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Kingdom Hearts Re:Chain of Memories
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Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Wight Knight: Difference between revisions

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(it's just based on the mummy kid)
 
(60 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{game|KH1|FM1|COM|REC|KH2|FM2}}
{{game|KH1|FM1|COM|REC|KH2|FM2|UCX|DR|MOM}}
{{Enemy
{{suite|Wight Knight}}
{{Character
  |name=Wight Knight
  |name=Wight Knight
  |katakana=ワイトナイト
  |katakana=ワイトナイト
Line 6: Line 7:
  |fr=Chevalier Momie
  |fr=Chevalier Momie
  |de=Gigg-Schack
  |de=Gigg-Schack
  |image=[[Image:Wight Knight (KHII).png|200px]]
  |image=[[File:Wight Knight KHII.png|200px]]
  |FMimage=[[File:Wight Knight (KHIIFM).png|200px]]
  |FMimage=[[File:Wight Knight KHIIFM.png|200px]]
|tab2=KHCOM
|image2=[[File:Wight Knight KHCOM.png]]
|tab3=KHUχ
|image3=[[File:Wight Knight KHUX.png|300px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts: Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts II
  |game3=Kingdom Hearts II
|game4=Kingdom Hearts Union χ
|game5=Kingdom Hearts Dark Road
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 16: Line 24:
  |journalSS=A Heartless that calls Halloween Town its main haunt.<br>The Wight Knight's long appendages make it dangerous to approach.
  |journalSS=A Heartless that calls Halloween Town its main haunt.<br>The Wight Knight's long appendages make it dangerous to approach.
  |journalKH2=It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.
  |journalKH2=It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.
|journalUX=The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements.
  |KHHP1=60
  |KHHP1=60
|KHJPHP2=150
  |KHHP2=120
  |KHHP2=120
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=24
  |KHMP1=34
|KHJPMP2=48
  |KHMP2=47
  |KHMP2=47
|KHJPEXP1=20
  |KHEXP1=16
  |KHEXP1=16
|KHJPEXP2=120
  |KHEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 30: Line 47:
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x1.0
|KHJPgrav=x1.0
  |KHstop=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x 5<br>Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%)
|KHJPreward=(1) HP prize x5<br>(1) Munny x5, (5) Munny x2<br>Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%)
  |KHworld=Halloween Town
  |KHreward=(1) HP prize x45<br>Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%)
|FMreward=(1) HP prize x5<br>Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%)
  |KHworld=Halloween Town, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Hercules Cup
  |KHcup1=Hercules Cup
  |KHseed11=8
  |KHseed11=8
Line 62: Line 85:
  |KHteam25=The Large Trio
  |KHteam25=The Large Trio
  |KHnum25=2
  |KHnum25=2
  |COMHP2=77
|COM2=s
  |COMAP2=6
  |COMHP2=76
  |COMEXP2=20
  |COMAP2=5
  |COMHP3=84
  |COMEXP2=20{{note|0 when summoned by Oogie Boogie}}
|COM3=s
  |COMHP3=83
  |COMAP3=7
  |COMAP3=7
  |COMEXP3=32
  |COMEXP3=32{{note|0 when summoned by Oogie Boogie}}
  |COMHP4=91
|COM4=s
  |COMAP4=9
  |COMHP4=90
  |COMEXP4=44
  |COMAP4=8
  |COMHP5=98
  |COMEXP4=41{{note|0 when summoned by Oogie Boogie}}
|COM5=s
  |COMHP5=97
  |COMAP5=10
  |COMAP5=10
  |COMEXP5=56
  |COMEXP5=50{{note|0 when summoned by Oogie Boogie}}
  |COMHP6=105
  |COMHP6=104
  |COMAP6=12
  |COMAP6=11
  |COMEXP6=68
  |COMEXP6=66{{note|0 when summoned by Oogie Boogie}}
|COM7=r
|COMHP7=111
|COMAP7=13
|COMEXP7=80{{note|0 when summoned by Oogie Boogie}}
|COM8=r
|COMHP8=117
|COMAP8=15
|COMEXP8=91{{note|0 when summoned by Oogie Boogie}}
|COM9=r
|COMHP9=124
|COMAP9=16
|COMEXP9=100{{note|0 when summoned by Oogie Boogie}}
  |COMphys=x1.0
  |COMphys=x1.0
|COMneut=x1.0
|COMspec=x1.0
|COMother=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
  |COMbliz=x1.0
  |COMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMaero=x1.0
  |COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOM2=s
|ReCOMHP2=70
|ReCOMAP2=6
|ReCOMEXP2=32{{note|0 when summoned by Oogie Boogie}}
|ReCOM3=s
|ReCOMHP3=77
|ReCOMAP3=8
|ReCOMEXP3=41{{note|0 when summoned by Oogie Boogie}}
|ReCOM4=s
|ReCOMHP4=84
|ReCOMAP4=9
|ReCOMEXP4=50{{note|0 when summoned by Oogie Boogie}}
|ReCOM5=s
|ReCOMHP5=90
|ReCOMAP5=11
|ReCOMEXP5=66{{note|0 when summoned by Oogie Boogie}}
|ReCOMHP6=96
|ReCOMAP6=12
|ReCOMEXP6=80{{note|0 when summoned by Oogie Boogie}}
|ReCOM7=r
|ReCOMHP7=100
|ReCOMAP7=14
|ReCOMEXP7=91{{note|0 when summoned by Oogie Boogie}}
|ReCOM8=r
|ReCOMHP8=109
|ReCOMAP8=16
|ReCOMEXP8=100{{note|0 when summoned by Oogie Boogie}}
|ReCOM9=r
|ReCOMHP9=115
|ReCOMAP9=17
|ReCOMEXP9=100{{note|0 when summoned by Oogie Boogie}}
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Float
  |ability=Float
  |desc=Alter gravity to increase jumping ability.
  |desc=Alter gravity to increase jumping ability.
  |duration=3 reloads
  |duration=3 reloads
  |CP=15
  |CP=15
|COMMP=6
|ReCOMMP=10
|COMrate=4%
|duel=3
|time=4
  |COMworld=Halloween Town
  |COMworld=Halloween Town
|COMriku=Halloween Town
|KH2HP=1
|KH2EXP=1
  |KH2loc1=Halloween Town
  |KH2loc1=Halloween Town
  |KH2LVL1=24
  |KH2enc1=Episode 1 (pre-1000 Heartless)
  |KH2HP1=57
  |KH2LV1=24
|KH2EXP1=73
|KH2STR1=24
|KH2DEF1=13
  |KH2loc2=Halloween Town
  |KH2loc2=Halloween Town
  |KH2LVL2=41
  |KH2enc2=Episode 1 (post-1000 Heartless)
  |KH2HP2=86
  |KH2LV2=39
  |KH2EXP2=248
  |KH2loc3=Halloween Town
  |KH2STR2=39
  |KH2enc3=Episode 2
  |KH2DEF2=22
  |KH2LV3=41
  |KH2weapon=x1.0
  |KH2phys=×1.0
  |KH2fire=x1.0
  |KH2fire=×1.0
  |KH2bliz=x1.0
  |KH2bliz=×1.0
  |KH2thun=x1.0
  |KH2thun=×1.0
  |KH2dark=x1.0
  |KH2dark=×1.0
  |KH2other=x1.0
  |KH2neut=×1.0
  |KH2reward=(1) HP Ball x 2<br>(5) Munny x 2<br>Lucid Stone (8%), Bright Stone (4%)
  |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Stone (8%), Bright Stone (4%)
  |KH2world=Halloween Town  
  |KH2world=Halloween Town
|CKH2HP=1
|CKH2LV1=28
|CFM2LV1=30
  |KH2cup1=Cerberus Cup
  |KH2cup1=Cerberus Cup
  |KH2match11=3
  |KH2match11=3
  |KH2num11=3
  |KH2num11=3
  |CKH2LVL1=28
  |CKH2LV2=70
|CKH2HP1=64
|CKH2EXP1=—
|CKH2STR1=27
|CKH2DEF1=15
  |KH2cup2=Cerberus Paradox Cup
  |KH2cup2=Cerberus Paradox Cup
  |KH2match21=3
  |KH2match21=3
  |KH2num21=3
  |CKH2LV3=99
  |CKH2LVL2=70
  |CFM2LV3=99FM
|CKH2HP2=133
|CKH2EXP2=—
|CKH2STR2=62
|CKH2DEF2=36
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=16
  |KH2match31=16
Line 131: Line 207:
  |KH2match32=18
  |KH2match32=18
  |KH2num32=3
  |KH2num32=3
  |CKH2LVL3=99
  |CFM2tab=*
  |CKH2HP3=181
  |DRep1=Episode 6
  |CKH2EXP3=
  |DRslv1=45|DRsbp1=432
  |CKH2STR3=87
|DRep2=Episode 7
  |CKH2DEF3=51
|DRslv2=45|DRsbp2=432
|DRep3=Last Episode
|DRslv3=45|DRsbp3=432
  |DRw1=Agrabah
  |DRwrank1=★★★★|DRwlv1=45|DRwbp1=432
|DRt1=31-49
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=45|DRtbp1=432
|DRt2=51-69
|DRtper2=1, 3, 5
|DRtlv2=45|DRtbp2=432
|DRwater=Resist
|DRpoison=Resist
|DRsleep=Weak
|DRfire=Weak
|DRlight=Weak
|DRattack=Physical + DEF Down
|DRpass1=HP +1
|DRpass2=Strength +1
|DRpass3=HP +1
|DRpass4=Defense +1
|MOMattack=Normal
|MOMground1=Standard
|MOMground2=Jumping
|MOMair1=Jumping
|MOMstage={{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}
}}
}}
The {{nihongo|'''Wight Knight'''|ワイトナイト|Waito Naito}} is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts II]]''.
The '''Wight Knight''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
 
==Story==
===''Kingdom Hearts II''===
Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town.


==Design==
==Design==
The Wight Knight bears a strong resemblance the mummy character from ''The Nightmare Before Christmas''. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.
The Wight Knight bears a strong resemblance to the mummy character from ''{{w|The Nightmare Before Christmas}}''. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.


In ''[[Kingdom Hearts Final Mix]]'' Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.
In ''[[Kingdom Hearts Final Mix]]'', Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.


The word "[[wiktionary:wight|wight]]" has several meanings; as a noun, it can mean a ghost or a supernatural entity, referencing the Heartless's undead appearance. As an adjective, it can mean ''brave, valorous'' or ''strong'', referencing the Heartless's quick, powerful attacks. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.
The word "[[wiktionary:wight|wight]]" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.


==Strategy==
==Strategy==
===''Kingdom Hearts''===
Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed [[Guard]] will block a Wight Knight's attack, leaving it stunned and open for attacks.
If timed correctly, Sora can earn [[Tech Points]] for blocking the Wight Knight's attacks.<ref>Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in ''Kingdom Hearts''.</ref><ref>Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref>
{{atk-o|kh1}}
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 20)|Spreads arms and spins torso sideways.}}
{{atk|{{nihongo|'''Downswing (Rise) Attack'''|振り下ろし(上げ)攻撃|<br>Furioroshi (Age) Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Jumps up high, and swings its arms up and down while landing.}}
{{atk-c|kh1}}
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Wight Knight
|v12=O|v13=O
|card2=Wight Knight
|v22=O|v23=O
|enemy=*
}}
;Attacks
;Attacks
*'''Spin Attack''': Horizontal arm-spin attack
{{atk-o|com}}
*'''2-Stage Claw''': Long jump, then up-then-down claw swipes
{{atk|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}}|Physical|—|x0.8{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Bends over, then swings both hands up. The opponent will fly straight up when hit.}}
*'''Spinning Leap''': Low jump and vertical spin
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.0{{KHCoM}}<br>x1.3{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.}}
{{atk-c|com}}
 
===''Kingdom Hearts II''===
Wight Knights normally wander around passively, occasionally using '''2-Stage Claw''' and '''Spin Leap'''; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or [[Reflect]] until it is open once more for attack.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kougeki}}|Physical|x1.0<br>Hit 2+: x0.25|O|Turns arms sideways and cuts through enemies.}}
{{Atk|col=3|{{nihongo|'''2-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "2-Stage Scratch"}}|Physical|x1.0<br>Hit 2+: x0.5|O|Jumps high, then lands, swinging both claws down and up as it does so.}}
{{Atk|col=3|{{nihongo|'''Spin Leap'''|回転飛びかかり|<br>Kaiten Tobikakari}}|Physical|x1.0<br>Hit 2+: x0.25|O|Jumps low, then turns arms sideways, cutting through enemies.}}
{{Atk-c}}


Wight Knights are fast and fairly strong, making it difficult to hit. In ''Kingdom Hearts'', a carefully timed [[Guard]] will block a Wight Knight's attack, leaving it stunned and open for attacks. In ''Kingdom Hearts: Chain of Memories'', keep your distance from it and break its attack when possible, then make quick work of it. In ''Kingdom Hearts II'', Guard will work, but [[Reflect]] is recommended.
==Notes and references==
{{reflist}}


==Gallery==
<gallery>
File:Wight Knight HT.png|A Wight Knight as it appears in Halloween Town in ''Kingdom Hearts''
File:Wight Knight FM HT.png|A Wight Knight as it appears in Halloween Town in ''Kingdom Hearts Final Mix''
File:Wight Knight ReCoM.png|A Wight Knight as it appears in ''Kingdom Hearts Re:Chain of Memories''
</gallery>
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 21:10, 26 October 2024

Wight Knight

Wight Knight KHII.png

Wight Knight KHIIFM.png

Enemy sprite

The Wight Knight (ワイトナイト, Waito Naito?) Heartless from story quest 736 onward.

Japanese ワイトナイト
Rōmaji Waito Naito

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Wight Knight

Kingdom Hearts
Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage.
Kingdom Hearts Chain of Memories
A Heartless that calls Halloween Town its main haunt.
The Wight Knight's long appendages make it dangerous to approach.
Kingdom Hearts II
It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.
Kingdom Hearts Union χ
The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements.
HP STR DEF MP rec EXP
Before rescue 60 24 20 34 16
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x45
Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%)
World(s)
Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 60 24 20 34 16
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Hercules Cup

Seed 8 (Minions of Horror): 4 Wight Knight
Seed 6 (Stray Phantom): 3 Wight Knight
Seed 3 (Dark Squadron): 1 Wight Knight

Hades Cup

Seed 48 (Wild Dance): 3 Wight Knight
Seed 42 (Dark Garrison): 3 Wight Knight
Seed 25 (Avengers): 1 Wight Knight
Seed 22 (Night Soarers): 2 Wight Knight
Seed 19 (The Large Trio): 2 Wight Knight

HP STR DEF MP rec EXP
Before rescue 60 22 19 34 20
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x5
(1) Munny x5, (5) Munny x2
Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%)
World(s)
Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 60 22 19 34 20
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Hercules Cup

Seed 8 (Minions of Horror): 4 Wight Knight
Seed 6 (Stray Phantom): 3 Wight Knight
Seed 3 (Dark Squadron): 1 Wight Knight

Hades Cup

Seed 48 (Wild Dance): 3 Wight Knight
Seed 42 (Dark Garrison): 3 Wight Knight
Seed 25 (Avengers): 1 Wight Knight
Seed 22 (Night Soarers): 2 Wight Knight
Seed 19 (The Large Trio): 2 Wight Knight

HP STR DEF MP rec EXP
Before rescue 60 24 20 34 16
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x5
Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%)
World(s)
Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 60 24 20 34 16
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Hercules Cup

Seed 8 (Minions of Horror): 4 Wight Knight
Seed 6 (Stray Phantom): 3 Wight Knight
Seed 3 (Dark Squadron): 1 Wight Knight

Hades Cup

Seed 48 (Wild Dance): 3 Wight Knight
Seed 42 (Dark Garrison): 3 Wight Knight
Seed 25 (Avengers): 1 Wight Knight
Seed 22 (Night Soarers): 2 Wight Knight
Seed 19 (The Large Trio): 2 Wight Knight

Floor HP AP EXP
Sora Riku

2F B11F 76 5 20Symbol - Crown.png
3F B10F 83 7 32Symbol - Crown.png
4F B9F 90 8 41Symbol - Crown.png
5F B8F 97 10 50Symbol - Crown.png
6F B7F 104 11 66Symbol - Crown.png
7F B6F 111 13 80Symbol - Crown.png
8F B5F 117 15 91Symbol - Crown.png
9F B4F 124 16 100Symbol - Crown.png
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Halloween Town
Enemy Card
Wight Knight enemy card from original CoM
Ability Duration Cost
Float 3 reloads 15 CP
Description
Alter gravity to increase jumping ability.
Drop Rate Sell
Regular Map Card Boost
4% 10% 6 Moogle Points
Available (Riku)
Halloween Town
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 70 53 6 32Symbol - Crown.png
3F B10F 77 58 8 41Symbol - Crown.png
4F B9F 84 63 9 50Symbol - Crown.png
5F B8F 90 68 11 66Symbol - Crown.png
6F B7F 96 72 12 80Symbol - Crown.png
7F B6F 100 75 14 91Symbol - Crown.png
8F B5F 109 82 16 100Symbol - Crown.png
9F B4F 115 86 17 100Symbol - Crown.png
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Halloween Town
Enemy Card
Wight Knight (card).png
Ability Duration Cost
Float 3 reloads 15 CP
Description
Alter gravity to increase jumping ability.
Drop Rate Sell
Regular Map Card Boost
4% 10% 10 Moogle Points
Available (Riku)
Halloween Town
Location HP Strength Defense EXP
Halloween Town
Episode 1 (pre-1000 Heartless)
57 24 13 73
Halloween Town
Episode 1 (post-1000 Heartless)
82 37 21 220
Halloween Town
Episode 2
86 39 22 248
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×2, Munny (5) ×2
Lucid Stone (8%), Bright Stone (4%)
World(s)
Halloween Town
Cup HP Strength Defense
Cerberus Cup

Match 3: 3 Wight Knight

64 27 15
Cerberus Paradox Cup

Match 3: Wight Knight

133 62 36
Hades Paradox Cup

Match 16: 2 Wight Knight
Match 18: 3 Wight Knight

181 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 3: 3 Wight Knight

67 29 16
Cerberus Paradox Cup

Match 3: Wight Knight

133 62 36
Hades Paradox Cup

Match 16: 2 Wight Knight
Match 18: 3 Wight Knight

181 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Episode LV BP
Episode 6 45 432
Episode 7 45 432
Last Episode 45 432
Physical Magic
Normal Normal
Non-element Fire Water
Normal Weak Resist
Lightning Wind Light Darkness
Normal Normal Weak Normal
Poison Sleep Paralysis Blind
Resist Weak Normal Normal
Attack Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Strength +1
Defeat 100 HP +1
Defeat 1000 Defense +1
World Rank LV BP
Agrabah ★★★★ 45 432
Physical Magic
Normal Normal
Non-element Fire Water
Normal Weak Resist
Lightning Wind Light Darkness
Normal Normal Weak Normal
Poison Sleep Paralysis Blind
Resist Weak Normal Normal
Attack Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Strength +1
Defeat 100 HP +1
Defeat 1000 Defense +1
Floor Time Period LV BP
31-49 1, 2, 3, 4, 5 45 432
51-69 1, 3, 5 45 432
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Weak Resist
Lightning Wind Light Darkness
Normal Normal Weak Normal
Poison Sleep Paralysis Blind
Resist Weak Normal Normal
Attack Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Strength +1
Defeat 100 HP +1
Defeat 1000 Defense +1
Attack Normal
Type
Ground Standard
Jumping
Aerial Jumping
Music Stages
This is Halloween, Spooks of Halloween Town

The Wight Knight is an Emblem Heartless introduced in Kingdom Hearts.

Story[edit]

Kingdom Hearts II[edit]

Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town.

Design[edit]

The Wight Knight bears a strong resemblance to the mummy character from The Nightmare Before Christmas. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.

In Kingdom Hearts Final Mix, Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.

The word "wight" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.

Strategy[edit]

Kingdom Hearts[edit]

Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed Guard will block a Wight Knight's attack, leaving it stunned and open for attacks.

If timed correctly, Sora can earn Tech Points for blocking the Wight Knight's attacks.[3][4][5]

Technique Element Tech Power Bonus Guard?
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
None x0.3[KH I]
x0.2[KH I FM]
4 Repellable
(Recoil: 20)
Spreads arms and spins torso sideways.
Downswing (Rise) Attack (振り下ろし(上げ)攻撃
Furioroshi (Age) Kōgeki
?)
None x0.3[KH I]
x0.2[KH I FM]
2 Repellable
(Recoil: 20)
Jumps up high, and swings its arms up and down while landing.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Wight Knight Wight Knight
[KH CoM]
X X O O X X X X X X
Wight Knight Wight Knight
[KH Re:CoM]
X X O O X X X X X X
Attacks

Technique Element Status Power Cards
Upswing (振り上げ
Furiage
?)
Physical x0.8[KH CoM]
x1.5[KH Re:CoM]
Wight Knight enemy card from original CoMWight Knight (card).png
Bends over, then swings both hands up. The opponent will fly straight up when hit.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Physical x1.0[KH CoM]
x1.3[KH Re:CoM]
Wight Knight enemy card from original CoMWight Knight (card).png
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.

Kingdom Hearts II[edit]

Wight Knights normally wander around passively, occasionally using 2-Stage Claw and Spin Leap; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or Reflect until it is open once more for attack.

Technique Element Power Guard?
Spin Attack (回転攻撃
Kaiten Kougeki
?)
Physical x1.0
Hit 2+: x0.25
O
Turns arms sideways and cuts through enemies.
2-Stage Claw (2段引っかき
2-dan Hikkaki
?, lit. "2-Stage Scratch")
Physical x1.0
Hit 2+: x0.5
O
Jumps high, then lands, swinging both claws down and up as it does so.
Spin Leap (回転飛びかかり
Kaiten Tobikakari
?)
Physical x1.0
Hit 2+: x0.25
O
Jumps low, then turns arms sideways, cutting through enemies.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in Kingdom Hearts.
  4. ^ Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
  5. ^ After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.