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Shadow: Difference between revisions

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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|FMB|KHC|RCO|KHX|UCX|AFP|KH3|3RM|DR|FA}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|FMB|KHC|RCO|KHX|UCX|AFP|KH3|3RM|DR|MOM|FA}}
{{suite}}
{{suite}}
{{cleanup| missing BBSFM stats}}
{{cleanup| missing BBSFM stats}}
{{tab|o-char|385px}}{{tab|Shadow}}
{{Character
{{Character
  |name=Shadow
  |name=Shadow
  |katakana=シャドウ
  |katakana=シャドウ
  |romaji=Shadō
  |romaji=Shadou
  |fr=Ombre
  |fr=Ombre
  |de=Schattenlurch
  |de=Schattenlurch
Line 14: Line 15:
  |tab3=KHUX
  |tab3=KHUX
  |image3=[[File:Shadow KHX.png|100px]]
  |image3=[[File:Shadow KHX.png|100px]]
|tab4=Purple
|image4=[[File:Shadow (Purple) KHD.png|200px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts II
  |game3=Kingdom Hearts II
  |game4=Kingdom Hearts 358/2 Days
  |game4=Kingdom Hearts 358/2 Days
  |game5=Kingdom Hearts Birth by Sleep Final Mix
  |game5=Kingdom Hearts coded
  |game6=Kingdom Hearts coded
  |game6=Kingdom Hearts Birth by Sleep Final Mix
  |game7=Kingdom Hearts χ
  |game7=Kingdom Hearts χ
  |game8=Kingdom Hearts III
  |game8=Kingdom Hearts III
  |game9=Kingdom Hearts Dark Road
  |game9=Kingdom Hearts Dark Road
|game10=Kingdom Hearts Melody of Memory
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Mega-Shadow
|s2=Gigas Shadow
|s3=Flower Rider
|s4=Gift Shadow
|s5=Lion Dancer
|s6=Rodeo Rider
|s7=Candy Apple
|s8=Poison Apple
|s9=Shadow Witch
|s10=Shadow Magician
  |journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
  |journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
  |journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.
  |journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.
Line 45: Line 35:
  |journalUX='''Enemy'''<br>This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack!<br><br>'''Medal'''<br>KINGDOM HEARTS (2002)<br>A common Heartless that sneaks up to its enemies and strikes them with sharp claws.
  |journalUX='''Enemy'''<br>This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack!<br><br>'''Medal'''<br>KINGDOM HEARTS (2002)<br>A common Heartless that sneaks up to its enemies and strikes them with sharp claws.
  |journalKH3=These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.<br><br>They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry!
  |journalKH3=These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.<br><br>They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry!
|KHshadow=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
  |KHseed11=4
  |KHseed11=4
Line 77: Line 68:
  |KHnum46=?
  |KHnum46=?
  |COMHP1=33
  |COMHP1=33
  |COMAP1=3
  |COMAP1=2
  |COMEXP1=3
  |COMEXP1=3
  |COMHP2=36
  |COMHP2=36
  |COMAP2=3
  |COMAP2=2
  |COMEXP2=7
  |COMEXP2=7{{note|0 during Monstro's Belly Brawl.}}
  |COMHP3=39
  |COMHP3=39
  |COMAP3=4
  |COMAP3=3
  |COMEXP3=12
  |COMEXP3=12{{note|0 during Monstro's Belly Brawl.}}
  |COMHP4=42
  |COMHP4=42
  |COMAP4=5
  |COMAP4=4
  |COMEXP4=16
  |COMEXP4=16{{note|0 during Monstro's Belly Brawl.}}
  |COMHP5=45
  |COMHP5=45
  |COMAP5=5
  |COMAP5=5
  |COMEXP5=21
  |COMEXP5=21{{note|0 during Monstro's Belly Brawl.}}
  |COMHP6=49
  |COMHP6=49
  |COMAP6=6
  |COMAP6=5
  |COMEXP6=25
  |COMEXP6=25{{note|0 during Monstro's Belly Brawl.}}
  |COMHP7=52
  |COMHP7=52
  |COMAP7=7
  |COMAP7=6
  |COMEXP7=30
  |COMEXP7=30
  |COMHP8=55
  |COMHP8=55
  |COMAP8=8
  |COMAP8=7
  |COMEXP8=32
  |COMEXP8=32
  |COMHP9=58
  |COMHP9=58
  |COMAP9=9
  |COMAP9=8
  |COMEXP9=36
  |COMEXP9=36
  |COMHP10=62
  |COMHP10=62
  |COMAP10=10
  |COMAP10=9
  |COMEXP10=41
  |COMEXP10=41{{note|0 during Darkside fight.}}
  |COMHP11=98
  |COMHP11=98
  |COMAP11=9
  |COMAP11=7
  |COMEXP11=75
  |COMEXP11=75
  |COMHP12=105
  |COMHP12=105
  |COMAP12=10
  |COMAP12=8
  |COMEXP12=80
  |COMEXP12=80{{note|0 during Darkside fight.}}
  |COMHP13=111
  |COMHP13=111
  |COMAP13=11
  |COMAP13=9
  |COMEXP13=91
  |COMEXP13=91
  |COMphys=x1.0
  |COMphys=x1.0
Line 120: Line 111:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
|COMbind=O
  |COMconf=x1.0
|COMconf=O
  |COMterr=x1.0
|COMterr=O
  |COMmagn=x1.0
|ReCOMHP1=33
  |COMfree=x1.0
|ReCOMAP1=3
|ReCOMEXP1=3
|ReCOMHP2=36
|ReCOMAP2=3
|ReCOMEXP2=7{{note|12 during Monstro's Belly Brawl.}}
|ReCOMHP3=39
|ReCOMAP3=4
  |ReCOMEXP3=12{{note|16 during Monstro's Belly Brawl.}}
|ReCOMHP4=42
|ReCOMAP4=5
  |ReCOMEXP4=16{{note|21 during Monstro's Belly Brawl.}}
|ReCOMHP5=45
|ReCOMAP5=5
  |ReCOMEXP5=21{{note|25 during Monstro's Belly Brawl.}}
|ReCOMHP6=49
|ReCOMAP6=6
  |ReCOMEXP6=25{{note|30 during Monstro's Belly Brawl.}}
|ReCOMHP7=52
|ReCOMAP7=7
|ReCOMEXP7=30
|ReCOMHP8=55
|ReCOMAP8=8
|ReCOMEXP8=32
|ReCOMHP9=58
|ReCOMAP9=9
|ReCOMEXP9=36
|ReCOMHP10=62
|ReCOMAP10=10
|ReCOMEXP10=41{{note|0 during Darkside fight.}}
|ReCOMHP11=98
|ReCOMAP11=9
  |ReCOMEXP11=75
|ReCOMHP12=105
|ReCOMAP12=10{{note|9 during Darkside fight.}}
|ReCOMEXP12=80{{note|0 during Darkside fight.}}
|ReCOMHP13=111
|ReCOMAP13=11
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Incrementor
  |ability=Incrementor
  |desc=Increase the value of all cards by 1.
  |desc=Increase the value of all cards by 1.
  |duration=2 reloads
  |duration=2 reloads
  |CP=25
  |CP=25
  |value=1
  |COMMP=10
|ReCOMMP=16
|COMrate=4%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Halloween Town, Monstro, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion, Bottomless Darkness
  |COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion
|ReCOMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Atlantica<ref>Only appears in Bottomless Darkness rooms.</ref>, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion
|COMriku=Traverse Town
  |KH2HP=0.5
  |KH2HP=0.5
  |KH2EXP=0.2
  |KH2EXP=0.2
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  |KH2num32=4
  |KH2num32=4
  |CFM2tab=*
  |CFM2tab=*
|358heart=—
  |358munny=5
  |358munny=5
  |358HP=0.32
|358HPs=2
  |358HP=0.40
  |358EXP=1.00
  |358EXP=1.00
  |358DEF=1.02
  |358partdef1=1.02
  |358STUN=O
  |358flinch=
|358bloom=◯
  |358M1=00
  |358M1=00
  |358LVL1=1
  |358LVL1=1
Line 271: Line 306:
  |358LVL15=8
  |358LVL15=8
  |358M16=35
  |358M16=35
|358M16nomm=*
  |358LVL16=12
  |358LVL16=12
  |358M17=42
  |358M17=42
|358M17nomm=*
  |358LVL17=12
  |358LVL17=12
  |358M18=43
  |358M18=43
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  |358LVL19=25
  |358LVL19=25
  |358M20=61
  |358M20=61
|358M20nomm=*
  |358LVL20=25
  |358LVL20=25
  |358M21=74
  |358M21=74
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  |358reward6=Blazing Gem (7%)
  |358reward6=Blazing Gem (7%)
  |358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland
  |358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland
|358match11=1
|358match1nomm=*
|358num11=3
|CKHDLVL1=25
  |BBSHP=0.5
  |BBSHP=0.5
  |BBSEXP=1.0
  |BBSEXP=1.0
Line 348: Line 390:
  |CODloc6=Agrabah
  |CODloc6=Agrabah
  |CODLVL6=35
  |CODLVL6=35
  |CODloc7=Hollow Bastion
  |CODloc7=Hollow Bastion Part I
  |CODLVL7=37
  |CODLVL7=37
  |CODloc8=Castle Oblivion
  |CODloc8=Castle Oblivion
Line 410: Line 452:
|CODSSsec13=E
|CODSSsec13=E
|CODSSLVL13=69
|CODSSLVL13=69
|CODSSloc14=Hollow Bastion
|CODSSloc14=Hollow Bastion Part I
|CODSSsec14=A
|CODSSsec14=A
|CODSSLVL14=37
|CODSSLVL14=37
|CODSSloc15=Hollow Bastion
|CODSSloc15=Hollow Bastion Part I
|CODSSsec15=B
|CODSSsec15=B
|CODSSrow15=2
|CODSSrow15=2
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|CODSSLVL15b=5
|CODSSLVL15b=5
|CODSScol15b=bug
|CODSScol15b=bug
|CODSSloc16=Hollow Bastion II
|CODSSloc16=Hollow Bastion Part II
|CODSSsec16=A
|CODSSsec16=A
|CODSSLVL16=10
|CODSSLVL16=10
|CODSSloc17=Hollow Bastion II
|CODSSloc17=Hollow Bastion Part II
|CODSSsec17=B
|CODSSsec17=B
|CODSSLVL17=21
|CODSSLVL17=21
|CODSSloc18=Hollow Bastion II
|CODSSloc18=Hollow Bastion Part II
|CODSSsec18=C
|CODSSsec18=C
|CODSSLVL18=32
|CODSSLVL18=32
Line 472: Line 514:
  |CODreward4=Potion (1.00%)
  |CODreward4=Potion (1.00%)
  |CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion
  |CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion
  |CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion
  |CODSSGworld=Traverse Town
  |CODSSGworld=Traverse Town
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  |DRslv3=11|DRsbp3=14
  |DRslv3=11|DRsbp3=14
  |DRslv4=31|DRsbp4=56
  |DRslv4=31|DRsbp4=56
|DRep5=Episode 3|DRep5r=3
|DRslv5=26|DRsbp5=45
|DRslv6=31|DRsbp6=56
|DRslv7=36|DRsbp7=67
|DRep8=Episode 4
|DRslv8=36|DRsbp8=67
|DRep9=Episode 5
|DRslv9=36|DRsbp9=67
  |DRw1=Agrabah|DRw1r=4
  |DRw1=Agrabah|DRw1r=4
  |DRwrank1=★|DRwlv1=1|DRwbp1=2
  |DRwrank1=★|DRwlv1=1|DRwbp1=2
  |DRwrank2=★★|DRwlv2=11|DRwbp2=14
  |DRwrank2=★★|DRwlv2=11|DRwbp2=14
  |DRwrank3=★★★|DRwlv3=26|DRwbp3=45
  |DRwrank3=★★★|DRwlv3=26<ref name="LVL">31 prior to August 12, 2020.</ref>|DRwbp3=45<ref name="BP">56 prior to August 12, 2020.</ref>
  |DRwrank4=★★★★|DRwlv4=36|DRwbp4=67
  |DRwrank4=★★★★|DRwlv4=36|DRwbp4=67
  |DRw5=Wonderland|DRw5r=4
  |DRw5=Wonderland|DRw5r=4
  |DRwrank5=★|DRwlv5=1|DRwbp5=2
  |DRwrank5=★|DRwlv5=1|DRwbp5=2
  |DRwrank6=★★|DRwlv6=11|DRwbp6=14
  |DRwrank6=★★|DRwlv6=11|DRwbp6=14
  |DRwrank7=★★★|DRwlv7=26|DRwbp7=45
  |DRwrank7=★★★|DRwlv7=26<ref name="LVL" />|DRwbp7=45<ref name="BP" />
  |DRwrank8=★★★★|DRwlv8=36|DRwbp8=67
  |DRwrank8=★★★★|DRwlv8=36|DRwbp8=67
  |DRe1=Premium Quest Key - BP Bonus Chance!
  |DRe1=Premium Quest Key - BP Bonus Chance!
Line 592: Line 642:
  |DRe2=Daily Challenge
  |DRe2=Daily Challenge
  |DRelv2=1|DRebp2=2
  |DRelv2=1|DRebp2=2
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=1|DRtbp1=2
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=11|DRtbp2=14
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=26|DRtbp3=45
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=36|DRtbp4=67
  |DRmag=Weak
  |DRmag=Weak
  |DRfire=Weak
  |DRfire=Weak
Line 604: Line 666:
  |DRpass3=HP +1
  |DRpass3=HP +1
  |DRpass4=Defense +1
  |DRpass4=Defense +1
|MOMattack=Weak
|MOMground1=Standard
|MOMground2=Moving
|MOMground3=Pop-Up
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Under&nbsp;the&nbsp;Sea}}, {{ns|Game|An&nbsp;Adventure&nbsp;in&nbsp;Atlantica}}, {{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Reviving&nbsp;Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KHII)}}, {{ns|Game|Waltz&nbsp;of&nbsp;the&nbsp;Damned}}, {{ns|Game|Dance&nbsp;of&nbsp;the&nbsp;Daring}}, {{ns|Game|The&nbsp;Home&nbsp;of&nbsp;Dragons}}, {{ns|Game|Fields&nbsp;of&nbsp;Honor}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Monochrome&nbsp;Dreams}}, {{ns|Game|Old&nbsp;Friends,&nbsp;Old&nbsp;Rivals}}, {{ns|Game|Adventures&nbsp;in&nbsp;the&nbsp;Savannah}}, {{ns|Game|Savannah&nbsp;Pride}}, {{ns|Game|Space Paranoids (track)|Space&nbsp;Paranoids}}, {{ns|Game|Byte&nbsp;Bashing}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Desire&nbsp;for&nbsp;All&nbsp;That&nbsp;Is&nbsp;Lost}}, {{ns|Game|Vim&nbsp;and&nbsp;Vigor}}, {{ns|Game|Rowdy&nbsp;Rumble}}, {{ns|Game|Sinister&nbsp;Shadows}}, {{ns|Game|What&nbsp;A&nbsp;Surprise?!}}, {{ns|Game|Happy&nbsp;Holidays!}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Wave&nbsp;of&nbsp;Darkness&nbsp;I}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Graveyard&nbsp;Labyrinth}}, {{ns|Game|Rise&nbsp;of&nbsp;the&nbsp;Union}}, {{ns|Game|Dark&nbsp;Domination}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}, {{ns|Game|Destati}}, {{ns|Game|Beauty&nbsp;and&nbsp;the&nbsp;Beast}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Circle Of Life (track)|Circle&nbsp;Of&nbsp;Life}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}{{tab|c}}{{tab|Dark Follower Shadow}}
{{Character
|name=Shadow
|katakana=シャドウ
|romaji=Shadou
|fr=Ombre
|de=Schattenlurch
|image=[[File:Shadow (Purple) KHD.png|200px]]
|game1=Kingdom Hearts 358/2 Days
|type=Pureblood Heartless
|spec=Heartless
|358HPs=2
|358HP=0.40
|358EXP=0
|358partdef1=1.02
|358flinch=◯
|358M1=43
|358LVL1=21
|358fire=x2.20
|358bliz=x1.60
|358thun=x0.60
|358aero=x1.70
|358igni=x1.00
|358free=x1.00
|358jolt=x1.00
|358toss=x1.00
|358world=Beast's Castle
}}
}}
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. Although the Shadow is one of the weaker, more common types of Heartless, it is still a threat to those without the [[Keyblade]]. It is found in each world in every game, excluding the worlds of ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''; [[Atlantica]] in ''Kingdom Hearts'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''; and [[The World That Never Was]] in ''[[Kingdom Hearts 358/2 Days]]''. In ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', this Heartless appeared only in the [[Realm of Darkness]] during the [[Secret Episode]] of the game. Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can also summon Shadows.
{{tab|c}}{{tab|c}}
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. Shadows are one of the weakest and most common varieties of Heartless, although they can still pose a threat to those without a [[Keyblade]].
 
Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can summon Shadows. The [[Demon Tower]] and [[Demon Tide]] consist of a swarm of Shadows.


==Design==
==Design==
Line 638: Line 735:


After [[Ansem the Wise]] fires the [[Kingdom Hearts Encoder]] at [[Xemnas]]'s artificial [[Kingdom Hearts]], the shower of hearts that results attracts a gigantic swarm of Shadows, who attack the castle. [[Maleficent]] and [[Pete]] offer to hold off the Shadows so that Sora and his friends can defeat Xemnas, in exchange for the castle itself. The castle and the artificial world it was built on are destroyed in Xemnas's final assault, taking the Shadows with them.
After [[Ansem the Wise]] fires the [[Kingdom Hearts Encoder]] at [[Xemnas]]'s artificial [[Kingdom Hearts]], the shower of hearts that results attracts a gigantic swarm of Shadows, who attack the castle. [[Maleficent]] and [[Pete]] offer to hold off the Shadows so that Sora and his friends can defeat Xemnas, in exchange for the castle itself. The castle and the artificial world it was built on are destroyed in Xemnas's final assault, taking the Shadows with them.
===''Kingdom Hearts III''===
In the [[Keyblade Graveyard]], the [[Real Organization XIII]] summons a swarm of Shadows along with other enemies to attack the [[Guardians of Light]] when they first arrive in the Graveyard, and later a massive swarm of Shadows encircles the Guardians before being repelled by [[Yen Sid]].
===''Kingdom Hearts III Re Mind''===
While Sora is searching for the fragments of Kairi's heart in [[Scala ad Caelum]], a Shadow with a pink aura appears guarding one of the fragments.
{{-}}
{{-}}


==Battle==
==Strategy==
===Attacks===
===''Kingdom Hearts''===
====''Kingdom Hearts''====
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows, the [[Thunder]] spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however.
*{{nihongo|'''Scratch Attack'''|引っかき攻撃|Hikkaki Kōgeki}}
{{atk-o|kh1}}
*{{nihongo|'''Thrust Attack'''|突き攻撃|Tsuki Kōgeki}}
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0|0|Repellable<br>(Recoil: 40)|Scratches with right hand.}}
*{{nihongo|'''Jump Attack'''|ジャンプ攻撃|Janpu Kōgeki}}
{{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0|0|Repellable<br>(Recoil: 40)|Thrusts with left hand.}}
{{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 40)|Jumps and scratches.}}
{{atk-c|kh1}}


