Wight Knight: Difference between revisions
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|KHnum25=2 | |KHnum25=2 | ||
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|COMHP2= | |COMHP2=76 | ||
|COMAP2= | |COMAP2=5 | ||
|COMEXP2=20 | |COMEXP2=20 | ||
|COM3=s | |COM3=s | ||
|COMHP3= | |COMHP3=83 | ||
|COMAP3=7 | |COMAP3=7 | ||
|COMEXP3=32 | |COMEXP3=32 | ||
|COM4=s | |COM4=s | ||
|COMHP4= | |COMHP4=90 | ||
|COMAP4= | |COMAP4=8 | ||
|COMEXP4= | |COMEXP4=41 | ||
|COM5=s | |COM5=s | ||
|COMHP5= | |COMHP5=97 | ||
|COMAP5=10 | |COMAP5=10 | ||
|COMEXP5= | |COMEXP5=50 | ||
|COMHP6= | |COMHP6=104 | ||
|COMAP6= | |COMAP6=11 | ||
|COMEXP6= | |COMEXP6=66 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=111 | ||
|COMAP7= | |COMAP7=13 | ||
|COMEXP7=80 | |COMEXP7=80 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=117 | ||
|COMAP8=15 | |COMAP8=15 | ||
|COMEXP8= | |COMEXP8=91 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=124 | ||
|COMAP9= | |COMAP9=16 | ||
|COMEXP9= | |COMEXP9=100 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr= | |COMterr=O | ||
| | |ReCOM2=s | ||
| | |ReCOMHP2=70 | ||
|ReCOMAP2=6 | |||
|ReCOMEXP2=32 | |||
|ReCOM3=s | |||
|ReCOMHP3=77 | |||
|ReCOMAP3=8 | |||
|ReCOMEXP3=41 | |||
|ReCOM4=s | |||
|ReCOMHP4=84 | |||
|ReCOMAP4=9 | |||
|ReCOMEXP4=50 | |||
|ReCOM5=s | |||
|ReCOMHP5=90 | |||
|ReCOMAP5=11 | |||
|ReCOMEXP5=66 | |||
|ReCOMHP6=96 | |||
|ReCOMAP6=12 | |||
|ReCOMEXP6=80 | |||
|ReCOM7=r | |||
|ReCOMHP7=100 | |||
|ReCOMAP7=14 | |||
|ReCOMEXP7=91 | |||
|ReCOM8=r | |||
|ReCOMHP8=109 | |||
|ReCOMAP8=16 | |||
|ReCOMEXP8=100 | |||
|ReCOM9=r | |||
|ReCOMHP9=115 | |||
|ReCOMAP9=17 | |||
|ReCOMEXP9=100 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Float | |ability=Float | ||
|desc=Alter gravity to increase jumping ability. | |desc=Alter gravity to increase jumping ability. | ||
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|CFM2tab=* | |CFM2tab=* | ||
}} | }} | ||
The '''Wight Knight''' is an [[Emblem Heartless]] | The '''Wight Knight''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Story== | ==Story== | ||
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In ''[[Kingdom Hearts Final Mix]]'', Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown. | In ''[[Kingdom Hearts Final Mix]]'', Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown. | ||
The word "[[wiktionary:wight|wight]]" | The word "[[wiktionary:wight|wight]]" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance. | ||
==Strategy== | ==Strategy== | ||
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If timed correctly, Sora can earn [[Tech Points]] for blocking the Wight Knight's attacks.<ref>Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in ''Kingdom Hearts''.</ref><ref>Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref> | If timed correctly, Sora can earn [[Tech Points]] for blocking the Wight Knight's attacks.<ref>Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in ''Kingdom Hearts''.</ref><ref>Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref> | ||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Wight Knight | |||
|v12=O|v13=O | |||
|card2=Wight Knight | |||
|v22=O|v23=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Swing Up'''|振り上げ|<br>Furiage}}|Physical|—|x0.8{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Bends over, then swings both hands up. The opponent will fly straight up when hit.}} | |||
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.0{{KHCoM}}<br>x1.3{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== |
Revision as of 17:12, 24 July 2022
Wight Knight | ||
---|---|---|
Japanese | ワイトナイト | |
Rōmaji | Waito Naito
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts Union χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory |
Wight Knight
|
---|
Kingdom Hearts |
Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage. |
Kingdom Hearts Chain of Memories |
A Heartless that calls Halloween Town its main haunt. The Wight Knight's long appendages make it dangerous to approach. |
Kingdom Hearts II |
It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off. |
Kingdom Hearts Union χ |
The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x45 Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 22 | 19 | 34 | 20 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x5 (1) Munny x5, (5) Munny x2 Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 22 | 19 | 34 | 20 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x5 Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%) | |||||||
World(s) | |||||||
Halloween Town, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 60 | 24 | 20 | 34 | 16 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 8 (Minions of Horror): 4 Wight Knight
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 3 Wight Knight
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 76 | 5 | 20 | |||
3F | B10F | 83 | 7 | 32 | |||
4F | B9F | 90 | 8 | 41 | |||
5F | B8F | 97 | 10 | 50 | |||
6F | B7F | 104 | 11 | 66 | |||
7F | B6F | 111 | 13 | 80 | |||
8F | B5F | 117 | 15 | 91 | |||
9F | B4F | 124 | 16 | 100 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
O | O | O | |||||
Warp | Bind | Confuse | Terror | ||||
O | O | O | O | ||||
World(s) | |||||||
Halloween Town | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Float | 3 reloads | 15 CP | |||||
Description | |||||||
Alter gravity to increase jumping ability. | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 70 | 53 | 6 | 32 | ||||
3F | B10F | 77 | 58 | 8 | 41 | ||||
4F | B9F | 84 | 63 | 9 | 50 | ||||
5F | B8F | 90 | 68 | 11 | 66 | ||||
6F | B7F | 96 | 72 | 12 | 80 | ||||
7F | B6F | 100 | 75 | 14 | 91 | ||||
8F | B5F | 109 | 82 | 16 | 100 | ||||
9F | B4F | 115 | 86 | 17 | 100 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
O | O | O | O | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
O | O | O | O | O | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Halloween Town | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Float | 3 reloads | 15 CP | |||||||
Description | |||||||||
Alter gravity to increase jumping ability. | |||||||||
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 1 (pre-1000 Heartless) |
57 | 24 | 13 | 73 | ||
Halloween Town Episode 1 (post-1000 Heartless) |
82 | 37 | 21 | 220 | ||
Halloween Town Episode 2 |
86 | 39 | 22 | 248 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×2, Munny (5) ×2 Lucid Stone (8%), Bright Stone (4%) | ||||||
World(s) | ||||||
Halloween Town |
Cup | HP | Strength | Defense | ||
Cerberus Cup |
• Match 3: 3 Wight Knight | ||||
64 | 27 | 15 | |||
Cerberus Paradox Cup |
• Match 3: Wight Knight | ||||
133 | 62 | 36 | |||
Hades Paradox Cup |
• Match 16: 2 Wight Knight
| ||||
181 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Cerberus Cup |
• Match 3: 3 Wight Knight | ||||
67 | 29 | 16 | |||
Cerberus Paradox Cup |
• Match 3: Wight Knight | ||||
133 | 62 | 36 | |||
Hades Paradox Cup |
• Match 16: 2 Wight Knight
| ||||
181 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
The Wight Knight is an Emblem Heartless introduced in Kingdom Hearts.
Story
Kingdom Hearts II
Design
The Wight Knight bears a strong resemblance to the mummy character from The Nightmare Before Christmas. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.
In Kingdom Hearts Final Mix, Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.
The word "wight" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.
Strategy
Kingdom Hearts
Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed Guard will block a Wight Knight's attack, leaving it stunned and open for attacks.
If timed correctly, Sora can earn Tech Points for blocking the Wight Knight's attacks.[3][4][5]
Kingdom Hearts Chain of Memories
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Wight Knight [KH CoM] |
X | X | O | O | X | X | X | X | X | X | |
Wight Knight [KH Re:CoM] |
X | X | O | O | X | X | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Swing Up (振り上げ Furiage ) |
Physical | — | x0.8[KH CoM] x1.5[KH Re:CoM] |
||
Bends over, then swings both hands up. The opponent will fly straight up when hit. | |||||
Spin Attack (回転攻撃 Kaiten Kōgeki ) |
Physical | — | x1.0[KH CoM] x1.3[KH Re:CoM] |
||
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times. |
Kingdom Hearts II
Wight Knights normally wander around passively, occasionally using 2-Stage Claw and Spin Leap; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or Reflect until it is open once more for attack.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Spin Attack (回転攻撃 Kaiten Kougeki ) |
Physical | — | x1.0 Hit 2+: x0.25 |
O | ||
Turns arms sideways and cuts through enemies. | ||||||
2-Stage Claw (2段引っかき 2-dan Hikkaki , lit. "2-Stage Scratch") |
Physical | — | x1.0 Hit 2+: x0.5 |
O | ||
Jumps high, then lands, swinging both claws down and up as it does so. | ||||||
Spin Leap (回転飛びかかり Kaiten Tobikakari ) |
Physical | — | x1.0 Hit 2+: x0.25 |
O | ||
Jumps low, then turns arms sideways, cutting through enemies. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Notes and references
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in Kingdom Hearts.
- ^ Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
- ^ After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts Union χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Hercules Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Cerberus Cup
- Cerberus Paradox Cup
- Hades Paradox Cup