Wyvern: Difference between revisions
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{{game|KH1|FM1|COM|REC|KHC|RCO}} | {{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}} | ||
{{ | {{suite}} | ||
{{Youmay|the Heartless|[[Wyvern (Lance)|the lance]]}} | {{Youmay|the Heartless|[[Wyvern (Lance)|the lance]]}} | ||
{{ | {{Character | ||
|name=Wyvern | |name=Wyvern | ||
|katakana=ワイバーン | |katakana=ワイバーン | ||
Line 8: | Line 8: | ||
|fr=Vouivre | |fr=Vouivre | ||
|de=Wyvern | |de=Wyvern | ||
|image=[[File:Wyvern.png|225px]] | |image=[[File:Wyvern KH.png|225px]] | ||
|FMimage=[[File: | |FMimage=[[File:Wyvern KHFM.png|225px]] | ||
|tab2=KHCOM | |||
|image2=[[File:Wyvern KHCOM.png]] | |||
|tab3=KHX | |||
|image3=[[File:Wyvern KHX.png|225px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts Re:coded | |game3=Kingdom Hearts Re:coded | ||
|game4=Kingdom Hearts χ | |||
|game5=Kingdom Hearts Dark Road | |||
|game6=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
Line 24: | Line 31: | ||
|journalSS=An enormous Heartless that hunts its enemies from the skies.<br><br>The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks. | |journalSS=An enormous Heartless that hunts its enemies from the skies.<br><br>The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks. | ||
|journalCOD=Large, flying Heartless that drive straight at their prey from above. Unfortunately, "the bigger they are" doesn't apply here; Wyverns move fast and mean business. Hit them with magic, though, and you can reduce their altitude, bringing them down within reach of a jumping attack. | |journalCOD=Large, flying Heartless that drive straight at their prey from above. Unfortunately, "the bigger they are" doesn't apply here; Wyverns move fast and mean business. Hit them with magic, though, and you can reduce their altitude, bringing them down within reach of a jumping attack. | ||
|journalUX=A high-flying Heartless with HP and strength to match. Dispel its status enhancements or paralyze it to bring it down to earth! | |||
|KHHP1=135 | |KHHP1=135 | ||
|KHJPHP2=180 | |||
|KHHP2=150 | |KHHP2=150 | ||
|KHJPATK1=28 | |||
|KHATK1=31 | |KHATK1=31 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHJPDEF1=20 | |||
|KHDEF1=24 | |KHDEF1=24 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHJPMP1=45 | |||
|KHMP1=42 | |KHMP1=42 | ||
|KHJPMP2=48 | |||
|KHMP2=47 | |KHMP2=47 | ||
|KHJPEXP1=80 | |||
|KHEXP1=65 | |KHEXP1=65 | ||
|KHJPEXP2=150 | |||
|KHEXP2=120 | |KHEXP2=120 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 38: | Line 55: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x0.9 | |KHJPgrav=x0.9 | ||
|KHstop=x1.0 | |KHgrav=x0.9<ref>x0.75 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(5) HP | |KHJPreward=(5) HP prize x3<br>(5) Munny x2, (20) Munny x1<br>Hi-Potion (4%), Elixir (1%), Power Crystal (4%) | ||
|KHworld=Hollow Bastion, Traverse Town, Deep Jungle, Agrabah | |KHreward=(5) HP prize x3<br>Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%) | ||
|KHworld=Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World | |||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Hades Cup | |KHcup1=Hades Cup | ||
|KHseed11=22 | |KHseed11=22 | ||
Line 60: | Line 82: | ||
|KHteam15=Shadow Troopers | |KHteam15=Shadow Troopers | ||
|KHnum15=9 | |KHnum15=9 | ||
|COMHP7= | |COM1=r | ||
|COMAP7= | |COMHP1=70 | ||
|COMAP1=4 | |||
|COMEXP1=10 | |||
|COM7=s | |||
|COMHP7=111 | |||
|COMAP7=13 | |||
|COMEXP7=100 | |COMEXP7=100 | ||
|COMHP8= | |COM8=s | ||
|COMHP8=117 | |||
|COMAP8=15 | |COMAP8=15 | ||
|COMEXP8= | |COMEXP8=100 | ||
|COMHP9= | |COM9=s | ||
|COMAP9= | |COMHP9=124 | ||
|COMAP9=16 | |||
|COMEXP9=130 | |COMEXP9=130 | ||
|COMHP10= | |COM10=s | ||
|COMHP10=131 | |||
|COMAP10=18 | |COMAP10=18 | ||
|COMEXP10= | |COMEXP10=130 | ||
|COMHP13= | |COM12=r | ||
|COMHP12=223 | |||
|COMAP12=17 | |||
|COMEXP12=269 | |||
|COMHP13=237 | |||
|COMAP13=18 | |COMAP13=18 | ||
|COMEXP13= | |COMEXP13=289 | ||
|ReCOM1=r | |||
|ReCOMHP1=64 | |||
|ReCOMAP1=5 | |||
|ReCOMEXP1=10 | |||
|ReCOM7=s | |||
|ReCOMHP7=95 | |||
|ReCOMAP7=13 | |||
