Kingdom Hearts 358/2 Days
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Dual Blade: Difference between revisions

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On Mission 54, the pumpkin bombs on the floor are pretty useful. After hitting one, lure the Dual Blade near it, and the explosion should take out 1 bar of the Heartless's HP.
On Mission 54, the pumpkin bombs on the floor are pretty useful. After hitting one, lure the Dual Blade near it, and the explosion should take out 1 bar of the Heartless's HP.
{{Atk-o|358}}
{{Atk-o|358}}
{{Atk-m|{{nihongo|'''Rotating Slash'''|回転斬り|Kaitengiri}}
{{Atk-m|{{nihongo|'''Spin Slash'''|回転斬り|Kaitengiri}}
|(spin)
|(spin)
|{{AT|att}} —
|{{AT|att}} —

Latest revision as of 21:08, 24 August 2024

This article is about the Heartless.
You may be looking for the ability.
Dual Blade

Dual Blade KHD.png

the Dual Blade (デュアルブレード, Dyuaru Burēdo?) from the 3rd Anniversary event.

Japanese デュアルブレード
Rōmaji Dyuaru Burēdo

Type Emblem Heartless
Games Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Variations
Zip Slasher
Heat Saber
Chill Ripper
Blitz Spear
Stalwart Blade
Dual Durandal
Themes Header.png

KHD tracks
Battle theme - Tension Rising
Dual Blade

Kingdom Hearts 358/2 Days
This large and aggressive knight Heartless's skillful defense makes it tough to finish off.
Though its focused slash can be stopped with a block, blasting the knight with Thundaga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic.
Kingdom Hearts Union χ
This cutting creature paralyzes its foes. Take it down before it has a chance to attack!

Mission HP EXP STR/DEF
Story Mode Mission Mode
54 1572 4716 13 42
72 2184 6552 22 68
Fire Blizzard Thunder Aero
x0.81 x0.91 x0.52 x-0.10
Ignite Freeze Jolt Air-Toss
x0 x0 x0.15 x0
Defense Power Adjustment Heart Points
• Full Body: 1.50 55
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61
Lightning Gem (100%)
Missions 62-72
Gear Component C (100%)

Story Mode
Munny x22, HP prize (large) x4, HP prize (small) x3
Mission Mode
Munny x11, HP prize (large) x2, HP prize (small) x2
World(s)
Halloween Town

The Dual Blade is an Emblem Heartless that was introduced in Kingdom Hearts 358/2 Days. It is one of the bosses at Halloween Town.

Design[edit]

A Dual Blade is a large, humanoid Heartless covered from head to toe in silver and grey armor. The armor on its legs sport white spikes and steel blue highlights. Its helmet sports two short, white spikes and a long, twisted, black antenna. A small opening in the front just barely exposes the Dual Blade's black face and glowing yellow eyes. Its most notable features are the blue interweaving blades in place of each of its hands. It has two Heartless emblems, one on each of its shoulder pauldrons.

The Dual Blade's name is a clear reference to the two blades on its arms that it uses to attack.

Strategy[edit]

When facing a Dual Blade, it is best to keep in constant motion to avoid the Heartless's attacks. Block its spinning thrust attack, and jump to avoid the Aerora spells it launches. When the Dual Blade jumps high into the air, be sure to jump and Glide out of the way, or suffer damage when it comes down and causes a short-ranged shockwave to erupt. A well-timed Dodge Roll can also prevent damage. When the Dual Blade charges power, immediately Block to avoid the powerful long-range slash attack that follows, as it may inflict the Air-toss status effect. Blocking this attack successfully will cause the Heartless to collapse, increasing damage that can be done with magic or attacks. As the Dual Blade's journal entry suggests, Thundaga will have the same effect on this Heartless. Once it recovers, the Dual Blade will use the attacks in its arsenal at random. Be sure to heal when necessary.

On Mission 54, the pumpkin bombs on the floor are pretty useful. After hitting one, lure the Dual Blade near it, and the explosion should take out 1 bar of the Heartless's HP.

Technique Element Status Power Block?
Spin Slash (回転斬り Kaitengiri?) (spin) Attack Command 1.41

(stab) Attack Command 0.61

Spins its sword-arms around itself, then thrusts forward and stabs the target.
Stored Slash (タメ斬り Tame Kiri?) Attack Command Wind Air-toss (100%) 2.02
Charges up energy, then stabs forward. Will be knocked over if the stab is blocked.
Jump Attack (ジャンプ攻撃 Janpu Kōgeki?) Attack Command 1.63 X
Jumps up high in the air and then lands on top of the target, creating a shockwave upon impact.
Aero (エアロ Earo?) Attack Command Wind Air-toss (100%) 1.43
Sends a ball of wind swerving towards the target across the ground.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.