Kingdom Hearts 358/2 Days

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{{translation}}
{{game|358}}
{{Suite|Phantomtail}}
{{Character
|name=Phantomtail
|katakana=テイルミラージュ
|romaji=Teirumirāju
|jpname=Tailmirage
|de=Phantomschwanz
|image=[[FIle:Phantomtail KHD.png|250px]]
|game1=Kingdom Hearts 358/2 Days
|type=Emblem Heartless
|spec=Heartless
|s1=Wyvern
|s2=Tailbunker
|s3=Avalanche
|s4=Wavecrest
|s5=Windstorm
|s6=Dustflier
|journal358=These large aerial Heartless can't be harmed by blows to the head, instead warping to a remote location on impact.<br>They won't warp, however, if you attack their wings or tail, so focus attacks there. Go in equipped for aerial combat.
|358heart=70
|358munny=28
|358HPs=2
|358HPb=3
|358HP=8.00
|358EXP=8.90
|358flinch=X
|358M1=77
|358LVL1=50
|358M2=86
|358LVL2=58
|358part1=Head
|358partdef1=1.50
|358part2=Tail & Left Wing
|358partdef2=1.90
|358part3=Right Wing
|358partdef3=2.15
|358fire=x1.04
|358bliz=x1.15
|358thun=x0.43
|358aero=x1.30
|358igni=x0.10
|358free=x0.10
|358jolt=x0.10
|358toss=x-0.10
|358reward6=Luck Tech (30%)
|358world=Neverland
|358battlename=Tension Rising
|358battlefile=Tension Rising KHD.ogg
}}
The '''Phantomtail''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts 358/2 Days]]''. It serves as a boss in [[Neverland]].


{{expand
==Story==
|create= Everything.}}
===''Kingdom Hearts 358/2 Days''===
{{-}}
The Phantomtail is summoned to Neverland by [[Captain Hook]]'s greed. [[Roxas]] defeats the Heartless, but its defeat is discovered by [[Pete]], who resolves to summon an [[Ruler of the Sky|even more powerful Heartless]] in its place.
{{betterpic}}


[[File:Tail Mirage.jpg|thumb|right|Tail Mirage]]The '''Tail Mirage''' is a [[Heartless]] Boss exclusive to ''[[Kingdom Hearts 358/2 Days]]''. It appeared before [[Captain Hook]] and [[Mr. Smee]] while the duo dug for buried treasure, the pirates fleeing and leaving [[Roxas]] to duel the beast. The beast gliding around the seas of [[Neverland]]. Physically, it resembles a large purple [[Wyvern]].  
==Design==
The Phantomtail is a large, draconic Heartless with pink skin. Its legs and shoulders are black. This Heartless is thinly built and has large, peculiarly-shaped feet; each foot has a black claw on its front and another on its back. The tip of the Phantomtail's long tail is hooked, as are the tips of its wings. Short, forward-facing horns appear atop this Heartless's head above each of its yellow eyes, and the Heartless emblem appears on its chest.


{|cellspacing="1" cellpadding="1" width="200" border="1"
The Phantomtail's name references its eerie, ghostlike appearance, as well as its tail.
|HP Bars
|8
|-
|Type
|Emblem Heartless
|-
|Reward(s)
|Luck Arts
|-
|Appearances
|''Kingdom Hearts 358/2 Days''
|}


 
==Strategy==
== Strategy ==
When battling the Phantomtail, Roxas must be careful not to strike the Heartless's head. Doing so causes the Phantomtail to warp to another part of the battlefield. Roxas can prevent this Heartless from warping by attacking its wings and tail, and he can track its movements with greater ease by staying Locked-On to it.
At the start of the battle, Lock-On to the Tail Mirage as it hovers above you. As this is an aerial battle, you must jump to the Heartless' level before you can begin your attack. Use caution, as the Boss will eventually proceed to summon homing balls of blue energy to damage you. From this point forward, the Heartless will warp around the battlefield, making attacks difficult to land.  
{{Atk-o|358}}
 
{{Atk|{{nihongo|'''Somersault Kick'''|宙返り蹴り|Chūgaeri Keri}}
You must also be careful not to get too close to the Tail Mirage, as it will stab you with its talons in an attempt to knock you away. Another attack in this Heartless Boss' arsenal involves it spiraling into you, dealing impact damage. The Tail Mirage will also flip in the air, damaging those in its way. So long as you heal periodically, utilize your Limit Break, and attack whenever possible while at the same time dodge the beast's attacks to the best of your ability, you should be able to tackle the Tail Mirage in a matter of minutes. If you wish to use Magic in this battle, use the when the Heartless is stationary. Attempt a spell while the beast warps to a new location, and your spell is guaranteed to miss.
|{{AT|att}} —
 
|—
== Trivia==
|1.54
* The Tail Mirage is in the same family of Heartless as the Wave Crest, Tail Banker, Wind Storm, and Wyvern. It is closest in appearance to the Avalanche and Wave Crest.
|X
* The Tail Mirage is one of the few Heartless with the ability to warp while in battle.
|Somersaults in the air while kicking with its feet.
[[Video:Kingdom Hearts Days Walkthrough Part 117 Day 300|thumb|300px|left]]
}}
 
{{Atk|{{nihongo|'''Continuous Kick'''|連続蹴り|Renzoku Keri}}
==See Also==
|{{AT|att}} —
*[[Avalanche]]
|—
*[[Tail Banker]]
|1.43
*[[Wyvern]]
|△
*{{HeartlessDirectory}}
|Kicks while gliding at the target.
[[Category:Kingdom Hearts 358/2 Days enemies]]
}}
[[Category:Kingdom Hearts 358/2 Days bosses]]
{{Atk|{{nihongo|'''Drill Rush'''|きりもみ突進|Kiri-momi Tosshin}}
|{{AT|att}} —
|—
|1.92
|◯
|Rushes at the target while spinning.
}}
{{Atk|{{nihongo|'''Phantom Bullet Breath'''|幻弾ブレス|Maboroshi-dan Buresu}}
|{{AT|att}} Illusion
|Flip-foot (15%)
|1.30
|△
|Shoots out four illusion-based projectiles at the target.
}}
{{Atk-c}}
{{HeartlessDirectory}}

Latest revision as of 18:16, 24 August 2024

Phantomtail

Phantomtail KHD.png

Japanese テイルミラージュ
Rōmaji Teirumirāju
Translation Tailmirage

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Wyvern
Tailbunker
Avalanche
Wavecrest
Windstorm
Dustflier
Themes Header.png

KHD tracks
Battle theme - Tension Rising
Phantomtail

Kingdom Hearts 358/2 Days
These large aerial Heartless can't be harmed by blows to the head, instead warping to a remote location on impact.
They won't warp, however, if you attack their wings or tail, so focus attacks there. Go in equipped for aerial combat.

Mission HP EXP STR/DEF
Story Mode Mission Mode
77 1672 5016 49 81
86 1864 5592 70 93
Fire Blizzard Thunder Aero
x1.04 x1.15 x0.43 x1.30
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.10 x-0.10
Defense Power Adjustment Heart Points
• Head: 1.50
• Tail & Left Wing: 1.90
• Right Wing: 2.15
70
Flinch? Bloom-Out?
X X
Rewards

Missions 73-93
Luck Tech (30%)

Story Mode
Munny x28, HP prize (large) x3, HP prize (small) x2
Mission Mode
Munny x14, HP prize (large) x2, HP prize (small) x1
World(s)
Neverland

The Phantomtail is an Emblem Heartless that appears in Kingdom Hearts 358/2 Days. It serves as a boss in Neverland.

Story[edit]

Kingdom Hearts 358/2 Days[edit]

The Phantomtail is summoned to Neverland by Captain Hook's greed. Roxas defeats the Heartless, but its defeat is discovered by Pete, who resolves to summon an even more powerful Heartless in its place.

Design[edit]

The Phantomtail is a large, draconic Heartless with pink skin. Its legs and shoulders are black. This Heartless is thinly built and has large, peculiarly-shaped feet; each foot has a black claw on its front and another on its back. The tip of the Phantomtail's long tail is hooked, as are the tips of its wings. Short, forward-facing horns appear atop this Heartless's head above each of its yellow eyes, and the Heartless emblem appears on its chest.

The Phantomtail's name references its eerie, ghostlike appearance, as well as its tail.

Strategy[edit]

When battling the Phantomtail, Roxas must be careful not to strike the Heartless's head. Doing so causes the Phantomtail to warp to another part of the battlefield. Roxas can prevent this Heartless from warping by attacking its wings and tail, and he can track its movements with greater ease by staying Locked-On to it.

Technique Element Status Power Block?
Somersault Kick (宙返り蹴り Chūgaeri Keri?) Attack Command 1.54 X
Somersaults in the air while kicking with its feet.
Continuous Kick (連続蹴り Renzoku Keri?) Attack Command 1.43
Kicks while gliding at the target.
Drill Rush (きりもみ突進 Kiri-momi Tosshin?) Attack Command 1.92
Rushes at the target while spinning.
Phantom Bullet Breath (幻弾ブレス Maboroshi-dan Buresu?) Attack Command Illusion Flip-foot (15%) 1.30
Shoots out four illusion-based projectiles at the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.