|ReCOMEXP7=100 | |||
|ReCOM8=s | |||
|ReCOMHP8=101 | |||
|ReCOMAP8=15 | |||
|ReCOMEXP8=110 | |||
|ReCOM9=s | |||
|ReCOMHP9=108 | |||
|ReCOMAP9=16 | |||
|ReCOMEXP9=130 | |||
|ReCOM10=s | |||
|ReCOMHP10=115 | |||
|ReCOMAP10=18 | |||
|ReCOMEXP10=140 | |||
|ReCOM12=r | |||
|ReCOMHP12=206 | |||
|ReCOMAP12=18 | |||
|ReCOMEXP12=170 | |||
|ReCOMHP13=221 | |||
|ReCOMAP13=19 | |||
|ReCOMEXP13=190 | |||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
|COMbliz=x1.0 | |COMbliz=x1.0 | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
| | |COMneut=x1.0 | ||
|COMgrav=◯ | |||
|COMstun=◯ | |||
|COMstop=◯ | |||
|COMwarp=◯ | |||
|COMbind=◯ | |||
|COMconf=◯ | |||
|COMterr=◯ | |||
|ReCOMmagn=◯ | |||
|ReCOMfree=◯ | |||
|ability=Reload Lock | |ability=Reload Lock | ||
|desc=Reload without incrementing the reload counter. | |desc=Reload without incrementing the reload counter. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=25 | |CP=25 | ||
|COMMP=10 | |||
|ReCOMMP=12 | |||
|COMrate=4% | |||
|duel=5 | |||
|time=6 | |||
|COMworld=Hollow Bastion, Castle Oblivion | |COMworld=Hollow Bastion, Castle Oblivion | ||
|CODHP=0.67 | |||
|CODSSHP=0.92 | |||
|CODDEF=0.63 | |||
|CODEXP=4.00 | |||
|CODloc1=Hollow Bastion | |||
|CODLVL1=41 | |||
|CODloc2=Hollow Bastion | |||
|CODenc2=Questploration | |||
|CODLVL2=43 | |||
|CODSSloc1=Traverse Town | |||
|CODSSsec1=F | |||
|CODSSLVL1=65 | |||
|CODSScol1=bug | |||
|CODSSloc2=Agrabah | |||
|CODSSsec2=E | |||
|CODSSLVL2=70 | |||
|CODSScol2=bug | |||
|CODSSloc3=Hollow Bastion | |||
|CODSSsec3=B | |||
|CODSSrow3=3 | |||
|CODSSflr3=8 | |||
|CODSSLVL3=86 | |||
|CODSScol3=bug | |||
|CODSSflr3b=10 | |||
|CODSSLVL3b=88 | |||
|CODSScol3b=bug | |||
|CODSSflr3c=12 | |||
|CODSSLVL3c=90 | |||
|CODSScol3c=bug | |||
|CODlabHP=1.34 | |||
|CODlabDEF=0.63 | |||
|CODlabEXP=1.88 | |||
|CODlabloc1=Layers 21-24 | |||
|CODlabLVL1=37 | |||
|CODlabloc2=Layer 28 | |||
|CODlabLVL2=40 | |||
|CODlabreward=HP prize x9-12 | |||
|CODfire=x1.00 | |||
|CODbliz=x1.00 | |||
|CODthun=x1.20 | |||
|CODaero=x1.40 | |||
|CODigni=O | |||
|CODfree=O | |||
|CODjolt=O | |||
|CODtoss=O | |||
|CODslow=O | |||
|CODstop=O | |||
|CODconf=O | |||
|CODstun=O | |||
|CODmagn=X | |||
|CODreward=HP prize x8-12, Munny x40 | |||
|CODreward1=Wind Sweep (1.00%) | |||
|CODreward2=Magnet (2.00%) | |||
|CODreward3=Magnera (0.50%) | |||
|CODreward4=Land Crash (4.00%) | |||
|CODworld=Hollow Bastion | |||
|CODSSworld=Traverse Town, Agrabah, Hollow Bastion | |||
|DRep1=Episode 6 | |||
|DRslv1=52|DRsbp1=552 | |||
|DRw1=Agrabah|DRw1r=2 | |||
|DRwrank1=★★★|DRwlv1=38<ref name="LVL">52 prior to August 12, 2020.</ref>|DRwbp1=360<ref name="BP">552 prior to August 12, 2020.</ref> | |||
|DRwrank2=★★★★|DRwlv2=52|DRwbp2=552 | |||
|DRe1=Winning Streak | |||
|DRelv1=52|DRebp1=552 | |||
|DRe2=Daily Enemy Quest | |||
|DRelv2=30|DRebp2=176 | |||
|DRt1=21-29 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=38|DRtbp1=360 | |||
|DRt2=31-49 | |||
|DRtper2=1, 2, 3, 4, 5 | |||
|DRtlv2=52|DRtbp2=552 | |||
|DRt3=51-89 | |||
|DRtper3=2, 4 | |||
|DRtlv3=52|DRtbp3=552 | |||
|DRwater=Resist | |||
|DRpoison=Resist | |||
|DRsleep=Weak | |||
|DRwind=Weak | |||
|DRattack=Physical | |||
|DRpass1=HP +1 | |||
|DRpass2=Magic +1 | |||
|DRpass3=Strength +1 | |||
|DRpass4=Strength +1 | |||
|MOMattack=Normal | |||
|MOMair1=Moving | |||
|MOMair2=Pop-Up | |||
|MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|Hollow Bastion (track)|Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Squirming Evil}}, {{ns|Game|Castle Oblivion}}, {{ns|Game|Forgotten Challenge}}, {{ns|Game|The Force in You}}, {{ns|Game|Lord of the Castle}}, {{ns|Game|Sanctuary ~opening version~}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Medley of Conflict}}, {{ns|Game|A Whole New World}} | |||
}} | }} | ||
The '''Wyvern''' is an | The '''Wyvern''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Development== | |||
In an early trailer for ''[[Kingdom Hearts II]]'', Wyverns with the color scheme from ''Kingdom Hearts Final Mix'' are shown flying around in the [[Battle of the 1000 Heartless]]. However, Wyverns do not appear in the final game. | |||
==Design== | ==Design== | ||
A Wyvern is a large, draconian creature with predominantly dark red skin, save for its belly, which is tan, and its wings, which are salmon-colored, though its wingtips are dark red. Its body is rather thin, while its three-toed feet are quite large, each sporting black talons. Its wings seem rather thin when compared to its body, and its wingtips appear tattered, with several small holes in them. There is a tall, slightly curved spike on each of its shoulders. The Wyvern's tail is fairly short, particularly in comparison to similar Heartless, and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest. | A Wyvern is a large, draconian creature with predominantly dark red skin, save for its belly, which is tan, and its wings, which are salmon-colored, though its wingtips are dark red. Its body is rather thin, while its three-toed feet are quite large, each sporting black talons. Its wings seem rather thin when compared to its body, and its wingtips appear tattered, with several small holes in them. There is a tall, slightly curved spike on each of its shoulders. The Wyvern's tail is fairly short, particularly in comparison to similar [[Heartless]], and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest. | ||
In ''Kingdom Hearts Final Mix'', the Wyvern's skin becomes a faded shade of blue and black, its belly becomes dull yellow, the tips of the spikes on its shoulders and head become pale yellow, and the tips of its wings becomes blue. | In ''[[Kingdom Hearts Final Mix]]'', the Wyvern's skin becomes a faded shade of blue and black, its belly becomes dull yellow, the tips of the spikes on its shoulders and head become pale yellow, and the tips of its wings becomes blue. | ||
A " | A "{{W|Wyvern}}" is a type of winged dragon with only legs and no forearms. The name could also be a reference to the {{ff|Wyvern (enemy)|recurring enemy}} from the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}. | ||
==Strategy== | ==Strategy== | ||
Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by [[Sora]]. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of HP. | ===''Kingdom Hearts''=== | ||
Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by [[Sora]]. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of [[HP]]. | |||
They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage. | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|None|x0|4|Repellable<br>(Recoil: 100)|Flies near and kicks repeatedly with both legs.}} | |||
{{atk|{{nihongo|'''Corkscrew Charge Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki|lit. "Drill Rush Attack"}}|None|x0|6|Repellable<br>(Recoil: 100)|Moves straight ahead while spinning like a drill.}} | |||
{{atk|{{nihongo|'''Swoop Beak Attack'''|急降下くちばし攻撃|<br>Kyūkōka Kuchibashi Kōgeki}}|None|x0|4|Repellable<br>(Recoil: 100)|Rises above the opponent's head and swoops down.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
When facing a Wyvern, the player character should absolutely watch out for the Flurry Kick attack, as it deals consecutive hits and is hard to cardbreak when hit a single time, and can have Riku exit from Dark Mode rather quickly. | |||
;Deck | |||
{{CoMDeck | |||
|card1=Wyvern | |||
|card2=Wyvern | |||
|v14=◯ | |||
|v15=◯ | |||
|v23=◯ | |||
|v24=◯ | |||
|v25=◯ | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{Atk-o|com}} | |||
{{Atk|{{nihongo|'''Corkscrew Charge Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki|lit. "Drill Rush Attack"}}|Physical|—|x0.8{{KHCoM}}<br>x1.6{{ReCoM}}|{{sleight|Wyvern|com=*}}{{sleight|Wyvern}}|Lowers its altitude, and charges to the opponent while spinning like a drill.}} | |||
{{Atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|Physical|—|x0.3{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Wyvern|com=*}}{{sleight|Wyvern}}|Attacks with repeated kicking motions. Can hit multiple times.}} | |||
{{Atk-c|com}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|{{AT|att}} —|—|1.38 [1.47]|◯|Approaches and kicks alternately with both feet.}} | |||
{{atk|{{nihongo|'''Corkscrew Charge'''|きりもみ突進|<br>Kirimomi Tosshin|lit. "Drill Rush"}}|{{AT|att}} Aero|Air-toss (Medium)|1.63 [1.72]|◯|Charges while spinning like a drill.}} | |||
{{atk-c|rec}} | |||
;Olympus Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|Near (Single)|—|1.52|95%|4%|Early|Approaches and kicks with both feet.}} | |||
{{atk-lab|{{nihongo|'''Corkscrew Charge'''|きりもみ突進|<br>Kirimomi Tosshin|lit. "Drill Rush"}}|Near (Single)|—|1.79|90%|4%|Late|Charges while spinning like a drill.}} | |||
{{atk-c|lab}} | |||
==Notes and references== | |||
{{reflist}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 16:23, 12 September 2024
This article is about the Heartless. You may be looking for the lance. |
Wyvern | |||
---|---|---|---|
Japanese | ワイバーン | ||
Rōmaji | Waibān
| ||
Type | Emblem Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts Re:coded Kingdom Hearts χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | ||
|
Wyvern
|
---|
Kingdom Hearts |
Giant Heartless that attack from the air. They are quite swift for their size and are hard to attack, especially while they are high in the air. Counterattacking when they come down would be most effective. |
Kingdom Hearts Chain of Memories |
An enormous Heartless that hunts its enemies from the skies. The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks. |
Kingdom Hearts Re:coded |
Large, flying Heartless that drive straight at their prey from above. Unfortunately, "the bigger they are" doesn't apply here; Wyverns move fast and mean business. Hit them with magic, though, and you can reduce their altitude, bringing them down within reach of a jumping attack. |
Kingdom Hearts Union χ |
A high-flying Heartless with HP and strength to match. Dispel its status enhancements or paralyze it to bring it down to earth! |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 135 | 31 | 24 | 42 | 65 | ||
After rescue | 150 | 35 | 27 | 47 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.9[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(5) HP prize x3 Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%) | |||||||
World(s) | |||||||
Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 135 | 31 | 24 | 42 | 65 | ||
After rescue | 150 | 35 | 27 | 47 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.9[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hades Cup |
• Seed 22 (Night Soarers): 3 Wyvern
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 135 | 28 | 20 | 45 | 80 | ||
After rescue | 180 | 31 | 20 | 48 | 150 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.9 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(5) HP prize x3 (5) Munny x2, (20) Munny x1 Hi-Potion (4%), Elixir (1%), Power Crystal (4%) | |||||||
World(s) | |||||||
Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 135 | 28 | 20 | 45 | 80 | ||
After rescue | 180 | 31 | 20 | 48 | 150 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.9 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hades Cup |
• Seed 22 (Night Soarers): 3 Wyvern
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 135 | 31 | 24 | 42 | 65 | ||
After rescue | 150 | 35 | 27 | 47 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.9[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(5) HP prize x3 Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%) | |||||||
World(s) | |||||||
Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 135 | 31 | 24 | 42 | 65 | ||
After rescue | 150 | 35 | 27 | 47 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.9[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hades Cup |
• Seed 22 (Night Soarers): 3 Wyvern
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
1F | B12F | 70 | 4 | 10 | |||
7F | B6F | 111 | 13 | 100 | |||
8F | B5F | 117 | 15 | 100 | |||
9F | B4F | 124 | 16 | 130 | |||
10F | B3F | 131 | 18 | 130 | |||
12F | B1F | 223 | 17 | 269 | |||
13F | 237 | 18 | 289 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
◯ | ◯ | ◯ | |||||
Warp | Bind | Confuse | Terror | ||||
◯ | ◯ | ◯ | ◯ | ||||
World(s) | |||||||
Hollow Bastion, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Reload Lock | 3 reloads | 25 CP | |||||
Description | |||||||
Reload without incrementing the reload counter. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
4% | 10% | 10 Moogle Points | |||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
1F | B12F | 64 | 48 | 5 | 10 | ||||
7F | B6F | 95 | 71 | 13 | 100 | ||||
8F | B5F | 101 | 76 | 15 | 110 | ||||
9F | B4F | 108 | 81 | 16 | 130 | ||||
10F | B3F | 115 | 86 | 18 | 140 | ||||
12F | B1F | 206 | 155 | 18 | 170 | ||||
13F | 221 | 166 | 19 | 190 | |||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
◯ | ◯ | ◯ | ◯ | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
◯ | ◯ | ◯ | ◯ | ◯ | |||||
Duel Stats | No. of Cards | Time | |||||||
5 cards | 6 s | ||||||||
World(s) | |||||||||
Hollow Bastion, Castle Oblivion | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Reload Lock | 3 reloads | 25 CP | |||||||
Description | |||||||||
Reload without incrementing the reload counter. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
4% | 10% | 12 Moogle Points | |||||||
World | HP | EXP | Strength | Defense | |
Hollow Bastion | 107 | 632 | 79 | 50 | |
Hollow Bastion (Questploration) |
111 | 716 | 82 | 52 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.20 | x1.40 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
O | O | O | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | X | |
Rewards | |||||
HP prize x8-12, Munny x40 | |||||
Beginner Mode | Wind Sweep (1.00%) | ||||
Standard Mode | Magnet (2.00%) | ||||
Proud Mode | Magnera (0.50%) | ||||
Critical Mode | Land Crash (4.00%) | ||||
Worlds | |||||
Hollow Bastion |
Layer | HP | EXP | Strength | Defense |
Layers 21-24 | 198 | 229 | 74 | 47 |
Layer 28 | 210 | 278 | 78 | 49 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.20 | x1.40 | |
Rewards | ||||
HP prize x9-12 |
Episode | LV | BP | |||
Episode 6 | 52 | 552 | |||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Normal | Resist | |||
Lightning | Wind | Light | Darkness | ||
Normal | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Weak | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic +1 | ||||
Defeat 100 | Strength +1 | ||||
Defeat 1000 | Strength +1 |
World | Rank | LV | BP | |||
Agrabah | ★★★ | 38[3] | 360[4] | |||
★★★★ | 52 | 552 | ||||
Physical | Magic | |||||
Normal | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Normal | Resist | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Weak | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Resist | Weak | Normal | Normal | |||
Attack | Physical | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | Magic +1 | |||||
Defeat 100 | Strength +1 | |||||
Defeat 1000 | Strength +1 |
Event | LV | BP | |||
Winning Streak | 52 | 552 | |||
Daily Enemy Quest | 30 | 176 | |||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Normal | Resist | |||
Lightning | Wind | Light | Darkness | ||
Normal | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Weak | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic +1 | ||||
Defeat 100 | Strength +1 | ||||
Defeat 1000 | Strength +1 |
Floor | Time Period | LV | BP | ||
21-29 | 1, 2, 3, 4, 5 | 38 | 360 | ||
31-49 | 1, 2, 3, 4, 5 | 52 | 552 | ||
51-89 | 2, 4 | 52 | 552 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Normal | Resist | |||
Lightning | Wind | Light | Darkness | ||
Normal | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Weak | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic +1 | ||||
Defeat 100 | Strength +1 | ||||
Defeat 1000 | Strength +1 |
Attack | Normal |
Type | |
Aerial | Moving Pop-Up |
Music Stages | |
Simple and Clean, Traverse Town, Hand in Hand (KH), A Day in Agrabah, Arabian Dream, Hollow Bastion, Scherzo Di Notte (KH), Shrouding Dark Cloud, Squirming Evil, Castle Oblivion, Forgotten Challenge, The Force in You, Lord of the Castle, Sanctuary ~opening version~, Hand in Hand (Piano Collections), Medley of Conflict, A Whole New World |
The Wyvern is an Emblem Heartless introduced in Kingdom Hearts.
Development[edit]
In an early trailer for Kingdom Hearts II, Wyverns with the color scheme from Kingdom Hearts Final Mix are shown flying around in the Battle of the 1000 Heartless. However, Wyverns do not appear in the final game.
Design[edit]
A Wyvern is a large, draconian creature with predominantly dark red skin, save for its belly, which is tan, and its wings, which are salmon-colored, though its wingtips are dark red. Its body is rather thin, while its three-toed feet are quite large, each sporting black talons. Its wings seem rather thin when compared to its body, and its wingtips appear tattered, with several small holes in them. There is a tall, slightly curved spike on each of its shoulders. The Wyvern's tail is fairly short, particularly in comparison to similar Heartless, and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest.
In Kingdom Hearts Final Mix, the Wyvern's skin becomes a faded shade of blue and black, its belly becomes dull yellow, the tips of the spikes on its shoulders and head become pale yellow, and the tips of its wings becomes blue.
A "Wyvern" is a type of winged dragon with only legs and no forearms. The name could also be a reference to the recurring enemy from the Final Fantasy series.
Strategy[edit]
Kingdom Hearts[edit]
Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by Sora. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of HP.
They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Flurry Kick (連続蹴り Renzoku Keri , lit. "Continuous Kick") |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Flies near and kicks repeatedly with both legs. | ||||||
Corkscrew Charge Attack (きりもみ突進攻撃 Kirimomi Tosshin Kōgeki , lit. "Drill Rush Attack") |
None | x0 | 6 | Repellable (Recoil: 100) | ||
Moves straight ahead while spinning like a drill. | ||||||
Swoop Beak Attack (急降下くちばし攻撃 Kyūkōka Kuchibashi Kōgeki ) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Rises above the opponent's head and swoops down. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
When facing a Wyvern, the player character should absolutely watch out for the Flurry Kick attack, as it deals consecutive hits and is hard to cardbreak when hit a single time, and can have Riku exit from Dark Mode rather quickly.
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Wyvern [KH CoM] |
X | X | X | X | ◯ | ◯ | X | X | X | X | |
Wyvern [KH Re:CoM] |
X | X | X | ◯ | ◯ | ◯ | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Corkscrew Charge Attack (きりもみ突進攻撃 Kirimomi Tosshin Kōgeki , lit. "Drill Rush Attack") |
Physical | — | x0.8[KH CoM] x1.6[KH Re:CoM] |
||
Lowers its altitude, and charges to the opponent while spinning like a drill. | |||||
Flurry Kick (連続蹴り Renzoku Keri , lit. "Continuous Kick") |
Physical | — | x0.3[KH CoM] x0.6[KH Re:CoM] |
||
Attacks with repeated kicking motions. Can hit multiple times. |
Kingdom Hearts Re:coded[edit]
- Olympus Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Flurry Kick (連続蹴り Renzoku Keri , lit. "Continuous Kick") |
Near (Single) | — | 1.52 | 95% | 4% | Early |
Approaches and kicks with both feet. | ||||||
Corkscrew Charge (きりもみ突進 Kirimomi Tosshin , lit. "Drill Rush") |
Near (Single) | — | 1.79 | 90% | 4% | Late |
Charges while spinning like a drill. |
Notes and references[edit]
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts Re:coded characters
- Kingdom Hearts χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts coded enemies
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies