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Wight Knight: Difference between revisions
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{{game|KH1|FM1|COM|REC|KH2|FM2}} | {{game|KH1|FM1|COM|REC|KH2|FM2|UCX|DR|MOM}} | ||
{{ | {{suite|Wight Knight}} | ||
{{Character | |||
|name=Wight Knight | |name=Wight Knight | ||
|katakana=ワイトナイト | |katakana=ワイトナイト | ||
Line 6: | Line 7: | ||
|fr=Chevalier Momie | |fr=Chevalier Momie | ||
|de=Gigg-Schack | |de=Gigg-Schack | ||
|image=[[ | |image=[[File:Wight Knight KHII.png|200px]] | ||
|FMimage=[[File: | |FMimage=[[File:Wight Knight KHIIFM.png|200px]] | ||
|tab2=KHCOM | |||
|image2=[[File:Wight Knight KHCOM.png]] | |||
|tab3=KHUχ | |||
|image3=[[File:Wight Knight KHUX.png|300px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
|game4=Kingdom Hearts Union χ | |||
|game5=Kingdom Hearts Dark Road | |||
|game6=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
Line 16: | Line 24: | ||
|journalSS=A Heartless that calls Halloween Town its main haunt.<br>The Wight Knight's long appendages make it dangerous to approach. | |journalSS=A Heartless that calls Halloween Town its main haunt.<br>The Wight Knight's long appendages make it dangerous to approach. | ||
|journalKH2=It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off. | |journalKH2=It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off. | ||
|journalUX=The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements. | |||
|KHHP1=60 | |KHHP1=60 | ||
|KHJPHP2=150 | |||
|KHHP2=120 | |KHHP2=120 | ||
|KHJPATK1=22 | |||
|KHATK1=24 | |KHATK1=24 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHJPDEF1=19 | |||
|KHDEF1=20 | |KHDEF1=20 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1= | |KHMP1=34 | ||
|KHJPMP2=48 | |||
|KHMP2=47 | |KHMP2=47 | ||
|KHJPEXP1=20 | |||
|KHEXP1=16 | |KHEXP1=16 | ||
|KHJPEXP2=120 | |||
|KHEXP2=90 | |KHEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 30: | Line 47: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(1) HP | |KHJPreward=(1) HP prize x5<br>(1) Munny x5, (5) Munny x2<br>Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%) | ||
|KHworld=Halloween Town | |KHreward=(1) HP prize x45<br>Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%) | ||
|FMreward=(1) HP prize x5<br>Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%) | |||
|KHworld=Halloween Town, End of the World | |||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Hercules Cup | |KHcup1=Hercules Cup | ||
|KHseed11=8 | |KHseed11=8 | ||
Line 62: | Line 85: | ||
|KHteam25=The Large Trio | |KHteam25=The Large Trio | ||
|KHnum25=2 | |KHnum25=2 | ||
|COMHP2= | |COM2=s | ||
|COMAP2= | |COMHP2=76 | ||
|COMEXP2=20 | |COMAP2=5 | ||
|COMHP3= | |COMEXP2=20{{note|0 when summoned by Oogie Boogie}} | ||
|COM3=s | |||
|COMHP3=83 | |||
|COMAP3=7 | |COMAP3=7 | ||
|COMEXP3=32 | |COMEXP3=32{{note|0 when summoned by Oogie Boogie}} | ||
|COMHP4= | |COM4=s | ||
|COMAP4= | |COMHP4=90 | ||
|COMEXP4= | |COMAP4=8 | ||
|COMHP5= | |COMEXP4=41{{note|0 when summoned by Oogie Boogie}} | ||
|COM5=s | |||
|COMHP5=97 | |||
|COMAP5=10 | |COMAP5=10 | ||
|COMEXP5= | |COMEXP5=50{{note|0 when summoned by Oogie Boogie}} | ||
|COMHP6= | |COMHP6=104 | ||
|COMAP6= | |COMAP6=11 | ||
|COMEXP6= | |COMEXP6=66{{note|0 when summoned by Oogie Boogie}} | ||
|COM7=r | |||
|COMHP7=111 | |||
|COMAP7=13 | |||
|COMEXP7=80{{note|0 when summoned by Oogie Boogie}} | |||
|COM8=r | |||
|COMHP8=117 | |||
|COMAP8=15 | |||
|COMEXP8=91{{note|0 when summoned by Oogie Boogie}} | |||
|COM9=r | |||
|COMHP9=124 | |||
|COMAP9=16 | |||
|COMEXP9=100{{note|0 when summoned by Oogie Boogie}} | |||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
|COMbliz=x1.0 | |COMbliz=x1.0 | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
| | |COMneut=x1.0 | ||
|COMgrav=O | |||
|COMstun=O | |||
|COMstop=O | |||
|COMwarp=O | |||
|COMbind=O | |||
|COMconf=O | |||
|COMterr=O | |||
|ReCOM2=s | |||
|ReCOMHP2=70 | |||
|ReCOMAP2=6 | |||
|ReCOMEXP2=32{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM3=s | |||
|ReCOMHP3=77 | |||
|ReCOMAP3=8 | |||
|ReCOMEXP3=41{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM4=s | |||
|ReCOMHP4=84 | |||
|ReCOMAP4=9 | |||
|ReCOMEXP4=50{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM5=s | |||
|ReCOMHP5=90 | |||
|ReCOMAP5=11 | |||
|ReCOMEXP5=66{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOMHP6=96 | |||
