Kingdom Hearts 358/2 Days

Scorching Sphere: Difference between revisions

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The '''Burning Ball''' is a [[Heartless]] boss from ''[[Kingdom Hearts 358/2 Days]]. ''
{{game|358}}
{{Character
|name=Scorching Sphere
|katakana=バーニングボール
|romaji=Bāningu Bōru
|jpname=Burning Ball
|de=Glühende Sphäre
|image=[[File:Scorching Sphere KHD.png|180px]]
|game1=Kingdom Hearts 358/2 Days
|type=Emblem Heartless
|spec=Heartless
|s1=Morning Star
|s2=Spiked Crawler
|s3=Gummi Hammer
|journal358=Sharp spikes cover these large, fiery Heartless. Though they are impervious during their spin attack, you can slow their onslaught with a block, bringing them to an eventual halt.<br>Alternatively, Blizzard magic will stop them with a single blast.
|358heart=46
|358munny=32
|358HPs=3
|358HPb=4
|358HP=4.50
|358EXP=5.63
|358flinch=X
|358M1=84
|358LVL1=52
|358partdef1=2.90
|358fire=x-0.10
|358bliz=x0.73
|358thun=x0
|358aero=x0
|358igni=x0
|358free=x0.20
|358jolt=x0.02
|358toss=x0
|358reward6=Gear Component D (100%)
|358world=Olympus Coliseum
|358battlename=Tension Rising
|358battlefile=Tension Rising KHD.ogg
}}
The '''Scorching Sphere''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''. It is one of the bosses in [[Olympus Coliseum]].


{{Enemy-stub}}
==Design==
The Scorching Sphere has a black, spherical head with two beady, yellow eyes on it. It wears a conical, red helmet with an angular antenna attached to its tip and a gold brim. The majority of its body is encased in a spherical suit of armor with eight conical, dark purple spikes spaced evenly over its surface. This armor is primarily colored red, with some yellow and black decorations on it. Its thin arms jut out of circular openings in the armor on either of its sides. Its spindly legs share a large, circular opening at the bottom of the armor, and the tips of its feet point upward. The Scorching Sphere has two Heartless emblems, one on its front and another on its back, both of which are placed in the middle of a gold ring.
 
The Scorching Sphere's name refers to its fire-based attacks and spherical shape.
 
==Strategy==
Use Block up to three times, wait for the Scorching Sphere to hit an obstacle, or cast Blizzard in order to stop the Heartless from spinning, making it vulnerable again. Attacks deal little damage, and it is best that Roxas keep a straight Dodge Roll in use, or fall victim to a burn when the Heartless jumps, causing a fire-based shockwave to erupt. A Limit Break or two can be attempted, but it is very likely most, if not all, portions of the attack will miss. So long as a hit-and-run technique is used, the Scorching Sphere should fall with relative ease.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Spike Spin'''|トゲ回転|<br>Toge Kaiten}}
|{{AT|att}} Fire
|Ignite (10%)
|0.40
|△
|Spins around with its defenses up.
}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}
|{{AT|att}} Illusion
|Flip-foot (20%)
|2.02
|X
|Jumps up, then lands on top of the target.
}}
{{Atk-c}}
 
==Gallery==
<gallery>
Scorching Sphere (Portrait) KHD.png|Scorching Sphere's journal portrait in ''Kingdom Hearts 358/2 Days''.
Scorching Sphere (Battle) Sprite KHD.png|Scorching Sphere's battle icon from the map.
</gallery>
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts 358/2 Days bosses]]

Latest revision as of 18:00, 24 August 2024

Scorching Sphere

Scorching Sphere KHD.png

Japanese バーニングボール
Rōmaji Bāningu Bōru
Translation Burning Ball

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Morning Star
Spiked Crawler
Gummi Hammer
Themes Header.png

KHD tracks
Battle theme - Tension Rising
Scorching Sphere

Kingdom Hearts 358/2 Days
Sharp spikes cover these large, fiery Heartless. Though they are impervious during their spin attack, you can slow their onslaught with a block, bringing them to an eventual halt.
Alternatively, Blizzard magic will stop them with a single blast.

Mission HP EXP STR/DEF
Story Mode Mission Mode
84 968 2903 44 84
Fire Blizzard Thunder Aero
x-0.10 x0.73 x0 x0
Ignite Freeze Jolt Air-Toss
x0 x0.20 x0.02 x0
Defense Power Adjustment Heart Points
• Full Body: 2.90 46
Flinch?
X
Rewards

Missions 73-93
Gear Component D (100%)

Story Mode
Munny x32, HP prize (large) x4, HP prize (small) x3
Mission Mode
Munny x16, HP prize (large) x2, HP prize (small) x2
World(s)
Olympus Coliseum

The Scorching Sphere is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days. It is one of the bosses in Olympus Coliseum.

Design[edit]

The Scorching Sphere has a black, spherical head with two beady, yellow eyes on it. It wears a conical, red helmet with an angular antenna attached to its tip and a gold brim. The majority of its body is encased in a spherical suit of armor with eight conical, dark purple spikes spaced evenly over its surface. This armor is primarily colored red, with some yellow and black decorations on it. Its thin arms jut out of circular openings in the armor on either of its sides. Its spindly legs share a large, circular opening at the bottom of the armor, and the tips of its feet point upward. The Scorching Sphere has two Heartless emblems, one on its front and another on its back, both of which are placed in the middle of a gold ring.

The Scorching Sphere's name refers to its fire-based attacks and spherical shape.

Strategy[edit]

Use Block up to three times, wait for the Scorching Sphere to hit an obstacle, or cast Blizzard in order to stop the Heartless from spinning, making it vulnerable again. Attacks deal little damage, and it is best that Roxas keep a straight Dodge Roll in use, or fall victim to a burn when the Heartless jumps, causing a fire-based shockwave to erupt. A Limit Break or two can be attempted, but it is very likely most, if not all, portions of the attack will miss. So long as a hit-and-run technique is used, the Scorching Sphere should fall with relative ease.

Technique Element Status Power Block?
Spike Spin (トゲ回転
Toge Kaiten
?)
Attack Command Fire Ignite (10%) 0.40
Spins around with its defenses up.
Body Attack (ボディアタック
Bodi Atakku
?)
Attack Command Illusion Flip-foot (20%) 2.02 X
Jumps up, then lands on top of the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery[edit]