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Powerwild: Difference between revisions

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  |image=[[File:Powerwild KHIII.png|250px]]
  |image=[[File:Powerwild KHIII.png|250px]]
  |FMimage=[[File:Powerwild KHFM.png|225px]]
  |FMimage=[[File:Powerwild KHFM.png|225px]]
  |tab2=KHX
  |tab2=KHCOM
  |image2=[[File:Powerwild KHX.png|225px]]
|image2=[[File:Powerwild KHCOM.png]]
|tab3=KHX
  |image3=[[File:Powerwild KHX.png|225px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts χ
  |game3=Kingdom Hearts χ
  |game4=Kingdom Hearts III
  |game4=Kingdom Hearts III
|game5=Kingdom Hearts Dark Road
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 165: Line 168:
  |duration=1 reload
  |duration=1 reload
  |CP=40
  |CP=40
  |value=1, 3, 4
  |COMMP=16
|ReCOMMP=20
|COMrate=2%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Olympus Coliseum
  |COMworld=Olympus Coliseum
|COMriku=Olympus Coliseum
  |KH3HP0=1
  |KH3HP0=1
  |KH3EXP0=1
  |KH3EXP0=1
Line 217: Line 223:
  |KH3reward=HP prize (1) ×2, Munny (1) ×3<br>Pulsing Shard (12%), Pulsing Stone (6%), Wellspring Shard (8%)
  |KH3reward=HP prize (1) ×2, Munny (1) ×3<br>Pulsing Shard (12%), Pulsing Stone (6%), Wellspring Shard (8%)
  |KH3world=Twilight Town, Kingdom of Corona, The Caribbean
  |KH3world=Twilight Town, Kingdom of Corona, The Caribbean
|DRep1=Episode 1|DRep1r=2
|DRslv1=10|DRsbp1=12
|DRslv2=10|DRsbp2=100
|DRep3=Episode 6
|DRslv3=43|DRsbp3=374
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=10|DRwbp1=12
|DRwrank2=★★|DRwlv2=20|DRwbp2=84
|DRwrank3=★★★|DRwlv3=31<ref>40 prior to August 12, 2020.</ref>|DRwbp3=130<ref>336 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=43|DRwbp4=374
|DRe1=Winning Streak
|DRelv1=18|DRebp1=70
|DRe2=Daily Challenge|DRe2r=2
|DRelv2=18|DRebp2=70
|DRelv3=10|DRebp3=12
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=10|DRtbp1=12
|DRfire=Resist
|DRmag=Weak
|DRsleep=Weak
|DRwater=Weak
|DRattack=Physical + DEF Down
|DRpass1=HP +1
|DRpass2=Magic +1
|DRpass3=HP +1
|DRpass4=Strength +1
}}
}}
The '''Powerwild''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}.
The '''Powerwild''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}.
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==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and [[Sora]]. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the [[Keyblade]]. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack.
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. It can perform a close-ranged swipe attack, a sliding dash attack to close the distance between it and Sora, and a leaping attack in which it leaps into the air and swings both claws down upon the party. All attacks can be blocked by either defending or a precise swing of the [[Keyblade]]. If Sora follows a direct, frontal attack method, the Powewild may dodge by lightly jumping to its left or right, then preparing a quick attack.


If timed correctly, Sora can earn [[Tech Points]] for blocking all attacks.<ref>Before [[Kairi]]'s rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
If timed correctly, Sora can earn [[Tech Points]] for blocking all attacks.<ref>Before [[Kairi]]'s rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
{{atk-o|kh1}}
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 10)|Scratches continuously with both hands.}}
{{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}|None|x0.1|2|Repellable<br>(Recoil: 50)|Slides with legs facing forward.}}
{{atk|{{nihongo|'''Aerial Scratch Attack'''|空中引っかき攻撃|<br>Kūchū Hikkaki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 10)|Scratches while jumping.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
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The Powerwild is easy to defeat, but can trip newbie players up. They retain their old scratching attack and sliding kick from the original games. They can also throw nuts at Sora if he is far away. These nuts will inflict [[Stun]] unless Sora has [[Stun Protection]] equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of [[HP]].
The Powerwild is easy to defeat, but can trip newbie players up. They retain their old scratching attack and sliding kick from the original games. They can also throw nuts at Sora if he is far away. These nuts will inflict [[Stun]] unless Sora has [[Stun Protection]] equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of [[HP]].
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}
{{atk|col=5|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}
|Physical
|Physical
|—
|0.5 x 6 hits
|0.5 x 6 hits
|◯
|◯
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|Scratches alternately with left and right hands.
|Scratches alternately with left and right hands.
}}
}}
{{Atk|{{nihongo|'''Aerial Scratch'''|空中引っかき|<br>Kūchū Hikkaki}}
{{atk|col=5|{{nihongo|'''Aerial Scratch'''|空中引っかき|<br>Kūchū Hikkaki}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|Scratches simultaneously with both hands while jumping.
|Scratches simultaneously with both hands while jumping.
}}
}}
{{Atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}
{{atk|col=5|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}
|Physical
|Physical
|—
|1.5
|1.5
|◯
|◯
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|Slides around with its feet aimed forward.
|Slides around with its feet aimed forward.
}}
}}
{{Atk|{{nihongo|'''Nut Throw'''|木の実投げ|<br>Konomi Nage}}
{{atk|col=5|{{nihongo|'''Nut Throw'''|木の実投げ|<br>Konomi Nage}}
|Physical
|Physical
|Stun (50%/5s)
|1.0
|1.0
|◯
|◯
|2
|2
|Produces nuts and throws them in a curved arc. Has a 50% chance to inflict the Stun status effect for 5 seconds.
|Produces nuts and throws them in a curved arc.
}}
}}
{{Atk|{{nihongo|'''Wall Jump Attack'''|壁ジャンプ攻撃|<br>Kabe Janpu Kōgeki}}
{{atk|col=5|{{nihongo|'''Wall Jump Attack'''|壁ジャンプ攻撃|<br>Kabe Janpu Kōgeki}}
|Physical
|Physical
|—
|1.0
|1.0
|△
|△

Latest revision as of 17:02, 31 August 2024

Powerwild

Powerwild (KHIII) from the Ultimania

Powerwild KHFM.png

Enemy sprite

The Powerwild (パワーワイルド, Pawā Wairudo?) Heartless

Japanese パワーワイルド
Rōmaji Pawāwairudo

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Variations
Bouncywild
Sniperwild
Cheery Ape
Wild Shaman
Powerwild

Kingdom Hearts
Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.
Kingdom Hearts Chain of Memories
A simian Heartless that excels at jumping.
It has destructive instincts and attacks with punches and sliding kicks.
Kingdom Hearts Union χ
This monster doesn't monkey around—it uses buffs to increase its strength. Take it down quickly before it drives you bananas!
Kingdom Hearts III
These impish chimps swing through the trees and scrabble along walls while pelting you with nuts. Rude! Block whatever they throw and send it right back at 'em.

They'll taunt and tease and try to bait you into attacking. The best response? Attack! They're wide open the whole time, silly monkeys.
HP STR DEF MP rec EXP
Before rescue 30 12 11 15 4
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x3
(1) Munny x4
Potion (2%), Power Shard (8%), Protera Chain (0.5%)
Powerwild slips on banana peel
(1) Munny x20, (5) Munny x5
Ether (20%), Mega-Ether (4%), Power Shard (16%)
World(s)
Deep Jungle, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 30 12 11 15 4
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 9 (Jungle Vice): 4 Powerwild
Seed 8 (Monkey & Magic): 1 Powerwild
Seed 7 (Big Feet): 4 Powerwild
Seed 5 (Nightwalkers): 5 Powerwild
Seed 2 (Wild Corps): 4 Powerwild

Hades Cup

Seed 48 (Wild Dance): 4 Powerwild
Seed 46 (Dirty Claws): 1 Powerwild
Seed 41 (Bad Union): 2 Powerwild
Seed 25 (Avengers): 1 Powerwild

HP STR DEF MP rec EXP
Before rescue 30 12 11 15 4
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x3
(1) Munny x4
Potion (4%), Power Shard (8%), Protera Chain (1%)
Powerwild slips on banana peel
(1) Munny x20, (5) Munny x5
Ether (50%), Mega-Ether (4%), Power Shard (20%)
World(s)
Deep Jungle, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 30 12 11 15 4
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 9 (Jungle Vice): 4 Powerwild
Seed 8 (Monkey & Magic): 1 Powerwild
Seed 7 (Big Feet): 4 Powerwild
Seed 5 (Nightwalkers): 5 Powerwild
Seed 2 (Wild Corps): 4 Powerwild

Hades Cup

Seed 48 (Wild Dance): 4 Powerwild
Seed 46 (Dirty Claws): 1 Powerwild
Seed 41 (Bad Union): 2 Powerwild
Seed 25 (Avengers): 1 Powerwild

HP STR DEF MP rec EXP
Before rescue 30 12 11 15 4
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x3
(1) Munny x4
Potion (2%), Power Shard (4%), Protera Chain (0.5%)
Powerwild slips on banana peel
(1) Munny x20, (5) Munny x5
Ether (20%), Mega-Ether (4%), Power Shard (4%)
World(s)
Deep Jungle, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 30 12 11 15 4
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 9 (Jungle Vice): 4 Powerwild
Seed 8 (Monkey & Magic): 1 Powerwild
Seed 7 (Big Feet): 4 Powerwild
Seed 5 (Nightwalkers): 5 Powerwild
Seed 2 (Wild Corps): 4 Powerwild

Hades Cup

Seed 48 (Wild Dance): 4 Powerwild
Seed 46 (Dirty Claws): 1 Powerwild
Seed 41 (Bad Union): 2 Powerwild
Seed 25 (Avengers): 1 Powerwild

Floor HP AP EXP
Sora Riku

2F B11F 76 4 12
3F B10F 83 5 20
4F B9F 90 6 25
5F B8F 97 7 35
6F B7F 104 8 41
7F B6F 111 10 50
8F B5F 117 11 50
9F B4F 124 12 65
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Olympus Coliseum
Enemy Card
Powerwild (card) KHCOM.png
Ability Duration Cost
Retrograde 1 reload 40 CP
Description
Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc.
Drop Rate Sell
Regular Map Card Boost
2% 5% 16 Moogle Points
Available (Riku)
Olympus Coliseum
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 64 48 5 12
3F B10F 71 53 6 20
4F B9F 78 59 7 25
5F B8F 85 64 8 35
6F B7F 92 69 9 41
7F B6F 99 74 11 50
8F B5F 106 80 12 50
9F B4F 113 85 13 65
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Olympus Coliseum
Enemy Card
Powerwild (card).png
Ability Duration Cost
Retrograde 1 reload 40 CP
Description
Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc.
Drop Rate Sell
Regular Map Card Boost
2% 5% 20 Moogle Points
Available (Riku)
Olympus Coliseum
Location HP Strength Defense EXP
Twilight Town 42 25 12 15
Twilight Town
(6 worlds cleared)
53 31 15 30
Twilight Town
(The Final World cleared)
68 38 19 62
Kingdom of Corona 49 29 14 25
Kingdom of Corona
(4 worlds cleared)
57 33 16 37
Kingdom of Corona
(6 worlds cleared)
72 40 20 71
Kingdom of Corona
(The Final World cleared)
87 48 24 118
Kingdom of Corona
(Battlegate 6)
137 73 37 353
The Caribbean 87 48 24 118
The Caribbean
(The Final World cleared)
99 54 27 161
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (1) ×2, Munny (1) ×3
Pulsing Shard (12%), Pulsing Stone (6%), Wellspring Shard (8%)
World(s)
Twilight Town, Kingdom of Corona, The Caribbean
Episode LV BP
Episode 1 10 12
10 100
Episode 6 43 374
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Weak Normal Normal
Attack Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah 10 12
★★ 20 84
★★★ 31[3] 130[4]
★★★★ 43 374
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Weak Normal Normal
Attack Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 18 70
Daily Challenge 18 70
10 12
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Weak Normal Normal
Attack Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Strength +1
Floor Time Period LV BP
1-9 1, 2, 3, 4, 5 10 12
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Weak
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Weak Normal Normal
Attack Physical + DEF Down
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Strength +1

The Powerwild is an Emblem Heartless introduced in Kingdom Hearts.

