Powerwild: Difference between revisions
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
The Powerwild, while not a difficult enemy, can be tricky to fight. They retain their old scratching attack from previous games, but can now perform a sliding kick to damage Sora. If blocked, the monkey will jump up and down on one foot while holding the other. This leaves them completely open to attack. They can also throw nuts at Sora if he is far away. These nuts will inflict [[Stun]] unless Sora has [[Stun Protection]] equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them again open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of [[HP]]. | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Revision as of 16:10, 15 March 2021
Oh no! The water! I'm in big trouble if I don't fetch it!
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Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Strategy for Kingdom Hearts Chain of Memories. |
Powerwild | |||
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Japanese | パワーワイルド | ||
Rōmaji | Pawāwairudo
| ||
Type | Emblem Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts χ Kingdom Hearts III | ||
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Powerwild
|
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Kingdom Hearts |
Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible. |
Kingdom Hearts Chain of Memories |
A simian Heartless that excels at jumping. It has destructive instincts and attacks with punches and sliding kicks. |
Kingdom Hearts Union χ |
This monster doesn't monkey around—it uses buffs to increase its strength. Take it down quickly before it drives you bananas! |
Kingdom Hearts III |
These impish chimps swing through the trees and scrabble along walls while pelting you with nuts. Rude! Block whatever they throw and send it right back at 'em. They'll taunt and tease and try to bait you into attacking. The best response? Attack! They're wide open the whole time, silly monkeys. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 30 | 12 | 11 | 15 | 4 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x3 (1) Munny x4 Potion (4%), Power Shard (8%), Protera Chain (1%) Powerwild slips on banana peel (1) Munny x20, (5) Munny x5 Ether (50%), Mega-Ether (4%), Power Shard (20%) | |||||||
World(s) | |||||||
Deep Jungle, Monstro, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 30 | 12 | 11 | 15 | 4 | ||
After rescue | 150 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 9 (Jungle Vice): 4 Powerwild
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 4 Powerwild
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 30 | 12 | 11 | 15 | 4 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x3 (1) Munny x4 Potion (2%), Power Shard (4%), Protera Chain (0.5%) Powerwild slips on banana peel (1) Munny x20, (5) Munny x5 Ether (20%), Mega-Ether (4%), Power Shard (4%) | |||||||
World(s) | |||||||
Deep Jungle, Monstro, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 30 | 12 | 11 | 15 | 4 | ||
After rescue | 120 | 35 | 27 | 47 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 9 (Jungle Vice): 4 Powerwild
| ||||||
Hades Cup |
• Seed 48 (Wild Dance): 4 Powerwild
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 77 | 4 | 13 | |||
3F | B10F | 84 | 5 | 20 | |||
4F | B9F | 91 | 7 | 28 | |||
5F | B8F | 98 | 8 | 35 | |||
6F | B7F | 105 | 9 | 43 | |||
7F | B6F | 112 | 10 | 50 | |||
8F | B5F | 119 | 11 | 58 | |||
9F | B4F | 126 | 13 | 65 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
x1.0 | x1.0 | x1.0 | |||||
Warp | Bind | Confuse | Terror | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
World(s) | |||||||
Olympus Coliseum | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Retrograde | 1 reload | 40 CP | |||||
Description | |||||||
Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc. | |||||||
Location | HP | Strength | Defense | EXP | |||||||
Twilight Town | 42 | 25 | 12 | 15 | |||||||
Twilight Town (6 worlds cleared) |
53 | 31 | 15 | 30 | |||||||
Twilight Town (The Final World cleared) |
68 | 38 | 19 | 62 | |||||||
Kingdom of Corona | 49 | 29 | 14 | 25 | |||||||
Kingdom of Corona (4 worlds cleared) |
57 | 33 | 16 | 37 | |||||||
Kingdom of Corona (6 worlds cleared) |
72 | 40 | 20 | 71 | |||||||
Kingdom of Corona (The Final World cleared) |
87 | 48 | 24 | 118 | |||||||
Kingdom of Corona (Battlegate 6) |
137 | 73 | 37 | 353 | |||||||
The Caribbean | 87 | 48 | 24 | 118 | |||||||
The Caribbean (The Final World cleared) |
99 | 54 | 27 | 161 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (1) ×2, Munny (1) ×3 Pulsing Shard (12%), Pulsing Stone (6%), Wellspring Shard (8%) | |||||||||||
World(s) | |||||||||||
Twilight Town, Kingdom of Corona, The Caribbean | |||||||||||
The Powerwild is an Emblem Heartless introduced in Kingdom Hearts.
Design
The monkey-like Powerwild are covered in blue fur, appearing lighter around their head and torso, and darker around their arms, legs and long tails. The center part of their face is pitch-black with jagged edges, and two glowing, yellow eyes can be seen. The inner sections of their round ears are a light purple color, as are their large paws and feet, which end with sharp, black claws. They seem to be wearing golden bracelets and anklets, and the Heartless emblem can clearly be seen emblazoned on their chest.
The Kingdom Hearts Final Mix recolor makes the Powerwilds strongly resemble their simian cousins the Bouncywilds, featuring brown skin tones instead of blue.
The former part of the Powerwild's name is a reference to their quick and powerful attacks. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It could also be referring to the Heartless's wild, monkey-like appearance.
Strategy
Kingdom Hearts
The Powerwild fights in close-combat, as opposed to the range supportive Bouncywilds. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and Sora. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the Keyblade. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack.
If timed correctly, Sora can earn Tech Points for blocking all attacks.[3][4]
Kingdom Hearts Chain of Memories
Kingdom Hearts III
The Powerwild, while not a difficult enemy, can be tricky to fight. They retain their old scratching attack from previous games, but can now perform a sliding kick to damage Sora. If blocked, the monkey will jump up and down on one foot while holding the other. This leaves them completely open to attack. They can also throw nuts at Sora if he is far away. These nuts will inflict Stun unless Sora has Stun Protection equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them again open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of HP.
Notes and references
- ^ x0.8 after rescuing Kairi.
- ^ x0.6 after rescuing Kairi.
- ^ Before Kairi's rescue, 1 and 2 Tech Points can earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
- ^ After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.