Wight Knight: Difference between revisions
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{{ | {{game|KH1|FM1|COM|REC|KH2|FM2|UCX|DR|MOM}} | ||
{{suite|Wight Knight}} | |||
{{Character | |||
|name=Wight Knight | |name=Wight Knight | ||
|image=[[ | |katakana=ワイトナイト | ||
| | |romaji=Waito Naito | ||
|game2=Kingdom Hearts | |fr=Chevalier Momie | ||
|de=Gigg-Schack | |||
|image=[[File:Wight Knight KHII.png|200px]] | |||
|FMimage=[[File:Wight Knight KHIIFM.png|200px]] | |||
|tab2=KHCOM | |||
|image2=[[File:Wight Knight KHCOM.png]] | |||
|tab3=KHUχ | |||
|image3=[[File:Wight Knight KHUX.png|300px]] | |||
|game1=Kingdom Hearts | |||
|game2=Kingdom Hearts Chain of Memories | |||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
| | |game4=Kingdom Hearts Union χ | ||
| | |game5=Kingdom Hearts Dark Road | ||
| | |game6=Kingdom Hearts Melody of Memory | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |||
|journalKH=Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage. | |||
|journalSS=A Heartless that calls Halloween Town its main haunt.<br>The Wight Knight's long appendages make it dangerous to approach. | |||
|journalKH2=It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off. | |||
|journalUX=The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements. | |||
|KHHP1=60 | |||
|KHJPHP2=150 | |||
|KHHP2=120 | |||
|KHJPATK1=22 | |||
|KHATK1=24 | |||
|KHJPATK2=31 | |||
|KHATK2=35 | |||
|KHJPDEF1=19 | |||
|KHDEF1=20 | |||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |||
|KHMP1=34 | |||
|KHJPMP2=48 | |||
|KHMP2=47 | |||
|KHJPEXP1=20 | |||
|KHEXP1=16 | |||
|KHJPEXP2=120 | |||
|KHEXP2=90 | |||
|KHweapon=x1.0 | |||
|KHfire=x1.0 | |||
|KHbliz=x1.0 | |||
|KHthun=x1.0 | |||
|KHJPgrav=x1.0 | |||
|KHgrav=x1.0<ref>x0.8 after rescue.</ref> | |||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |||
|KHother=x1.0 | |||
|KHJPreward=(1) HP prize x5<br>(1) Munny x5, (5) Munny x2<br>Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%) | |||
|KHreward=(1) HP prize x45<br>Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%) | |||
|FMreward=(1) HP prize x5<br>Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%) | |||
|KHworld=Halloween Town, End of the World | |||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Hercules Cup | |||
|KHseed11=8 | |||
|KHteam11=Minions of Horror | |||
|KHnum11=4 | |||
|KHseed12=6 | |||
|KHteam12=Stray Phantom | |||
|KHnum12=3 | |||
|KHseed13=3 | |||
|KHteam13=Dark Squadron | |||
|KHnum13=1 | |||
|KHcup2=Hades Cup | |||
|KHseed21=48 | |||
|KHteam21=Wild Dance | |||
|KHnum21=3 | |||
|KHseed22=42 | |||
|KHteam22=Dark Garrison | |||
|KHnum22=3 | |||
|KHseed23=25 | |||
|KHteam23=Avengers | |||
|KHnum23=1 | |||
|KHseed24=22 | |||
|KHteam24=Night Soarers | |||
|KHnum24=2 | |||
|KHseed25=19 | |||
|KHteam25=The Large Trio | |||
|KHnum25=2 | |||
|COM2=s | |||
|COMHP2=76 | |||
|COMAP2=5 | |||
|COMEXP2=20{{note|0 when summoned by Oogie Boogie}} | |||
|COM3=s | |||
|COMHP3=83 | |||
|COMAP3=7 | |||
|COMEXP3=32{{note|0 when summoned by Oogie Boogie}} | |||
|COM4=s | |||
|COMHP4=90 | |||
|COMAP4=8 | |||
|COMEXP4=41{{note|0 when summoned by Oogie Boogie}} | |||
|COM5=s | |||
|COMHP5=97 | |||
|COMAP5=10 | |||
|COMEXP5=50{{note|0 when summoned by Oogie Boogie}} | |||
|COMHP6=104 | |||
|COMAP6=11 | |||
|COMEXP6=66{{note|0 when summoned by Oogie Boogie}} | |||
|COM7=r | |||
|COMHP7=111 | |||
|COMAP7=13 | |||
|COMEXP7=80{{note|0 when summoned by Oogie Boogie}} | |||
|COM8=r | |||
|COMHP8=117 | |||
|COMAP8=15 | |||
|COMEXP8=91{{note|0 when summoned by Oogie Boogie}} | |||
|COM9=r | |||
|COMHP9=124 | |||
|COMAP9=16 | |||
|COMEXP9=100{{note|0 when summoned by Oogie Boogie}} | |||
|COMphys=x1.0 | |||
|COMfire=x1.0 | |||
|COMbliz=x1.0 | |||
|COMthun=x1.0 | |||
|COMneut=x1.0 | |||
|COMgrav=O | |||
|COMstun=O | |||
|COMstop=O | |||
|COMwarp=O | |||
|COMbind=O | |||
|COMconf=O | |||
|COMterr=O | |||
|ReCOM2=s | |||
|ReCOMHP2=70 | |||
|ReCOMAP2=6 | |||
|ReCOMEXP2=32{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM3=s | |||
|ReCOMHP3=77 | |||
|ReCOMAP3=8 | |||
|ReCOMEXP3=41{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM4=s | |||
|ReCOMHP4=84 | |||
|ReCOMAP4=9 | |||
|ReCOMEXP4=50{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM5=s | |||
|ReCOMHP5=90 | |||
|ReCOMAP5=11 | |||
|ReCOMEXP5=66{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOMHP6=96 | |||
