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Air Pirate: Difference between revisions

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  |image=[[File:Air Pirate KHII.png|250px]]
  |image=[[File:Air Pirate KHII.png|250px]]
  |FMimage=[[File:Air Pirate KHIIFM.png|250px]]
  |FMimage=[[File:Air Pirate KHIIFM.png|250px]]
|tab2=KHCOM
|image2=[[File:Air Pirate KHCOM.png]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
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  |KHnum23=1
  |KHnum23=1
  |COM2=r
  |COM2=r
  |COMHP2=66
  |COMHP2=65
  |COMAP2=6
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  |COMEXP2=20
  |COM3=r
  |COM3=r
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  |COMAP3=7
  |COMAP3=7
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  |COMEXP3=32
  |COM4=r
  |COM4=r
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  |COMEXP7=80
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  |COM8=s
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  |COMHP8=101
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  |COMAP8=15
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  |COMEXP8=91
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  |COM9=s
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  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
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  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=
  |COMstun=x1.0
  |COMstun=
  |COMstop=x1.0
  |COMstop=
  |COMwarp=x1.0
  |COMwarp=
  |COMbind=x1.0
  |COMbind=
  |COMconf=x1.0
  |COMconf=
  |COMterr=x1.0
  |COMterr=
  |COMmagn=x1.0
  |ReCOMmagn=
  |COMfree=x1.0
  |ReCOMfree=
  |ability=Item Bracer
  |ability=Item Bracer
  |desc=Stop enemies from breaking item cards you use.
  |desc=Stop enemies from breaking item cards you use.
  |duration=3 reloads
  |duration=3 reloads
  |CP=30
  |CP=30
  |value=3, 4
  |COMMP=12
|ReCOMMP=20
|COMrate=4%
  |duel=3
  |duel=3
  |time=4
  |time=4
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  |KH2num52=2
  |KH2num52=2
  |CFM2tab=*
  |CFM2tab=*
|MOMattack=Weak
|MOMair1=Moving
|MOMair2=Pop-Up
|MOMstage={{ns|Game|A Very Small Wish}}, {{ns|Game|Monstrous Monstro}}, {{ns|Game|Captain Hook's Pirate Ship}}, {{ns|Game|Pirate's Gigue}}, {{ns|Game|Secret of Neverland}}, {{ns|Game|Crossing to Neverland}}, {{ns|Game|Fight and Away}}
}}
}}
The '''Air Pirate''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''.
The '''Air Pirate''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''.
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===''Kingdom Hearts''===
===''Kingdom Hearts''===
Air Pirates are not a particularly difficult enemy if dealt with quickly. Since they have no resistances, all spells work well against them. Being an airborne enemy, the best strategies are to use [[Thunder]] or just attack it with the [[Keyblade]].
Air Pirates are not a particularly difficult enemy if dealt with quickly. Since they have no resistances, all spells work well against them. Being an airborne enemy, the best strategies are to use [[Thunder]] or just attack it with the [[Keyblade]].
{{atk-o|kh1}}
{{atk|{{nihongo|'''Uppercut'''|アッパーカット|<br>Appākatto}}|None|x0|6|Repellable<br>(Recoil: 100)|Raises its fist.}}
{{atk|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}}|None|x0.1{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 50)|Makes its fist glow, spins its arm, and attacks downward.}}
{{atk-c|kh1}}
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Air Pirate
|v13=O
|v14=O
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Uppercut'''|アッパーカット|<br>Appākatto}}|Physical|—|x1.5|{{sleight|Air Pirate|com=*}}{{sleight|Air Pirate}}|Lands near the opponent and vigorously jumps up while performing an uppercut.}}
{{Atk|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}}|Physical|—|x1.5|{{sleight|Air Pirate|com=*}}{{sleight|Air Pirate}}|After slightly gaining altitude, gathers strength, and unleashes a punch downward.}}
{{Atk-c|com}}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
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In ''[[Kingdom Hearts II Final Mix]]'', the Air Pirate can use its '''Rush Kick''' attack outside of counterattacks.
In ''[[Kingdom Hearts II Final Mix]]'', the Air Pirate can use its '''Rush Kick''' attack outside of counterattacks.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Uppercut'''|アッパーカット|<br>Appākatto}}|Physical|—|x1.0|△|Its fist glows, then it descends and launches an uppercut.}}
{{Atk|col=3|{{nihongo|'''Uppercut'''|アッパーカット|<br>Appākatto}}|Physical|x1.0|△|Its fist glows, then it descends and launches an uppercut.}}
{{Atk|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}}|Physical|—|x1.5|O|Its fist glows, then it turns while descending and attacks downwards.}}
{{Atk|col=3|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}}|Physical|x1.5|O|Its fist glows, then it turns while descending and attacks downwards.}}
{{Atk|{{nihongo|'''Kick'''|キック|<br>Kikku}}|Physical|—|x1.5|△|Kicks with both legs in mid-air.}}
{{Atk|col=3|{{nihongo|'''Kick'''|キック|<br>Kikku}}|Physical|x1.5|△|Kicks with both legs in mid-air.}}
{{Atk|{{nihongo|'''Rush Kick'''|突進蹴り|<br>Tosshin Keri}}|Physical|—|x1.5|△|Its foot glows, then it kicks out while lunging.}}
{{Atk|col=3|{{nihongo|'''Rush Kick'''|突進蹴り|<br>Tosshin Keri}}|Physical|x1.5|△|Its foot glows, then it kicks out while lunging.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}

Latest revision as of 18:17, 10 June 2024

Air Pirate
Japanese エアパイレーツ
Rōmaji Ea Pairētsu

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts Melody of Memory
Variations
Aerial Viking

The Air Pirate is an Emblem Heartless found in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts II.

Design[edit]

The Air Pirate dresses very much in a pirate-like fashion, wearing a blue-and-white striped head scarf, a light blue neck wrap, skull-shaped shoulder pads, golden bracelets, bright blue baggy pants tied with a yellow sash, a brown knee-pad on its left leg, and long, narrow black shoes with brown straps. On close inspection, appears to be a cousin of the Soldier-type Heartless, featuring the same yellow eyes, shadowed face, and jagged blue jaw. It also boasts a trim blue-skinned torso, fit for battle, and bright purple wings, enabling them to swoop down on enemies for an attack.

The Kingdom Hearts Final Mix version looks the same except for a palette swap, with the main color differences including a red-striped head scarf, brown pants, silver knee-pad and bracelets, red shoes, and bright gold wings.

The Heartless's name references the fact that it can fly and glide through the air in battle, and that its design looks very much like a stereotypical pirate.

Strategy[edit]

Kingdom Hearts[edit]

Air Pirates are not a particularly difficult enemy if dealt with quickly. Since they have no resistances, all spells work well against them. Being an airborne enemy, the best strategies are to use Thunder or just attack it with the Keyblade.

Technique Element Tech Power Bonus Guard?
Uppercut (アッパーカット
Appākatto
?)
None x0 6 Repellable
(Recoil: 100)
Raises its fist.
Charge Punch (チャージパンチ
Chāji Panchi
?)
None x0.1[KH I]
x0.2[KH I FM]
4 Repellable
(Recoil: 50)
Makes its fist glow, spins its arm, and attacks downward.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Air Pirate Air Pirate X X X O O X X X X X
Attacks

Technique Element Status Power Cards
Uppercut (アッパーカット
Appākatto
?)
Physical x1.5 Air Pirate (card) KHCOM.pngAir Pirate (card).png
Lands near the opponent and vigorously jumps up while performing an uppercut.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Physical x1.5 Air Pirate (card) KHCOM.pngAir Pirate (card).png
After slightly gaining altitude, gathers strength, and unleashes a punch downward.

Kingdom Hearts II[edit]

Air Pirates are generally easy to defeat. Sora can jump and use an aerial combo to destroy it, or use magic like Thunder, or airborne Blizzard. Back away when it stands still in the air or starts to circle—this means it's about to attack. Another good way is to use the Reaction Command Air Twister. To do this first hit the Air Pirate once, then get a lot of distance between Sora and the Air Pirate. Then after it does a pointing pose, it will attack Sora with its Rush Kick attack. That's the time to use Air Twister, which allows Sora to spin the Air Pirate around and attack surrounding enemies. If damaged at close range, it will instead retaliate with its Kick attack.

In Kingdom Hearts II Final Mix, the Air Pirate can use its Rush Kick attack outside of counterattacks.

Technique Element Power Guard?
Uppercut (アッパーカット
Appākatto
?)
Physical x1.0
Its fist glows, then it descends and launches an uppercut.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Physical x1.5 O
Its fist glows, then it turns while descending and attacks downwards.
Kick (キック
Kikku
?)
Physical x1.5
Kicks with both legs in mid-air.
Rush Kick (突進蹴り
Tosshin Keri
?)
Physical x1.5
Its foot glows, then it kicks out while lunging.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Air Twister (エアツイスター
Ea Tsuisutā
?)
Physical x1.0→x2.0→x2.0[KH II]
x1.0→2.0→4.0[KH II FM]
Can be used when an Air Pirate uses its Rush Kick attack.
Grab the Air Pirate's foot. After that, press Triangle to swing it about and attack surrounding enemies; after that's used five times consecutively, throw the Air Pirate and swing the Keyblade downward onto it.

Notes and references[edit]

  1. ^ x0.8 after rescuing Kairi.
  2. ^ x0.6 after rescuing Kairi.