|ReCOMAP6=12 | |||
|ReCOMEXP6=80{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM7=r | |||
|ReCOMHP7=100 | |||
|ReCOMAP7=14 | |||
|ReCOMEXP7=91{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM8=r | |||
|ReCOMHP8=109 | |||
|ReCOMAP8=16 | |||
|ReCOMEXP8=100{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM9=r | |||
|ReCOMHP9=115 | |||
|ReCOMAP9=17 | |||
|ReCOMEXP9=100{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Float | |ability=Float | ||
|desc=Alter gravity to increase jumping ability. | |desc=Alter gravity to increase jumping ability. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=15 | |CP=15 | ||
|COMMP=6 | |||
|ReCOMMP=10 | |||
|COMrate=4% | |||
|duel=3 | |||
|time=4 | |||
|COMworld=Halloween Town | |COMworld=Halloween Town | ||
|COMriku=Halloween Town | |||
|KH2HP=1 | |||
|KH2EXP=1 | |||
|KH2loc1=Halloween Town | |KH2loc1=Halloween Town | ||
| | |KH2enc1=Episode 1 (pre-1000 Heartless) | ||
| | |KH2LV1=24 | ||
|KH2loc2=Halloween Town | |KH2loc2=Halloween Town | ||
| | |KH2enc2=Episode 1 (post-1000 Heartless) | ||
| | |KH2LV2=39 | ||
| | |KH2loc3=Halloween Town | ||
| | |KH2enc3=Episode 2 | ||
| | |KH2LV3=41 | ||
| | |KH2phys=×1.0 | ||
|KH2fire= | |KH2fire=×1.0 | ||
|KH2bliz= | |KH2bliz=×1.0 | ||
|KH2thun= | |KH2thun=×1.0 | ||
|KH2dark= | |KH2dark=×1.0 | ||
| | |KH2neut=×1.0 | ||
|KH2reward=(1) | |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Stone (8%), Bright Stone (4%) | ||
|KH2world=Halloween Town | |KH2world=Halloween Town | ||
|CKH2HP=1 | |||
|CKH2LV1=28 | |||
|CFM2LV1=30 | |||
|KH2cup1=Cerberus Cup | |KH2cup1=Cerberus Cup | ||
|KH2match11=3 | |KH2match11=3 | ||
|KH2num11=3 | |KH2num11=3 | ||
| | |CKH2LV2=70 | ||
|KH2cup2=Cerberus Paradox Cup | |KH2cup2=Cerberus Paradox Cup | ||
|KH2match21=3 | |KH2match21=3 | ||
| | |CKH2LV3=99 | ||
| | |CFM2LV3=99FM | ||
|KH2cup3=Hades Paradox Cup | |KH2cup3=Hades Paradox Cup | ||
|KH2match31=16 | |KH2match31=16 | ||
Line 131: | Line 207: | ||
|KH2match32=18 | |KH2match32=18 | ||
|KH2num32=3 | |KH2num32=3 | ||
| | |CFM2tab=* | ||
| | |DRep1=Episode 6 | ||
| | |DRslv1=45|DRsbp1=432 | ||
| | |DRep2=Episode 7 | ||
| | |DRslv2=45|DRsbp2=432 | ||
|DRep3=Last Episode | |||
|DRslv3=45|DRsbp3=432 | |||
|DRw1=Agrabah | |||
|DRwrank1=★★★★|DRwlv1=45|DRwbp1=432 | |||
|DRt1=31-49 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=45|DRtbp1=432 | |||
|DRt2=51-69 | |||
|DRtper2=1, 3, 5 | |||
|DRtlv2=45|DRtbp2=432 | |||
|DRwater=Resist | |||
|DRpoison=Resist | |||
|DRsleep=Weak | |||
|DRfire=Weak | |||
|DRlight=Weak | |||
|DRattack=Physical + DEF Down | |||
|DRpass1=HP +1 | |||
|DRpass2=Strength +1 | |||
|DRpass3=HP +1 | |||
|DRpass4=Defense +1 | |||
|MOMattack=Normal | |||
|MOMground1=Standard | |||
|MOMground2=Jumping | |||
|MOMair1=Jumping | |||
|MOMstage={{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}} | |||
}} | }} | ||
The | The '''Wight Knight''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Story== | |||
===''Kingdom Hearts II''=== | |||
Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town. | |||
==Design== | ==Design== | ||
The Wight Knight bears a strong resemblance the mummy character from ''The Nightmare Before Christmas''. | The Wight Knight bears a strong resemblance to the mummy character from ''{{w|The Nightmare Before Christmas}}''. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes. | ||
In ''[[Kingdom Hearts Final Mix]]'', Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown. | |||
The word "[[wiktionary:wight|wight]]" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance. | |||
==Strategy== | |||
===''Kingdom Hearts''=== | |||
Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed [[Guard]] will block a Wight Knight's attack, leaving it stunned and open for attacks. | |||
If timed correctly, Sora can earn [[Tech Points]] for blocking the Wight Knight's attacks.<ref>Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in ''Kingdom Hearts''.</ref><ref>Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref> | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 20)|Spreads arms and spins torso sideways.}} | |||
{{atk|{{nihongo|'''Downswing (Rise) Attack'''|振り下ろし(上げ)攻撃|<br>Furioroshi (Age) Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Jumps up high, and swings its arms up and down while landing.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Wight Knight | |||
|v12=O|v13=O | |||
|card2=Wight Knight | |||
|v22=O|v23=O | |||
|enemy=* | |||
}} | |||
'' | ;Attacks | ||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}}|Physical|—|x0.8{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Bends over, then swings both hands up. The opponent will fly straight up when hit.}} | |||
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.0{{KHCoM}}<br>x1.3{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts II''=== | |||
Wight Knights normally wander around passively, occasionally using '''2-Stage Claw''' and '''Spin Leap'''; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or [[Reflect]] until it is open once more for attack. | |||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kougeki}}|Physical|x1.0<br>Hit 2+: x0.25|O|Turns arms sideways and cuts through enemies.}} | |||
{{Atk|col=3|{{nihongo|'''2-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "2-Stage Scratch"}}|Physical|x1.0<br>Hit 2+: x0.5|O|Jumps high, then lands, swinging both claws down and up as it does so.}} | |||
{{Atk|col=3|{{nihongo|'''Spin Leap'''|回転飛びかかり|<br>Kaiten Tobikakari}}|Physical|x1.0<br>Hit 2+: x0.25|O|Jumps low, then turns arms sideways, cutting through enemies.}} | |||
{{Atk-c}} | |||
== | ==Notes and references== | ||
{{reflist}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 19:34, 30 November 2024
The Wight Knight is an Emblem Heartless introduced in Kingdom Hearts.
Story[edit]
Kingdom Hearts II[edit]
Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town.
Design[edit]
The Wight Knight bears a strong resemblance to the mummy character from The Nightmare Before Christmas. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.
In Kingdom Hearts Final Mix, Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.
The word "wight" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.
Strategy[edit]
Kingdom Hearts[edit]
Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed Guard will block a Wight Knight's attack, leaving it stunned and open for attacks.
If timed correctly, Sora can earn Tech Points for blocking the Wight Knight's attacks.[3][4][5]
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Spin Attack (回転攻撃 Kaiten Kōgeki ) |
None | x0.3[KH I] x0.2[KH I FM] |
4 | Repellable (Recoil: 20) | ||
Spreads arms and spins torso sideways. | ||||||
Downswing (Rise) Attack (振り下ろし(上げ)攻撃 Furioroshi (Age) Kōgeki ) |
None | x0.3[KH I] x0.2[KH I FM] |
2 | Repellable (Recoil: 20) | ||
Jumps up high, and swings its arms up and down while landing. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Wight Knight [KH CoM] |
X | X | O | O | X | X | X | X | X | X | |
Wight Knight [KH Re:CoM] |
X | X | O | O | X | X | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Upswing (振り上げ Furiage ) |
Physical | — | x0.8[KH CoM] x1.5[KH Re:CoM] |
||
Bends over, then swings both hands up. The opponent will fly straight up when hit. | |||||
Spin Attack (回転攻撃 Kaiten Kōgeki ) |
Physical | — | x1.0[KH CoM] x1.3[KH Re:CoM] |
||
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times. |
Kingdom Hearts II[edit]
Wight Knights normally wander around passively, occasionally using 2-Stage Claw and Spin Leap; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or Reflect until it is open once more for attack.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Spin Attack (回転攻撃 Kaiten Kougeki ) |
Physical | x1.0 Hit 2+: x0.25 |
O | |||
Turns arms sideways and cuts through enemies. | ||||||
2-Stage Claw (2段引っかき 2-dan Hikkaki , lit. "2-Stage Scratch") |
Physical | x1.0 Hit 2+: x0.5 |
O | |||
Jumps high, then lands, swinging both claws down and up as it does so. | ||||||
Spin Leap (回転飛びかかり Kaiten Tobikakari ) |
Physical | x1.0 Hit 2+: x0.25 |
O | |||
Jumps low, then turns arms sideways, cutting through enemies. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Notes and references[edit]
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in Kingdom Hearts.
- ^ Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
- ^ After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts Union χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Hercules Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Cerberus Cup
- Cerberus Paradox Cup
- Hades Paradox Cup
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies