Yellow Opera: Difference between revisions
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==Strategy== | ==Strategy== | ||
===Kingdom Hearts=== | ===''Kingdom Hearts''=== | ||
Yellow Opera utilize [[Thunder]] magic and absorbs any kind of Thunder magic cast on it, but are affected by all other types of magic. They are the fastest of their kind, and dart around, however their attacks are easily dodged. Like the rest of their family, Yellow Opera are most common in [[Wonderland]] once the [[Hollow Bastion]] keyhole is revealed. | Yellow Opera utilize [[Thunder]] magic and absorbs any kind of Thunder magic cast on it, but are affected by all other types of magic. They are the fastest of their kind, and dart around, however their attacks are easily dodged. Like the rest of their family, Yellow Opera are most common in [[Wonderland]] once the [[Hollow Bastion]] keyhole is revealed. | ||
If timed correctly, Sora can earn [[Tech Points]] in ''Kingdom Hearts''.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting [[Gravity]], 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 12 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting [[Gravity]], 9 Tech Points can be earned in ''Kingdom Hearts''.</ref> | If timed correctly, Sora can earn [[Tech Points]] in ''Kingdom Hearts''.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting [[Gravity]], 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 12 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting [[Gravity]], 9 Tech Points can be earned in ''Kingdom Hearts''.</ref> | ||
===Kingdom Hearts 358/2 Days=== | ===''Kingdom Hearts 358/2 Days''=== | ||
{{Atk-o|358}} | {{Atk-o|358}} | ||
{{Atk|{{nihongo|'''Headbutt'''|頭突き|Zudzuki}}<br>''Attack'' | {{Atk|{{nihongo|'''Headbutt'''|頭突き|Zudzuki}}<br>''Attack'' |
Revision as of 03:18, 1 October 2020
Yellow Opera | ||
---|---|---|
Japanese | イエローオペラ | |
Rōmaji | Ierō Opera
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts 358/2 Days Kingdom Hearts coded Kingdom Hearts χ Kingdom Hearts Dark Road | |
Yellow Opera
|
---|
Kingdom Hearts |
Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks. |
Kingdom Hearts Chain of Memories |
A magic-wielding Heartless that drifts through the air. The Yellow Opera hurls itself at enemies or attacks with Thunder. It absorbs all lightning damage. |
Kingdom Hearts 358/2 Days |
These small flying Heartless strike with head-butts and Thunder magic that can't be interrupted by attacking. TIP: Lighting-based attacks can jolt you. Coming into contact with something in that state will cost you up to 10% of your max HP. |
Kingdom Hearts Re:coded |
Floating, spell-slinging Heartless—but don't fall for the friendly ghost act. They will zap you with Thunder magic at the first chance they get, and zoom away if you try to go after them. Good thing they don't have much HP. |
Kingdom Hearts Union χ |
This enemy temporarily increases its strength before unleashing an attack. Use Speed medals to eliminate it on the double! |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 14 | 12 | 14 | 3 | ||
After rescue | 90 | 31 | 20 | 48 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(2) MP prize x 1, (15) MP prize x 1 (1) Munny x 4 Ether (8%), Thunder Shard (8%), Thundara Ring (1%) | |||||||
World(s) | |||||||
Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 14 | 12 | 14 | 3 | ||
After rescue | 90 | 31 | 20 | 48 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 5 Yellow Opera
| ||||||
Pegasus Cup |
• Seed 6 (Pots & Bolts): 3 Yellow Opera | ||||||
Hades Cup |
• Seed 35 (Spiders & Magic): 3 Yellow Opera
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 15 | 13 | 14 | 3 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(2) MP prize x 1, (15) MP prize x 1 (1) Munny x 4 Ether (1%), Thunder Shard (6%), Thundara Ring (0.5%) | |||||||
World(s) | |||||||
Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 24 | 15 | 13 | 14 | 3 | ||
After rescue | 60 | 35 | 27 | 43 | 60 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 5 Yellow Opera
| ||||||
Pegasus Cup |
• Seed 6 (Pots & Bolts): 3 Yellow Opera | ||||||
Hades Cup |
• Seed 35 (Spiders & Magic): 3 Yellow Opera
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 39 | 4 | 8 | |||
3F | B10F | 42 | 5 | 12 | |||
4F | B9F | 46 | 7 | 17 | |||
5F | B8F | 49 | 8 | 21 | |||
6F | B7F | 53 | 9 | 26 | |||
12F | B1F | 112 | 13 | 86 | |||
13F | 119 | 14 | 93 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | Absorb | x1.0 | |||
Stun | Percentage | Stop | |||||
x1.0 | x1.0 | x1.0 | |||||
Warp | Bind | Confuse | Terror | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
World(s) | |||||||
Agrabah, Monstro, Neverland, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Thunder Boost | 1 reload | 20 CP | |||||
Description | |||||||
Increase the strength of Thunder abilities. | |||||||
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
00 | — | 60 | 1 | 8 | |||
02 | 20 | 60 | 1 | 8 | |||
03 | 20 | 60 | 1 | 8 | |||
04 | 20 | 60 | 2 | 8 | |||
07 | 27 | 80 | 2 | 18 | |||
11 | 20 | 60 | 2 | 8 | |||
14 | 22 | 65 | 2 | 11 | |||
23 | 28 | 85 | 2 | 21 | |||
25 | 28 | 85 | 2 | 21 | |||
61 | 38 | 114 | 4 | 36 | |||
Fire | Blizzard | Thunder | Aero | ||||
x5.10 | x0.40 | x-0.10 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x1.00 | x1.00 | x0 | x1.00 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: ? | 13 | ||||||
Flinch? | Bloom-Out? | ||||||
X | X | ||||||
Rewards | |||||||
Missions 1-14 | |||||||
Story Mode | |||||||
Munny x11 | |||||||
Mission Mode | |||||||
Munny x6 | |||||||
World(s) | |||||||
Twilight Town, Olympus Coliseum | |||||||
World | HP | EXP | Strength | Defense | |
Traverse Town (Questploration) |
35 | 60 | 56 | 17 | |
Wonderland | 28 | 31 | 45 | 14 | |
Wonderland (Questploration) |
35 | 60 | 56 | 17 | |
Agrabah | 44 | 134 | 71 | 22 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x0.00 | x1.40 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
O | O | X | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP prize x1-4, Munny x10 | |||||
Beginner Mode | Thunder (1.00%) | ||||
Standard Mode | Thunder Blast (1.00%) | ||||
Proud Mode | Thunder Edge (1.00%) | ||||
Critical Mode | Thundara (0.05%) | ||||
Worlds | |||||
Traverse Town, Wonderland, Agrabah |
World | HP | EXP | Strength | Defense |
Wonderland | 22 | 12 | 45 | 5 |
Hollow Bastion II | 46 | 139 | 93 | 11 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x0.00 | x1.40 | |
Reward | ||||
HP prize x1-2, Munny x12 |
Layer | HP | EXP | Strength | Defense |
Layers 2-4 | 20 | 37 | 52 | 16 |
Layers 6-10 | 22 | 52 | 58 | 18 |
Layers 11-13 | 23 | 59 | 61 | 19 |
Layers 16-17 | 27 | 101 | 71 | 22 |
Layers 21-22 | 28 | 115 | 74 | 23 |
Layer 24 | 28 | 115 | 74 | 23 |
Layer 27 | 30 | 139 | 78 | 24 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x0.00 | x1.40 | |
Rewards | ||||
HP prize x1-3 |
Episode | LV | BP | |||
Episode 1 | 3 | 4 | |||
13 | 28 | ||||
Episode 2 | 13 | 28 | |||
33 | 112 | ||||
Physical | Magic | ||||
Weak | Normal | ||||
Non-element | Fire | Water | |||
Normal | Normal | Normal | |||
Lightning | Wind | Light | Darkness | ||
Resist | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Magic | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic Resist +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Magic +1 |
World | Rank | LV | BP | |||
Agrabah | ★ | 3 | 4 | |||
★★ | 13 | 28 | ||||
★★★ | 27 | 75 | ||||
★★★★ | 37 | 129 | ||||
Wonderland | ★ | 3 | 4 | |||
★★ | 13 | 28 | ||||
★★★ | 27 | 75 | ||||
★★★★ | 37 | 129 | ||||
Physical | Magic | |||||
Weak | Normal | |||||
Non-element | Fire | Water | ||||
Normal | Normal | Normal | ||||
Lightning | Wind | Light | Darkness | |||
Resist | Weak | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Normal | Normal | Normal | Normal | |||
Attack | Magic | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | Magic Resist +1 | |||||
Defeat 100 | HP +1 | |||||
Defeat 1000 | Magic +1 |
Event | LV | BP | |||
Winning Streak | 6 | 7 | |||
Daily Challenge | 3 | 4 | |||
13 | 28 | ||||
Physical | Magic | ||||
Weak | Normal | ||||
Non-element | Fire | Water | |||
Normal | Normal | Normal | |||
Lightning | Wind | Light | Darkness | ||
Resist | Weak | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Magic | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | Magic Resist +1 | ||||
Defeat 100 | HP +1 | ||||
Defeat 1000 | Magic +1 |
The Yellow Opera is an Emblem Heartless introduced in Kingdom Hearts.
Design
A Yellow Opera has a smooth, conical, yellow body and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, slightly bent tip. Unlike many Heartless in its family, this tip is very long and did not curl up in Kingdom Hearts, though it did in Kingdom Hearts 358/2 Days. Like many Heartless, the Yellow Opera has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
Like other Heartless in its family, the Yellow Opera's name refers to a color—in this case, yellow—and a musical term—in this case, an opera, which is a theatrical work combining drama, music, song and sometimes dance, and specifically the name refers to the score for such a work here.
Strategy
Kingdom Hearts
Yellow Opera utilize Thunder magic and absorbs any kind of Thunder magic cast on it, but are affected by all other types of magic. They are the fastest of their kind, and dart around, however their attacks are easily dodged. Like the rest of their family, Yellow Opera are most common in Wonderland once the Hollow Bastion keyhole is revealed.
If timed correctly, Sora can earn Tech Points in Kingdom Hearts.[3][4][5][6]
Kingdom Hearts 358/2 Days
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Headbutt (頭突き Zudzuki ) Attack |
Lightning | Jolt (10%) | 0.85 | △ | ||
Charges at the enemy while emitting electricity from its head. | ||||||
Thunder (サンダー Sandā ) Attack |
Lightning | Jolt (70%) | 0.98 | X | ||
Summons a bolt of lightning that appears directly above the target after a delay. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Yellow Operas fight mostly the same as they do in Kingdom Hearts. Yellow Operas are not dangerous on their own, but may prove a nuisance while fighting other enemies with their Thunder attack, which can be easily dodged with the use of Dodge Roll, so getting rid of them can be efficient due to their low health. They are weak to Fire magic, and will absorb Thunder magic.
Notes and references
- ^ x0.8 after rescuing Kairi.
- ^ x0.6 after rescuing Kairi.
- ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
- ^ Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Gravity, 2 Tech Points can be earned in Kingdom Hearts Final Mix.
- ^ After Kairi's rescue, 12 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in Kingdom Hearts.
- ^ After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Gravity, 9 Tech Points can be earned in Kingdom Hearts.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts 358/2 Days characters
- Kingdom Hearts coded characters
- Kingdom Hearts χ characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts enemies
- Phil Cup
- Pegasus Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts 358/2 Days enemies
- Kingdom Hearts coded enemies
- Kingdom Hearts Dark Road enemies