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Living Bone: Difference between revisions

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{{game|KH2|FM2|KHX}}
{{game|KH2|FM2|KHX|UCX|MOM}}
{{suite|Living Bone}}
{{Character
{{Character
  |name=Living Bone
  |name=Living Bone
Line 12: Line 13:
  |game1=Kingdom Hearts II
  |game1=Kingdom Hearts II
  |game2=Kingdom Hearts χ
  |game2=Kingdom Hearts χ
|game3=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 17: Line 19:
  |s2=Necromancer
  |s2=Necromancer
  |journalKH2=Make sure to dodge its strong attacks as they deal huge damage. Weaken it instantly by crushing its head with the reaction command!<br><br>With a shaman, it powers up to unleash deadly curses, but merely defeat it as you would a shaman.
  |journalKH2=Make sure to dodge its strong attacks as they deal huge damage. Weaken it instantly by crushing its head with the reaction command!<br><br>With a shaman, it powers up to unleash deadly curses, but merely defeat it as you would a shaman.
  |KH2loc1=Pride Land
  |journalUX=This dangerous dino hits extremely hard! It also lowers your strength, and unleashes a counterattack when its hit count reaches 0!
  |KH2LVL1=26
|KH2HP=2.5
  |KH2HP1=153
  |KH2EXP=2.5
  |KH2EXP1=218
  |FM2EXP=2
  |KH2STR1=26
  |KH2loc1=Pride Lands
  |KH2DEF1=14
  |KH2enc1=Episode 1 (pre-1000 Heartless)
  |KH2loc2=Pride Land
  |KH2LV1=26
  |KH2LVL2=43
  |KH2loc2=Pride Lands
  |KH2HP2=223
  |KH2enc2=Episode 1 (post-1000 Heartless)
  |KH2EXP2=695
  |KH2LV2=41
  |KH2STR2=40
  |KH2loc3=Pride Lands
  |KH2DEF2=23
  |KH2enc3=Episode 2
  |KH2weapon=x1.0
  |KH2LV3=43
  |KH2fire=x1.0
  |KH2phys=×1.0
  |KH2bliz=x1.0
  |KH2fire=×1.0
  |KH2thun=x1.0
  |KH2bliz=×1.0
  |KH2dark=x1.0
  |KH2thun=×1.0
  |KH2other=x1.0
  |KH2dark=×1.0
  |KH2reward=(3) MP Ball x2<br>(5) Munny x4{{KHII}}, (5) Munny x2{{FMII}}<br>Frost Crystal (12%), Elixir (5%), Serenity Stone (4%)  
  |KH2neut=×1.0
  |KH2reward=MP prize (3) ×2, Drive prize (3%) ×4<br>Frost Crystal (12%), Elixir (5%), Serenity Stone (4%)
|FM2reward=MP prize (3) ×2, Drive prize (3%) ×2<br>Frost Crystal (12%), Elixir (5%), Serenity Stone (4%)
  |KH2world=Pride Lands
  |KH2world=Pride Lands
|FM2tab=*
|CKH2HP=2.5
|CKH2LV1=28
|CFM2LV1=30
  |KH2cup1=Cerberus Cup
  |KH2cup1=Cerberus Cup
  |KH2match11=4
  |KH2match11=4
  |KH2num11=1
  |KH2num11=1
  |CKH2LVL1=28
  |CKH2LV2=53
  |CKH2HP1=160
  |CFM2LV2=55
|CKH2EXP1=—
|CKH2STR1=27
|CKH2DEF1=15
  |KH2cup2=Goddess of Fate Cup
  |KH2cup2=Goddess of Fate Cup
  |KH2match21=2
  |KH2match21=2
  |KH2num21=1
  |KH2num21=1
  |CKH2LVL2=53
  |CKH2LV3=70
|CKH2HP2=263
|CKH2EXP2=—
|CKH2STR2=48
|CKH2DEF2=28
  |KH2cup3=Cerberus Paradox Cup
  |KH2cup3=Cerberus Paradox Cup
  |KH2match31=4
  |KH2match31=4
  |KH2num31=1
  |KH2num31=1
  |CKH2LVL3=70
  |CKH2LV4=99
  |CKH2HP3=333
  |CFM2LV4=99FM
|CKH2EXP3=—
|CKH2STR3=62
|CKH2DEF3=36
  |KH2cup4=Hades Paradox Cup
  |KH2cup4=Hades Paradox Cup
  |KH2match41=42
  |KH2match41=42
  |KH2num41=2
  |KH2num41=1
  |KH2match42=44
  |KH2match42=44
  |KH2num42=3
  |KH2num42=3
  |KH2match43=47
  |KH2match43=47
  |KH2num43=1
  |KH2num43=1
  |CKH2LVL4=99
  |CFM2tab=*
  |CKH2HP4=453
  |MOMattack=Strong
  |CKH2EXP4=
  |MOMground1=Multi-Attack
  |CKH2STR4=87
  |MOMstage={{ns|Game|Adventures&nbsp;in&nbsp;the&nbsp;Savannah}}, {{ns|Game|Savannah&nbsp;Pride}}, {{ns|Game|Circle Of Life (track)|Circle&nbsp;Of&nbsp;Life}}
|CKH2DEF4=51
}}
}}
The '''Living Bone''' is an [[Emblem Heartless]] that was introduced in ''[[Kingdom Hearts II]]''.
The '''Living Bone''' is an [[Emblem Heartless]] that was introduced in ''[[Kingdom Hearts II]]''.
Line 87: Line 84:
In ''[[Kingdom Hearts II Final Mix]]'', the Living Bone's body is predominantly tan, its legs are blue, its anklets are gold, and its claws are grey. Its tail bones are brown, and the weight on its tip is navy blue with a red "lower jaw". The Heartless's skull is now brown with an orange lower jaw, and its collar now has red edges and yellow bumps lining it. The small weight at the end of the chain is also yellow.
In ''[[Kingdom Hearts II Final Mix]]'', the Living Bone's body is predominantly tan, its legs are blue, its anklets are gold, and its claws are grey. Its tail bones are brown, and the weight on its tip is navy blue with a red "lower jaw". The Heartless's skull is now brown with an orange lower jaw, and its collar now has red edges and yellow bumps lining it. The small weight at the end of the chain is also yellow.


