Wight Knight: Difference between revisions
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{{game|KH1|FM1|COM|REC|KH2|FM2|UCX}} | {{game|KH1|FM1|COM|REC|KH2|FM2|UCX|DR|MOM}} | ||
{{suite|Wight Knight}} | {{suite|Wight Knight}} | ||
{{Character | {{Character | ||
Line 9: | Line 9: | ||
|image=[[File:Wight Knight KHII.png|200px]] | |image=[[File:Wight Knight KHII.png|200px]] | ||
|FMimage=[[File:Wight Knight KHIIFM.png|200px]] | |FMimage=[[File:Wight Knight KHIIFM.png|200px]] | ||
|tab2=KHUχ | |tab2=KHCOM | ||
| | |image2=[[File:Wight Knight KHCOM.png]] | ||
|tab3=KHUχ | |||
|image3=[[File:Wight Knight KHUX.png|300px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 16: | Line 18: | ||
|game4=Kingdom Hearts Union χ | |game4=Kingdom Hearts Union χ | ||
|game5=Kingdom Hearts Dark Road | |game5=Kingdom Hearts Dark Road | ||
|game6=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
Line 23: | Line 26: | ||
|journalUX=The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements. | |journalUX=The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements. | ||
|KHHP1=60 | |KHHP1=60 | ||
|KHJPHP2=150 | |||
|KHHP2=120 | |KHHP2=120 | ||
|KHJPATK1=22 | |||
|KHATK1=24 | |KHATK1=24 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHJPDEF1=19 | |||
|KHDEF1=20 | |KHDEF1=20 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1= | |KHMP1=34 | ||
|KHJPMP2=48 | |||
|KHMP2=47 | |KHMP2=47 | ||
|KHJPEXP1=20 | |||
|KHEXP1=16 | |KHEXP1=16 | ||
|KHJPEXP2=120 | |||
|KHEXP2=90 | |KHEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 36: | Line 47: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(1) HP prize | |KHJPreward=(1) HP prize x5<br>(1) Munny x5, (5) Munny x2<br>Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%) | ||
|KHreward=(1) HP prize x45<br>Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%) | |||
|FMreward=(1) HP prize x5<br>Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%) | |||
|KHworld=Halloween Town, End of the World | |KHworld=Halloween Town, End of the World | ||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Hercules Cup | |KHcup1=Hercules Cup | ||
|KHseed11=8 | |KHseed11=8 | ||
Line 69: | Line 86: | ||
|KHnum25=2 | |KHnum25=2 | ||
|COM2=s | |COM2=s | ||
|COMHP2= | |COMHP2=76 | ||
|COMAP2= | |COMAP2=5 | ||
|COMEXP2=20 | |COMEXP2=20{{note|0 when summoned by Oogie Boogie}} | ||
|COM3=s | |COM3=s | ||
|COMHP3= | |COMHP3=83 | ||
|COMAP3=7 | |COMAP3=7 | ||
|COMEXP3=32 | |COMEXP3=32{{note|0 when summoned by Oogie Boogie}} | ||
|COM4=s | |COM4=s | ||
|COMHP4= | |COMHP4=90 | ||
|COMAP4= | |COMAP4=8 | ||
|COMEXP4= | |COMEXP4=41{{note|0 when summoned by Oogie Boogie}} | ||
|COM5=s | |COM5=s | ||
|COMHP5= | |COMHP5=97 | ||
|COMAP5=10 | |COMAP5=10 | ||
|COMEXP5= | |COMEXP5=50{{note|0 when summoned by Oogie Boogie}} | ||
|COMHP6= | |COMHP6=104 | ||
|COMAP6= | |COMAP6=11 | ||
|COMEXP6= | |COMEXP6=66{{note|0 when summoned by Oogie Boogie}} | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=111 | ||
|COMAP7= | |COMAP7=13 | ||
|COMEXP7=80 | |COMEXP7=80{{note|0 when summoned by Oogie Boogie}} | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=117 | ||
|COMAP8=15 | |COMAP8=15 | ||
|COMEXP8= | |COMEXP8=91{{note|0 when summoned by Oogie Boogie}} | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=124 | ||
|COMAP9= | |COMAP9=16 | ||
|COMEXP9= | |COMEXP9=100{{note|0 when summoned by Oogie Boogie}} | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
Line 104: | Line 121: | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
| | |COMstop=O | ||
| | |COMwarp=O | ||
| | |COMbind=O | ||
| | |COMconf=O | ||
| | |COMterr=O | ||
| | |ReCOM2=s | ||
| | |ReCOMHP2=70 | ||
|ReCOMAP2=6 | |||
|ReCOMEXP2=32{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM3=s | |||
|ReCOMHP3=77 | |||
|ReCOMAP3=8 | |||
|ReCOMEXP3=41{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM4=s | |||
|ReCOMHP4=84 | |||
|ReCOMAP4=9 | |||
|ReCOMEXP4=50{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM5=s | |||
|ReCOMHP5=90 | |||
|ReCOMAP5=11 | |||
|ReCOMEXP5=66{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOMHP6=96 | |||
|ReCOMAP6=12 | |||
|ReCOMEXP6=80{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM7=r | |||
|ReCOMHP7=100 | |||
|ReCOMAP7=14 | |||
|ReCOMEXP7=91{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM8=r | |||
|ReCOMHP8=109 | |||
|ReCOMAP8=16 | |||
|ReCOMEXP8=100{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOM9=r | |||
|ReCOMHP9=115 | |||
|ReCOMAP9=17 | |||
|ReCOMEXP9=100{{note|0 when summoned by Oogie Boogie}} | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Float | |ability=Float | ||
|desc=Alter gravity to increase jumping ability. | |desc=Alter gravity to increase jumping ability. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=15 | |CP=15 | ||
| | |COMMP=6 | ||
|ReCOMMP=10 | |||
|COMrate=4% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Halloween Town | |COMworld=Halloween Town | ||
|COMriku=Halloween Town | |||
|KH2HP=1 | |KH2HP=1 | ||
|KH2EXP=1 | |KH2EXP=1 | ||
Line 157: | Line 208: | ||
|KH2num32=3 | |KH2num32=3 | ||
|CFM2tab=* | |CFM2tab=* | ||
|DRep1=Episode 6 | |||
|DRslv1=45|DRsbp1=432 | |||
|DRep2=Episode 7 | |||
|DRslv2=45|DRsbp2=432 | |||
|DRep3=Last Episode | |||
|DRslv3=45|DRsbp3=432 | |||
|DRw1=Agrabah | |||
|DRwrank1=★★★★|DRwlv1=45|DRwbp1=432 | |||
|DRt1=31-49 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=45|DRtbp1=432 | |||
|DRt2=51-69 | |||
|DRtper2=1, 3, 5 | |||
|DRtlv2=45|DRtbp2=432 | |||
|DRwater=Resist | |||
|DRpoison=Resist | |||
|DRsleep=Weak | |||
|DRfire=Weak | |||
|DRlight=Weak | |||
|DRattack=Physical + DEF Down | |||
|DRpass1=HP +1 | |||
|DRpass2=Strength +1 | |||
|DRpass3=HP +1 | |||
|DRpass4=Defense +1 | |||
|MOMattack=Normal | |||
|MOMground1=Standard | |||
|MOMground2=Jumping | |||
|MOMair1=Jumping | |||
|MOMstage={{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}} | |||
}} | }} | ||
The | The '''Wight Knight''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town. | |||
==Design== | ==Design== | ||
Line 169: | Line 249: | ||
In ''[[Kingdom Hearts Final Mix]]'', Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown. | In ''[[Kingdom Hearts Final Mix]]'', Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown. | ||
The word "[[wiktionary:wight|wight]]" | The word "[[wiktionary:wight|wight]]" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance. | ||
== | ==Strategy== | ||
=== | ===''Kingdom Hearts''=== | ||
Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed [[Guard]] will block a Wight Knight's attack, leaving it stunned and open for attacks. | |||
If timed correctly, Sora can earn [[Tech Points]] for blocking the Wight Knight's attacks.<ref>Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in ''Kingdom Hearts''.</ref><ref>Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref> | |||
Wight | {{atk-o|kh1}} | ||
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 20)|Spreads arms and spins torso sideways.}} | |||
{{atk|{{nihongo|'''Downswing (Rise) Attack'''|振り下ろし(上げ)攻撃|<br>Furioroshi (Age) Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Jumps up high, and swings its arms up and down while landing.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Wight Knight | |||
|v12=O|v13=O | |||
|card2=Wight Knight | |||
|v22=O|v23=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}}|Physical|—|x0.8{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Bends over, then swings both hands up. The opponent will fly straight up when hit.}} | |||
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.0{{KHCoM}}<br>x1.3{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts II''=== | |||
Wight Knights normally wander around passively, occasionally using '''2-Stage Claw''' and '''Spin Leap'''; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or [[Reflect]] until it is open once more for attack. | |||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kougeki}}|Physical|x1.0<br>Hit 2+: x0.25|O|Turns arms sideways and cuts through enemies.}} | |||
{{Atk|col=3|{{nihongo|'''2-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "2-Stage Scratch"}}|Physical|x1.0<br>Hit 2+: x0.5|O|Jumps high, then lands, swinging both claws down and up as it does so.}} | |||
{{Atk|col=3|{{nihongo|'''Spin Leap'''|回転飛びかかり|<br>Kaiten Tobikakari}}|Physical|x1.0<br>Hit 2+: x0.25|O|Jumps low, then turns arms sideways, cutting through enemies.}} | |||
{{Atk-c}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 21:10, 26 October 2024
Wight Knight | ||
---|---|---|
Japanese | ワイトナイト | |
Rōmaji | Waito Naito
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts Union χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory |
Wight Knight
|
---|
Kingdom Hearts |
Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage. |
Kingdom Hearts Chain of Memories |
A Heartless that calls Halloween Town its main haunt. The Wight Knight's long appendages make it dangerous to approach. |
Kingdom Hearts II |
It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off. |
Kingdom Hearts Union χ |
The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x45 Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 22 | 19 | 34 | 20 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x5 (1) Munny x5, (5) Munny x2 Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 22 | 19 | 34 | 20 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x5 Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 76 | 5 | 20 | |||
3F | B10F | 83 | 7 | 32 | |||
4F | B9F | 90 | 8 | 41 | |||
5F | B8F | 97 | 10 | 50 | |||
6F | B7F | 104 | 11 | 66 | |||
7F | B6F | 111 | 13 | 80 | |||
8F | B5F | 117 | 15 | 91 | |||
9F | B4F | 124 | 16 | 100 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
O | O | O | |||||
Warp | Bind | Confuse | Terror | ||||
O | O | O | O | ||||
World(s) | |||||||
Halloween Town | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Float | 3 reloads | 15 CP | |||||
Description | |||||||
Alter gravity to increase jumping ability. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
4% | 10% | 6 Moogle Points | |||||
Available (Riku) | |||||||
Halloween Town | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 70 | 53 | 6 | 32 | ||||
3F | B10F | 77 | 58 | 8 | 41 | ||||
4F | B9F | 84 | 63 | 9 | 50 | ||||
5F | B8F | 90 | 68 | 11 | 66 | ||||
6F | B7F | 96 | 72 | 12 | 80 | ||||
7F | B6F | 100 | 75 | 14 | 91 | ||||
8F | B5F | 109 | 82 | 16 | 100 | ||||
9F | B4F | 115 | 86 | 17 | 100 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
O | O | O | O | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
O | O | O | O | O | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Halloween Town | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Float | 3 reloads | 15 CP | |||||||
Description | |||||||||
Alter gravity to increase jumping ability. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
4% | 10% | 10 Moogle Points | |||||||
Available (Riku) | |||||||||
Halloween Town | |||||||||
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 1 (pre-1000 Heartless) |
57 | 24 | 13 | 73 | ||
Halloween Town Episode 1 (post-1000 Heartless) |
82 | 37 | 21 | 220 | ||
Halloween Town Episode 2 |
86 | 39 | 22 | 248 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×2, Munny (5) ×2 Lucid Stone (8%), Bright Stone (4%) | ||||||
World(s) | ||||||
Halloween Town |
Cup | HP | Strength | Defense | ||
Cerberus Cup |
• Match 3: 3 Wight Knight | ||||
64 | 27 | 15 | |||
Cerberus Paradox Cup |
• Match 3: Wight Knight | ||||
133 | 62 | 36 | |||
Hades Paradox Cup |
• Match 16: 2 Wight Knight
| ||||
181 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Cerberus Cup |
• Match 3: 3 Wight Knight | ||||
67 | 29 | 16 | |||
Cerberus Paradox Cup |
• Match 3: Wight Knight | ||||
133 | 62 | 36 | |||
Hades Paradox Cup |
• Match 16: 2 Wight Knight
| ||||
181 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Episode | LV | BP | |||
Episode 6 | 45 | 432 | |||
Episode 7 | 45 | 432 | |||
Last Episode | 45 | 432 | |||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Weak | Resist | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Weak | Normal | Normal | ||
Attack | Physical + DEF Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Strength +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
World | Rank | LV | BP | |||
Agrabah | ★★★★ | 45 | 432 | |||
Physical | Magic | |||||
Normal | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Weak | Resist | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Normal | Weak | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Resist | Weak | Normal | Normal | |||
Attack | Physical + DEF Down | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | Strength +1 | |||||
Defeat 100 | HP +1 | |||||
Defeat 1000 | Defense +1 |
Floor | Time Period | LV | BP | ||
31-49 | 1, 2, 3, 4, 5 | 45 | 432 | ||
51-69 | 1, 3, 5 | 45 | 432 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Normal | ||||
Non-element | Fire | Water | |||
Normal | Weak | Resist | |||
Lightning | Wind | Light | Darkness | ||
Normal | Normal | Weak | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Resist | Weak | Normal | Normal | ||
Attack | Physical + DEF Down | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Strength +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Defense +1 |
Attack | Normal |
Type | |
Ground | Standard Jumping |
Aerial | Jumping |
Music Stages | |
This is Halloween, Spooks of Halloween Town |
The Wight Knight is an Emblem Heartless introduced in Kingdom Hearts.
Story[edit]
Kingdom Hearts II[edit]
Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town.
Design[edit]
The Wight Knight bears a strong resemblance to the mummy character from The Nightmare Before Christmas. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.
In Kingdom Hearts Final Mix, Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.
The word "wight" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.
Strategy[edit]
Kingdom Hearts[edit]
Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed Guard will block a Wight Knight's attack, leaving it stunned and open for attacks.
If timed correctly, Sora can earn Tech Points for blocking the Wight Knight's attacks.[3][4][5]
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Spin Attack (回転攻撃 Kaiten Kōgeki ) |
None | x0.3[KH I] x0.2[KH I FM] |
4 | Repellable (Recoil: 20) | ||
Spreads arms and spins torso sideways. | ||||||
Downswing (Rise) Attack (振り下ろし(上げ)攻撃 Furioroshi (Age) Kōgeki ) |
None | x0.3[KH I] x0.2[KH I FM] |
2 | Repellable (Recoil: 20) | ||
Jumps up high, and swings its arms up and down while landing. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Wight Knight [KH CoM] |
X | X | O | O | X | X | X | X | X | X | |
Wight Knight [KH Re:CoM] |
X | X | O | O | X | X | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Upswing (振り上げ Furiage ) |
Physical | — | x0.8[KH CoM] x1.5[KH Re:CoM] |
||
Bends over, then swings both hands up. The opponent will fly straight up when hit. | |||||
Spin Attack (回転攻撃 Kaiten Kōgeki ) |
Physical | — | x1.0[KH CoM] x1.3[KH Re:CoM] |
||
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times. |
Kingdom Hearts II[edit]
Wight Knights normally wander around passively, occasionally using 2-Stage Claw and Spin Leap; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or Reflect until it is open once more for attack.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Spin Attack (回転攻撃 Kaiten Kougeki ) |
Physical | x1.0 Hit 2+: x0.25 |
O | |||
Turns arms sideways and cuts through enemies. | ||||||
2-Stage Claw (2段引っかき 2-dan Hikkaki , lit. "2-Stage Scratch") |
Physical | x1.0 Hit 2+: x0.5 |
O | |||
Jumps high, then lands, swinging both claws down and up as it does so. | ||||||
Spin Leap (回転飛びかかり Kaiten Tobikakari ) |
Physical | x1.0 Hit 2+: x0.25 |
O | |||
Jumps low, then turns arms sideways, cutting through enemies. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Notes and references[edit]
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in Kingdom Hearts.
- ^ Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
- ^ After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts Union χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Hercules Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Cerberus Cup
- Cerberus Paradox Cup
- Hades Paradox Cup
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies