Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Soldier: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(44 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3|DR}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3|DR|MOM}}
{{suite}}
{{suite}}
{{Character
{{Character
Line 9: Line 9:
  |image=[[File:Soldier KHIII.png]]
  |image=[[File:Soldier KHIII.png]]
  |FMimage=[[File:Soldier KHIIFM.png|200px]]
  |FMimage=[[File:Soldier KHIIFM.png|200px]]
  |tab2=KHD
  |tab2=KHCOM
  |image2=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']]
|image2=[[File:Soldier KHCOM.png]]
  |tab3=KHX
|tab3=KHD
  |image3=[[File:Soldier KHX.png|200px]]
  |image3=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']]
  |tab4=KHX
  |image4=[[File:Soldier KHX.png|200px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
Line 21: Line 23:
  |game7=Kingdom Hearts III
  |game7=Kingdom Hearts III
  |game8=Kingdom Hearts Dark Road
  |game8=Kingdom Hearts Dark Road
|game9=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Stealth Soldier
|s2=Deserter
|s3=Sergeant
|s4=Commander
|s5=Pumpkin Soldier
|s6=Diver
|s7=High Soldier
  |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
  |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
  |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe.
  |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe.
Line 38: Line 34:
  |journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one!
  |journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one!
  |KHHP1=24
  |KHHP1=24
  |KHHP2=150
  |KHJPHP2=150
  |FMHP2=120
  |KHHP2=120
  |KHATK1=8
  |KHATK1=8
  |KHATK2=31
  |KHJPATK2=31
  |FMATK2=35
  |KHATK2=35
  |KHDEF1=8
  |KHDEF1=8
  |KHDEF2=20
  |KHJPDEF2=20
  |FMDEF2=27
  |KHDEF2=27
  |KHMP1=8
  |KHMP1=8
  |KHMP2=48
  |KHJPMP2=48
  |FMMP2=47
  |KHMP2=47
  |KHEXP1=3
  |KHEXP1=3
  |KHEXP2=120
  |KHJPEXP2=120
  |FMEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x1.0
  |KHfire=x1.0
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x1.0
  |KHJPgrav=x1.0
  |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
  |KHJPstop=x1.0
  |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x2<br>(1) Munny x5<br>Potion (2%), Spirit Shard (8%), Protect Chain (1%)
  |KHreward=(1) HP prize x2<br>(1) Munny x5<br>Potion (2%), Spirit Shard (8%), Protect Chain (1%)
  |FMreward=(1) HP Ball x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%)
  |FMreward=(1) HP prize x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%)
  |KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
  |KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
|JPtab=*
  |FMtab=*
  |FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
Line 87: Line 84:
  |COMAP1=3
  |COMAP1=3
  |COMEXP1=5
  |COMEXP1=5
  |COMHP2=66
  |COMHP2=65
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=13
  |COMEXP2=12
  |COMHP3=72
  |COMHP3=71
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=20
  |COMEXP3=20
  |COMHP4=78
  |COMHP4=77
  |COMAP4=7
  |COMAP4=6
  |COMEXP4=28
  |COMEXP4=25
  |COMHP5=84
  |COMHP5=83
  |COMAP5=8
  |COMAP5=7
  |COMEXP5=35
  |COMEXP5=35
  |COMHP6=90
  |COMHP6=89
  |COMAP6=9
  |COMAP6=8
  |COMEXP6=43
  |COMEXP6=41
  |COMHP11=180
|COMHP7=95
  |COMAP11=12
|COMAP7=10
|COMEXP7=50
|COMHP8=101
|COMAP8=11
|COMEXP8=50
|COMHP9=106
|COMAP9=12
|COMEXP9=65
|COMHP10=112
|COMAP10=13
|COMEXP10=71
  |COMHP11=179
  |COMAP11=11
  |COMEXP11=130
  |COMEXP11=130
  |COM12=s
  |COM12=s
  |COMHP12=192
  |COMHP12=191
  |COMAP12=13
  |COMAP12=12
  |COMEXP12=143
  |COMEXP12=130
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
Line 114: Line 123:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x1.0
  |ReCOM1=s
  |COMfree=x1.0
  |ReCOMHP1=55
|ReCOMAP1=4
|ReCOMEXP1=5
|ReCOMHP2=60
|ReCOMAP2=5
|ReCOMEXP2=12
|ReCOMHP3=66
|ReCOMAP3=6
|ReCOMEXP3=20
|ReCOMHP4=72
|ReCOMAP4=7
|ReCOMEXP4=25
|ReCOMHP5=78
|ReCOMAP5=8
|ReCOMEXP5=35
|ReCOMHP6=84
|ReCOMAP6=9
|ReCOMEXP6=41
|ReCOMHP7=90
|ReCOMAP7=11
|ReCOMEXP7=50
|ReCOMHP8=96
|ReCOMAP8=12
|ReCOMEXP8=55
|ReCOMHP9=102
|ReCOMAP9=13
|ReCOMEXP9=65
|ReCOM10=s
|ReCOMHP10=108
|ReCOMAP10=14
|ReCOMEXP10=74
|ReCOMHP11=174
|ReCOMAP11=13
|ReCOMEXP11=130
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Combo Plus
  |ability=Combo Plus
  |desc=Add an extra hit to normal combos.
  |desc=Add an extra hit to normal combos.
  |duration=3 reloads
  |duration=3 reloads
  |CP=20
  |CP=20
  |value=1~3
  |COMMP=8
|ReCOMMP=10
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Traverse Town, Wonderland, Twilight Town
  |COMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo">Only appears when summoned by a Crescendo.</ref>, Destiny Islands<ref name="crescendo"/>
|ReCOMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo"/>
|KH2HP=1
|KH2EXP=1
  |KH2loc1=Twilight Town
  |KH2loc1=Twilight Town
  |KH2LVL1=7
  |KH2enc1=Episode 0 (Mysterious Tower)
  |KH2HP1=29
  |KH2LV1=7
  |KH2EXP1=10
  |KH2loc2=Radiant Garden
  |KH2STR1=10
  |KH2enc2=Episode 1
|KH2DEF1=5
  |KH2LV2=8
|KH2loc2=Hollow Bastion
  |KH2loc3=Radiant Garden
  |KH2LVL2=8
  |KH2enc3=Post-episode 1, pre-episode 2
  |KH2HP2=31
  |KH2LV3=15
  |KH2EXP2=12
  |KH2loc4=Radiant Garden
  |KH2STR2=11
  |KH2enc4=Episode 2 (pre-Space Paranoids)
  |KH2DEF2=5
  |KH2LV4=28
  |KH2loc3=Beast's Castle
  |KH2loc5=Radiant Garden
  |KH2LVL3=13
  |KH2enc5=Episode 2 (post-Space Paranoids)
  |KH2HP3=39
  |KH2LV5=30
  |KH2EXP3=23
  |KH2loc6=The Land of Dragons
  |KH2STR3=15
  |KH2enc6=Episode 1
  |KH2DEF3=8
  |KH2LV6=10
  |KH2loc4=Hollow Bastion
  |KH2loc7=Beast's Castle
  |KH2LVL4=15
  |KH2enc7=Episode 1
  |KH2HP4=43
  |KH2LV7=13
  |KH2EXP4=29
  |KH2loc8=Olympus Coliseum
  |KH2STR4=17
  |KH2enc8=Episode 1
  |KH2DEF4=9
  |KH2LV8=16
|KH2loc5=Olympus Coliseum
  |KH2loc9=Disney Castle
  |KH2LVL5=16
  |KH2enc9=Episode 1
  |KH2HP5=44
  |KH2LV9=18
  |KH2EXP5=33
  |KH2loc10=Timeless River
|KH2STR5=17
  |KH2enc10=Post-1000 Heartless
|KH2DEF5=9
  |KH2LV10=34
|KH2loc6=Disney Castle
  |KH2loc11=Port Royal
  |KH2LVL6=18
  |KH2enc11=Episode 1
  |KH2HP6=48
  |KH2LV11=20
  |KH2EXP6=41
  |KH2loc12=Agrabah
  |KH2STR6=19
  |KH2enc12=Episode 1 (pre-1000 Heartless)
  |KH2DEF6=10
  |KH2LV12=22
  |KH2loc7=Port Royal
  |KH2loc13=Agrabah
  |KH2LVL7=20
  |KH2enc13=Episode 1 (post-1000 Heartless)
  |KH2HP7=51
  |KH2LV13=38
  |KH2EXP7=50
  |KH2loc14=Halloween Town
  |KH2STR7=21
  |KH2enc14=Episode 1 (pre-1000 Heartless)
  |KH2DEF7=11
  |KH2LV14=24
  |KH2loc8=Agrabah
  |KH2loc15=Halloween Town
  |KH2LVL8=22
  |KH2enc15=Episode 1 (post-1000 Heartless)
  |KH2HP8=54
  |KH2LV15=39
  |KH2EXP8=61
  |KH2loc16=Pride Lands
  |KH2STR8=22
  |KH2enc16=Episode 1 (pre-1000 Heartless)
  |KH2DEF8=12
  |KH2LV16=26
  |KH2loc9=Halloween Town
  |KH2loc17=Pride Lands
  |KH2LVL9=24
  |KH2enc17=Episode 1 (post-1000 Heartless)
  |KH2HP9=57
  |KH2LV17=41
  |KH2EXP9=73
  |KH2loc18=Space Paranoids
  |KH2STR9=24
  |KH2enc18=Episode 1
  |KH2DEF9=13
  |KH2LV18=28
  |KH2loc10=Pride Land
  |KH2loc19=Space Paranoids
  |KH2LVL10=26
  |KH2enc19=Post-episode 1, pre-episode 2
  |KH2HP10=61
  |KH2LV19=34
  |KH2EXP10=87
  |KH2phys=×1.0
  |KH2STR10=26
  |KH2fire=×1.0
  |KH2DEF10=14
  |KH2bliz=×1.0
|KH2loc11=Hollow Bastion
  |KH2thun=×1.0
|KH2LVL11=28
  |KH2dark=×1.0
  |KH2HP11=64
  |KH2neut=×1.0
|KH2EXP11=102
  |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Dark Shard (8%), Bright Shard (4%)
|KH2STR11=27
  |KH2world=Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids
|KH2DEF11=15
|CKH2HP=1
|KH2loc12=Space Paranoids
|CKH2LV1=20
  |KH2LVL12=28
|CFM2LV1=25
|KH2HP12=64
|KH2cup1=Pain and Panic Cup
|KH2EXP12=102
|KH2STR12=27
|KH2DEF12=15
|KH2loc13=Hollow Bastion
|KH2LVL13=30
|KH2HP13=67
|KH2EXP13=119
|KH2STR13=29
|KH2DEF13=16
|KH2loc14=Timeless River
  |KH2LVL14=34
  |KH2HP14=75
|KH2EXP14=159
|KH2STR14=32
|KH2DEF14=18
|KH2weapon=x1.0
  |KH2fire=x1.0
  |KH2bliz=x1.0
  |KH2thun=x1.0
  |KH2dark=x1.0
  |KH2other=x1.0
  |KH2reward=(1) HP Ball x2<br>(5) Munny x2<br>Dark Shard (8%), Bright Shard (4%)
  |KH2world=Twilight Town, Hollow Bastion, Beast's Castle, Olympus Coliseum, Disney Castle, Port Royal, Agrabah, Halloween Town, Pride Land, Space Paranoids, Timeless River
|KH2cup1=Pain and Panic Cup
  |KH2match11=3
  |KH2match11=3
  |KH2num11=2
  |KH2num11=2
  |KH2match12=7
  |KH2match12=7
  |KH2num12=2
  |KH2num12=2
  |CKH2LVL1=20
  |CKH2LV2=60
|CKH2HP1=51
|CKH2EXP1=—
|CKH2STR1=21
|CKH2DEF1=11
  |KH2cup2=Pain and Panic Paradox Cup
  |KH2cup2=Pain and Panic Paradox Cup
  |KH2match21=3
  |KH2match21=3
Line 238: Line 259:
  |KH2match22=7
  |KH2match22=7
  |KH2num22=2
  |KH2num22=2
  |CKH2LVL2=60
  |CKH2LV3=99
  |CKH2HP2=117
  |CFM2LV3=99FM
|CKH2EXP2=—
|CKH2STR2=54
|CKH2DEF2=31
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=1
  |KH2match31=1
Line 249: Line 267:
  |KH2num32=2
  |KH2num32=2
  |KH2match33=8
  |KH2match33=8
  |KH2num33=?
  |KH2num33=3
  |KH2match34=16
  |KH2match34=16
  |KH2num34=4
  |KH2num34=4
  |KH2match35=23
  |KH2match35=23
  |KH2num35=2
  |KH2num35=2
  |CKH2LVL3=99
  |CFM2tab=*
|CKH2HP3=181
|CKH2EXP3=—
|CKH2STR3=87
|CKH2DEF3=51
  |358heart=16
  |358heart=16
  |358munny=11
  |358munny=11
  |358HP=1.60
|358HPs=3
  |358HP=2.00
  |358EXP=2.28
  |358EXP=2.28
  |358DEF=1.20
  |358flinch=
  |358STUN=O
  |358bloom=
  |358M1=22
  |358M1=22
  |358LVL1=10
  |358LVL1=10
Line 283: Line 298:
  |358M9=83
  |358M9=83
  |358LVL9=20
  |358LVL9=20
|358partdef1=1.20
  |358fire=x4.40
  |358fire=x4.40
  |358bliz=x4.80
  |358bliz=x4.80
Line 293: Line 309:
  |358reward2=Panacea (30%)
  |358reward2=Panacea (30%)
  |358reward3=Shield Tech (40%)
  |358reward3=Shield Tech (40%)
|358reward4=-<!--Can someone check this?-->
  |358reward6=Combo Tech++ (45%)
  |358reward6=Combo Tech++ (45%)
  |358world=Beast's Castle, Olympus Coliseum
  |358world=Beast's Castle, Olympus Coliseum
|358match11=1
|358num11=3
|CKHDLVL1=10
  |CODHP=0.50
  |CODHP=0.50
  |CODSSHP=0.69
  |CODSSHP=0.69
Line 379: Line 397:
|CODSSLVL13b=70
|CODSSLVL13b=70
|CODSScol13b=bug
|CODSScol13b=bug
|CODSSloc14=Hollow Bastion
|CODSSloc14=Hollow Bastion Part I
|CODSSsec14=B
|CODSSsec14=B
|CODSSrow14=2
|CODSSrow14=2
Line 387: Line 405:
|CODSSflr14b=9
|CODSSflr14b=9
|CODSSLVL14b=87
|CODSSLVL14b=87
|CODSSloc15=Hollow Bastion II
|CODSSloc15=Hollow Bastion Part II
|CODSSsec15=D
|CODSSsec15=D
|CODSSLVL15=43
|CODSSLVL15=43
Line 396: Line 414:
  |COD2Denc2=Summoned by Guard Armor
  |COD2Denc2=Summoned by Guard Armor
  |COD2DLVL2=1
  |COD2DLVL2=1
  |COD2Dloc3=Hollow Bastion II
  |COD2Dloc3=Hollow Bastion Part II
  |COD2DLVL3=50
  |COD2DLVL3=50
  |CODlabHP=0.3
  |CODlabHP=0.3
Line 413: Line 431:
  |CODlabloc6=Layer 26
  |CODlabloc6=Layer 26
  |CODlabLVL6=40
  |CODlabLVL6=40
  |CODlabreward=HP Ball x2-3
  |CODlabreward=HP prize x2-3
  |CODfire=x1.00
  |CODfire=x1.00
  |CODbliz=x1.00
  |CODbliz=x1.00
Line 427: Line 445:
  |CODstun=O
  |CODstun=O
  |CODmagn=O
  |CODmagn=O
  |CODreward=HP Ball x4-8, Munny x12
  |CODreward=HP prize x4-8, Munny x12
  |CODreward1=Potion (1.00%)
  |CODreward1=Potion (1.00%)
  |CODreward2=Ether (1.00%)
  |CODreward2=Ether (1.00%)
Line 433: Line 451:
  |CODreward4=Round Blitz (1.00%)
  |CODreward4=Round Blitz (1.00%)
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I
  |CODSSGworld=Traverse Town, Castle Oblivion
  |CODSSGworld=Traverse Town, Castle Oblivion
  |KH3HP0=1.0
  |KH3HP0=1.0
Line 495: Line 513:
  |DRep1r=1
  |DRep1r=1
  |DRslv1=5|DRsbp1=6
  |DRslv1=5|DRsbp1=6
  |DRw1=Agrabah|DRw1r=3
|DRep2=Episode 2
|DRep2r=2
|DRslv2=15|DRsbp2=42
|DRslv3=35|DRsbp3=168
|DRep4=Episode 3|DRep4r=3
|DRslv4=28|DRsbp4=90
|DRslv5=35|DRsbp5=168
|DRslv6=39|DRsbp6=193
|DRep7=Episode 4
|DRslv7=39|DRsbp7=193
|DRep8=Episode 5
|DRslv8=39|DRsbp8=193
  |DRw1=Agrabah|DRw1r=4
  |DRwrank1=★|DRwlv1=5|DRwbp1=6
  |DRwrank1=★|DRwlv1=5|DRwbp1=6
  |DRwrank2=★★|DRwlv2=15|DRwbp2=42
  |DRwrank2=★★|DRwlv2=15|DRwbp2=42
  |DRwrank3=★★★|DRwlv3=35|DRwbp3=168
  |DRwrank3=★★★|DRwlv3=28<ref name="LVL">35 prior to August 12, 2020.</ref>|DRwbp3=90<ref name="BP">168 prior to August 12, 2020.</ref>
  |DRw4=Wonderland|DRw4r=3
|DRwrank4=★★★★|DRwlv4=39|DRwbp4=193
  |DRwrank4=★|DRwlv4=5|DRwbp4=6
  |DRw5=Wonderland|DRw5r=4
  |DRwrank5=★★|DRwlv5=15|DRwbp5=42
  |DRwrank5=★|DRwlv5=5|DRwbp5=6
  |DRwrank6=★★★|DRwlv6=35|DRwbp6=168
  |DRwrank6=★★|DRwlv6=15|DRwbp6=42
  |DRwrank7=★★★|DRwlv7=28<ref name="LVL" />|DRwbp7=90<ref name="BP" />
|DRwrank8=★★★★|DRwlv8=39|DRwbp8=193
  |DRe1=Winning Streak
  |DRe1=Winning Streak
  |DRelv1=4|DRebp1=5
  |DRelv1=4|DRebp1=5
|DRe2=Daily Challenge
|DRelv2=4|DRebp2=5
|DRe3=Drops: Iron Ores Copper Ores
|DRelv3=15|DRebp3=42
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=5|DRtbp1=6
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=15|DRtbp2=42
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=28|DRtbp3=90
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=39|DRtbp4=193
  |DRmag=Weak
  |DRmag=Weak
  |DRfire=Weak
  |DRfire=Weak
Line 513: Line 561:
  |DRpass3=HP +1
  |DRpass3=HP +1
  |DRpass4=Defense +1
  |DRpass4=Defense +1
|MOMattack=Weak
|MOMground1=Moving
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}, {{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Desire&nbsp;for&nbsp;All&nbsp;That&nbsp;Is&nbsp;Lost}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
Line 518: Line 569:
==Story==
==Story==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
[[Sora]] spots his first Soldier when he enters the [[Second District]], as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]].
[[Sora]] spots his first Soldier when he enters the {{c|Second District|trt}}, as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]].


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Line 524: Line 575:


==Design==
==Design==
Soldiers have a much more refined appearance than [[Shadows]], appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw.
Soldiers have a much more refined appearance than [[Shadow]]s, appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw.


''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown.
''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown.


The Soldier's name references {{w|soldier}}s serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army.
The Soldier's name references {{w|soldier}}s serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. This is reflected in the names of its variants, such as the [[Sergeant]] and the [[Commander]].


==Battle==
==Strategy==
===Attacks===
===''Kingdom Hearts''===
====''Kingdom Hearts II''====
Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.
*{{nihongo|'''Scratching Attack'''|引っかき攻撃|Hikkaki Kougeki}}: The Soldier swipes its target with the claws on its right hand.
{{atk-o|kh1}}
*{{nihongo|'''Two-step Scratch'''|2段引っかき|2-dan Hikkaki}}: The Soldier swipes at its target and then thrusts forward.
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1|2|Repellable<br>(Recoil: 20)|Scratches with right hand.}}
*{{nihongo|'''Rotating Kick'''|回転蹴り|Kaitengeri}}: The Soldier jumps and launches a spinning dropkick upon landing. Has heavy recoil if blocked.
{{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Thrusts with left hand.}}
*{{nihongo|'''Continuous Kicks'''{{?}}|あびせ蹴り|Abise Keri|lit. "Pouring Kicks"}}: The Soldier launches an attack consisting of multiple kicks.
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|None|x0|4|Repellable<br>(Recoil: 100)|Flies forward while spinning like a top.}}
{{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|None|x0|4|Repellable<br>(Recoil: 100)|Glows, then jumps up and swings its leg.}}
{{atk|{{nihongo|'''Aerial Kick'''|空中蹴り|<br>Kūchū Keri}}|None|x0.1{{KH}}<br>x0.3{{FM}}|0|Repellable<br>(Recoil: 20)|Kicks while jumping.}}
{{atk-c|kh1}}
 
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Soldier
|v11=O|v12=O
|card2=Soldier
|v21=O|v22=O|v23=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Soldier|com=*}}|Swings its arm and scratches like throwing a ball.}}
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}{{KHCoM}}|Physical|—|x2.0|{{sleight|Soldier|com=*}}|Pulls back one leg, then kicks while spinning like a top.}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Soldier}}}}
{{atk|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}}{{ReCoM}}|Physical|—|x2.5|{{sleight|Soldier}}}}
{{atk-c|com}}
 
===''Kingdom Hearts II''===
Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with '''Kick Shower''', allowing Sora to bait this attack out to counter with the powerful '''Cyclone''' [[Reaction Command]].
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kougeki|lit. "Scratching Attack"}}|Physical|x1.0|O|Scratches with right hand.}}
{{Atk|col=3|{{nihongo|'''Two-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "Two-step Scratch"}}|Physical|Scratch: x1.0<br>Lunge: x0.5|O|Scratches with right hand, then lunges with left hand.}}
{{Atk|col=3|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|x1.5|△|Jumps and performs a downward spinning kick.}}
{{Atk|col=3|{{nihongo|'''Kick Shower'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kicks"}}|Physical|x1.5|△|Glows, then jumps and swings legs.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Cyclone'''|サイクロン|<br>Saikuron}}|Physical|x4.0|Can be used when a Soldier uses its Kick Shower attack.<br>Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands.}}
{{rc|c}}
 
===''Kingdom Hearts 358/2 Days''===
Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}}
|{{AT|att}} —
|—
|0.90
|△
|Scratches at the target with its claw.
}}
{{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}}
|{{AT|att}} —
|—
|1.43
|◯
|Swings and kicks at the target.
}}
{{Atk-c}}


====''Kingdom Hearts III''====
===''Kingdom Hearts Re:coded''===
*{{nihongo|'''Scratch'''|引っかき|Hikkaki}}
{{atk-o|rec}}
*{{nihongo|'''Combo Thrust'''|コンボ突き|Konbo Tsuki}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]||Scratches with its left claw.}}
*{{nihongo|'''Aerial Whirlwind Kick'''|空中旋風蹴り|Kūchū Senpūgeri}}
{{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|{{AT|att}} —|—|1.25 [1.31]||Glows, then jumps up and swings its leg down.}}
*{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}}
{{atk-c|rec}}


===Strategy===
;Coliseum
In ''Kingdom Hearts'', Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|Near (Single)|—|0.8|95%|4%|Late|Jumps up and swings its leg down.}}
{{atk-c|lab}}
 
===''Kingdom Hearts III''===
Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the '''Aerial Whirlwind Kick''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Blocking '''Scratch''' and '''Combo Lunge''' will cause the Soldier to stagger.
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}}
|Physical
|—
|1.0
|◯
|2
|Scratches with right hand.
}}
{{atk|col=5|{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki|}}
|Physical
|—
|1.0 x 2 hits
|◯
|2
|Grabs enemy with right hand and strikes with left hand.
}}
{{atk|col=5|{{nihongo|'''Aerial Whirlwhind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri|}}
|Physical
|—
|1.5
|△ (Risk Dodge)
|3
|Jumps straight overhead and launches a swooping kick.
}}
{{atk|col=5|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|<br>Abise Keri|}}
|Physical
|—
|1.0
|△
|2
|Glows, then jumps and swings legs.
}}
{{Atk-c}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 14:30, 10 November 2024

Soldier

Soldier KHIII.png

Soldier KHIIFM.png

Enemy sprite

The Soldier in 358/2 Days

Soldier KHX.png

Japanese ソルジャー
Rōmaji Sorujā

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Stealth Soldier
Deserter
Sergeant
Commander
Pumpkin Soldier
Diver
High Soldier
Soldier

Kingdom Hearts
Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
Kingdom Hearts Chain of Memories
A swift-moving Heartless that attacks its prey with a spin kick.
Its whimsical nature makes the Soldier a less than tenacious foe.
Kingdom Hearts II
It unleashes decent attacks from every angle. Stay alert when fighting it!

It counterattacks with a kick, so retaliate with Cyclone to float in midair and unleash combo attacks!
Kingdom Hearts 358/2 Days
These small Heartless primarily use their claws and a flurry of kicks to attack.
The latter can be deflected with a block to trip them up.
Kingdom Hearts Re:coded
Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot.
Kingdom Hearts Union χ
Power Medals are most effective against this enemy. Defeat it before it unleashes a strong offensive attack.
Kingdom Hearts III
As threats go, these aren't all that threatening, but that's no reason to be reckless.

Just be careful not to get surrounded. Focus on taking them down one by one!
HP STR DEF MP rec EXP
Before rescue 24 8 8 8 3
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x2
(1) Munny x5
Potion (2%), Spirit Shard (8%), Protect Chain (1%)
World(s)
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 24 8 8 8 3
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 9 (Jungle Vice): 3 Soldier

Hades Cup

Seed 49 (Shadow Brothers): 3 Soldier
Seed 42 (Dark Garrison): 2 Soldier
Seed 41 (Bad Union): 1 Soldier
Seed 25 (Avengers): 1 Soldier

HP STR DEF MP rec EXP
Before rescue 24 8 8 8 3
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x2
(1) Munny x5
Potion (2%), Spirit Shard (8%), Protect Chain (1%)
World(s)
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 24 8 8 8 3
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 9 (Jungle Vice): 3 Soldier

Hades Cup

Seed 49 (Shadow Brothers): 3 Soldier
Seed 42 (Dark Garrison): 2 Soldier
Seed 41 (Bad Union): 1 Soldier
Seed 25 (Avengers): 1 Soldier

HP STR DEF MP rec EXP
Before rescue 24 8 8 8 3
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x2
(1) Munny x3, (5) Munny x1
Potion (2%), Spirit Shard (6%), Protect Chain (1%)
World(s)
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 24 8 8 8 3
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 9 (Jungle Vice): 3 Soldier

Hades Cup

Seed 49 (Shadow Brothers): 3 Soldier
Seed 42 (Dark Garrison): 2 Soldier
Seed 41 (Bad Union): 1 Soldier
Seed 25 (Avengers): 1 Soldier

Floor HP AP EXP
Sora Riku

1F B12F 60 3 5
2F B11F 65 4 12
3F B10F 71 5 20
4F B9F 77 6 25
5F B8F 83 7 35
6F B7F 89 8 41
7F B6F 95 10 50
8F B5F 101 11 50
9F B4F 106 12 65
10F B3F 112 13 71
11F B2F 179 11 130
12F B1F 191 12 130
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Traverse Town, Wonderland, Twilight Town
Neverland[3], Destiny Islands[3]
Enemy Card
Soldier enemy card from original CoM
Ability Duration Cost
Combo Plus 3 reloads 20 CP
Description
Add an extra hit to normal combos.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 8 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

1F B12F 55 41 4 5
2F B11F 60 45 5 12
3F B10F 66 50 6 20
4F B9F 72 54 7 25
5F B8F 78 59 8 35
6F B7F 84 63 9 41
7F B6F 90 68 11 50
8F B5F 96 72 12 55
9F B4F 102 77 13 65
10F B3F 108 81 14 74
11F B2F 174 131 13 130
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Traverse Town, Wonderland, Twilight Town
Neverland[3]
Enemy Card
Soldier (card).png
Ability Duration Cost
Combo Plus 3 reloads 20 CP
Description
Add an extra hit to normal combos.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 10 Moogle Points
Location HP Strength Defense EXP
Twilight Town
Episode 0 (Mysterious Tower)
29 10 5 10
Radiant Garden
Episode 1
31 11 5 12
Radiant Garden
Post-episode 1, pre-episode 2
43 17 9 29
Radiant Garden
Episode 2 (pre-Space Paranoids)
64 27 15 102
Radiant Garden
Episode 2 (post-Space Paranoids)
67 29 16 119
The Land of Dragons
Episode 1
34 12 6 16
Beast's Castle
Episode 1
39 15 8 23
Olympus Coliseum
Episode 1
44 17 9 33
Disney Castle
Episode 1
48 19 10 41
Timeless River
Post-1000 Heartless
74 32 18 159
Port Royal
Episode 1
51 21 11 50
Agrabah
Episode 1 (pre-1000 Heartless)
54 22 12 61
Agrabah
Episode 1 (post-1000 Heartless)
81 36 20 207
Halloween Town
Episode 1 (pre-1000 Heartless)
57 24 13 73
Halloween Town
Episode 1 (post-1000 Heartless)
82 37 21 220
Pride Lands
Episode 1 (pre-1000 Heartless)
61 26 14 87
Pride Lands
Episode 1 (post-1000 Heartless)
86 39 22 248
Space Paranoids
Episode 1
64 27 15 102
Space Paranoids
Post-episode 1, pre-episode 2
74 32 18 159
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×2, Munny (5) ×2
Dark Shard (8%), Bright Shard (4%)
World(s)
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids
Cup HP Strength Defense
Pain and Panic Cup

Match 3: 2 Soldier
Match 7: 2 Soldier

51 21 11
Pain and Panic Paradox Cup

Match 3: 2 Soldier
Match 7: 2 Soldier

117 54 31
Hades Paradox Cup

Match 1: 3 Soldier
Match 5: 2 Soldier
Match 8: 3 Soldier
Match 16: 4 Soldier
Match 23: 2 Soldier

181 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Pain and Panic Cup

Match 3: 2 Soldier
Match 7: 2 Soldier

59 25 14
Pain and Panic Paradox Cup

Match 3: 2 Soldier
Match 7: 2 Soldier

117 54 31
Hades Paradox Cup

Match 1: 3 Soldier
Match 5: 2 Soldier
Match 8: 3 Soldier
Match 16: 4 Soldier
Match 23: 2 Soldier

181 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
22 178 534 3 21
27 178 534 3 21
28 178 534 3 21
39 178 534 4 21
40 178 534 4 21
49 178 534 4 21
50 250 750 4 39
61 178 534 6 21
83 238 714 18 36
Fire Blizzard Thunder Aero
x4.40 x4.80 x1.80 x5.10
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.20 16
Flinch? Bloom-Out?
Rewards

Missions 15-35
Panacea (30%)
Missions 36-50
Shield Tech (40%)
Missions 73-93
Combo Tech++ (45%)

Story Mode
Munny x11, HP prize (small) x3
Mission Mode
Munny x6, HP prize (small) x2
World(s)
Beast's Castle, Olympus Coliseum
Games HP EXP STR/DEF
Story Mode Mission Mode
Day 224

Round 1: 3 Soldier

178 534 6 21
Fire Blizzard Thunder Aero
x4.40 x4.80 x1.80 x5.10
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.20 16
Flinch?
Rewards

Story Mode
Munny x11, HP prize (small) x3
Mission Mode
Munny x6, HP prize (small) x2

World HP EXP Strength Defense
Traverse Town 38 21 38 18
Traverse Town
(Questploration)
56 66 56 26
Wonderland 45 35 45 21
Wonderland
(Questploration)
56 66 56 26
Castle Oblivion 110 712 110 52
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x4-8, Munny x12
Beginner Mode Potion (1.00%)
Standard Mode Ether (1.00%)
Proud Mode Rising Strike (1.00%)
Critical Mode Round Blitz (1.00%)
Worlds
Traverse Town, Wonderland, Castle Oblivion

World HP EXP Strength Defense
Traverse Town 38 21 38 18
Traverse Town
(Summoned by Guard Armor)
30 11 30 14
Hollow Bastion Part II 94 384 93 44
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Reward
HP prize x4-8, Munny x12
Layer HP EXP Strength Defense
Layers 1-4 31 37 52 24
Layers 7-10 35 52 58 27
Layers 11-14 37 59 61 29
Layers 16-20 43 101 71 33
Layer 22 44 115 74 35
Layer 26 47 139 78 37
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Rewards
HP prize x2-3
Location HP Strength Defense EXP
Olympus 30 19 9 6
Olympus
(4 worlds cleared)
49 29 14 25
Olympus
(6 worlds cleared)
64 36 18 53
Olympus
(The Final World cleared)
80 44 22 93
Olympus
(Battlegate 2)
137 73 37 353
Monstropolis 68 38 19 62
Monstropolis
(6 worlds cleared)
76 42 21 82
Monstropolis
(The Final World cleared)
91 50 25 131
Arendelle 72 40 20 71
Arendelle
(6 worlds cleared)
80 44 22 93
Arendelle
(The Final World cleared)
95 52 26 146
San Fransokyo 95 52 26 146
San Fransokyo
(The Final World cleared)
102 55 28 177
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.5 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
MP prize (3) ×3, Munny (1) ×2
Pulsing Shard (8%), Pulsing Stone (4%)[4], Lightning Shard (8%), Wellspring Shard (4%)
World(s)
Olympus, Monstropolis, Arendelle, San Fransokyo
Episode LV BP
Episode 1 5 6
Episode 2 15 42
35 168
Episode 3 28 90
35 168
39 193
Episode 4 39 193
Episode 5 39 193
Physical Magic
Normal Weak
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Defense +1
World Rank LV BP
Agrabah 5 6
★★ 15 42
★★★ 28[5] 90[6]
★★★★ 39 193
Wonderland 5 6
★★ 15 42
★★★ 28[5] 90[6]
★★★★ 39 193
Physical Magic
Normal Weak
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Defense +1
Event LV BP
Winning Streak 4 5
Daily Challenge 4 5
Drops: Iron Ores Copper Ores 15 42
Physical Magic
Normal Weak
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Defense +1
Floor Time Period LV BP
1-9 1, 2, 3, 4, 5 5 6
11-19 1, 2, 3, 4, 5 15 42
21-29 1, 2, 3, 4, 5 28 90
31-49 1, 2, 3, 4, 5 39 193
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Weak
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Defense +1

The Soldier is an Emblem Heartless introduced in Kingdom Hearts.

Story[edit]

Kingdom Hearts[edit]

Sora spots his first Soldier when he enters the Second District, as an exhausted man is caught by the Heartless and has his heart stolen. The heart is transformed into a Soldier Heartless, which escapes through a Corridor of Darkness. A platoon of Soldiers later lays siege to the Hotel in which Sora, Donald, Goofy, Leon, Yuffie, and Aerith are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the Guard Armor.