The Living Bone's name reflects how it is still "living" despite its skeletal appearance.
The Living Bone's name reflects its undead appearance.


==Strategy==
==Strategy==
;Attacks
Living Bones are powerful enemies that deal significant damage, so Sora should attempt to fight them while staying in the air; such as by using [[Magnet]], [[Thunder]], and aerial combos. [[Reflect]] can also be exploited to use their strength against them. Outside of the Underdrome, Sora, in his [[Lion Form]], can also use the '''Rodeo''' and '''Grand Cross''' [[Reaction Command]]s to decapitate them, weakening them significantly.
*'''Jumping Shockwave''': Leaps and causes a shockwave upon landing.
*'''Spinning Tail''': Spins and strikes with tail.
*'''Blaze''': Blue fire appears at target's feet.
*'''Will-O-Wisp''': Six will-o-wisps circle Sora.
*'''Shake Off''': Shakes Sora off and tail-lash.


Living Bones are powerful enemies that deal significant damage, so Sora should attempt to fight them while staying in the air; such as by using [[Magnet]], [[Thunder]], and aerial combos. [[Reflect]] can also be exploited to use their strength against them. Outside of the Underdrome, Sora, in [[Lion Form|his Lion form]], can also use the "[[Rodeo]]" and "[[Grand Cross]]" reaction commands to decapitate them, weakening them significantly.
The Living Bone behaves differently depending on its status. In its default state, it normally uses its '''Bite''' and '''Jumping Shockwave''' attacks, as well as countering with '''Tail Turn''' when knocked back. If a Shaman is riding it, it normally uses its '''Blaze''' and '''Cursed Fire''' attacks, as well as countering with a series of attacks in the order of Bite → Tail Turn → Jumping Shockwave. If it is headless, it normally uses Tail Turn and counters with Jumping Shockwave.
 
If the Living Bone has a Shaman mounting it, wait until it summons its wisps, then use the '''Dispel''' Reaction Command to take control of the wisps and continuously ram the Living Bone until it is defeated. Without a Shaman, avoid its continuous bites and wait for the Rodeo Reaction Command to become available in order to remove its head. When headless, the Living Bone will stagger for a long duration and can easily be finished off.


If a Living Bone with a head and Shaman spawn separately, then the Shaman will teleport itself onto the Living Bone and ride it if given the chance.
If a Living Bone with a head and Shaman spawn separately, then the Shaman will teleport itself onto the Living Bone and ride it if given the chance.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|x1.0{{note|x1.25 when mounted by a Shaman}}|△|Bites while jumping around.}}
{{Atk|col=3|{{nihongo|'''Jumping Shockwave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha}}|Physical|x1.0{{note|x1.25 when mounted by a Shaman}}|X|Jumps and generates a shock wave on the ground.}}
{{Atk|col=3|{{nihongo|'''Tail Turn'''|回転尻尾|<br>Kaiten Shippo}}|Physical|x0.25{{note|x0.5 when mounted by a Shaman}}|△| Strikes hard with tail while turning violently.}}
{{Atk|col=3|{{nihongo|'''Blaze'''|火炎|<br>Kaen}}|Fire|x0.25|X|Raises blue flames underneath an opponent's feet.}}
{{Atk|col=3|{{nihongo|'''Will-O-Wisp'''|呪い火|<br>Noroi Hi|lit. "Cursed Fire"}}|Fire|x0.25|X|Six wisps surround Sora and hit him.}}
{{Atk|col=3|{{nihongo|'''Throw-Off'''|振り落とし|<br>Furiotoshi}}|Physical|x2.5|△|Throws Sora off its back and strikes him with its tail.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Rodeo'''|ロデオ|<br>Rodeo}}|Neutral|x1.0|Can be used when approaching the neck of a Living Bone that is standing still.<br>Jump on the Living Bone's back, seizing control from the Shaman if it is atop the Living Bone. While astride the Living Bone, you can move it around with {{button|lana}} and trample enemies. If Grand Cross isn't used, Sora is struck by Throw-Off. Unavailable outside of the Pride Lands.}}
{{rc|{{nihongo|'''Grand Cross'''|グランドクロス|<br>Gurando Kurosu}}|Neutral|x1.0|Can be used after using Rodeo.<br>Smash the Living Bone's head into the ground.}}
{{rc|{{nihongo|'''Dispel'''|デスペル|<br>Desuperu}}|Neutral|x1.0|Can be used just before the wisps released by Will-O-Wisp hit Sora.<br>Six wisps rotate for one second and attack the surrounding area. This can be used up to five times consecutively, with the fifth attack causing the wisps to rotate for three seconds before collapsing.}}
{{rc|c}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Pride Lands]]
[[Category:Pride Lands]]

Latest revision as of 16:38, 29 August 2024

Living Bone

Living Bone KHII.png

Living Bone KHIIFM.png

The Living Bone (リビングボーン, Ribingu Bōn?) Heartless from Corridor of Darkness missions.

Japanese リビングボーン
Rōmaji Ribingu Bōn

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts χ
Kingdom Hearts Melody of Memory
Variations
Shaman
Necromancer
Living Bone

Kingdom Hearts II
Make sure to dodge its strong attacks as they deal huge damage. Weaken it instantly by crushing its head with the reaction command!

With a shaman, it powers up to unleash deadly curses, but merely defeat it as you would a shaman.
Kingdom Hearts Union χ
This dangerous dino hits extremely hard! It also lowers your strength, and unleashes a counterattack when its hit count reaches 0!
Location HP Strength Defense EXP
Pride Lands
Episode 1 (pre-1000 Heartless)
153 26 14 218
Pride Lands
Episode 1 (post-1000 Heartless)
215 39 22 620
Pride Lands
Episode 2
223 40 23 695
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×2, Drive prize (3%) ×4
Frost Crystal (12%), Elixir (5%), Serenity Stone (4%)
World(s)
Pride Lands
Location HP Strength Defense EXP
Pride Lands
Episode 1 (pre-1000 Heartless)
153 26 14 174
Pride Lands
Episode 1 (post-1000 Heartless)
215 39 22 496
Pride Lands
Episode 2
223 40 23 556
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×2, Drive prize (3%) ×2
Frost Crystal (12%), Elixir (5%), Serenity Stone (4%)
World(s)
Pride Lands
Cup HP Strength Defense
Cerberus Cup

Match 4: 1 Living Bone

160 27 15
Goddess of Fate Cup

Match 2: 1 Living Bone

263 48 28
Cerberus Paradox Cup

Match 4: 1 Living Bone

333 62 36
Hades Paradox Cup

Match 42: 1 Living Bone
Match 44: 3 Living Bone
Match 47: 1 Living Bone

453 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 4: 1 Living Bone

168 29 16
Goddess of Fate Cup

Match 2: 1 Living Bone

273 50 29
Cerberus Paradox Cup

Match 4: 1 Living Bone

333 62 36
Hades Paradox Cup

Match 42: 1 Living Bone
Match 44: 3 Living Bone
Match 47: 1 Living Bone

453 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Attack Strong
Type
Ground Multi-Attack
Music Stages
Adventures in the Savannah, Savannah Pride, Circle Of Life

The Living Bone is an Emblem Heartless that was introduced in Kingdom Hearts II.

Living Bones sometimes have Shamans riding on them. This forms a powerful relationship—the Living Bone's strength and the Shaman's magic make it even more intimidating. If a Living Bone is defeated while a Shaman is riding it, the Shaman is destroyed along with it.

Story[edit]

Kingdom Hearts II[edit]

In the Elephant Graveyard, two Living Bones chase Nala while she's scavenging for prey. However, Sora, Donald, and Goofy come to Nala's aid and defeat the two Heartless.

Design[edit]

The Living Bone resembles a large, blue-skinned dinosaur with two short, navy blue legs, each of which has two large, white claws and a red anklet. Its tail is thin and appears to have decayed, leaving only bone segments. The tip of its tail is a large, spherical shape that is navy blue with a wide, jagged, black "mouth", yellow, spiral "eyes", and two short "arms" on it. The Living Bone's head is also skeletal, sporting horns, glowing, yellow eyes, and large, sharp teeth. Its lower jaw is dark blue, and the rest of its skull is white. It also wears a thick, black collar with teal edges and red bumps lining it. A short, silver chain ending in a red, pyramidal weight hangs from the collar. It is reminiscent of an ankylosaurus due to its body structure, particularly its clubbed tail. Its Heartless emblem is on a large hump on its back.

In Kingdom Hearts II Final Mix, the Living Bone's body is predominantly tan, its legs are blue, its anklets are gold, and its claws are grey. Its tail bones are brown, and the weight on its tip is navy blue with a red "lower jaw". The Heartless's skull is now brown with an orange lower jaw, and its collar now has red edges and yellow bumps lining it. The small weight at the end of the chain is also yellow.

The Living Bone's name reflects its undead appearance.

Strategy[edit]

Living Bones are powerful enemies that deal significant damage, so Sora should attempt to fight them while staying in the air; such as by using Magnet, Thunder, and aerial combos. Reflect can also be exploited to use their strength against them. Outside of the Underdrome, Sora, in his Lion Form, can also use the Rodeo and Grand Cross Reaction Commands to decapitate them, weakening them significantly.

The Living Bone behaves differently depending on its status. In its default state, it normally uses its Bite and Jumping Shockwave attacks, as well as countering with Tail Turn when knocked back. If a Shaman is riding it, it normally uses its Blaze and Cursed Fire attacks, as well as countering with a series of attacks in the order of Bite → Tail Turn → Jumping Shockwave. If it is headless, it normally uses Tail Turn and counters with Jumping Shockwave.

If the Living Bone has a Shaman mounting it, wait until it summons its wisps, then use the Dispel Reaction Command to take control of the wisps and continuously ram the Living Bone until it is defeated. Without a Shaman, avoid its continuous bites and wait for the Rodeo Reaction Command to become available in order to remove its head. When headless, the Living Bone will stagger for a long duration and can easily be finished off.

If a Living Bone with a head and Shaman spawn separately, then the Shaman will teleport itself onto the Living Bone and ride it if given the chance.

Technique Element Power Guard?
Bite (かみつき
Kamitsuki
?)
Physical x1.0Symbol - Crown.png
Bites while jumping around.
Jumping Shockwave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Physical x1.0Symbol - Crown.png X
Jumps and generates a shock wave on the ground.
Tail Turn (回転尻尾
Kaiten Shippo
?)
Physical x0.25Symbol - Crown.png
Strikes hard with tail while turning violently.
Blaze (火炎
Kaen
?)
Fire x0.25 X
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Fire x0.25 X
Six wisps surround Sora and hit him.
Throw-Off (振り落とし
Furiotoshi
?)
Physical x2.5
Throws Sora off its back and strikes him with its tail.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Rodeo (ロデオ
Rodeo
?)
Neutral x1.0 Can be used when approaching the neck of a Living Bone that is standing still.
Jump on the Living Bone's back, seizing control from the Shaman if it is atop the Living Bone. While astride the Living Bone, you can move it around with Left Stick and trample enemies. If Grand Cross isn't used, Sora is struck by Throw-Off. Unavailable outside of the Pride Lands.
Grand Cross (グランドクロス
Gurando Kurosu
?)
Neutral x1.0 Can be used after using Rodeo.
Smash the Living Bone's head into the ground.
Dispel (デスペル
Desuperu
?)
Neutral x1.0 Can be used just before the wisps released by Will-O-Wisp hit Sora.
Six wisps rotate for one second and attack the surrounding area. This can be used up to five times consecutively, with the fifth attack causing the wisps to rotate for three seconds before collapsing.