed in gold, purple pants with plum and silver trim that is held in place with a salmon-colored sash, blue curled-toe shoes, and a plum and silver choker, and set of armbands. They also wear lots of gold and silver rings and bracelets, perhaps showing off the spoils they have plundered. Their large gold-hilted swords resemble classic scimitars.

Kingdom Hearts Final Mix Bandits are dressed in yellow and dark reds instead of purple and blue, a color scheme mirrored by their successors in Kingdom Hearts II, the Luna Bandits.

The Bandit's name references the Heartless's resemblance to Arabian thugs. Historically, bandits were outlaws that would commit crimes such as robbery or murder.

Strategy[edit]

Kingdom Hearts[edit]

If timed correctly, Sora can earn Tech Points for blocking the Bandit's attacks.[6][7][8][9]

Technique Element Tech Power Bonus Guard?
Downswing (振り下ろし
Furioroshi
?)
None x0.3[KH I]
x0.1[KH I FM]
2 Repellable
(Recoil: 30)
Swings its sword down.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
None x0.3[KH I]
x0.2[KH I FM]
2
Final hit: 4
Repellable
(Recoil: 30)
Spins sideways while swinging its sword around.
Sword Throw (剣投げ
Ken Nage
?)
None x0.3 4 Returnable
(Recoil: 0)
Throws its sword. The sword will chase the opponent.
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
None x0.3[KH I]
x0.2[KH I FM]
4 Repellable
(Recoil: 30)
Flies while spinning vertically.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Bandit Bandit
[KH CoM]
X O O X X X X X X X
Bandit Bandit
[KH Re:CoM]
X O X O X X X X X X
Attacks

Technique Element Status Power Cards
Downswing (振り下ろし
Furi Oroshi
?)
Physical x1.0[KH CoM]
x1.5[KH Re:CoM]
Bandit (card) KHCOM.pngBandit (card).png
Raises its sword, takes a step forward, then swings its sword down. Has a large vertical range.
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
Physical x0.7[KH CoM]
x1.2[KH Re:CoM]
Bandit (card) KHCOM.pngBandit (card).png
Leaps forward and swings its sword while performing a somersault. Quickly covers a large distance.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Downswing (振り下ろし
Furioroshi
?)
Attack Command 1.00 [1.16]
Steps forward and swings sword sideways.
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
Attack Command Aero 1.25 x2 [1.31 x2]
Lunges while spinning vertically.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Slash (なぎ払い
Nagiharai
?, lit. "Mow Down")
Near (Single) 1.2 95% 4% Late
Steps forward and swings sword sideways.

Other appearances[edit]

Kingdom Hearts Mobile[edit]

The Bandit appears as a bonus costume in Kingdom Hearts Mobile for clearing Episode 5 of Kingdom Hearts coded.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ Bandits do not give EXP when the time has been frozen.
  4. ^ 38 prior to August 12, 2020.
  5. ^ 280 prior to August 12, 2020.
  6. ^ Before Kairi's rescue, 2 Tech Points can be earned for blocking a basic scimitar swipe in both Kingdom Hearts and Kingdom Hearts Final Mix.
  7. ^ Before Kairi's rescue, 4 Tech Points can be earned for blocking the Bandit as it throws itself and its scimitar in Kingdom Hearts Final Mix.
  8. ^ After Kairi's rescue, 27 and 45 Tech Points can be earned for blocking a basic scimitar swipe in both Kingdom Hearts and Kingdom Hearts Final Mix.
  9. ^ After Kairi's rescue, 90 Tech Points can be earned for blocking the Bandit's scimitar as it twirls itself around in Kingdom Hearts Final Mix.