Morning Star: Difference between revisions
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The Morning Star's name refers to the {{w|Morning star (weapon)|melee weapon of the same name}}, which the Heartless resembles. Its second set of arms in particular are very similar to a morning star mace. | The Morning Star's name refers to the {{w|Morning star (weapon)|melee weapon of the same name}}, which the Heartless resembles. Its second set of arms in particular are very similar to a morning star mace. | ||
== | ==Strategy== | ||
===''Kingdom Hearts II''=== | |||
*{{nihongo|'''Spinning Mow Down'''|回転なぎ払い|Kaiten Nagiharai}}: Swings iron maces around horizontally | *{{nihongo|'''Spinning Mow Down'''|回転なぎ払い|Kaiten Nagiharai}}: Swings iron maces around horizontally | ||
*{{nihongo|'''Iron Ball Punch'''|鉄球パンチ|Tekkyū Panchi}}: Left-then-right iron ball attack | *{{nihongo|'''Iron Ball Punch'''|鉄球パンチ|Tekkyū Panchi}}: Left-then-right iron ball attack | ||
*{{nihongo|'''Spinning Spike Attack'''|回転トゲアタック|Kaiten Toge Atakku}}: Spins like a top and pursues target | *{{nihongo|'''Spinning Spike Attack'''|回転トゲアタック|Kaiten Toge Atakku}}: Spins like a top and pursues target | ||
*{{nihongo|'''Body Press'''|ボディプレス|Bodi Puresu}}: Leap high into the air and crash down. Can be countered with the Reaction Command "Bump," followed by "Meteor Strike," which can be done numerous times. | *{{nihongo|'''Body Press'''|ボディプレス|Bodi Puresu}}: Leap high into the air and crash down. Can be countered with the Reaction Command "Bump," followed by "Meteor Strike," which can be done numerous times. | ||
===''Kingdom Hearts 358/2 Days''=== | |||
Morning Stars can be annoying, but as long as caution is taken to block while it is spinning as well as to [[Air Slide]] away when it jumps up, it shouldn't pose too much of a threat. Once it stops spinning, hit it with some physical combos, as well as some casts of [[Aero]] magic, which it is weak to. | |||
{{Atk-o|358}} | |||
{{Atk|{{nihongo|'''Thorn Rotation'''|トゲ回転|Toge Kaiten}}<br>''Attack'' | |||
|Physical | |||
| | |||
|0.27 | |||
|△ | |||
|Spins around with its defenses up. | |||
}} | |||
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|Bodiatakku}}<br>''Attack'' | |||
|Physical | |||
| | |||
|1.96 | |||
|X | |||
|Jumps up, then lands on top of the target. | |||
}} | |||
{{Atk-c}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Revision as of 06:01, 6 February 2021
This article is about The Heartless. You may be looking for one of Donald's Staves. |
Morning Star | |||
---|---|---|---|
Japanese | モーニングスター | ||
Rōmaji | Mōningu Sutā
| ||
Type | Emblem Heartless | ||
Games | Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts χ | ||
|
Morning Star
|
---|
Kingdom Hearts II |
When its HP gets low, it unleashes its Press attack. Use Bump and Meteor Strike for a counterattack combo! Meteor Strike can be done in succession, so make sure to grab surrounding enemies as well! |
Kingdom Hearts 358/2 Days |
Sharp spikes cover these large Heartless, a fact they exploit in a dangerous spin attack. Though they are impervious while spinning, you can slow their onslaught with a block, bringing them to an eventual halt. Alternatively, Aero magic will stop them with a single blast. |
Kingdom Hearts Union χ |
When its HP gets low, it can raise its defenses and heal itself. Use a defense-decreasing special attack before attacking and it'll be seeing stars! |
Location | HP | Strength | Defense | EXP | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
160 | 27 | 15 | 255 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
168 | 29 | 16 | 298 | ||
Radiant Garden Post-episode 2, pre-episode 3 |
185 | 32 | 18 | 398 | ||
Radiant Garden Episode 3 |
230 | 42 | 24 | 775 | ||
Beast's Castle Episode 2 |
193 | 34 | 19 | 455 | ||
Olympus Coliseum Episode 2 |
205 | 37 | 21 | 550 | ||
Port Royal Episode 2 |
198 | 35 | 20 | 485 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0 | ×0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (5) ×2, Drive prize (3%) ×4 Power Crystal (12%), Mega-Potion (5%), Serenity Stone (4%) | ||||||
World(s) | ||||||
Radiant Garden, Beast's Castle, Olympus Coliseum, Port Royal |
Location | HP | Strength | Defense | EXP | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
160 | 27 | 15 | 204 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
168 | 29 | 16 | 238 | ||
Radiant Garden Post-episode 2, pre-episode 3 |
185 | 32 | 18 | 318 | ||
Radiant Garden Episode 3 |
230 | 42 | 24 | 620 | ||
Beast's Castle Episode 2 |
193 | 34 | 19 | 364 | ||
Olympus Coliseum Episode 2 |
205 | 37 | 21 | 440 | ||
Port Royal Episode 2 |
198 | 35 | 20 | 388 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0 | ×0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (5) ×2, Drive prize (3%) ×2 Power Crystal (12%), Mega-Potion (5%), Serenity Stone (4%) | ||||||
World(s) | ||||||
Radiant Garden, Beast's Castle, Olympus Coliseum, Port Royal |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 2: 1 Morning Star | ||||
215 | 39 | 22 | |||
Goddess of Fate Cup |
• Match 1: 5 Morning Star | ||||
263 | 48 | 28 | |||
Titan Paradox Cup |
• Match 2: 1 Morning Star | ||||
375 | 70 | 41 | |||
Hades Paradox Cup |
• Match 43: 2 Morning Star
| ||||
453 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×0 | ×0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 2: 1 Morning Star | ||||
230 | 42 | 24 | |||
Goddess of Fate Cup |
• Match 1: 5 Morning Star | ||||
273 | 50 | 29 | |||
Titan Paradox Cup |
• Match 2: 1 Morning Star | ||||
375 | 70 | 41 | |||
Hades Paradox Cup |
• Match 43: 2 Morning Star
| ||||
453 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×0 | ×0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
41 | 665 | 1994 | 8 | 29 | |||
Fire | Blizzard | Thunder | Aero | ||||
x1.23 | x1.14 | x0.43 | x2.55 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x0.10 | x0.10 | x0.12 | x0.20 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: ? | — | ||||||
Flinch? | Bloom-Out? | ||||||
X | X | ||||||
Rewards | |||||||
Missions 36-50 | |||||||
World(s) | |||||||
Olympus Coliseum | |||||||
The Morning Star is an Emblem Heartless that is found in Kingdom Hearts II and Kingdom Hearts 358/2 Days.
Design
The Morning Star has a black, spherical head with two beady, yellow eyes on it. It wears a conical, green helmet with an angular antenna attached to its tip. The majority of its body is encased in a spherical suit of armor with eight conical, black spikes spaced evenly over its surface. This armor is primarily colored in shades of green, with some yellow decorations on it. Its thin arms jut out of circular openings in the armor on either of its sides. Its spindly legs share a large, circular opening at the bottom of the armor, and the tips of its feet point upward. It can retract its arms and replace them with two large spheres covered in spikes, which it uses to beat enemies. The Morning Star has two Heartless emblems, on its front and another on its back, both of which are placed in the middle of a blue ring with a black background.
In Kingdom Hearts II Final Mix, the Morning Star's armor becomes blue with cyan, violet, and some yellow highlights on it. Its spikes are now silver, as opposed to the normal black.
The Morning Star's name refers to the melee weapon of the same name, which the Heartless resembles. Its second set of arms in particular are very similar to a morning star mace.
Strategy
Kingdom Hearts II
- Spinning Mow Down (回転なぎ払い Kaiten Nagiharai ): Swings iron maces around horizontally
- Iron Ball Punch (鉄球パンチ Tekkyū Panchi ): Left-then-right iron ball attack
- Spinning Spike Attack (回転トゲアタック Kaiten Toge Atakku ): Spins like a top and pursues target
- Body Press (ボディプレス Bodi Puresu ): Leap high into the air and crash down. Can be countered with the Reaction Command "Bump," followed by "Meteor Strike," which can be done numerous times.
Kingdom Hearts 358/2 Days
Morning Stars can be annoying, but as long as caution is taken to block while it is spinning as well as to Air Slide away when it jumps up, it shouldn't pose too much of a threat. Once it stops spinning, hit it with some physical combos, as well as some casts of Aero magic, which it is weak to.
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Thorn Rotation (トゲ回転 Toge Kaiten ) Attack |
Physical | 0.27 | △ | |||
Spins around with its defenses up. | ||||||
Body Attack (ボディアタック Bodiatakku ) Attack |
Physical | 1.96 | X | |||
Jumps up, then lands on top of the target. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |