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Fat Bandit: Difference between revisions
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{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX}} | {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|DR|MOM}} | ||
{{suite|Fat Bandit}} | {{suite|Fat Bandit}} | ||
{{ | {{Character | ||
|name=Fat Bandit | |name=Fat Bandit | ||
|image=[[File:Fat Bandit KHII.png|250px]] | |image=[[File:Fat Bandit KHII.png|250px]] | ||
|FMimage=[[File:Fat Bandit KHIIFM.png|250px]] | |FMimage=[[File:Fat Bandit KHIIFM.png|250px]] | ||
|tab2= | |tab2=KHCOM | ||
|image2=[[File:Fat Bandit | |image2=[[File:Fat Bandit KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']] | ||
| | |tab3=KHX | ||
|image3=[[File:Fat Bandit KHX.png|250px]] | |||
|katakana=ファットバンディット | |katakana=ファットバンディット | ||
|romaji=Fatto Banditto | |romaji=Fatto Banditto | ||
Line 13: | Line 14: | ||
|de=Böllerwampe | |de=Böllerwampe | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
|game4=Kingdom Hearts coded | |game4=Kingdom Hearts coded | ||
|game5=Kingdom Hearts χ | |game5=Kingdom Hearts χ | ||
|game6=Kingdom Hearts Dark Road | |||
|game7=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH=Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness. | |journalKH=Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness. | ||
|journalSS=A Heartless that mainly appears in Agrabah.<br>The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs. | |journalSS=A Heartless that mainly appears in Agrabah.<br>The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs. | ||
Line 31: | Line 27: | ||
|journalCOD=Tubby tough guys who show up in Agrabah. These Heartless balance offense and defense, flinging fire one moment and belly-bouncing back your attacks the next. While formidable opponents, they are anything but fast, and leave themselves wide open if you know where to strike. | |journalCOD=Tubby tough guys who show up in Agrabah. These Heartless balance offense and defense, flinging fire one moment and belly-bouncing back your attacks the next. While formidable opponents, they are anything but fast, and leave themselves wide open if you know where to strike. | ||
|journalUX=This big bandit boosts its own strength before unleashing a heavy-handed attack. Use special attacks to overcome its assault! | |journalUX=This big bandit boosts its own strength before unleashing a heavy-handed attack. Use special attacks to overcome its assault! | ||
|KHJPHP1=120 | |||
|KHHP1=240 | |KHHP1=240 | ||
|KHJPHP2=480 | |||
|KHHP2=300 | |KHHP2=300 | ||
|KHJPATK1=17 | |||
|KHATK1=18 | |KHATK1=18 | ||
|FMATK1=17 | |||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHJPDEF1=14 | |||
|KHDEF1=15 | |KHDEF1=15 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=24 | |KHMP1=24 | ||
|KHJPMP2=48 | |||
|KHMP2=49 | |KHMP2=49 | ||
|KHJPEXP1=24 | |||
|KHEXP1=20 | |KHEXP1=20 | ||
|KHJPEXP2=300 | |||
|KHEXP2=240 | |KHEXP2=240 | ||
|FMEXP2=180 | |||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x1.0 | |KHfire=x1.0 | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(1) HP | |KHJPreward='''Defeated'''<br>(1) HP prize x10, (5) HP prize x1<br>(1) Munny x 1, (5) Munny x2<br>Hi-Potion (8%), Blaze Gem (10%), Firaga Ring (1%)<br><br>'''Defeated by hitting the belly when inhaling'''<br>(1) HP prize x15, (5) HP prize x1<br>(1) Munny x 2, (5) Munny x4<br>Elixir (4%), Blaze Gem (10%), Firaga Ring (4%)<br><br>'''Defeated with Gravity when inhaling'''<br>(1) HP prize x10 | ||
|KHworld=Agrabah, Monstro | |KHreward='''Defeated'''<br>(1) HP prize x10, (5) HP prize x1<br>(1) Munny x 1, (5) Munny x2<br>Hi-Potion (4%), Blaze Gem (8%), Firaga Ring (1%)<br><br>'''Defeated by hitting the belly when inhaling'''<br>(1) HP prize x15, (5) HP prize x1<br>(1) Munny x 2, (5) Munny x4<br>Elixir (4%), Blaze Gem (8%), Firaga Ring (2%)<br><br>'''Defeated with Gravity when inhaling'''<br>(1) HP prize x10 | ||
|JPtab=* | |||
|FMtab=* | |||
|KHworld=Agrabah, Monstro, End of the World | |||
|KHcup1=Pegasus Cup | |KHcup1=Pegasus Cup | ||
|KHseed11=7 | |KHseed11=7 | ||
Line 74: | Line 86: | ||
|KHteam24=Heavy Warriors | |KHteam24=Heavy Warriors | ||
|KHnum24=2 | |KHnum24=2 | ||
|COMHP2= | |COMHP2=131 | ||
|COMAP2= | |COMAP2=6 | ||
|COMEXP2=25 | |COMEXP2=25 | ||
|COMHP3= | |COMHP3=143 | ||
|COMAP3= | |COMAP3=8 | ||
|COMEXP3=40 | |COMEXP3=40 | ||
|COMHP4= | |COMHP4=155 | ||
|COMAP4= | |COMAP4=10 | ||
|COMEXP4= | |COMEXP4=50 | ||
|COMHP5= | |COMHP5=166 | ||
|COMAP5= | |COMAP5=12 | ||
|COMEXP5=70 | |COMEXP5=70 | ||
|COM6=s | |COM6=s | ||
|COMHP6= | |COMHP6=178 | ||
|COMAP6= | |COMAP6=14 | ||
|COMEXP6= | |COMEXP6=80 | ||
|COMphys=x1.0 | |COMphys=x1.0<ref name="front">x0 when attacking the front.</ref> | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
|COMbliz=x1.0 | |COMbliz=x1.0 | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr=x1.0 | |COMterr=O | ||
| | |ReCOMHP2=106 | ||
| | |ReCOMAP2=7 | ||
|ReCOMEXP2=40 | |||
|ReCOMHP3=118 | |||
|ReCOMAP3=9 | |||
|ReCOMEXP3=50 | |||
|ReCOMHP4=130 | |||
|ReCOMAP4=11 | |||
|ReCOMEXP4=70 | |||
|ReCOMHP5=141 | |||
|ReCOMAP5=13 | |||
|ReCOMEXP5=80 | |||
|ReCOM6=s | |||
|ReCOMHP6=153 | |||
|ReCOMAP6=15 | |||
|ReCOMEXP6=85 | |||
|ReCOMphys=x1.0 | |||
|ReCOMmagn=△ | |||
|ReCOMfree=O | |||
|ability=Back Attack | |ability=Back Attack | ||
|desc=Increase attack damage when striking enemy from behind. | |desc=Increase attack damage when striking enemy from behind. | ||
|duration=2 reloads | |duration=2 reloads | ||
|CP=40 | |CP=40 | ||
| | |COMMP=16 | ||
|ReCOMMP=26 | |||
|COMrate=2% | |||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
|COMworld=Agrabah | |COMworld=Agrabah | ||
|COMriku=Agrabah | |||
|KH2HP=2.5 | |||
|KH2EXP=2.5 | |||
|FM2EXP=2 | |||
|KH2loc1=Agrabah | |KH2loc1=Agrabah | ||
| | |KH2enc1=Episode 1 (pre-1000 Heartless) | ||
| | |KH2LV1=22 | ||
|KH2loc2=Agrabah | |KH2loc2=Agrabah | ||
| | |KH2enc2=Episode 1 (post-1000 Heartless) | ||
| | |KH2LV2=38 | ||
| | |KH2loc3=Agrabah | ||
| | |KH2enc3=Episode 2 | ||
| | |KH2LV3=40 | ||
| | |KH2phys=×1.0 | ||
|KH2fire= | |KH2fire=×0 | ||
|KH2bliz= | |KH2bliz=×1.0 | ||
|KH2thun= | |KH2thun=×1.0 | ||
|KH2dark= | |KH2dark=×1.0 | ||
| | |KH2neut=×1.0 | ||
|KH2reward=(3) | |KH2reward=MP prize (3) ×2, Drive prize (3%) ×4<br>Blazing Gem (12%), Ether (10%), Serenity Shard (4%) | ||
|FM2reward=MP prize (3) ×2, Drive prize (3%) ×2<br>Blazing Gem (12%), Ether (10%), Serenity Shard (4%) | |||
|KH2world=Agrabah | |KH2world=Agrabah | ||
|FM2tab=* | |||
|CKH2HP=2.5 | |||
|CKH2LV1=28 | |||
|CFM2LV1=30 | |||
|KH2cup1=Cerberus Cup | |KH2cup1=Cerberus Cup | ||
|KH2match11=9 | |KH2match11=9 | ||
|KH2num11=1 | |KH2num11=1 | ||
| | |CKH2LV2=53 | ||
| | |CFM2LV2=55 | ||
|KH2cup2=Goddess of Fate Cup | |KH2cup2=Goddess of Fate Cup | ||
|KH2match21=6 | |KH2match21=6 | ||
|KH2num21=1 | |KH2num21=1 | ||
| | |CKH2LV3=70 | ||
|KH2cup3=Cerberus Paradox Cup | |KH2cup3=Cerberus Paradox Cup | ||
|KH2match31=9 | |KH2match31=9 | ||
|KH2num31=1 | |KH2num31=1 | ||
| | |CFM2tab=* | ||
|CODHP=1.50 | |CODHP=1.50 | ||
|CODSSHP=2.06 | |CODSSHP=2.06 | ||
Line 192: | Line 218: | ||
|CODlabloc3=Layer 28 | |CODlabloc3=Layer 28 | ||
|CODlabLVL3=40 | |CODlabLVL3=40 | ||
|CODlabreward=HP | |CODlabreward=HP prize x8-11 | ||
|CODfire=x0.60 | |CODfire=x0.60 | ||
|CODbliz=x1.40 | |CODbliz=x1.40 | ||
Line 206: | Line 232: | ||
|CODstun=O | |CODstun=O | ||
|CODmagn=X | |CODmagn=X | ||
|CODreward=HP | |CODreward=HP prize x8-12, Munny x64 | ||
|CODreward1=Heat Sweep (1.00%) | |CODreward1=Heat Sweep (1.00%) | ||
|CODreward2=Fire | |CODreward2=Fire Slam (1.00%) | ||
|CODreward3=Aerial Slam (4.00%) | |CODreward3=Aerial Slam (4.00%) | ||
|CODreward4=Strike Raid (4.00%) | |CODreward4=Strike Raid (4.00%) | ||
|CODworld=Agrabah | |CODworld=Agrabah | ||
|CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion | |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion | ||
|DRep1=Episode 1|DRep1r=1 | |||
|DRslv1=9|DRsbp1=100 | |||
|DRep2=Episode 6 | |||
|DRslv2=46|DRsbp2=460 | |||
|DRw1=Agrabah|DRw1r=2 | |||
|DRwrank1=★★★|DRwlv1=34<ref>44 prior to August 12, 2020.</ref>|DRwbp1=220<ref>416 prior to August 12, 2020.</ref> | |||
|DRwrank2=★★★★|DRwlv2=46|DRwbp2=460 | |||
|DRe1=Winning Streak | |||
|DRelv1=46|DRebp1=460 | |||
|DRt1=21-29 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=34|DRtbp1=220 | |||
|DRmag=Weak | |||
|DRfire=Resist | |||
|DRwater=Weak | |||
|DRlightning=Weak | |||
|DRwind=Resist | |||
|DRattack=Magic | |||
|DRpass1=HP +1 | |||
|DRpass2=Magic +1 | |||
|DRpass3=HP +1 | |||
|DRpass4=Strength +1 | |||
|MOMattack=Strong | |||
|MOMground1=Multi-Attack | |||
|MOMstage={{ns|Game|Olympus Coliseum}}, {{ns|Game|Go for It!}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|A Whole New World}} | |||
}} | }} | ||
The '''Fat Bandit''' is an [[Emblem Heartless]] | The '''Fat Bandit''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Development== | |||
In ''Kingdom Hearts'', an unused idle and jumping animation exists in the game's file. | |||
==Design== | ==Design== | ||
Fat Bandits are massive, spherical Heartless. In contrast to the more svelte [[Bandit]], Fat Bandits boast the blue skin, turbans, face masks, and curled-toe shoes of their skinnier counterparts. Their dress is stereotypically Arabian, in keeping with [[Agrabah|the area]] they tend to be seen most in, and is bright and colorful, probably to distinguish them from the similarly shaped but more muted [[Large Body]]. Fat Bandits are clad in an orange, pointy-shouldered vest trimmed in light yellow, light orange wristbands, a yellow sash, and bright green baggy pants, the warm colors serving as a warning of their Fire-based magic abilities. | |||
In ''[[Kingdom Hearts Final Mix]]'', Fat Bandits are colored completely differently from the originals; they feature grey skin, a light blue sash, dark blue pants, green wristbands, and a red vest trimmed in gold. | In ''[[Kingdom Hearts Final Mix]]'', Fat Bandits are colored completely differently from the originals; they feature grey skin, a light blue sash, dark blue pants, green wristbands, and a red vest trimmed in gold. | ||
Line 224: | Line 278: | ||
==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | |||
They are quite similar to Large Bodies, since damage to their front side is negated, but can attack with fire, by spitting it and breathing it. They can turn around much faster to protect their backsides, whereas the Large Body cannot. Because of their long range fire-based attacks, Fat Bandits are best attacked with magic from afar. The Fat Bandits also take damage from attacks to the head, and are very easy to attack when they turn around to charge up their attack that sends a wave of fire on the floor. If timed correctly, [[Sora]] can earn [[Tech Points]] for blocking the Fat Bandit's attacks.<ref>Before Kairi's rescue, 6 and 4 Tech Points can be earned for blocking the Blaze Punch attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>Before Kairi's rescue, 4 Tech Points can be earned for defeating the Fat Bandit before it uses the Flamethrower attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 8 Tech Points can be earned for blocking the Flame Shot attack in ''Kingdom Hearts Final Mix''. An additional 2 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 72 and 90 Tech Points can be earned for blocking the Blaze Punch attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, an additional 24 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in ''Kingdom Hearts''.</ref> | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.3{{KH}}<br>x0.1{{FM}}|4{{KH}}<br>6{{FM}}|Repellable<br>(Recoil: 30)|Alternately swings both arms.}} | |||
{{atk|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|Fire|x0.3{{KH}}<br>x0.2{{FM}}|6|Returnable<br>(Recoil: 0)|Shoots a fireball from its mouth 2-3 times.}} | |||
{{atk|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaenhōsha}}|Fire|—|6{{KH}}<br>8{{FM}}|Preventable<br>(Recoil: 100)|Takes a deep breath, then breathes out flames.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Fat Bandit | |||
|v11=O|v13=O|v16=O | |||
|card2=Fat Bandit | |||
|v21=O|v23=O|v26=O | |||
|enemy=* | |||
}} | |||
;Attacks | ;Attacks | ||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}{{KHCoM}}<br>{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}{{ReCoM}}|Physical|—|x0.25{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|While swinging its large body, alternatively strikes with both hands. The attack often hits twice.}} | |||
{{atk|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|Fire|—|x1.2{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.}} | |||
*{{ | {{atk-c|com}} | ||
===''Kingdom Hearts II''=== | |||
Like in ''Kingdom Hearts'', Fat Bandits are beefy Heartless that can only be physically attacked from behind. This time around however, they are immune to [[Fire]] magic. They cannot be dragged by [[Magnet]] spells as long as they're on the ground. Their main weakness comes from being attacked by combo finishers or having their fireballs deflected, both of which will knock the Fat Bandit back. When the Fat Bandit has been knocked back, [[Sora]] can utilize the '''Full Swing''' [[Reaction Command]] to get further damage in on the Fat Bandit and surrounding Heartless. [[Reflect]] magic also works well when dealing with multiple Fat Bandits in close proximity, but the '''Flamethrower''' attack should be avoided if no damage can be taken. | |||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaen Housha}}|Fire|x0.5<br>Hit 2+: x0.25|X|Breathes fire directly in front of itself.}} | |||
{{Atk|col=3|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|Fire|x1.0|O|Shoots a fireball from its mouth.}} | |||
{{Atk|col=3|{{nihongo|'''Light Punch'''|光の拳|<br>Hikari no Ken|lit. "Fist of Light"}}|Physical|x1.5|O|Jumps low and swings both light-covered fists downward.}} | |||
{{Atk|col=3|{{nihongo|'''Blaze Punch'''|炎の拳|<br>Honō no Ken|lit. "Fist of Flame"}}|Fire|x2.0|Fist: △<br>Shockwave: X|Covers a fist in flames and strikes the ground.|A quicker version of this ability is used after recovering from a knock back. Will only use this attack when reduced to 60% HP.}} | |||
{{Atk-c}} | |||
{{rc|o}} | |||
{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Fat Bandit that is airborne.<br>Swing the Keyblade wide.}} | |||
{{rc|c}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}|{{AT|att}} —|—|1.50 x2 [1.63 x2]|◯|Performs a hook with its right hand, followed by its left hand.}} | |||
{{atk|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|{{AT|mag}} Fire|Ignite (Medium)|1.13 [1.16]|△|Spits a fireball from its mouth that flies straight ahead.}} | |||
{{atk-c|rec}} | |||
;Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Ball of Flame'''|火炎弾|<br>Kaendan|lit. "Flame Shot"}}|Far (Single)|Fire|1.13|95%|16%|Early|Spits a fireball from its mouth that flies straight ahead.}} | |||
{{atk-lab|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|lit. "Jumping Shock Wave"}}|All|Aero|1.47|85%|8%|Late|Jumps and creates a shock wave upon landing.}} | |||
{{atk-c|lab}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 04:59, 25 November 2024
Fat Bandit | |||
---|---|---|---|
Japanese | ファットバンディット | ||
Rōmaji | Fatto Banditto
| ||
Type | Emblem Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts coded Kingdom Hearts χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | ||
|
The Fat Bandit is an Emblem Heartless introduced in Kingdom Hearts.
Development[edit]
In Kingdom Hearts, an unused idle and jumping animation exists in the game's file.
Design[edit]
Fat Bandits are massive, spherical Heartless. In contrast to the more svelte Bandit, Fat Bandits boast the blue skin, turbans, face masks, and curled-toe shoes of their skinnier counterparts. Their dress is stereotypically Arabian, in keeping with the area they tend to be seen most in, and is bright and colorful, probably to distinguish them from the similarly shaped but more muted Large Body. Fat Bandits are clad in an orange, pointy-shouldered vest trimmed in light yellow, light orange wristbands, a yellow sash, and bright green baggy pants, the warm colors serving as a warning of their Fire-based magic abilities.
In Kingdom Hearts Final Mix, Fat Bandits are colored completely differently from the originals; they feature grey skin, a light blue sash, dark blue pants, green wristbands, and a red vest trimmed in gold.
The Fat Bandit's name references the size of the Heartless's round, bloated body, and highlights its resemblance to Arabian thugs. Historically, bandits were outlaws that would commit crimes such as robbery or murder.
Strategy[edit]
Kingdom Hearts[edit]
They are quite similar to Large Bodies, since damage to their front side is negated, but can attack with fire, by spitting it and breathing it. They can turn around much faster to protect their backsides, whereas the Large Body cannot. Because of their long range fire-based attacks, Fat Bandits are best attacked with magic from afar. The Fat Bandits also take damage from attacks to the head, and are very easy to attack when they turn around to charge up their attack that sends a wave of fire on the floor. If timed correctly, Sora can earn Tech Points for blocking the Fat Bandit's attacks.[7][8][9][10][11]
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Mow Down Attack (なぎ払い攻撃 Nagiharai Kōgeki ) |
None | x0.3[KH I] x0.1[KH I FM] |
4[KH I] 6[KH I FM] |
Repellable (Recoil: 30) | ||
Alternately swings both arms. | ||||||
Ball of Flame (火炎弾 Kaendan , lit. "Flame Shot") |
Fire | x0.3[KH I] x0.2[KH I FM] |
6 | Returnable (Recoil: 0) | ||
Shoots a fireball from its mouth 2-3 times. | ||||||
Flamethrower (火炎放射 Kaenhōsha ) |
Fire | — | 6[KH I] 8[KH I FM] |
Preventable (Recoil: 100) | ||
Takes a deep breath, then breathes out flames. | ||||||
Guard: Repellable = Can be blocked and interrupted![]() ![]() |
Kingdom Hearts Chain of Memories[edit]
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Fat Bandit [KH CoM] |
X | O | X | O | X | X | O | X | X | X |
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Fat Bandit [KH Re:CoM] |
X | O | X | O | X | X | O | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Mow Down Attack (なぎ払い攻撃 Nagiharai Kōgeki )[KH CoM] Mow Down (なぎ払い Nagiharai )[KH Re:CoM] |
Physical | — | x0.25[KH CoM] x1.0[KH Re:CoM] |
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While swinging its large body, alternatively strikes with both hands. The attack often hits twice. | |||||