====''Kingdom Hearts Chain of Memories''====
===''Kingdom Hearts Chain of Memories''===
*Claw Attack
Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's [[Dark Mode]]. In order to guarantee one's attack to land on a Shadow and prevent them from melting into the ground, one shoud perform a CardBreak to leave them vulnerable.
*Slide Kick
;Deck
{{CoMDeck
|card1=Shadow
|v11=O
|card2=Shadow
|v21=O|v23={{note|O only during Monstro's Belly Brawl}}
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}{{KHCoM}}|Physical
|—|x1.5|{{sleight|Shadow|com=*}}|Kicks while sliding along the ground. Unlikely to hit an aerial target.}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical
|—|x1.5|{{sleight|Shadow}}}}
{{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical
|—|x2.0|{{sleight|Shadow|com=*}}{{sleight|Shadow}}|Jumps forward and swings its claws down. Quick execution.}}
{{atk-c|com}}


====''Kingdom Hearts II''====
===''Kingdom Hearts II''===
*{{nihongo|'''Left Scratch'''|左引っかき|Hidari Hikkaki}}
Shadows function much the same as they do in ''Kingdom Hearts'', and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies.
*{{nihongo|'''Right Scratch'''|右引っかき|Migi Hikkaki}}
{{Atk-o|KH2}}
*{{nihongo|'''Jump Scratch'''|跳び引っかき|Tobi Hikkaki}}
{{atk|col=3|{{nihongo|'''Left Claw'''|左引っかき|<br>Hidari Hikkaki|lit. "Left Scratch"}}|Physical
|x0.65|O|Scratches with left hand.}}
{{atk|col=3|{{nihongo|'''Right Claw'''|右引っかき|<br>Migi Hikkaki|lit. "Right Scratch"}}|Physical
|x0.65|O|Scratches with right hand.}}
{{atk|col=3|{{nihongo|'''Pounce Claw'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Physical
|x0.65|O|Jumps and scratches.}}
{{Atk-c}}


====''Kingdom Hearts III''====
===''Kingdom Hearts 358/2 Days''===
*{{nihongo|'''Thrust'''|突き|Tsuki}}
While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no [[Heart Points]]. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as [[Thunder]] for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws.
*{{nihongo|'''Scratch'''|引っかき|Hikkaki}}
{{Atk-o|358}}
*{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|Janpu Hikkaki}}
{{atk|{{nihongo|'''Scratch Attack'''|ひっがき攻撃|Higgaki Kōgeki}}
|{{AT|att}} —
|—
|0.40
|△
|Scratches at the target.
}}
{{atk|{{nihongo|'''Jumping Scratch Attack'''|とびつきひっか攻撃|Tobitsuki Hikka Kōgeki}}
|{{AT|att}} —
|—
|1.17
|
|Jumps at the target while scratching.
}}
{{Atk-c}}


===Strategy===
===''Kingdom Hearts Re:coded''===
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows in ''Kingdom Hearts'', the [[Thunder]] spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however.
{{atk-o|rec}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]|◯|Scratches with its left claw.}}
{{atk|{{nihongo|'''Claw Lunge'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|{{AT|att}} —|—|1.00 [1.16]|◯|Jumps up and scratches with its right claw.}}
{{atk-c|rec}}


Sora can block Shadows' scratch attacks with [[Guard]], but he does not gain any [[Tech Points]] for doing so successfully.
;Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Claw Lunge'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Near (Single)|—|0.8|90%|4%|Early|Jumps up and scratches with its right claw.}}
{{atk-c|lab}}


In ''[[Kingdom Hearts III]]'', Water Magic can be used to get the Shadows out of the ground.
===''Kingdom Hearts III''===
In ''[[Kingdom Hearts III]]'', Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of [[Water]] magic, and they topple to the ground if ran into. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the [[Demon Tower]] fight where the cast-offs will drop extra HP when defeated.
 
A Shadow with a pink aura and especially high health is fought in [[Scala ad Caelum]], and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain.
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Lunge'''|突き|<br>Tsuki|}}
|Physical
|—
|1.0
|◯
|2
|Lunges with its left hand.
}}
{{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}}
|Physical
|—
|1.0
|◯
|2
|Scratches with right hand while advancing forward.
}}
{{atk|col=5|{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|<br>Janpu Hikkaki|}}
|Physical
|—
|1.0
|◯
|2
|Leaps lightly and scratches with both hands.
}}
{{Atk-c}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{BBSFM}}
{{BBSFM}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- characters]]
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]

Latest revision as of 14:27, 10 November 2024

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
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Issues: missing BBSFM stats

Shadow

Shadow KHIII.png

Shadow KHCOM.png

Shadow KHX.png

Japanese シャドウ
Rōmaji Shadou

Type Pureblood Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Mega-Shadow
Gigas Shadow
Flower Rider
Gift Shadow
Lion Dancer
Rodeo Rider
Candy Apple
Poison Apple
Shadow Witch
Shadow Magician
Flappy Rider
Shadow

Kingdom Hearts
Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
Kingdom Hearts Chain of Memories
A Heartless that pops up in all kinds of places.
The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.
Kingdom Hearts II
It sinks into the ground while moving, so timing is the key to defeating it.
The moment it surfaces, attack away!
Kingdom Hearts 358/2 Days
A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.
Watch for the moment it emerges, then strike!
Kingdom Hearts Re:coded
Heartless which lurk here, there, and everywhere. They hide themselves beneath their own shadows as they draw close to their prey, then lash out with sharpened claws. Don't want to get caught shadowboxing? Then wait till they surface to strike.
Kingdom Hearts Birth by Sleep
A Heartless whose heart has been lost within the darkness.
It appeared with the darkness that encroached the world, and is searching for a heart to prey on.
Kingdom Hearts Union χ
Enemy
This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack!

Medal
KINGDOM HEARTS (2002)
A common Heartless that sneaks up to its enemies and strikes them with sharp claws.
Kingdom Hearts III
These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.

They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry!
World HP STR DEF MP rec EXP
Dive to the Heart 10 2 2 0 1
Destiny Islands 12 6 6 0 1
Traverse Town 12 8 8 6 1
Wonderland 12 9 9 8 1
Deep Jungle 18 12 11 13 1
Agrabah 21 18 15 20 2
Monstro 36 21 17 25 4
Halloween Town 39 24 20 32 6
Neverland 42 27 21 36 8
Hollow Bastion 54 31 24 40 16
After rescue 60 35 27 45 30
End of the World 60 40 30 53 30
World of Chaos 60 35 27 53 30
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
Dive to the Heart
(1) HP prize x3
Destiny Islands
(1) HP prize x4
Potion (5%)
Other worlds
(1) HP prize x1
(1) Munny x2
Potion (1%), Lucid Shard (6%)
World of Chaos
(1) HP prize x8
Mega-Potion (10%)
World(s)
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 12 11 10 11 1
After rescue 90 31 20 48 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 4 (Hard Hitters): 4 Shadow

Pegasus Cup

Seed 8 (Marauders): 4 Shadow

Hercules Cup

Seed 9 (Dusk Vanguard): 3 Shadow

Hades Cup

Seed 49 (Shadow Brothers): 7 Shadow
Seed 47 (Terrible Feet): 2 Shadow
Seed 32 (Shadow Summoners): 6 Shadow
Seed 26 (Shadow Storm): ? Shadow
Seed 9 (Night Rave): 5 Shadow
Seed 5 (Black Storm): ? Shadow

World HP STR DEF MP rec EXP
Dive to the Heart 10 2 2 0 1
Destiny Islands 12 6 6 0 1
Traverse Town 12 8 8 6 1
Wonderland 12 9 9 8 1
Deep Jungle 18 12 11 13 1
Agrabah 21 17 14 20 3
Monstro 36 19 16 25 5
Halloween Town 39 22 19 32 8
Neverland 42 24 20 37 10
Hollow Bastion 54 28 20 43 20
After rescue 90 31 20 48 60
End of the World 90 35 22 56 60
World of Chaos 90 31 20 100 100
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
Dive to the Heart
(1) HP prize x3
Destiny Islands
(1) HP prize x4
Potion (10%)
Other worlds
(1) HP prize x1
(1) Munny x2
Potion (2%), Lucid Shard (8%)
World of Chaos
(1) HP prize x15, (2) MP prize x10
Mega-Potion (50%)
World(s)
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 12 11 10 11 1
After rescue 90 31 20 48 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 4 (Hard Hitters): 4 Shadow

Pegasus Cup

Seed 8 (Marauders): 4 Shadow

Hercules Cup

Seed 9 (Dusk Vanguard): 3 Shadow

Hades Cup

Seed 49 (Shadow Brothers): 7 Shadow
Seed 47 (Terrible Feet): 2 Shadow
Seed 32 (Shadow Summoners): 6 Shadow
Seed 26 (Shadow Storm): ? Shadow
Seed 9 (Night Rave): 5 Shadow
Seed 5 (Black Storm): ? Shadow

World HP STR DEF MP rec EXP
Dive to the Heart 10 2 2 0 1
Destiny Islands 12 1 6 0 1
Traverse Town 12 8 8 6 1
Wonderland 12 9 9 8 1
Deep Jungle 18 12 11 13 1
Agrabah 21 17 15 20 2
Monstro 36 20 17 25 4
Halloween Town 39 24 20 32 6
Neverland 42 27 21 36 8
Hollow Bastion 54 31 24 40 16
After rescue 60 35 27 45 30
End of the World 60 40 30 53 30
World of Chaos 60 35 27 53 30
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
Dive to the Heart
(1) HP prize x3
Destiny Islands
(1) HP prize x4
Potion (5%)
Other worlds
(1) HP prize x1
(1) Munny x4
Potion (1%), Lucid Shard (3%)
World of Chaos
(1) HP prize x8
Mega-Potion (10%)
World(s)
Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 12 11 10 11 1
After rescue 60 35 27 45 30
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 4 (Hard Hitters): 4 Shadow

Pegasus Cup

Seed 8 (Marauders): 4 Shadow

Hercules Cup

Seed 9 (Dusk Vanguard): 3 Shadow

Hades Cup

Seed 49 (Shadow Brothers): 7 Shadow
Seed 47 (Terrible Feet): 2 Shadow
Seed 32 (Shadow Summoners): 6 Shadow
Seed 26 (Shadow Storm): ? Shadow
Seed 9 (Night Rave): 5 Shadow
Seed 5 (Black Storm): ? Shadow

Floor HP AP EXP
Sora Riku

1F B12F 33 2 3
2F B11F 36 2 7Symbol - Crown.png
3F B10F 39 3 12Symbol - Crown.png
4F B9F 42 4 16Symbol - Crown.png
5F B8F 45 5 21Symbol - Crown.png
6F B7F 49 5 25Symbol - Crown.png
7F B6F 52 6 30
8F B5F 55 7 32
9F B4F 58 8 36
10F B3F 62 9 41Symbol - Crown.png
11F B2F 98 7 75
12F B1F 105 8 80Symbol - Crown.png
13F 111 9 91
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion
Enemy Card
Shadow enemy card from original CoM
Ability Duration Cost
Incrementor 2 reloads 25 CP
Description
Increase the value of all cards by 1.
Drop Rate Sell
Regular Map Card Boost
4% 10% 10 Moogle Points
Available (Riku)
Traverse Town
Floor HP AP EXP
Sora Riku Regular Beginner

1F B12F 33 25 3 3
2F B11F 36Symbol - Crown.png 27Symbol - Crown.png 3 7Symbol - Crown.png
3F B10F 39Symbol - Crown.png 29Symbol - Crown.png 4 12Symbol - Crown.png
4F B9F 42Symbol - Crown.png 32Symbol - Crown.png 5 16Symbol - Crown.png
5F B8F 45Symbol - Crown.png 34Symbol - Crown.png 5 21Symbol - Crown.png
6F B7F 49Symbol - Crown.png 37Symbol - Crown.png 6 25Symbol - Crown.png
7F B6F 52Symbol - Crown.png 39Symbol - Crown.png 7 30
8F B5F 55Symbol - Crown.png 41Symbol - Crown.png 8 32
9F B4F 58Symbol - Crown.png 44Symbol - Crown.png 9 36
10F B3F 62 47 10 41Symbol - Crown.png
11F B2F 98 74 9 75
12F B1F 105Symbol - Crown.png 79Symbol - Crown.png 10Symbol - Crown.png 80Symbol - Crown.png
13F 111 83 11 91
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Atlantica[3], Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion
Enemy Card
Shadow (card).png
Ability Duration Cost
Incrementor 2 reloads 25 CP
Description
Increase the value of all cards by 1.
Drop Rate Sell
Regular Map Card Boost
4% 10% 16 Moogle Points
Available (Riku)
Traverse Town

