Red Nocturne: Difference between revisions
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|journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | ||
|journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. | |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. |
Revision as of 02:01, 20 January 2022
This article is about the Heartless. You may be looking for the Gummi Ship Blueprint. |
Red Nocturne | ||
---|---|---|
Japanese | レッドノクターン | |
Rōmaji | Reddo Nokutān
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts coded Kingdom Hearts χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | |
Red Nocturne
|
---|
Kingdom Hearts |
Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. |
Kingdom Hearts Chain of Memories |
A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit. The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. |
Kingdom Hearts Re:coded |
Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP. |
Kingdom Hearts Union χ |
A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance! |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(2) MP prize x 4 (1) Munny x 1 Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Red Nocturne
| ||||||
Hades Cup |
• Seed 39 (Red Legion): 8 Red Nocturne
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 90 | 31 | 20 | 48 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(2) MP prize x 4 (1) Munny x 1 Ether (4%), Blaze Shard (8%), Fira Ring (1%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 90 | 31 | 20 | 48 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Red Nocturne
| ||||||
Hades Cup |
• Seed 39 (Red Legion): 8 Red Nocturne
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(2) MP prize x 4 (1) Munny x 1 Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) | |||||||
World(s) | |||||||
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 9 | 9 | 6 | 1 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | x1.0 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Red Nocturne
| ||||||
Hades Cup |
• Seed 39 (Red Legion): 8 Red Nocturne
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
1F | B12F | 35 | 3 | 3 | |||
2F | B11F | 39 | 4 | 8 | |||
3F | B10F | 42 | 5 | 12 | |||
4F | B9F | 46 | 7 | 17 | |||
5F | B8F | 49 | 8 | 21 | |||
6F | B7F | 53 | 9 | 26 | |||
7F | B6F | 56 | 10 | 30 | |||
8F | B5F | 60 | 11 | 35 | |||
9F | B4F | 63 | 13 | 39 | |||
12F | B1F | 112 | 13 | 86 | |||
13F | 119 | 14 | 93 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | Absorb | Stun | x0.5 | x1.0 | |||
Stun | Percentage | Stop | |||||
x1.0 | x1.0 | x1.0 | |||||
Warp | Bind | Confuse | Terror | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
World(s) | |||||||
Traverse Town, Wonderland, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Fire Boost | 1 reload | 20 CP | |||||
Description | |||||||
Increase the strength of Fire abilities. | |||||||
World | HP | EXP | Strength | Defense | |
Traverse Town | 21 | 15 | 34 | 11 | |
Traverse Town (Questploration) |
35 | 60 | 56 | 17 | |
Wonderland (Questploration) |
35 | 60 | 56 | 17 | |
Agrabah | 44 | 134 | 71 | 22 | |
Castle Oblivion | 68 | 645 | 110 | 34 | |
Fire | Blizzard | Thunder | Aero | ||
x0.00 | x1.40 | x1.00 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
X | O | O | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP prize x1-4, Munny x10 | |||||
Beginner Mode | Fire (1.00%) | ||||
Standard Mode | Fire Blast (1.00%) | ||||
Proud Mode | Fire Edge (1.00%) | ||||
Critical Mode | Fira (0.05%) | ||||
Worlds | |||||
Traverse Town, Wonderland, Agrabah, Castle Oblivion |
World | HP | EXP | Strength | Defense |
Traverse Town | 24 | 19 | 38 | 12 |
Fire | Blizzard | Thunder | Aero | |
x0.00 | x1.40 | x1.00 | x1.00 | |
Reward | ||||
HP prize x1-4, Munny x10 |
World | HP | EXP | Strength | Defense |
Wonderland | 22 | 12 | 45 | 5 |
Wonderland (Giant) |
141 | 50 | 45 | 50 |
Hollow Bastion II | 46 | 139 | 93 | 11 |
Hollow Bastion II (Giant) |
307 | 670 | 98 | 110 |
Fire | Blizzard | Thunder | Aero | |
x0.00 | x1.40 | x1.00 | x1.00 | |
Reward | ||||
HP prize x1-2, Munny x12 HP prize x20-40, Munny x40 (Giant) |
Layer | HP | EXP | Strength | Defense |
Layers 2-4 | 20 | 37 | 52 | 16 |
Layers 6-10 | 22 | 52 | 58 | 18 |
Layers 11-13 | 23 | 59 | 61 | 19 |
Layers 16-17 | 27 | 101 | 71 | 22 |
Layers 21-22 | 28 | 115 | 74 | 23 |
Layer 24 | 28 | 115 | 74 | 23 |
Layer 27 | 30 | 139 | 78 | 24 |
Fire | Blizzard | Thunder | Aero | |
x0.00 | x1.40 | x1.00 | x1.00 | |
Rewards | ||||
HP prize x1-3 |
Episode | LV | BP | |||
Episode 1 | 3 | 4 | |||
Episode 2 | 13 | 28 | |||
33 | 112 | ||||
Physical | Magic | ||||
Weak | Normal | ||||
Non-element | Fire | Water | |||
Normal | Resist | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Magic | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic Resist +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Magic +1 |
World | Rank | LV | BP | |||
Agrabah | ★ | 3 | 4 | |||
★★ | 13 | 28 | ||||
★★★ | 27 | 75 | ||||
★★★★ | 37 | 129 | ||||
Wonderland | ★ | 3 | 4 | |||
★★ | 13 | 28 | ||||
★★★ | 27 | 75 | ||||
★★★★ | 37 | 129 | ||||
Physical | Magic | |||||
Weak | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Resist | Normal | ||||
Lightning | Wind | Light | Darkness | |||
Normal | Weak | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Normal | Normal | Normal | Normal | |||
Attack | Magic | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | Magic Resist +1 | |||||
Defeat 100 | HP +1 | |||||
Defeat 1000 | Magic +1 |
Event | LV | BP | |||
Winning Streak | 2 | 3 | |||
Daily Challenge | 3 | 4 | |||
Physical | Magic | ||||
Weak | Normal | ||||
Non-element | Fire | Water | |||
Normal | Resist | Normal | |||
Lightning | Wind | Light | Darkness | ||
Normal | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Magic | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic Resist +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Magic +1 |
The Red Nocturne is an Emblem Heartless introduced in Kingdom Hearts.
Design
The Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.
Battle
Attacks
- The Red Nocturne launches a fireball at its target.
- The Red Nocturne cloaks itself in flames and rushes at its target.
Strategy
Red Nocturnes utilize Fire magic to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn Tech Points. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
Sora earns Tech Points every time he blocks a Red Nocturne's attacks.[3][4][5][6]
Notes and references
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ In Kingdom Hearts, before Kairi's rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in Kingdom Hearts Final Mix.
- ^ Before Kairi's rescue, Sora earns two Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.
- ^ After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.
- ^ In Kingdom Hearts, after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts coded characters
- Kingdom Hearts χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Phil Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts coded enemies
- Kingdom Hearts Dark Road enemies