Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Wyvern: Difference between revisions

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{{game|KH1|FM1|COM|REC|KHC|RCO}}
{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}}
{{Expand|create=''Kingdom Hearts coded'' and ''Kingdom Hearts Re:coded'' stats}}
{{suite}}
{{Youmay|the Heartless|[[Wyvern (Lance)|the lance]]}}
{{Youmay|the Heartless|[[Wyvern (Lance)|the lance]]}}
{{Enemy
{{Character
  |name=Wyvern
  |name=Wyvern
  |katakana=ワイバーン
  |katakana=ワイバーン
Line 8: Line 8:
  |fr=Vouivre
  |fr=Vouivre
  |de=Wyvern
  |de=Wyvern
  |image=[[File:Wyvern.png|225px]]
  |image=[[File:Wyvern KH.png|225px]]
  |FMimage=[[File:Final Mix Wyvern.png|225px]]
  |FMimage=[[File:Wyvern KHFM.png|225px]]
|tab2=KHCOM
|image2=[[File:Wyvern KHCOM.png]]
|tab3=KHX
|image3=[[File:Wyvern KHX.png|225px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts: Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts Re:coded
  |game3=Kingdom Hearts Re:coded
|game4=Kingdom Hearts χ
|game5=Kingdom Hearts Dark Road
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 24: Line 31:
  |journalSS=An enormous Heartless that hunts its enemies from the skies.<br><br>The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks.
  |journalSS=An enormous Heartless that hunts its enemies from the skies.<br><br>The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks.
  |journalCOD=Large, flying Heartless that drive straight at their prey from above. Unfortunately, "the bigger they are" doesn't apply here; Wyverns move fast and mean business. Hit them with magic, though, and you can reduce their altitude, bringing them down within reach of a jumping attack.
  |journalCOD=Large, flying Heartless that drive straight at their prey from above. Unfortunately, "the bigger they are" doesn't apply here; Wyverns move fast and mean business. Hit them with magic, though, and you can reduce their altitude, bringing them down within reach of a jumping attack.
|journalUX=A high-flying Heartless with HP and strength to match. Dispel its status enhancements or paralyze it to bring it down to earth!
  |KHHP1=135
  |KHHP1=135
|KHJPHP2=180
  |KHHP2=150
  |KHHP2=150
|KHJPATK1=28
  |KHATK1=31
  |KHATK1=31
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=20
  |KHDEF1=24
  |KHDEF1=24
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=45
  |KHMP1=42
  |KHMP1=42
|KHJPMP2=48
  |KHMP2=47
  |KHMP2=47
|KHJPEXP1=80
  |KHEXP1=65
  |KHEXP1=65
|KHJPEXP2=150
  |KHEXP2=120
  |KHEXP2=120
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 38: Line 55:
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.9
|KHJPgrav=x0.9
  |KHstop=x1.0
  |KHgrav=x0.9<ref>x0.75 after rescue.</ref>
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(5) HP Ball x 3<br>Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%)
|KHJPreward=(5) HP prize x3<br>(5) Munny x2, (20) Munny x1<br>Hi-Potion (4%), Elixir (1%), Power Crystal (4%)
  |KHworld=Hollow Bastion, Traverse Town, Deep Jungle, Agrabah
  |KHreward=(5) HP prize x3<br>Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%)
  |KHworld=Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Hades Cup
  |KHcup1=Hades Cup
  |KHseed11=22
  |KHseed11=22
Line 60: Line 82:
  |KHteam15=Shadow Troopers
  |KHteam15=Shadow Troopers
  |KHnum15=9
  |KHnum15=9
  |COMHP7=112
|COM1=r
  |COMAP7=14
|COMHP1=70
|COMAP1=4
|COMEXP1=10
|COM7=s
  |COMHP7=111
  |COMAP7=13
  |COMEXP7=100
  |COMEXP7=100
  |COMHP8=119
|COM8=s
  |COMHP8=117
  |COMAP8=15
  |COMAP8=15
  |COMEXP8=115
  |COMEXP8=100
  |COMHP9=126
|COM9=s
  |COMAP9=17
  |COMHP9=124
  |COMAP9=16
  |COMEXP9=130
  |COMEXP9=130
  |COMHP10=133
|COM10=s
  |COMHP10=131
  |COMAP10=18
  |COMAP10=18
  |COMEXP10=145
  |COMEXP10=130
  |COMHP13=238
|COM12=r
|COMHP12=223
|COMAP12=17
|COMEXP12=269
  |COMHP13=237
  |COMAP13=18
  |COMAP13=18
  |COMEXP13=310
  |COMEXP13=289
|ReCOM1=r
|ReCOMHP1=64
|ReCOMAP1=5
|ReCOMEXP1=10
|ReCOM7=s
|ReCOMHP7=95
|ReCOMAP7=13
|ReCOMEXP7=100
|ReCOM8=s
|ReCOMHP8=101
|ReCOMAP8=15
|ReCOMEXP8=110
|ReCOM9=s
|ReCOMHP9=108
|ReCOMAP9=16
|ReCOMEXP9=130
|ReCOM10=s
|ReCOMHP10=115
|ReCOMAP10=18
|ReCOMEXP10=140
|ReCOM12=r
|ReCOMHP12=206
|ReCOMAP12=18
|ReCOMEXP12=170
|ReCOMHP13=221
|ReCOMAP13=19
|ReCOMEXP13=190
  |COMphys=x1.0
  |COMphys=x1.0
|COMneut=x1.0
|COMspec=x1.0
|COMother=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
  |COMbliz=x1.0
  |COMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMaero=x1.0
  |COMneut=x1.0
|COMgrav=◯
|COMstun=◯
|COMstop=◯
|COMwarp=◯
|COMbind=◯
|COMconf=◯
|COMterr=◯
|ReCOMmagn=◯
|ReCOMfree=◯
  |ability=Reload Lock
  |ability=Reload Lock
  |desc=Reload without incrementing the reload counter.
  |desc=Reload without incrementing the reload counter.
  |duration=3 reloads
  |duration=3 reloads
  |CP=25
  |CP=25
|COMMP=10
|ReCOMMP=12
|COMrate=4%
|duel=5
|time=6
  |COMworld=Hollow Bastion, Castle Oblivion
  |COMworld=Hollow Bastion, Castle Oblivion
|CODHP=0.67
|CODSSHP=0.92
|CODDEF=0.63
|CODEXP=4.00
|CODloc1=Hollow Bastion
|CODLVL1=41
|CODloc2=Hollow Bastion
|CODenc2=Questploration
|CODLVL2=43
|CODSSloc1=Traverse Town
|CODSSsec1=F
|CODSSLVL1=65
|CODSScol1=bug
|CODSSloc2=Agrabah
|CODSSsec2=E
|CODSSLVL2=70
|CODSScol2=bug
|CODSSloc3=Hollow Bastion
|CODSSsec3=B
|CODSSrow3=3
|CODSSflr3=8
|CODSSLVL3=86
|CODSScol3=bug
|CODSSflr3b=10
|CODSSLVL3b=88
|CODSScol3b=bug
|CODSSflr3c=12
|CODSSLVL3c=90
|CODSScol3c=bug
|CODlabHP=1.34
|CODlabDEF=0.63
|CODlabEXP=1.88
|CODlabloc1=Layers 21-24
|CODlabLVL1=37
|CODlabloc2=Layer 28
|CODlabLVL2=40
|CODlabreward=HP prize x9-12
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x1.20
|CODaero=x1.40
|CODigni=O
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=X
|CODreward=HP prize x8-12, Munny x40
|CODreward1=Wind Sweep (1.00%)
|CODreward2=Magnet (2.00%)
|CODreward3=Magnera (0.50%)
|CODreward4=Land Crash (4.00%)
|CODworld=Hollow Bastion
|CODSSworld=Traverse Town, Agrabah, Hollow Bastion
|DRep1=Episode 6
|DRslv1=52|DRsbp1=552
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=38<ref name="LVL">52 prior to August 12, 2020.</ref>|DRwbp1=360<ref name="BP">552 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=52|DRwbp2=552
|DRe1=Winning Streak
|DRelv1=52|DRebp1=552
|DRe2=Daily Enemy Quest
|DRelv2=30|DRebp2=176
|DRt1=21-29
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=38|DRtbp1=360
|DRt2=31-49
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=52|DRtbp2=552
|DRt3=51-89
|DRtper3=2, 4
|DRtlv3=52|DRtbp3=552
|DRwater=Resist
|DRpoison=Resist
|DRsleep=Weak
|DRwind=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=Magic +1
|DRpass3=Strength +1
|DRpass4=Strength +1
|MOMattack=Normal
|MOMair1=Moving
|MOMair2=Pop-Up
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}
}}
}}
The '''Wyvern''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''.
The '''Wyvern''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
 