Location HP Strength Defense EXP
Twilight Town
Episode 0 (Mysterious Tower)
15 10 5 2
Radiant Garden
Episode 1
16 11 5 3
Radiant Garden
Post-episode 1, pre-episode 2
22 17 9 6
Radiant Garden
Episode 2 (pre-Space Paranoids)
32 27 15 21
Radiant Garden
Episode 2 (post-Space Paranoids)
34 29 16 24
The Land of Dragons
Episode 1
17 12 6 4
Beast's Castle
Episode 1
20 15 8 5
Olympus Coliseum
Episode 1
22 17 9 7
Disney Castle
Episode 1
24 19 10 9
Timeless River
Episode 1
25 20 11 9
Timeless River
Post-1000 Heartless
37 32 18 32
Port Royal
Episode 1
26 21 11 10
Agrabah
Episode 1 (pre-1000 Heartless)
27 22 12 13
Agrabah
Episode 1 (post-1000 Heartless)
41 36 20 42
Halloween Town
Episode 1 (pre-1000 Heartless)
29 24 13 15
Halloween Town
Episode 1 (post-1000 Heartless)
41 37 21 44
Pride Lands
Episode 1 (pre-1000 Heartless)
31 26 14 18
Pride Lands
Episode 1 (post-1000 Heartless)
43 39 22 50
Space Paranoids
Episode 1
32 27 15 21
Space Paranoids
Post-episode 1, pre-episode 2
37 32 18 32
The World That Never Was 50 45 26 80
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×1, Munny (1) ×1
Dark Shard (4%)
World(s)
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was
Location HP Strength Defense EXP
Twilight Town
Episode 0 (Mysterious Tower)
15 10 5 2
Radiant Garden
Episode 1
16 11 5 2
Radiant Garden
Post-episode 1, pre-episode 2
22 17 9 5
Radiant Garden
Episode 2 (pre-Space Paranoids)
32 27 15 16
Radiant Garden
Episode 2 (post-Space Paranoids)
34 29 16 18
The Land of Dragons
Episode 1
17 12 6 3
Beast's Castle
Episode 1
20 15 8 4
Olympus Coliseum
Episode 1
22 17 9 5
Disney Castle
Episode 1
24 19 10 7
Timeless River
Episode 1
25 20 11 7
Timeless River
Post-1000 Heartless
37 32 18 24
Port Royal
Episode 1
26 21 11 8
Agrabah
Episode 1 (pre-1000 Heartless)
27 22 12 10
Agrabah
Episode 1 (post-1000 Heartless)
41 36 20 32
Halloween Town
Episode 1 (pre-1000 Heartless)
29 24 13 11
Halloween Town
Episode 1 (post-1000 Heartless)
41 37 21 33
Pride Lands
Episode 1 (pre-1000 Heartless)
31 26 14 14
Pride Lands
Episode 1 (post-1000 Heartless)
43 39 22 38
Space Paranoids
Episode 1
32 27 15 16
Space Paranoids
Post-episode 1, pre-episode 2
37 32 18 24
The World That Never Was 50 45 26 60
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×1, Munny (1) ×1
Dark Shard (4%)
World(s)
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was
Cup HP Strength Defense
Pain and Panic Cup

Match 1: 5 Shadow
Match 4: 4 Shadow

26 21 11
Pain and Panic Paradox Cup

Match 1: 5 Shadow
Match 4: 4 Shadow

59 54 31
Hades Paradox Cup

Match 1: 3 Shadow
Match 7: 4 Shadow

91 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Pain and Panic Cup

Match 1: 5 Shadow
Match 4: 4 Shadow

30 25 14
Pain and Panic Paradox Cup

Match 1: 5 Shadow
Match 4: 4 Shadow

59 54 31
Hades Paradox Cup

Match 1: 3 Shadow
Match 7: 4 Shadow

91 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
00 74 1 8
02 25 74 1 8
05 25 74 1 8
07 25 74 1 8
08 25 74 1 8
09 25 74 1 8
14 31 92 1 15
20 33 100 1 18
21 33 100 1 18
22 33 100 1 18
23 33 100 1 18
26 33 100 1 18
27 33 100 1 18
28 33 100 1 18
29 33 100 1 18
35 38 2 24
42 38 2 24
43 38 114 2 24
59 54 161 2 44
61 54 3 44
74 60 179 4 51
77 60 179 6 51
83 60 179 8 51
89 60 179 11 51
Fire Blizzard Thunder Aero
x2.20 x1.60 x0.60 x1.70
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.02
Flinch? Bloom-Out?
Rewards

Missions 1-14
Potion (10%)
Missions 15-35
Potion (10%)
Missions 36-50
Ether (25%)
Missions 51-61
Moonstone (15%)
Missions 73-93
Blazing Gem (7%)

Story Mode
Munny x5, HP prize (small) x2
Mission Mode
Munny x3, HP prize (small) x1
World(s)
Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland
Games HP EXP STR/DEF
Story Mode Mission Mode
Day 224

Round 1: 3 Shadow

54 3 44
Fire Blizzard Thunder Aero
x2.20 x1.60 x0.60 x1.70
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.02
Flinch?
Rewards

Games (Day 224)
Moonstone (15%)
Story Mode
Munny x5, HP prize (small) x2

World HP EXP Strength Defense
Destiny Islands 19 8 30 9
Traverse Town 19 8 30 9
Traverse Town
(Questploration)
35 48 56 17
Wonderland 28 25 45 14
Wonderland
(Questploration)
35 48 56 17
Agrabah 44 107 71 22
Hollow Bastion Part I 46 122 74 23
Castle Oblivion 65 429 105 33
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP Ball x1-4, Munny x8
Beginner Mode Potion (1.00%)
Standard Mode Potion (1.00%)
Proud Mode Potion (1.00%)
Critical Mode Potion (1.00%)
Worlds
Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion

World HP EXP Strength Defense
Traverse Town 24 15 38 12
Traverse Town
(Summoned by Guard Armor)
19 8 30 9
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Reward
HP Ball x1-4, Munny x8
Layer HP EXP Strength Defense
Layers 1-4 20 29 52 16
Layers 6-10 22 41 58 18
Layers 12-13 23 47 61 19
Layers 16-17 27 80 71 22
Layer 19 27 80 71 22
Layer 22 28 92 74 23
Layer 26 30 111 78 24
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Rewards
HP Ball x1-2
Location HP EXP Strength Defense
Realm of Darkness 31 48 26 15
Physical Fire Blizzard Thunder Dark Other
? ? ? ? ? ?
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Magnet Warp
x1.0 x1.0 x1.0

Rewards

Shop LV 8
Wellspring Crystal (?%), Mega-Potion (?%), Zero Graviga (?%)

World(s)
Realm of Darkness
Location HP Strength Defense EXP
Dive to the Heart 14 16 8 0
Olympus 18 19 9 3
Olympus
(4 worlds cleared)
29 29 14 13
Olympus
(6 worlds cleared)
38 36 18 27
Olympus
(The Final World cleared)
48 44 22 47
Dark World 23 63 32 0
Twilight Town 25 25 12 8
Twilight Town
(6 worlds cleared)
31 31 15 15
Twilight Town
(The Final World cleared)
40 38 19 31
Toy Box 27 27 13 10
Toy Box
(4 worlds cleared)
31 31 15 15
Toy Box
(6 worlds cleared)
40 38 19 31
Toy Box
(The Final World cleared)
49 46 23 53
Kingdom of Corona 29 29 14 13
Kingdom of Corona
(4 worlds cleared)
34 33 16 19
Kingdom of Corona
(6 worlds cleared)
43 40 20 36
Kingdom of Corona
(The Final World cleared)
52 48 24 59
Monstropolis
(Battlegate 8)
27 73 37 0
San Fransokyo 57 52 26 73
San Fransokyo
(The Final World cleared)
61 55 28 89
Keyblade Graveyard 20 55 28 36
Keyblade Graveyard
(Battlegate 0)
70 63 32 124
The Final World 61 55 28 89
Scala ad Caelum 70 63 32 124
Scala ad Caelum
(Kairi's heart fragment)
1400 63 32 0
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (1) ×2, Munny (1) ×1[4]
Writhing Shard (8%), Writhing Stone (4%)

Demon Tower cast-offs:
HP prize (5) ×2
World(s)
Dive to the Heart, Olympus, Dark World, Twilight Town, Toy Box, Kingdom of Corona, Monstropolis, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum
Episode LV BP
Episode 1 1 2
11 14
Episode 2 11 14
31 56
Episode 3 26 45
31 56
36 67
Episode 4 36 67
Episode 5 36 67
Physical Magic
Normal Weak
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Normal Weak Normal
Poison Sleep Paralysis Blind
Weak Weak Weak Weak
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Defense +1
World Rank LV BP
Agrabah 1 2
★★ 11 14
★★★ 26[5] 45[6]
★★★★ 36 67
Wonderland 1 2
★★ 11 14
★★★ 26[5] 45[6]
★★★★ 36 67
Physical Magic
Normal Weak
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Normal Weak Normal
Poison Sleep Paralysis Blind
Weak Weak Weak Weak
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Defense +1
Event LV BP
Premium Quest Key - BP Bonus Chance! 1 2
Daily Challenge 1 2
Physical Magic
Normal Weak
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Normal Weak Normal
Poison Sleep Paralysis Blind
Weak Weak Weak Weak
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Defense +1
Floor Time Period LV BP
1-9 1, 2, 3, 4, 5 1 2
11-19 1, 2, 3, 4, 5 11 14
21-29 1, 2, 3, 4, 5 26 45
31-49 1, 2, 3, 4, 5 36 67
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Weak
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Normal Weak Normal
Poison Sleep Paralysis Blind
Weak Weak Weak Weak
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Defense +1
Attack Weak
Type
Ground Standard
Moving
Pop-Up
Music Stages
Simple and Clean, Destiny Islands, Bustin' Up on the Beach, Traverse Town, Welcome to Wonderland, To Our Surprise, Olympus Coliseum, Go for It!, Hand in Hand (KH), A Day in Agrabah, Arabian Dream, A Very Small Wish, Monstrous Monstro, Under the Sea, An Adventure in Atlantica, This is Halloween, Spooks of Halloween Town, Captain Hook's Pirate Ship, Pirate's Gigue, Hollow Bastion, Scherzo Di Notte (KH), End of the World, Fragments of Sorrow, Night of Fate, Destiny's Force, Shrouding Dark Cloud, Squirming Evil, Guardando nel buio, One‑Winged Angel (from FINAL FANTASY VII), Castle Oblivion, Forgotten Challenge, The Force in You, Lord of the Castle, Sanctuary ~opening version~, Magical Mystery, Reviving Hollow Bastion, Scherzo Di Notte (KHII), Waltz of the Damned, Dance of the Daring, The Home of Dragons, Fields of Honor, The Underworld, What Lies Beneath, Monochrome Dreams, Old Friends, Old Rivals, Adventures in the Savannah, Savannah Pride, Space Paranoids, Byte Bashing, The 13th Struggle, Desire for All That Is Lost, Vim and Vigor, Rowdy Rumble, Sinister Shadows, What A Surprise?!, Happy Holidays!, Rage Awakened, Secret of Neverland, Crossing to Neverland, Fight and Away, Vector to the Heavens, Wonder of Electron, No More Bugs!!, Wave of Darkness I, Don't Think Twice, Graveyard Labyrinth, Rise of the Union, Dark Domination, Hand in Hand (Piano Collections), Sora ‑ Allegro con brio, Medley of Conflict, Destati, Beauty and the Beast, A Whole New World, Circle Of Life, Dive into the Heart ‑Destati‑
Shadow

Shadow (Purple) KHD.png

Japanese シャドウ
Rōmaji Shadou

Type Pureblood Heartless
Game Kingdom Hearts 358/2 Days
Variations
Mega-Shadow
Gigas Shadow
Flower Rider
Gift Shadow
Lion Dancer
Rodeo Rider
Candy Apple
Poison Apple
Shadow Witch
Shadow Magician
Flappy Rider

Mission HP EXP STR/DEF
Story Mode Mission Mode
43 49 146 0 38
Fire Blizzard Thunder Aero
x2.20 x1.60 x0.60 x1.70
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.02
Flinch? Bloom-Out?
X
World(s)
Beast's Castle

The Shadow is a Pureblood Heartless introduced in Kingdom Hearts. Shadows are one of the weakest and most common varieties of Heartless, although they can still pose a threat to those without a Keyblade.

Certain Heartless, such as the Darkside, the Dark Follower, or Ansem, Seeker of Darkness, can summon Shadows. The Demon Tower and Demon Tide consist of a swarm of Shadows.

Design[edit]

A normal Shadow has a vaguely humanoid body structure. It has a round, spherical head with circular, glowing yellow eyes. It also has two long, twisted antennae sprouting out of the top of its head. Each of its hands has three clawed fingers, and its feet are large and lack any discernible digits. With the exception of its eyes, this Heartless's body is completely black (with the exception of the Shadows summoned by the Dark Follower, which are dark purple).

The Shadow's name is a reference to a shadow, highlighting its status as the most basic type of Heartless. The name could also be a reference to the Shadow's ability to flatten itself into a silhouette on the ground, and become a literal shadow.

Story[edit]

Kingdom Hearts Birth by Sleep[edit]

While Aqua is traversing the Realm of Darkness, she encounters the Shadow among a few other Pureblood Heartless.

Kingdom Hearts[edit]

Sora is temporarily a Shadow.