Ball of Flame (火炎弾 Kaendan , lit. "Flame Shot") |
Fire | — | x1.2[KH CoM] x1.5[KH Re:CoM] |
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After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line. |
Kingdom Hearts II[edit]
Like in Kingdom Hearts, Fat Bandits are beefy Heartless that can only be physically attacked from behind. This time around however, they are immune to Fire magic. They cannot be dragged by Magnet spells as long as they're on the ground. Their main weakness comes from being attacked by combo finishers or having their fireballs deflected, both of which will knock the Fat Bandit back. When the Fat Bandit has been knocked back, Sora can utilize the Full Swing Reaction Command to get further damage in on the Fat Bandit and surrounding Heartless. Reflect magic also works well when dealing with multiple Fat Bandits in close proximity, but the Flamethrower attack should be avoided if no damage can be taken.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Flamethrower (火炎放射 Kaen Housha ) |
Fire | x0.5 Hit 2+: x0.25 |
X | |||
Breathes fire directly in front of itself. | ||||||
Ball of Flame (火炎弾 Kaendan , lit. "Flame Shot") |
Fire | x1.0 | O | |||
Shoots a fireball from its mouth. | ||||||
Light Punch (光の拳 Hikari no Ken , lit. "Fist of Light") |
Physical | x1.5 | O | |||
Jumps low and swings both light-covered fists downward. | ||||||
Blaze Punch (炎の拳 Honō no Ken , lit. "Fist of Flame") |
Fire | x2.0 | Fist: △ Shockwave: X | |||
Covers a fist in flames and strikes the ground. | ||||||
A quicker version of this ability is used after recovering from a knock back. Will only use this attack when reduced to 60% HP. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Full Swing (フルスイング Furu Suingu ) |
Physical | x4.0 | Can be used when near a Fat Bandit that is airborne. Swing the Keyblade wide. |
Kingdom Hearts Re:coded[edit]
- Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Ball of Flame (火炎弾 Kaendan , lit. "Flame Shot") |
Far (Single) | Fire | 1.13 | 95% | 16% | Early |
Spits a fireball from its mouth that flies straight ahead. | ||||||
Jumping Jolt (ジャンピング衝撃波 Janpingu Shōgekiha , lit. "Jumping Shock Wave") |
All | Aero | 1.47 | 85% | 8% | Late |
Jumps and creates a shock wave upon landing. |
Notes and references[edit]
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ x0 when attacking the front.
- ^ Fat Bandits do not give EXP when the time has been frozen.
- ^ 44 prior to August 12, 2020.
- ^ 416 prior to August 12, 2020.
- ^ Before Kairi's rescue, 6 and 4 Tech Points can be earned for blocking the Blaze Punch attack in both Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
- ^ Before Kairi's rescue, 4 Tech Points can be earned for defeating the Fat Bandit before it uses the Flamethrower attack in both Kingdom Hearts and Kingdom Hearts Final Mix.
- ^ Before Kairi's rescue, 8 Tech Points can be earned for blocking the Flame Shot attack in Kingdom Hearts Final Mix. An additional 2 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in Kingdom Hearts Final Mix.
- ^ After Kairi's rescue, 72 and 90 Tech Points can be earned for blocking the Blaze Punch attack in both Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
- ^ After Kairi's rescue, an additional 24 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in Kingdom Hearts.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts coded characters
- Kingdom Hearts χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Pegasus Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Cerberus Cup
- Goddess of Fate Cup
- Cerberus Paradox Cup
- Kingdom Hearts coded enemies
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies