Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts Melody of Memory

Shaman: Difference between revisions

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At close range, the Shaman will use its '''Claw''' attack and counterattacks with '''Blaze'''. At a long range, it uses its Blaze attack and counterattacks with '''Will-O-Wisp'''.
At close range, the Shaman will use its '''Claw''' attack and counterattacks with '''Blaze'''. At a long range, it uses its Blaze attack and counterattacks with '''Will-O-Wisp'''.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Claw'''|引っかき|<br>Hikkaki|lit. "Scratch"}}|Physical|—|Hit 1: x0.75<br>Hit 2: x0.25|△|Scratches with claws in both hands.}}
{{Atk|col=3|{{nihongo|'''Claw'''|引っかき|<br>Hikkaki|lit. "Scratch"}}|Physical|Hit 1: x0.75<br>Hit 2: x0.25|△|Scratches with claws in both hands.}}
{{Atk|{{nihongo|'''Blaze'''|火炎|<br>Kaen}}|Fire|—|x1.5|X|Raises blue flames underneath an opponent's feet.}}
{{Atk|col=3|{{nihongo|'''Blaze'''|火炎|<br>Kaen}}|Fire|x1.5|X|Raises blue flames underneath an opponent's feet.}}
{{Atk|{{nihongo|'''Will-O-Wisp'''|呪い火|<br>Noroi Hi|lit. "Cursed Fire"}}|Fire|—|x0.25|X|Six wisps surround Sora and hit him.}}
{{Atk|col=3|{{nihongo|'''Will-O-Wisp'''|呪い火|<br>Noroi Hi|lit. "Cursed Fire"}}|Fire|x0.25|X|Six wisps surround Sora and hit him.}}
{{Atk|{{nihongo|'''Mask Rush'''|仮面突進|<br>Kamen Tosshin}}|Physical|—|x1.0|X|Rams opponents while masked.}}
{{Atk|col=3|{{nihongo|'''Mask Rush'''|仮面突進|<br>Kamen Tosshin}}|Physical|x1.0|X|Rams opponents while masked.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}

Latest revision as of 20:10, 2 June 2024

Shaman

Shaman KHII.png

Shaman KHIIFM.png

Japanese シャーマン
Rōmaji Shāman

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts Melody of Memory
Variations
Necromancer
Living Bone
Shaman

Kingdom Hearts II
It attacks from afar and moves around very little. It is very magic-resistant and nullifies all attacks while taking on its mask form.

The cursed flame it occasionally unleashes firmly chases its target, but it can be used advantageously with reaction commands!
Location HP Strength Defense EXP
Pride Lands
Episode 1 (pre-1000 Heartless)
61 26 14 131
Pride Lands
Episode 1 (post-1000 Heartless)
86 39 22 372
Pride Lands
Episode 2
89 40 23 417
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Munny (1) ×4, Munny (10) ×2
Power Gem (10%), Energy Crystal (4%), Shaman's Relic (1%)
World(s)
Pride Lands
Cup HP Strength Defense
Cerberus Cup

Match 5: 1 Shaman

64 27 15
Goddess of Fate Cup

Match 5: 4 Shaman

105 48 28
Cerberus Paradox Cup

Match 5: 1 Shaman

133 62 36
Hades Paradox Cup

Match 23: 2 Shaman
Match 28: 4 Shaman

181 87 51
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 5: 1 Shaman

67 29 16
Goddess of Fate Cup

Match 5: 4 Shaman

109 50 29
Cerberus Paradox Cup

Match 5: 1 Shaman

133 62 36
Hades Paradox Cup

Match 23: 2 Shaman
Match 28: 4 Shaman

181 86 51
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

The Shaman is an Emblem Heartless that is found in Kingdom Hearts II. The Shaman casts magic and is resistant to magic. Sometimes they are found riding on top of Living Bones, another Heartless found in the Pride Lands.

Design[edit]

A Shaman is a thin, monkey-like creature with predominantly black fur, except for the fur on its arms and its long, prehensile tail. Its hands, feet, and ears are all white, while its claws are black. It wears small, yellow and blue bracelets and anklets, as well as a dark red tunic over its upper body. Most notably, the Shaman wears a mask that covers most of its face, save for its ears and glowing, yellow eyes. This mask is mostly white with brown edges, orange and yellow markings in its sides, and a jagged mouth. It also has two twisted, sky blue horns on its top and a long, bent protrusion resembling a beard sprouting from the mask's chin. Its Heartless emblem is on the forehead of its mask, and it carries a staff known as the Shaman's Relic for its magic, usually holding it in its tail.

In Kingdom Hearts II Final Mix, the Shaman's fur is mainly brown, save for its tail and arms, which are tan and white, respectively. Its hands and feet are black and its ears are tan. Its mask is black with sky blue and violet markings on its sides, violet horns on its top, and a violet "beard". The Shaman's Relic even changes in coloration to match, to the point that it is known as the Spell's Relic in Japanese.

The Shaman's name refers to shamans, people who were supposedly mediums for spirits.

Strategy[edit]

The Shaman becomes invincible during the duration of a curse. When atop a Living Bone, the power of a curse is increased greatly, and can even take out a high level character if not careful. If a Shaman and Living Bone with a head spawn separately, then the Shaman will teleport itself onto the Living Bone and ride it if given the chance.

As mentioned above, a Curse while on Living Bones can be disastrous. The best choice would be an immediate Trinity Limit; however, this is not an option in Lion Form. It can, however, be a lifesaver in the 45th fight of the Hades Paradox Cup, in which Sora must fight alone.

At close range, the Shaman will use its Claw attack and counterattacks with Blaze. At a long range, it uses its Blaze attack and counterattacks with Will-O-Wisp.

Technique Element Power Guard?
Claw (引っかき
Hikkaki
?, lit. "Scratch")
Physical Hit 1: x0.75
Hit 2: x0.25
Scratches with claws in both hands.
Blaze (火炎
Kaen
?)
Fire x1.5 X
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Fire x0.25 X
Six wisps surround Sora and hit him.
Mask Rush (仮面突進
Kamen Tosshin
?)
Physical x1.0 X
Rams opponents while masked.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Dispel (デスペル
Desuperu
?)
Neutral x1.0 Can be used just before the wisps released by Will-O-Wisp hit Sora.
Six wisps rotate for one second and attack the surrounding area. This can be used up to five times consecutively, with the fifth attack causing the wisps to rotate for three seconds before collapsing.