The Shadows first appear within Sora's Dive to the Heart, but are summarily destroyed by Sora, along with the Darkside, and he awakes from his dream. However, when Riku opens the door to Destiny Islands's heart, the Shadows reappear to devour the children's island. Sora notices the storm caused by their arrival and races to the island, but although he attacks them with his Wooden Sword, he is unable to damage the eldritch monsters until he discovers the Keyblade. Although he is now equipped to fight back the horde, his friends have already fallen into the darkness, and the island's heart has been devoured.

Shadows continue to appear as minor Heartless throughout the worlds, but do not reappear in force until Sora completes the Door to Darkness at Hollow Bastion by releasing Kairi's heart from his body. Not only does this change him into a Shadow, but the triumphant Ansem summons a swarm of Shadows to chase Kairi, Donald Duck, and Goofy from the castle. However, at the Entrance Hall, Kairi notices the Shadow that is Sora and embraces him, sharing her light with him and returning his human form.

Kingdom Hearts 358/2 Days[edit]

This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series.
Shadows appear in the Mission Mode tutorial when the player learns about collecting Mission Points.

Shadows appear when Roxas trains with Marluxia in Twilight Town, who uses them to illustrate why Organization XIII pursues Emblem Heartless but ignores Purebloods. Much later, when Roxas goes to Halloween Town on a mission in which he is to meet up with Xigbar, he is surrounded by Shadows before being rescued by his senior. Still later, Roxas fought a more powerful version of the Darkside, the Dark Follower, which summoned a swarm of Shadows in its unsuccessful attempt to repel the Nobody.

Kingdom Hearts Chain of Memories[edit]

Several Shadows spawn when Sora and company attempt to leave the card world of Monstro, when Jack Skellington mentions a "problem" in Halloween Town, and when Sora arrives in Agrabah to find Aladdin under attack by Heartless.

Kingdom Hearts II[edit]

Shadows invade the Castle that never was
Shadows are created from the destroyed Kingdom Hearts.

When Sora's and Riku's teams enter the Hall of Empty Melodies, swarms of Shadows appear and attack them separately. Riku lends Kairi a Keyblade, and they each fight back the swarm. However, it is Xigbar who finishes the Heartless off before challenging Sora to battle.

After Ansem the Wise fires the Kingdom Hearts Encoder at Xemnas's artificial Kingdom Hearts, the shower of hearts that results attracts a gigantic swarm of Shadows, who attack the castle. Maleficent and Pete offer to hold off the Shadows so that Sora and his friends can defeat Xemnas, in exchange for the castle itself. The castle and the artificial world it was built on are destroyed in Xemnas's final assault, taking the Shadows with them.

Kingdom Hearts III[edit]

In the Keyblade Graveyard, the Real Organization XIII summons a swarm of Shadows along with other enemies to attack the Guardians of Light when they first arrive in the Graveyard, and later a massive swarm of Shadows encircles the Guardians before being repelled by Yen Sid.

Kingdom Hearts III Re Mind[edit]

While Sora is searching for the fragments of Kairi's heart in Scala ad Caelum, a Shadow with a pink aura appears guarding one of the fragments.

Strategy[edit]

Kingdom Hearts[edit]

Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows, the Thunder spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however.

Technique Element Tech Power Bonus Guard?
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
None x0 0 Repellable
(Recoil: 40)
Scratches with right hand.
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
None x0 0 Repellable
(Recoil: 40)
Thrusts with left hand.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
None x0 2 Repellable
(Recoil: 40)
Jumps and scratches.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's Dark Mode. In order to guarantee one's attack to land on a Shadow and prevent them from melting into the ground, one shoud perform a CardBreak to leave them vulnerable.

Deck

Card 0 1 2 3 4 5 6 7 8 9
Shadow Shadow
[KH CoM]
X O X X X X X X X X
Shadow Shadow
[KH Re:CoM]
X O X Symbol - Crown.png X X X X X X
Attacks

Technique Element Status Power Cards
Sliding (スライディング
Suraidingu
?)
[KH CoM]
Physical x1.5 Shadow enemy card from original CoM
Kicks while sliding along the ground. Unlikely to hit an aerial target.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Physical x1.5 Shadow (card).png
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Physical x2.0 Shadow enemy card from original CoMShadow (card).png
Jumps forward and swings its claws down. Quick execution.

Kingdom Hearts II[edit]

Shadows function much the same as they do in Kingdom Hearts, and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies.

Technique Element Power Guard?
Left Claw (左引っかき
Hidari Hikkaki
?, lit. "Left Scratch")
Physical x0.65 O
Scratches with left hand.
Right Claw (右引っかき
Migi Hikkaki
?, lit. "Right Scratch")
Physical x0.65 O
Scratches with right hand.
Pounce Claw (跳び引っかき
Tobi Hikkaki
?, lit. "Jump Scratch")
Physical x0.65 O
Jumps and scratches.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts 358/2 Days[edit]

While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no Heart Points. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as Thunder for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws.

Technique Element Status Power Block?
Scratch Attack (ひっがき攻撃 Higgaki Kōgeki?) Attack Command 0.40
Scratches at the target.
Jumping Scratch Attack (とびつきひっか攻撃 Tobitsuki Hikka Kōgeki?) Attack Command 1.17
Jumps at the target while scratching.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Scratch (引っかき
Hikkaki
?)
Attack Command 1.00 [1.16]
Scratches with its left claw.
Claw Lunge (跳び引っかき
Tobi Hikkaki
?, lit. "Jump Scratch")
Attack Command 1.00 [1.16]
Jumps up and scratches with its right claw.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Claw Lunge (跳び引っかき
Tobi Hikkaki
?, lit. "Jump Scratch")
Near (Single) 0.8 90% 4% Early
Jumps up and scratches with its right claw.

Kingdom Hearts III[edit]

In Kingdom Hearts III, Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of Water magic, and they topple to the ground if ran into. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the Demon Tower fight where the cast-offs will drop extra HP when defeated.

A Shadow with a pink aura and especially high health is fought in Scala ad Caelum, and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain.

Technique Element Status Power Block? Repel LV
Lunge (突き
Tsuki
?)
Physical 1.0 2
Lunges with its left hand.
Scratch (引っかき
Hikkaki
?)
Physical 1.0 2
Scratches with right hand while advancing forward.
Jump Scratch (ジャンプ引っかき
Janpu Hikkaki
?)
Physical 1.0 2
Leaps lightly and scratches with both hands.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ a b c x0.8 after rescue.
  2. ^ a b c x0.6 after rescue.
  3. ^ Only appears in Bottomless Darkness rooms.
  4. ^ Shadows drop Munny (1) ×3 when defeated in a Battlegate.
  5. ^ a b 31 prior to August 12, 2020.
  6. ^ a b 56 prior to August 12, 2020.