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Bad Dog: Difference between revisions

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  |journalKH2=It won't move until approached, so move in swiftly and attack.<br>It becomes tired and lets its guard down after counterattacks. Attack then for an easy battle.
  |journalKH2='''Rabid Dog'''<br>It won't move until approached, so move in swiftly and attack.<br>It becomes tired and lets its guard down after counterattacks. Attack then for an easy battle.
  |journal358=Small and canine in appearance, these Heartless wander aimlessly until a target draws near.<br>Their bark is bad, but not worse than their bite; they'll snap at you if you hit them. Deflect this with a block to stagger them.
  |journal358='''Bad Dog'''<br>Small and canine in appearance, these Heartless wander aimlessly until a target draws near.<br>Their bark is bad, but not worse than their bite; they'll snap at you if you hit them. Deflect this with a block to stagger them.
  |journalUX=Don't let this dog have its day! Defeat it before it has a chance to use its paralyzing attacks.
  |journalUX='''Bad Dog'''<br>Don't let this dog have its day! Defeat it before it has a chance to use its paralyzing attacks.
  |KH2HP=0.7
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  |KH2EXP=0.5
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|MOMattack=Weak
|MOMground1=Standard
|MOMstage={{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}
}}
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The '''Bad Dog''', also called '''Rabid Dog''', is an [[Emblem Heartless]] that was introduced in ''[[Kingdom Hearts II]]''.
The '''Bad Dog''', also called '''Rabid Dog''', is an [[Emblem Heartless]] that was introduced in ''[[Kingdom Hearts II]]''.

Revision as of 23:32, 13 March 2024

Bad Dog

Rabid Dog KHII.png

Rabid Dog KHIIFM.png

Bad Dog KHD.png

Bad Dog KHX.png

Japanese マッドドッグ
Rōmaji Maddo Doggu
Translation Mad Dog

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Snapper Dog
Bully Dog
Raging Reindeer
Rush Sheep
Bad Dog

Kingdom Hearts II
Rabid Dog
It won't move until approached, so move in swiftly and attack.
It becomes tired and lets its guard down after counterattacks. Attack then for an easy battle.
Kingdom Hearts 358/2 Days
Bad Dog
Small and canine in appearance, these Heartless wander aimlessly until a target draws near.
Their bark is bad, but not worse than their bite; they'll snap at you if you hit them. Deflect this with a block to stagger them.
Kingdom Hearts Union χ
Bad Dog
Don't let this dog have its day! Defeat it before it has a chance to use its paralyzing attacks.
Location HP Strength Defense EXP
Olympus Coliseum
Episode 1
31 17 9 17
Port Royal
Episode 2
56 35 20 97
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (5) ×1, Munny (1) ×2
Lucid Shard (6%), Bright Shard (3%)
World(s)
Olympus Coliseum, Port Royal
Cup HP Strength Defense
Pain and Panic Cup

Match 3: 5 Bad Dog
Match 7: 1 Bad Dog

36 21 11
Pain and Panic Paradox Cup

Match 3: 5 Bad Dog
Match 7: 1 Bad Dog

82 54 31
Hades Paradox Cup

Match 4: 5 Bad Dog
Match 27: 4 Bad Dog

127 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Pain and Panic Cup

Match 3: 5 Bad Dog
Match 7: 1 Bad Dog

42 25 14
Pain and Panic Paradox Cup

Match 3: 5 Bad Dog
Match 7: 1 Bad Dog

82 54 31
Hades Paradox Cup

Match 4: 5 Bad Dog
Match 27: 4 Bad Dog

127 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
22 213 638 2 21
27 213 638 2 21
28 213 638 2 21
49 213 638 3 21
50 213 638 3 21
83 213 638 14 21
Fire Blizzard Thunder Aero
x3.30 x4.00 x1.50 x4.25
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: ? 15
Flinch? Bloom-Out?
X X
Rewards

Missions 15-35
Iron (20%)
Missions 36-50
Bronze (21%)
Missions 73-93
Power Tech++ (45%)

Story Mode
Munny x11
Mission Mode
Munny x6
World(s)
Beast's Castle
Episode LV BP
Episode 7 44 460
Last Episode 44 460
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Normal Resist Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Scala ad Caelum Fill Out Your Album 44 460
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Normal Resist Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Attack Weak
Type
Ground Standard
Music Stages
The Underworld, What Lies Beneath

The Bad Dog, also called Rabid Dog, is an Emblem Heartless that was introduced in Kingdom Hearts II.

Story

Kingdom Hearts II

A pack of Rabid Dogs are seen attacking Megara in the Underworld before getting scared off by Sora. Rabid Dogs appear often to fight Sora, but oddly, a pack of three attacked a group of Dusks to help Sora escape with Auron's free will for unknown reasons.

Design

A Bad Dog resembles a small, blue dog with a massive head and an equally massive, toothed maw. Its ears are long, stand on end, and curl at the tips. It has a crooked, blue tail and four short legs with no discernible digits on its paws. Its long, pink tongue is often seen hanging out of its mouth. The Bad Dog's large, yellow eyes each sport a black spiral pattern. It also wears a large, red collar with several conical, silver spikes on it, though, because of the Heartless's size, it is worn around its waist instead of its neck. Its Heartless emblem is on its rear.

In Kingdom Hearts II Final Mix, the Bad Dog's body is dark red in color, its mouth is lavender on the inside, and the black spirals in its eyes are red. Its collar is yellow and the spikes on it are lavender.

The Bad Dog's name references the fact that it resembles a real-world dog. Its Kingdom Hearts II name also references rabies, an illness that induces manic behavior, which its Japanese name, "Mad Dog", also references. Dogs are more responsible for transferring the virus to humans than any other animal.

Strategy

Kingdom Hearts II

Rabid Dogs are one of the more harmless enemies, but they tend to appear in packs. Most of the time, they will act passively while keeping a distance from Sora. However, they will retaliate when attacked, using their Multi-Howl attack when damaged at a close range and their Pounce attack when at a long range. If approached closely, the Rabid Dog will use its Howl attack. However, they have low defense, are vulnerable to magic, and can generally be defeated easily. Rabid Dogs are open to attack when their Pounce attack is blocked, causing them to be stunned, or after their Multi-Howl attack, where they fall limp for an extended duration or until attacked. As such, a safe strategy is to attack the Rabid Dog once to bait out its counterattack, quickly move away, then finish it off while it lays limp.

Technique Element Power Guard?
Howl (吠え声
Hoegoe
?, lit. "Bark")
Neutral x1.5 X
Barks and fires a shock wave at its opponent.
Multi-Howl (連続吠え
Renzoku Hoe
?, lit. "Continuous Barking")
Neutral x1.5 X
Barks four times, generating a shock wave with each bark.
Pounce (飛びかかり
Tobikakari
?)
Physical x1.0 O
Pounces and bites twice.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts 358/2 Days

Bad Dogs are relatively unthreatening on their own, but may cause more damage if in groups. Watch for when the Bad Dog lurches back, as that signals its attack. Blocking its bite attack has the added advantage of stunning the Bad Dog. Along with the short range of its attacks, the Bad Dog is also very weak to all forms of magic, especially Aero and Blizzard, so it is recommended to pick them off with magic from a distance.

Technique Element Status Power Block?
Bite (かみつき
Kamitsuki
?)
Attack Command 1.63
Jumps forward and bites the target.
Bark Attack (吠え攻撃
Hoe Kōgeki
?)
Attack Command 0.93
Barks and sends a short ranged shockwave in front of itself.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.