==Development==
In an early trailer for ''[[Kingdom Hearts II]]'', Wyverns with the color scheme from ''Kingdom Hearts Final Mix'' are shown flying around in the [[Battle of the 1000 Heartless]]. However, Wyverns do not appear in the final game.


==Design==
==Design==
A Wyvern is a large, draconian creature with predominantly dark red skin, save for its belly, which is tan, and its wings, which are salmon-colored, though its wingtips are dark red. Its body is rather thin, while its three-toed feet are quite large, each sporting black talons. Its wings seem rather thin when compared to its body, and its wingtips appear tattered, with several small holes in them. There is a tall, slightly curved spike on each of its shoulders. The Wyvern's tail is fairly short, particularly in comparison to similar Heartless, and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest.
A Wyvern is a large, draconian creature with predominantly dark red skin, save for its belly, which is tan, and its wings, which are salmon-colored, though its wingtips are dark red. Its body is rather thin, while its three-toed feet are quite large, each sporting black talons. Its wings seem rather thin when compared to its body, and its wingtips appear tattered, with several small holes in them. There is a tall, slightly curved spike on each of its shoulders. The Wyvern's tail is fairly short, particularly in comparison to similar [[Heartless]], and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest.


In ''Kingdom Hearts Final Mix'', the Wyvern's skin becomes a faded shade of blue and black, its belly becomes dull yellow, the tips of the spikes on its shoulders and head become pale yellow, and the tips of its wings becomes blue.  
In ''[[Kingdom Hearts Final Mix]]'', the Wyvern's skin becomes a faded shade of blue and black, its belly becomes dull yellow, the tips of the spikes on its shoulders and head become pale yellow, and the tips of its wings becomes blue.


A "[[wikipedia:Wyvern|Wyvern]]" is a type of winged dragon with only legs and no forearms. The name could also be a reference to the "[[finalfantasy:Wind Drake|Hiryū]]" of ''[[finalfantasy:Final Fantasy II|Final Fantasy II]]'' and ''[[finalfantasy:Final Fantasy V|Final Fantasy V]]'', whose name was frequently translated as "Wyvern".
A "{{W|Wyvern}}" is a type of winged dragon with only legs and no forearms. The name could also be a reference to the {{ff|Wyvern (enemy)|recurring enemy}} from the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}.


==Strategy==
==Strategy==
Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by [[Sora]]. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of HP.
===''Kingdom Hearts''===
Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by [[Sora]]. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of [[HP]].
 
They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|None|x0|4|Repellable<br>(Recoil: 100)|Flies near and kicks repeatedly with both legs.}}
{{atk|{{nihongo|'''Corkscrew Charge Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki|lit. "Drill Rush Attack"}}|None|x0|6|Repellable<br>(Recoil: 100)|Moves straight ahead while spinning like a drill.}}
{{atk|{{nihongo|'''Swoop Beak Attack'''|急降下くちばし攻撃|<br>Kyūkōka Kuchibashi Kōgeki}}|None|x0|4|Repellable<br>(Recoil: 100)|Rises above the opponent's head and swoops down.}}
{{atk-c|kh1}}
 
===''Kingdom Hearts Chain of Memories''===
When facing a Wyvern, the player character should absolutely watch out for the Flurry Kick attack, as it deals consecutive hits and is hard to cardbreak when hit a single time, and can have Riku exit from Dark Mode rather quickly.
;Deck
{{CoMDeck
|card1=Wyvern
|card2=Wyvern
|v14=◯
|v15=◯
|v23=◯
|v24=◯
|v25=◯
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Corkscrew Charge Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki|lit. "Drill Rush Attack"}}|Physical|—|x0.8{{KHCoM}}<br>x1.6{{ReCoM}}|{{sleight|Wyvern|com=*}}{{sleight|Wyvern}}|Lowers its altitude, and charges to the opponent while spinning like a drill.}}
{{Atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|Physical|—|x0.3{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Wyvern|com=*}}{{sleight|Wyvern}}|Attacks with repeated kicking motions. Can hit multiple times.}}
{{Atk-c|com}}
 
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|{{AT|att}} —|—|1.38 [1.47]|◯|Approaches and kicks alternately with both feet.}}
{{atk|{{nihongo|'''Corkscrew Charge'''|きりもみ突進|<br>Kirimomi Tosshin|lit. "Drill Rush"}}|{{AT|att}} Aero|Air-toss (Medium)|1.63 [1.72]|◯|Charges while spinning like a drill.}}
{{atk-c|rec}}


They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage.  
;Olympus Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|Near (Single)|—|1.52|95%|4%|Early|Approaches and kicks with both feet.}}
{{atk-lab|{{nihongo|'''Corkscrew Charge'''|きりもみ突進|<br>Kirimomi Tosshin|lit. "Drill Rush"}}|Near (Single)|—|1.79|90%|4%|Late|Charges while spinning like a drill.}}
{{atk-c|lab}}


==Notes and references==
{{reflist}}


{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 16:23, 12 September 2024

This article is about the Heartless.
You may be looking for the lance.
Wyvern

Wyvern KH.png

Wyvern KHFM.png

Enemy sprite

the Wyvern Heartless

Japanese ワイバーン
Rōmaji Waibān

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Tailbunker
Avalanche
Wavecrest
Phantomtail
Windstorm
Dustflier
Wyvern

Kingdom Hearts
Giant Heartless that attack from the air. They are quite swift for their size and are hard to attack, especially while they are high in the air. Counterattacking when they come down would be most effective.
Kingdom Hearts Chain of Memories
An enormous Heartless that hunts its enemies from the skies.

The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks.
Kingdom Hearts Re:coded
Large, flying Heartless that drive straight at their prey from above. Unfortunately, "the bigger they are" doesn't apply here; Wyverns move fast and mean business. Hit them with magic, though, and you can reduce their altitude, bringing them down within reach of a jumping attack.
Kingdom Hearts Union χ
A high-flying Heartless with HP and strength to match. Dispel its status enhancements or paralyze it to bring it down to earth!
HP STR DEF MP rec EXP
Before rescue 135 31 24 42 65
After rescue 150 35 27 47 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9[1] x1.0[2] x1.0 x1.0
Rewards
(5) HP prize x3
Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%)
World(s)
Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World
HP STR DEF MP rec EXP
Before rescue 135 31 24 42 65
After rescue 150 35 27 47 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9[1] x1.0[2] x1.0 x1.0
Seed(s)

Hades Cup

Seed 22 (Night Soarers): 3 Wyvern
Seed 21 (Air Corsairs): 2 Wyvern
Seed 17 (False Angels): 2 Wyvern
Seed 15 (Air Brigade): 1 Wyvern
Seed 3 (Shadow Troopers): 9 Wyvern

HP STR DEF MP rec EXP
Before rescue 135 28 20 45 80
After rescue 180 31 20 48 150
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9 x1.0 x1.0 x1.0
Rewards
(5) HP prize x3
(5) Munny x2, (20) Munny x1
Hi-Potion (4%), Elixir (1%), Power Crystal (4%)
World(s)
Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World
HP STR DEF MP rec EXP
Before rescue 135 28 20 45 80
After rescue 180 31 20 48 150
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9 x1.0 x1.0 x1.0
Seed(s)

Hades Cup

Seed 22 (Night Soarers): 3 Wyvern
Seed 21 (Air Corsairs): 2 Wyvern
Seed 17 (False Angels): 2 Wyvern
Seed 15 (Air Brigade): 1 Wyvern
Seed 3 (Shadow Troopers): 9 Wyvern

HP STR DEF MP rec EXP
Before rescue 135 31 24 42 65
After rescue 150 35 27 47 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9[1] x1.0[2] x1.0 x1.0
Rewards
(5) HP prize x3
Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%)
World(s)
Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World
HP STR DEF MP rec EXP
Before rescue 135 31 24 42 65
After rescue 150 35 27 47 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.9[1] x1.0[2] x1.0 x1.0
Seed(s)

Hades Cup

Seed 22 (Night Soarers): 3 Wyvern
Seed 21 (Air Corsairs): 2 Wyvern
Seed 17 (False Angels): 2 Wyvern
Seed 15 (Air Brigade): 1 Wyvern
Seed 3 (Shadow Troopers): 9 Wyvern

Floor HP AP EXP
Sora Riku

1F B12F 70 4 10
7F B6F 111 13 100
8F B5F 117 15 100
9F B4F 124 16 130
10F B3F 131 18 130
12F B1F 223 17 269
13F 237 18 289
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
Warp Bind Confuse Terror
World(s)
Hollow Bastion, Castle Oblivion
Enemy Card
Wyvern enemy card from original CoM
Ability Duration Cost
Reload Lock 3 reloads 25 CP
Description
Reload without incrementing the reload counter.
Drop Rate Sell
Regular Map Card Boost
4% 10% 10 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

1F B12F 64 48 5 10
7F B6F 95 71 13 100
8F B5F 101 76 15 110
9F B4F 108 81 16 130
10F B3F 115 86 18 140
12F B1F 206 155 18 170
13F 221 166 19 190
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
Bind Confuse Terror Magnet Freeze
Duel Stats No. of Cards Time
5 cards 6 s
World(s)
Hollow Bastion, Castle Oblivion
Enemy Card
Wyvern (card).png
Ability Duration Cost
Reload Lock 3 reloads 25 CP
Description
Reload without incrementing the reload counter.
Drop Rate Sell
Regular Map Card Boost
4% 10% 12 Moogle Points

World HP EXP Strength Defense
Hollow Bastion 107 632 79 50
Hollow Bastion
(Questploration)
111 716 82 52
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.20 x1.40
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O X
Rewards
HP prize x8-12, Munny x40
Beginner Mode Wind Sweep (1.00%)
Standard Mode Magnet (2.00%)
Proud Mode Magnera (0.50%)
Critical Mode Land Crash (4.00%)
Worlds
Hollow Bastion

Layer HP EXP Strength Defense
Layers 21-24 198 229 74 47
Layer 28 210 278 78 49
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.20 x1.40
Rewards
HP prize x9-12
Episode LV BP
Episode 6 52 552
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Resist Weak Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 38[3] 360[4]
★★★★ 52 552
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Resist Weak Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 52 552
Daily Enemy Quest 30 176
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Resist Weak Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Floor Time Period LV BP
21-29 1, 2, 3, 4, 5 38 360
31-49 1, 2, 3, 4, 5 52 552
51-89 2, 4 52 552
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Resist Weak Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Strength +1
Defeat 1000 Strength +1

The Wyvern is an Emblem Heartless introduced in Kingdom Hearts.

Development[edit]

In an early trailer for Kingdom Hearts II, Wyverns with the color scheme from Kingdom Hearts Final Mix are shown flying around in the Battle of the 1000 Heartless. However, Wyverns do not appear in the final game.

Design[edit]

A Wyvern is a large, draconian creature with predominantly dark red skin, save for its belly, which is tan, and its wings, which are salmon-colored, though its wingtips are dark red. Its body is rather thin, while its three-toed feet are quite large, each sporting black talons. Its wings seem rather thin when compared to its body, and its wingtips appear tattered, with several small holes in them. There is a tall, slightly curved spike on each of its shoulders. The Wyvern's tail is fairly short, particularly in comparison to similar Heartless, and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest.

In Kingdom Hearts Final Mix, the Wyvern's skin becomes a faded shade of blue and black, its belly becomes dull yellow, the tips of the spikes on its shoulders and head become pale yellow, and the tips of its wings becomes blue.

A "Wyvern" is a type of winged dragon with only legs and no forearms. The name could also be a reference to the recurring enemy from the Final Fantasy series.

Strategy[edit]

Kingdom Hearts[edit]

Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by Sora. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of HP.

They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage.

Technique Element Tech Power Bonus Guard?
Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
None x0 4 Repellable
(Recoil: 100)
Flies near and kicks repeatedly with both legs.
Corkscrew Charge Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?, lit. "Drill Rush Attack")
None x0 6 Repellable
(Recoil: 100)
Moves straight ahead while spinning like a drill.
Swoop Beak Attack (急降下くちばし攻撃
Kyūkōka Kuchibashi Kōgeki
?)
None x0 4 Repellable
(Recoil: 100)
Rises above the opponent's head and swoops down.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

When facing a Wyvern, the player character should absolutely watch out for the Flurry Kick attack, as it deals consecutive hits and is hard to cardbreak when hit a single time, and can have Riku exit from Dark Mode rather quickly.

Deck

Card 0 1 2 3 4 5 6 7 8 9
Wyvern Wyvern
[KH CoM]
X X X X X X X X
Wyvern Wyvern
[KH Re:CoM]
X X X X X X X
Attacks

Technique Element Status Power Cards
Corkscrew Charge Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?, lit. "Drill Rush Attack")
Physical x0.8[KH CoM]
x1.6[KH Re:CoM]
Wyvern enemy card from original CoMWyvern (card).png
Lowers its altitude, and charges to the opponent while spinning like a drill.
Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
Physical x0.3[KH CoM]
x0.6[KH Re:CoM]
Wyvern enemy card from original CoMWyvern (card).png
Attacks with repeated kicking motions. Can hit multiple times.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
Attack Command 1.38 [1.47]
Approaches and kicks alternately with both feet.
Corkscrew Charge (きりもみ突進
Kirimomi Tosshin
?, lit. "Drill Rush")
Attack Command Aero Air-toss (Medium) 1.63 [1.72]
Charges while spinning like a drill.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Olympus Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
Near (Single) 1.52 95% 4% Early
Approaches and kicks with both feet.
Corkscrew Charge (きりもみ突進
Kirimomi Tosshin
?, lit. "Drill Rush")
Near (Single) 1.79 90% 4% Late
Charges while spinning like a drill.

Notes and references[edit]

  1. ^ x0.75 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ 52 prior to August 12, 2020.
  4. ^ 552 prior to August 12, 2020.