Design[edit]

The monkey-like Powerwild are covered in blue fur, appearing lighter around their head and torso, and darker around their arms, legs and long tails. The center part of their face is pitch-black with jagged edges, and two glowing, yellow eyes can be seen. The inner sections of their round ears are a light purple color, as are their large paws and feet, which end with sharp, black claws. They seem to be wearing golden bracelets and anklets, and the Heartless emblem can clearly be seen emblazoned on their chest.

The Kingdom Hearts Final Mix recolor makes the Powerwilds strongly resemble their simian cousins the Bouncywilds, featuring brown skin tones instead of blue.

The former part of the Powerwild's name is a reference to their quick and powerful attacks. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It could also be referring to the Heartless's wild, monkey-like appearance.

Strategy[edit]

Kingdom Hearts[edit]

The Powerwild fights in close-combat, as opposed to the range supportive Bouncywilds. It can perform a close-ranged swipe attack, a sliding dash attack to close the distance between it and Sora, and a leaping attack in which it leaps into the air and swings both claws down upon the party. All attacks can be blocked by either defending or a precise swing of the Keyblade. If Sora follows a direct, frontal attack method, the Powewild may dodge by lightly jumping to its left or right, then preparing a quick attack.

If timed correctly, Sora can earn Tech Points for blocking all attacks.[5][6]

Technique Element Tech Power Bonus Guard?
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
None x0.1[KH I]
x0.2[KH I FM]
4 Repellable
(Recoil: 10)
Scratches continuously with both hands.
Sliding (スライディング
Suraidingu
?)
None x0.1 2 Repellable
(Recoil: 50)
Slides with legs facing forward.
Aerial Scratch Attack (空中引っかき攻撃
Kūchū Hikkaki Kōgeki
?)
None x0.1[KH I]
x0.2[KH I FM]
4 Repellable
(Recoil: 10)
Scratches while jumping.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Powerwild Powerwild
[KH CoM]
X X X O X X X X X X
Powerwild Powerwild
[KH Re:CoM]
X O X O O X X X X X
Attacks

Technique Element Status Power Cards
Sliding (スライディング
Suraidingu
?)
Physical x1.5[KH CoM]
x2.5[KH Re:CoM]
Powerwild (card) KHCOM.pngPowerwild (card).png
Slide forward while kicking. Quick execution.
Jump Kick (ジャンプキック
Janpu Kikku
?)
[KH CoM]
Physical x2.0 Powerwild (card) KHCOM.png
After jumping straight up, kicks forward while rapidly descending. Has high power.
Punch (パンチ
Panchi
?)
[KH Re:CoM]
Physical x2.5 Powerwild (card).png

Kingdom Hearts III[edit]

The Powerwild is easy to defeat, but can trip newbie players up. They retain their old scratching attack and sliding kick from the original games. They can also throw nuts at Sora if he is far away. These nuts will inflict Stun unless Sora has Stun Protection equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of HP.

Technique Element Status Power Block? Repel LV
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Physical 0.5 x 6 hits 2
Scratches alternately with left and right hands.
Aerial Scratch (空中引っかき
Kūchū Hikkaki
?)
Physical 1.0 2
Scratches simultaneously with both hands while jumping.
Sliding (スライディング
Suraidingu
?)
Physical 1.5 2
Slides around with its feet aimed forward.
Nut Throw (木の実投げ
Konomi Nage
?)
Physical Stun (50%/5s) 1.0 2
Produces nuts and throws them in a curved arc.
Wall Jump Attack (壁ジャンプ攻撃
Kabe Janpu Kōgeki
?)
Physical 1.0 2
Leaps between walls and scratches while doing so.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ 40 prior to August 12, 2020.
  4. ^ 336 prior to August 12, 2020.
  5. ^ Before Kairi's rescue, 1 and 2 Tech Points can earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  6. ^ After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.