Kingdom Hearts II[edit]

As Sora first returns to Hollow Bastion, a troop of Soldiers run past. Later on, another swarm steals the 100 Acre Wood novel, damaging it and shunting Sora back out of it. Sora defeats them and retrieves the book, returning it to Merlin and going out to retrieve the stolen pages.

Design[edit]

Soldiers have a much more refined appearance than Shadows, appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw.

Kingdom Hearts Final Mix Soldiers have their colors swapped with the Air Soldier, shading them in black, tan, and brown.

The Soldier's name references soldiers serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. This is reflected in the names of its variants, such as the Sergeant and the Commander.

Strategy[edit]

Kingdom Hearts[edit]

Sora earns Tech Points every time he successfully blocks a Soldier's attacks.[7][8] Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.

Technique Element Tech Power Bonus Guard?
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
None x0.1 2 Repellable
(Recoil: 20)
Scratches with right hand.
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
None x0.1[KH I]
x0.2[KH I FM]
2 Repellable
(Recoil: 20)
Thrusts with left hand.
Spin Kick (回転蹴り
Kaitengeri
?)
None x0 4 Repellable
(Recoil: 100)
Flies forward while spinning like a top.
Kick Storm (あびせ蹴り
Abise Keri
?, lit. "Pouring Kick")
None x0 4 Repellable
(Recoil: 100)
Glows, then jumps up and swings its leg.
Aerial Kick (空中蹴り
Kūchū Keri
?)
None x0.1[KH I]
x0.3[KH I FM]
0 Repellable
(Recoil: 20)
Kicks while jumping.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Soldier Soldier
[KH CoM]
X O O X X X X X X X
Soldier Soldier
[KH Re:CoM]
X O O O X X X X X X
Attacks

Technique Element Status Power Cards
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
[KH CoM]
Physical x1.5 Soldier enemy card from original CoM
Swings its arm and scratches like throwing a ball.
Spin Kick (回転蹴り
Kaitengeri
?)
[KH CoM]
Physical x2.0 Soldier enemy card from original CoM
Pulls back one leg, then kicks while spinning like a top.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Physical x2.0 Soldier (card).png
Roundhouse Kick (まわし蹴り
Mawashigeri
?)
[KH Re:CoM]
Physical x2.5 Soldier (card).png

Kingdom Hearts II[edit]

Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with Kick Shower, allowing Sora to bait this attack out to counter with the powerful Cyclone Reaction Command.

Technique Element Power Guard?
Claw Attack (引っかき攻撃
Hikkaki Kougeki
?, lit. "Scratching Attack")
Physical x1.0 O
Scratches with right hand.
Two-Stage Claw (2段引っかき
2-dan Hikkaki
?, lit. "Two-step Scratch")
Physical Scratch: x1.0
Lunge: x0.5
O
Scratches with right hand, then lunges with left hand.
Spin Kick (回転蹴り
Kaitengeri
?)
Physical x1.5
Jumps and performs a downward spinning kick.
Kick Shower (あびせ蹴り
Abise Keri
?, lit. "Pouring Kicks")
Physical x1.5
Glows, then jumps and swings legs.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Cyclone (サイクロン
Saikuron
?)
Physical x4.0 Can be used when a Soldier uses its Kick Shower attack.
Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands.

Kingdom Hearts 358/2 Days[edit]

Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt.

Technique Element Status Power Block?
Scratch (ひっがき Higgaki?) Attack Command 0.90
Scratches at the target with its claw.
Pouring Kicks (あびせ蹴り Abise Keri?) Attack Command 1.43
Swings and kicks at the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Scratch (引っかき
Hikkaki
?)
Attack Command 1.00 [1.16]
Scratches with its left claw.
Kick Storm (あびせ蹴り
Abise Keri
?, lit. "Pouring Kick")
Attack Command 1.25 [1.31]
Glows, then jumps up and swings its leg down.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Kick Storm (あびせ蹴り
Abise Keri
?, lit. "Pouring Kick")
Near (Single) 0.8 95% 4% Late
Jumps up and swings its leg down.

Kingdom Hearts III[edit]

Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the Aerial Whirlwind Kick will break Sora's guard, allowing the use of Risk Dodge. Blocking Scratch and Combo Lunge will cause the Soldier to stagger.

Technique Element Status Power Block? Repel LV
Scratch (引っかき
Hikkaki
?)
Physical 1.0 2
Scratches with right hand.
Combo Lunge (コンボ突き
Konbo Tsuki
?)
Physical 1.0 x 2 hits 2
Grabs enemy with right hand and strikes with left hand.
Aerial Whirlwhind Kick (空中旋風蹴り
Kūchū Senpūgeri
?)
Physical 1.5 △ (Risk Dodge) 3
Jumps straight overhead and launches a swooping kick.
Pouring Kicks (あびせ蹴り
Abise Keri
?)
Physical 1.0 2
Glows, then jumps and swings legs.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ a b c Only appears when summoned by a Crescendo.
  4. ^ Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.
  5. ^ a b 35 prior to August 12, 2020.
  6. ^ a b 168 prior to August 12, 2020.
  7. ^ In Kingdom Hearts, before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in Kingdom Hearts Final Mix.
  8. ^ In Kingdom Hearts, after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.