|ReCOMAP6=12 | |||
|ReCOMEXP6=80{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM7=r | |||
|ReCOMHP7=100 | |||
|ReCOMAP7=14 | |||
|ReCOMEXP7=91{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM8=r | |||
|ReCOMHP8=109 | |||
|ReCOMAP8=16 | |||
|ReCOMEXP8=100{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM9=r | |||
|ReCOMHP9=115 | |||
|ReCOMAP9=17 | |||
|ReCOMEXP9=100{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Float | |||
|desc=Alter gravity to increase jumping ability. | |||
|duration=3 reloads | |||
|CP=15 | |||
|COMMP=6 | |||
|ReCOMMP=10 | |||
|COMrate=4% | |||
|duel=3 | |||
|time=4 | |||
|COMworld=Halloween Town | |||
|COMriku=Halloween Town | |||
|KH2HP=1 | |||
|KH2EXP=1 | |||
|KH2loc1=Halloween Town | |||
|KH2enc1=Episode 1 (pre-1000 Heartless) | |||
|KH2LV1=24 | |||
|KH2loc2=Halloween Town | |||
|KH2enc2=Episode 1 (post-1000 Heartless) | |||
|KH2LV2=39 | |||
|KH2loc3=Halloween Town | |||
|KH2enc3=Episode 2 | |||
|KH2LV3=41 | |||
|KH2phys=×1.0 | |||
|KH2fire=×1.0 | |||
|KH2bliz=×1.0 | |||
|KH2thun=×1.0 | |||
|KH2dark=×1.0 | |||
|KH2neut=×1.0 | |||
|KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Stone (8%), Bright Stone (4%) | |||
|KH2world=Halloween Town | |||
|CKH2HP=1 | |||
|CKH2LV1=28 | |||
|CFM2LV1=30 | |||
|KH2cup1=Cerberus Cup | |||
|KH2match11=3 | |||
|KH2num11=3 | |||
|CKH2LV2=70 | |||
|KH2cup2=Cerberus Paradox Cup | |||
|KH2match21=3 | |||
|CKH2LV3=99 | |||
|CFM2LV3=99FM | |||
|KH2cup3=Hades Paradox Cup | |||
|KH2match31=16 | |||
|KH2num31=2 | |||
|KH2match32=18 | |||
|KH2num32=3 | |||
|CFM2tab=* | |||
|DRep1=Episode 6 | |||
|DRslv1=45|DRsbp1=432 | |||
|DRep2=Episode 7 | |||
|DRslv2=45|DRsbp2=432 | |||
|DRep3=Last Episode | |||
|DRslv3=45|DRsbp3=432 | |||
|DRw1=Agrabah | |||
|DRwrank1=★★★★|DRwlv1=45|DRwbp1=432 | |||
|DRt1=31-49 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=45|DRtbp1=432 | |||
|DRt2=51-69 | |||
|DRtper2=1, 3, 5 | |||
|DRtlv2=45|DRtbp2=432 | |||
|DRwater=Resist | |||
|DRpoison=Resist | |||
|DRsleep=Weak | |||
|DRfire=Weak | |||
|DRlight=Weak | |||
|DRattack=Physical + DEF Down | |||
|DRpass1=HP +1 | |||
|DRpass2=Strength +1 | |||
|DRpass3=HP +1 | |||
|DRpass4=Defense +1 | |||
|MOMattack=Normal | |||
|MOMground1=Standard | |||
|MOMground2=Jumping | |||
|MOMair1=Jumping | |||
|MOMstage={{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}} | |||
}} | }} | ||
The '''Wight Knight''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | |||
'' | ==Story== | ||
===''Kingdom Hearts II''=== | |||
Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town. | |||
==Design== | |||
The Wight Knight bears a strong resemblance to the mummy character from ''{{w|The Nightmare Before Christmas}}''. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes. | |||
In ''[[Kingdom Hearts Final Mix]]'', Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown. | |||
== | The word "[[wiktionary:wight|wight]]" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance. | ||
==Strategy== | |||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
'' | Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed [[Guard]] will block a Wight Knight's attack, leaving it stunned and open for attacks. | ||
If timed correctly, Sora can earn [[Tech Points]] for blocking the Wight Knight's attacks.<ref>Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in ''Kingdom Hearts''.</ref><ref>Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref> | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 20)|Spreads arms and spins torso sideways.}} | |||
{{atk|{{nihongo|'''Downswing (Rise) Attack'''|振り下ろし(上げ)攻撃|<br>Furioroshi (Age) Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Jumps up high, and swings its arms up and down while landing.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts | ===''Kingdom Hearts Chain of Memories''=== | ||
;Deck | |||
{{CoMDeck | |||
|card1=Wight Knight | |||
|v12=O|v13=O | |||
|card2=Wight Knight | |||
|v22=O|v23=O | |||
|enemy=* | |||
}} | |||
'' | ;Attacks | ||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}}|Physical|—|x0.8{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Bends over, then swings both hands up. The opponent will fly straight up when hit.}} | |||
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.0{{KHCoM}}<br>x1.3{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
'' | Wight Knights normally wander around passively, occasionally using '''2-Stage Claw''' and '''Spin Leap'''; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or [[Reflect]] until it is open once more for attack. | ||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kougeki}}|Physical|x1.0<br>Hit 2+: x0.25|O|Turns arms sideways and cuts through enemies.}} | |||
[[ | {{Atk|col=3|{{nihongo|'''2-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "2-Stage Scratch"}}|Physical|x1.0<br>Hit 2+: x0.5|O|Jumps high, then lands, swinging both claws down and up as it does so.}} | ||
{{Atk|col=3|{{nihongo|'''Spin Leap'''|回転飛びかかり|<br>Kaiten Tobikakari}}|Physical|x1.0<br>Hit 2+: x0.25|O|Jumps low, then turns arms sideways, cutting through enemies.}} | |||
''' | {{Atk-c}} | ||
''' | |||
''' | |||
==Notes and references== | |||
{{reflist}} | |||
{{ | {{HeartlessDirectory}} |
Latest revision as of 19:34, 30 November 2024
Wight Knight | ||
---|---|---|
Japanese | ワイトナイト | |
Rōmaji | Waito Naito
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts Union χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory |
Wight Knight
|
---|
Kingdom Hearts |
Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage. |
Kingdom Hearts Chain of Memories |
A Heartless that calls Halloween Town its main haunt. The Wight Knight's long appendages make it dangerous to approach. |
Kingdom Hearts II |
It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off. |
Kingdom Hearts Union χ |
The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x45 Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 22 | 19 | 34 | 20 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x5 (1) Munny x5, (5) Munny x2 Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 22 | 19 | 34 | 20 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x5 Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 76 | 5 | 20 | |||
3F | B10F | 83 | 7 | 32 | |||
4F | B9F | 90 | 8 | 41 | |||
5F | B8F | 97 | 10 | 50 | |||
6F | B7F | 104 | 11 | 66 | |||
7F | B6F | 111 | 13 | 80 | |||
8F | B5F | 117 | 15 | 91 | |||
9F | B4F | 124 | 16 | 100 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
O | O | O | |||||
Warp | Bind | Confuse | Terror | ||||
O | O | O | O | ||||
World(s) | |||||||
Halloween Town | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Float | 3 reloads | 15 CP | |||||
Description | |||||||
Alter gravity to increase jumping ability. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
4% | 10% | 6 Moogle Points | |||||
Available (Riku) | |||||||
Halloween Town | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 70 | 53 | 6 | 32 | ||||
3F | B10F | 77 | 58 | 8 | 41 | ||||
4F | B9F | 84 | 63 | 9 | 50 | ||||
5F | B8F | 90 | 68 | 11 | 66 | ||||
6F | B7F | 96 | 72 | 12 | 80 | ||||
7F | B6F | 100 | 75 | 14 | 91 | ||||
8F | B5F | 109 | 82 | 16 | 100 | ||||
9F | B4F | 115 | 86 | 17 | 100 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
O | O | O | O | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
O | O | O | O | O | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Halloween Town | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Float | 3 reloads | 15 CP | |||||||
Description | |||||||||
Alter gravity to increase jumping ability. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
4% | 10% | 10 Moogle Points | |||||||
Available (Riku) | |||||||||
Halloween Town | |||||||||
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 1 (pre-1000 Heartless) |
57 | 24 | 13 | 73 | ||
Halloween Town Episode 1 (post-1000 Heartless) |
82 | 37 | 21 | 220 | ||
Halloween Town Episode 2 |
86 | 39 | 22 | 248 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×2, Munny (5) ×2 Lucid Stone (8%), Bright Stone (4%) | ||||||
World(s) | ||||||
Halloween Town |
Cup | HP | Strength | Defense | ||
Cerberus Cup |
• Match 3: 3 Wight Knight | ||||
64 | 27 | 15 | |||
Cerberus Paradox Cup |
• Match 3: Wight Knight | ||||
133 | 62 | 36 | |||
Hades Paradox Cup |
• Match 16: 2 Wight Knight
| ||||
181 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Cerberus Cup |
• Match 3: 3 Wight Knight | ||||
67 | 29 | 16 | |||
Cerberus Paradox Cup |
• Match 3: Wight Knight | ||||
133 | 62 | 36 | |||
Hades Paradox Cup |
• Match 16: 2 Wight Knight
| ||||
181 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Episode | LV | BP | |||
Episode 6 | 45 | 432 | |||
Episode 7 | 45 | 432 | |||
Last Episode | 45 | 432 | |||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Weak | Resist | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Weak | Normal | Normal | ||
Attack | Physical + DEF Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Strength +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
World | Rank | LV | BP | |||
Agrabah | ★★★★ | 45 | 432 | |||
Physical | Magic | |||||
Normal | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Weak | Resist | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Normal | Weak | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Resist | Weak | Normal | Normal | |||
Attack | Physical + DEF Down | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | Strength +1 | |||||
Defeat 100 | HP +1 | |||||
Defeat 1000 | Defense +1 |
Floor | Time Period | LV | BP | ||
31-49 | 1, 2, 3, 4, 5 | 45 | 432 | ||
51-69 | 1, 3, 5 | 45 | 432 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Weak | Resist | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Weak | Normal | Normal | ||
Attack | Physical + DEF Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Strength +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
Attack | Normal |
Type | |
Ground | Standard Jumping |
Aerial | Jumping |
Music Stages | |
This is Halloween, Spooks of Halloween Town |
The Wight Knight is an Emblem Heartless introduced in Kingdom Hearts.
Story[edit]
Kingdom Hearts II[edit]
Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town.
Design[edit]
The Wight Knight bears a strong resemblance to the mummy character from The Nightmare Before Christmas. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.
In Kingdom Hearts Final Mix, Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.
The word "wight" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.
Strategy[edit]
Kingdom Hearts[edit]
Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed Guard will block a Wight Knight's attack, leaving it stunned and open for attacks.
If timed correctly, Sora can earn Tech Points for blocking the Wight Knight's attacks.[3][4][5]
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Spin Attack (回転攻撃 Kaiten Kōgeki ) |
None | x0.3[KH I] x0.2[KH I FM] |
4 | Repellable (Recoil: 20) | ||
Spreads arms and spins torso sideways. | ||||||
Downswing (Rise) Attack (振り下ろし(上げ)攻撃 Furioroshi (Age) Kōgeki ) |
None | x0.3[KH I] x0.2[KH I FM] |
2 | Repellable (Recoil: 20) | ||
Jumps up high, and swings its arms up and down while landing. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Wight Knight [KH CoM] |
X | X | O | O | X | X | X | X | X | X | |
Wight Knight [KH Re:CoM] |
X | X | O | O | X | X | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Upswing (振り上げ Furiage ) |
Physical | — | x0.8[KH CoM] x1.5[KH Re:CoM] |
||
Bends over, then swings both hands up. The opponent will fly straight up when hit. | |||||
Spin Attack (回転攻撃 Kaiten Kōgeki ) |
Physical | — | x1.0[KH CoM] x1.3[KH Re:CoM] |
||
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times. |
Kingdom Hearts II[edit]
Wight Knights normally wander around passively, occasionally using 2-Stage Claw and Spin Leap; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or Reflect until it is open once more for attack.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Spin Attack (回転攻撃 Kaiten Kougeki ) |
Physical | x1.0 Hit 2+: x0.25 |
O | |||
Turns arms sideways and cuts through enemies. | ||||||
2-Stage Claw (2段引っかき 2-dan Hikkaki , lit. "2-Stage Scratch") |
Physical | x1.0 Hit 2+: x0.5 |
O | |||
Jumps high, then lands, swinging both claws down and up as it does so. | ||||||
Spin Leap (回転飛びかかり Kaiten Tobikakari ) |
Physical | x1.0 Hit 2+: x0.25 |
O | |||
Jumps low, then turns arms sideways, cutting through enemies. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Notes and references[edit]
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in Kingdom Hearts.
- ^ Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
- ^ After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts Union χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Hercules Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Cerberus Cup
- Cerberus Paradox Cup
- Hades Paradox Cup
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies