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{{Game|KH3}}
{{Game|KH3|3RM}}
{{Character
{{Character
  |name=Satyr
  |name=Satyr
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  |KH3enc8=D
  |KH3enc8=D
  |KH3LV8=38
  |KH3LV8=38
|KH3loc9=Scala ad Caelum
|KH3LV9=50
  |KH3phys=×1.0
  |KH3phys=×1.0
  |KH3fire=×1.0
  |KH3fire=×1.0
Line 44: Line 46:
  |KH3neutral=×1.0
  |KH3neutral=×1.0
  |KH3rapid=×1.0
  |KH3rapid=×1.0
  |KH3free=◯
  |KH3free=◯<ref name="normal">Normal</ref>/X<ref name="formation">Formation</ref>
  |KH3elec=◯
  |KH3elec=◯<ref name="normal"/>/X<ref name="formation"/>
  |KH3stun=◯
  |KH3stun=◯<ref name="normal"/>/X<ref name="formation"/>
  |KH3hunny=◯
  |KH3hunny=◯<ref name="normal"/>/X<ref name="formation"/>
  |KH3reac=3
  |KH3reac=3
  |KH3rev=—
  |KH3rev=—
Line 53: Line 55:
  |KH3dam=—
  |KH3dam=—
  |KH3reward=HP prize (5) ×2, Munny (5) ×3<br>Pulsing Stone (8%), Pulsing Gem (4%), Wellspring Shard (8%)
  |KH3reward=HP prize (5) ×2, Munny (5) ×3<br>Pulsing Stone (8%), Pulsing Gem (4%), Wellspring Shard (8%)
  |KH3world=Olympus, Arendelle
  |KH3world=Olympus, Arendelle, Scala ad Caelum
}}
}}
The '''Satyr''' is an [[Emblem Heartless]] that appeared in ''[[Kingdom Hearts III]]''.
The '''Satyr''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts III]]''.


==Story==
==Story==
===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
After the sounding of the [[Olympus Coliseum]] fanfare, Satyrs appear at the entrance of the Realm of the Gods, shortly after [[Sora]], [[Donald]], and [[Goofy]] manage to arrive after besting the [[Rock Titan]]. The group use a charging formation to attack.
After the sounding of the [[Olympus Coliseum]] fanfare, Satyrs appear at the entrance of the Realm of the Gods, shortly after [[Sora]], [[Donald]], and [[Goofy]] manage to arrive after besting the [[Rock Titan]]. The group attack by charging at Sora, Donald, and Goofy while in formation, but their formation is ultimately broken and are picked off one at a time, clearing the way to the rest of [[Olympus]].
{{sec-stub}}


==Design==
==Design==
A Satyr is a humanoid, muscular Heartless with grey skin, yellow eyes, and a lightning-shaped beard. It wears black armor with blue highlights and the Heartless insignia on its chestplate, alongside a short skirt and twin gauntlets. Its shoulders have twin pauldrons with yellow spikes and white wings, and its feet are shaped like goat hooves. Its helm has twin horns jutting out of it.
A Satyr is a humanoid, muscular Heartless with grey skin, yellow eyes, and a lightning-shaped beard. It wears black armor with blue highlights and the Heartless insignia on its chestplate, alongside a short skirt and twin gauntlets. Its shoulders have twin pauldrons with yellow spikes and white wings, and its feet are shaped like goat hooves. Its helm has twin horns jutting out of it.


{{w|Satyr}}s are nature spirits in Greek mythology that are half-man, half-goat. Its Japanese name, "Satyros," is its namesake's original Greek name.
In Greek myth, a {{w|satyr}} is a nature spirit who is half-human, half-goat. Its Japanese name, "Satyros," is its namesake's original Greek name.
{{enemy-stub}}
 
==Strategy==
When first encountered in the [[Realm of the Gods]], Satyrs will appear in a 5x5 formation in [[Armor Mode]] with a shared pool of 50 Armor HP. While in formation, Satyrs are immune to [[status effect]]s, and will all flinch if one Satyr in the formation flinches. The formation will break when the armor's HP is reduced to zero, upon which all remaining Satyrs will act independently. During this first encounter, [[Trinity Guard]] has a 100% chance to appear as a [[Team Attack]].
 
Lowering a Satyr's Reaction Endurance to zero for the first time (when not in formation) or lowering a formation's armor HP to zero will break its or the entire formation's horns, respectively. A Satyr without its horns will stagger to every attack it recieves, much like a lesser enemy without Reaction Endurance would.
 
All of a Satyr's attacks will break Sora's guard, while the three available to them when not in formation trigger [[Risk Dodge]] when blocked.
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Hook'''|フック|<br>Fukku|}}
|Physical
|1.0
|◯ (Risk Dodge)
|3
|Strikes with right hand.
}}
{{Atk|{{nihongo|'''Rising Upper'''|ライジングアッパー|<br>Raijingu Appā|}}
|Physical
|1.5
|△ (Risk Dodge)
|3
|Jumps and strikes the target.
}}
{{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}}
|Physical
|1.5
|◯ (Risk Dodge)
|3
|Lowers its visor and performs a ramming attack.
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin|}}
|Physical
|1.5
|◯
|3
|Lowers its visor and performs a ramming attack. Only used while in formation.
}}
{{Atk-c}}
 
==Gallery==
<gallery>
Satyr KHIII Manga.png|A group of Satyr readying themselves to attack in the ''{{c|Kingdom Hearts III|manga}}''  manga.
</gallery>
 
==Notes and references==
{{reflist}}
 
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Revision as of 17:27, 30 April 2024

Satyr

Satyr from the Ultimania

Japanese サテュロス
Rōmaji Satyurosu
Translation Satyros

Type Emblem Heartless
Game Kingdom Hearts III
Variations
Mechanitaur
Satyr

Kingdom Hearts III
Aside from a mean punch, the biggest threat from these bullies is their stampede attack. They always lower their visor before trying to ram you. If you can break the horns off those helms, you'll get the rest of the fight "free of charge."

In formation, they're tougher to wrangle. Either break their ranks with a Trinity Guard, or keep your distance and pepper them with magic.
Location HP Strength Defense EXP
Olympus 60 19 9 12
Olympus
(4 worlds cleared)
98 29 14 50
Olympus
(6 worlds cleared)
128 36 18 106
Olympus
(The Final World cleared)
160 44 22 186
Olympus
(Battlegate 1)
274 73 37 706
Arendelle 144 40 20 142
Arendelle
(6 worlds cleared)
160 44 22 186
Arendelle
(The Final World cleared)
190 52 26 292
Scala ad Caelum 236 63 32 494
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
[1]/X[2] [1]/X[2] [1]/X[2] [1]/X[2]
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
3 ×1.1

Rewards
HP prize (5) ×2, Munny (5) ×3
Pulsing Stone (8%), Pulsing Gem (4%), Wellspring Shard (8%)
World(s)
Olympus, Arendelle, Scala ad Caelum

The Satyr is an Emblem Heartless that appears in Kingdom Hearts III.

Story

Kingdom Hearts III

After the sounding of the Olympus Coliseum fanfare, Satyrs appear at the entrance of the Realm of the Gods, shortly after Sora, Donald, and Goofy manage to arrive after besting the Rock Titan. The group attack by charging at Sora, Donald, and Goofy while in formation, but their formation is ultimately broken and are picked off one at a time, clearing the way to the rest of Olympus.

Design

A Satyr is a humanoid, muscular Heartless with grey skin, yellow eyes, and a lightning-shaped beard. It wears black armor with blue highlights and the Heartless insignia on its chestplate, alongside a short skirt and twin gauntlets. Its shoulders have twin pauldrons with yellow spikes and white wings, and its feet are shaped like goat hooves. Its helm has twin horns jutting out of it.

In Greek myth, a satyr is a nature spirit who is half-human, half-goat. Its Japanese name, "Satyros," is its namesake's original Greek name.

Strategy

When first encountered in the Realm of the Gods, Satyrs will appear in a 5x5 formation in Armor Mode with a shared pool of 50 Armor HP. While in formation, Satyrs are immune to status effects, and will all flinch if one Satyr in the formation flinches. The formation will break when the armor's HP is reduced to zero, upon which all remaining Satyrs will act independently. During this first encounter, Trinity Guard has a 100% chance to appear as a Team Attack.

Lowering a Satyr's Reaction Endurance to zero for the first time (when not in formation) or lowering a formation's armor HP to zero will break its or the entire formation's horns, respectively. A Satyr without its horns will stagger to every attack it recieves, much like a lesser enemy without Reaction Endurance would.

All of a Satyr's attacks will break Sora's guard, while the three available to them when not in formation trigger Risk Dodge when blocked.

Technique Element Status Power Block? Repel LV
Hook (フック
Fukku
?)
Physical 1.0 ◯ (Risk Dodge) 3
Strikes with right hand.
Rising Upper (ライジングアッパー
Raijingu Appā
?)
Physical 1.5 △ (Risk Dodge) 3
Jumps and strikes the target.
Tackle (タックル
Takkuru
?)
Physical 1.5 ◯ (Risk Dodge) 3
Lowers its visor and performs a ramming attack.
Rush (突進
Tosshin
?)
Physical 1.5 3
Lowers its visor and performs a ramming attack. Only used while in formation.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery

Notes and references

  1. ^ a b c d Normal
  2. ^ a b c d Formation