Helmed Body: Difference between revisions
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{{Game|KH3|3RM}} | {{Game|KH3|3RM}} | ||
{{Character | {{Character | ||
|name=Helmed Body | |name=Helmed Body | ||
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|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH3=Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really). | |journalKH3=Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really). | ||
|KH3HP0=3.5 | |KH3HP0=3.5 | ||
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The '''Helmed Body''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts III]]''. | The '''Helmed Body''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts III]]''. | ||
== | ==Design== | ||
== | The Helmed Body largely resembles its [[Large Body]] counterpart with a couple differences. It has a darker color scheme, the trim across its body is colored red instead of yellow, its manacles are now gold colored with a zig-zag pattern, and it has beige colored shoes with two black buttons on each. It has a beige helmet that surrounds its face, zig-zagging from the bottom and the top, and with two curled horns on each side. | ||
==Strategy== | |||
====''Kingdom Hearts III''==== | ====''Kingdom Hearts III''==== | ||
Helmed Bodies act almost identically to [[Large Bodies]], but are much more aggressive with their attacks, sometimes attacking the moment they spawn. Just like Large Bodies, its abdomen automatically blocks all {{c|Physical|element}} element attacks. It is vulnerable to attacks at any angle in midair, simply using magic, or with [[Formchange]]s with the [[Guardbreaker]] ability. [[Blizzard]] magic is a good option against the Helmed Body, as the {{c|Freeze|status}} status effect will allow them to be hit from any angle, as well as halting their rush attack. | |||
{{Atk-o|KH3}} | |||
{{atk|col=5|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}} | |||
|Physical | |||
|— | |||
|1.5 x 2 hits | |||
|◯ | |||
|2 | |||
|Swings both arms left and right. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Rush'''|突進|<br>Tosshin|}} | |||
|Physical | |||
|— | |||
|2.0 | |||
|◯ (Risk Dodge) | |||
|3 | |||
|Strikes its belly and rams opponents. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|}} | |||
|Physical | |||
|— | |||
|2.0 | |||
|△ | |||
|— | |||
|Jumps and generates a shock wave upon landing. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}} | |||
|Physical | |||
|— | |||
|2.0 per hit | |||
|◯ (Risk Dodge) | |||
|3 | |||
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall. | |||
}} | |||
{{Atk-c}} | |||
==Gallery== | ==Gallery== | ||
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File:Helmed Body (Art).png|Concept art of the Helmed Body. | File:Helmed Body (Art).png|Concept art of the Helmed Body. | ||
</gallery> | </gallery> | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 15:06, 3 June 2024
Helmed Body | |||
---|---|---|---|
Japanese | ヘルムドボディ | ||
Rōmaji | Herumudo Bodi
| ||
Type | Emblem Heartless | ||
Game | Kingdom Hearts III | ||
|
Helmed Body
|
---|
Kingdom Hearts III |
Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really). |
Location | HP | Strength | Defense | EXP | |||||||
Arendelle | 252 | 40 | 20 | 178 | |||||||
Arendelle (6 worlds cleared) |
280 | 44 | 22 | 233 | |||||||
Arendelle (The Final World cleared) |
332 | 52 | 26 | 365 | |||||||
San Fransokyo (Battlegate 11) |
479 | 73 | 37 | 883 | |||||||
Scala ad Caelum | 413 | 63 | 32 | 618 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (5) ×2, Munny (10) ×2 Writhing Gem (8%), Wellspring Crystal (4%), Pulsing Crystal (4%) | |||||||||||
World(s) | |||||||||||
Arendelle, San Fransokyo, Scala ad Caelum | |||||||||||
The Helmed Body is an Emblem Heartless that appears in Kingdom Hearts III.
Design[edit]
The Helmed Body largely resembles its Large Body counterpart with a couple differences. It has a darker color scheme, the trim across its body is colored red instead of yellow, its manacles are now gold colored with a zig-zag pattern, and it has beige colored shoes with two black buttons on each. It has a beige helmet that surrounds its face, zig-zagging from the bottom and the top, and with two curled horns on each side.
Strategy[edit]
Kingdom Hearts III[edit]
Helmed Bodies act almost identically to Large Bodies, but are much more aggressive with their attacks, sometimes attacking the moment they spawn. Just like Large Bodies, its abdomen automatically blocks all Physical element attacks. It is vulnerable to attacks at any angle in midair, simply using magic, or with Formchanges with the Guardbreaker ability. Blizzard magic is a good option against the Helmed Body, as the Freeze status effect will allow them to be hit from any angle, as well as halting their rush attack.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Mow Down (なぎ払い Nagiharai ) |
Physical | — | 1.5 x 2 hits | ◯ | 2 | |
Swings both arms left and right. | ||||||
Rush (突進 Tosshin ) |
Physical | — | 2.0 | ◯ (Risk Dodge) | 3 | |
Strikes its belly and rams opponents. | ||||||
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shōgekiha ) |
Physical | — | 2.0 | △ | — | |
Jumps and generates a shock wave upon landing. | ||||||
Body Attack (ボディアタック Bodi Atakku ) |
Physical | — | 2.0 per hit | ◯ (Risk Dodge) | 3 | |
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |